Quote:
Originally Posted by Zackynuup
You may know how it works but you probably do not know how your phy and magicial balance works i guess.
If your character is a STR build, your damage is %75-80 phy and %20-25 mag
When you hit Critical, you hit %170-180 phy and %20-25 mag which makes you hit around double in total damage.
If your attack rate is higher or the enemies fucking parry ratio is lower.
This means you get to hit %90 phy damage and %25-30 mag damage.
Also if you hit a fucking critical meanwhile
Your phy damage becomes around %200-220 and your magicial damage still is %25-30
Which means you hit 2.1-2.2X critical damage of your total "updated normal damage" instead of 1.9-2.0X only because of that.
Is math too fucking hard to understand?
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No, you're just dumb. You act like i said its wrong that u hit more with a high attack ratio on a player with low parry ratio. I just said that attack and parry ratio has absolutely nothing to do with the chance to land a critical as you said before.
Lets just say:
High Attack Ratio against Low Parry Ratio its more likely to hit...
(10.000 Dmg * 1,1) + 2500 Dmg = 13.500 Dmg
(10.000 Dmg * 1,1 * 2) + 2500 Dmg = 22.000 Dmg (Critical)
Low Attack Ratio against High Parry Ratio its more likely to hit...
(10.000 Dmg * 0,9) + 2500 Dmg = 11.500 Dmg
(10.000 Dmg * 0,9 * 2) + 2500 Dmg = 20.500 Dmg (Critical)
10.000 Dmg = The actual skill used
1,1 or 0,9 = Ratio of Attack and Parry
2 = Critical
2500 Dmg = Imbue