Cronos l 90 Cap l CH l Job Based l Innovative Gameplay l Grand Opening 1.7

07/19/2017 08:37 Zackynuup#2446
Quote:
Originally Posted by cru33 View Post
It all would make sense if all fights would be 1v1 without any running so int spear cold/fire/hesk +34 lighting would be only 1 available build.

Why prot/armor option is bad ? Less speed...and of course less m. def yes in 1v1 fight you can have that extra armor set for bowers and you would rape them every single time

But jobing, fortress has to do nothing with 1v1.

INT builds use garm+snow shield so they can live for quite long period
Lighting bows can just kite around and combo garm users of snow shield in 1-2 crits

Its just reality.


For now most versatile build is str bow unless you are 1v1 only :)
Yeah well, that's true. I am talking about raw damage and deffance balances. You can still run around with a prot set, that's up to your playing skills. I mean there are people who wear garment but still can't do what you just said. That is a fact as well ;)
07/19/2017 08:39 Simply1337#2447
Quote:
Originally Posted by Zackynuup View Post
If you can understand the simple basics of the mechanics and have very simple mathematics understanding and had the argument skills to respond properly to a long post rather than just writing one single word. I would take you very serious man.
Actually i wanted to explain how it works, but then i saw others already did that. And since i have written so god damn many times how parry/attack ratio works, i feel free to just +1 other posts.
07/19/2017 08:46 Zackynuup#2448
Quote:
Originally Posted by Simply1337 View Post
Actually i wanted to explain how it works, but then i saw others already did that. And since i have written so god damn many times how parry/attack ratio works, i feel free to just +1 other posts.
You may know how it works but you probably do not know how your phy and magicial balance works i guess.

If your character is an STR build, your damage is %75-80 phy and %20-25 mag

When you hit Critical, you hit %170-180 phy and %20-25 mag which makes you hit around double in total damage.

If your attack rate is higher or the enemies fucking parry ratio is lower.

This means you get to hit %90 phy damage and %25-30 mag damage.
Also if you hit a fucking critical meanwhile

Your phy damage becomes around %200-220 and your magicial damage still is %25-30

Which means you hit 2.1-2.2X critical damage of your total "updated normal damage" instead of 1.9-2.0X only because of that.

Is math too fucking hard to understand?
07/19/2017 08:54 sharelo11#2449
So server down... AGAIN
07/19/2017 08:56 Ron1133555#2450
They're fixing the server , be patient folks
07/19/2017 09:02 murder3r#2451
atleast some1 from GM appear and tell us , what is going on!! dafck no respect
07/19/2017 09:02 Simply1337#2452
Quote:
Originally Posted by Zackynuup View Post
You may know how it works but you probably do not know how your phy and magicial balance works i guess.

If your character is a STR build, your damage is %75-80 phy and %20-25 mag

When you hit Critical, you hit %170-180 phy and %20-25 mag which makes you hit around double in total damage.

If your attack rate is higher or the enemies fucking parry ratio is lower.

This means you get to hit %90 phy damage and %25-30 mag damage.
Also if you hit a fucking critical meanwhile

Your phy damage becomes around %200-220 and your magicial damage still is %25-30

Which means you hit 2.1-2.2X critical damage of your total "updated normal damage" instead of 1.9-2.0X only because of that.

Is math too fucking hard to understand?
No, you're just dumb. You act like i said its wrong that u hit more with a high attack ratio on a player with low parry ratio. I just said that attack and parry ratio has absolutely nothing to do with the chance to land a critical as you said before.

Lets just say:

High Attack Ratio against Low Parry Ratio its more likely to hit...
(10.000 Dmg * 1,1) + 2500 Dmg = 13.500 Dmg
(10.000 Dmg * 1,1 * 2) + 2500 Dmg = 22.000 Dmg (Critical)

Low Attack Ratio against High Parry Ratio its more likely to hit...
(10.000 Dmg * 0,9) + 2500 Dmg = 11.500 Dmg
(10.000 Dmg * 0,9 * 2) + 2500 Dmg = 20.500 Dmg (Critical)

10.000 Dmg = The actual skill used
1,1 or 0,9 = Ratio of Attack and Parry
2 = Critical
2500 Dmg = Imbue
07/19/2017 09:11 Zackynuup#2453
Quote:
Originally Posted by Simply1337 View Post
No, you're just dumb. You act like i said its wrong that u hit more with a high attack ratio on a player with low parry ratio. I just said that attack and parry ratio has absolutely nothing to do with the chance to land a critical as you said before.

Lets just say:

High Attack Ratio against Low Parry Ratio its more likely to hit...
(10.000 Dmg * 1,1) + 2500 Dmg = 13.500 Dmg
(10.000 Dmg * 1,1 * 2) + 2500 Dmg = 22.000 Dmg (Critical)

Low Attack Ratio against High Parry Ratio its more likely to hit...
(10.000 Dmg * 0,9) + 2500 Dmg = 11.500 Dmg
(10.000 Dmg * 0,9 * 2) + 2500 Dmg = 20.500 Dmg (Critical)

10.000 Dmg = The actual skill used
1,1 or 0,9 = Ratio of Attack and Parry
2 = Critical
2500 Dmg = Imbue
Critical isn't an absolute 2X of your main PHY damage otherwise you wouldn't be able to hit around 2X of your total damage;
Having higher/lower attack rate also increases/decreases your magicial damage;

Check out the anti devil bow skill's critical damage value with blue hawk spawned and compare the same thing when it's not spawned. Manipulating the numbers by removing some variables or your opinion won't make a fucking difference in facts. I am not calling you dumb or something by the way which is kinda ironic. If you can't defend your opinion without insulting people, you should reconsider before involving.
07/19/2017 09:14 oliok#2454
Quote:
Originally Posted by cru33 View Post
Lighting bows can just kite around and combo garm users of snow shield in 1-2 crits
That's only true if your set is bad. Which is pretty much the argument of every single person that wants bow nerfed. They think the damage is too high when their sets are just trash.
07/19/2017 09:21 Simply1337#2455
Quote:
Originally Posted by Zackynuup View Post
Critical isn't an absolute 2X of your main PHY damage otherwise you wouldn't be able to hit around 2X of your total damage;
Having higher/lower attack rate also increases/decreases your magicial damage;

Check out the anti devil bow skill's critical damage value with blue hawk spawned and compare the same thing when it's not spawned. Manipulating the numbers by removing some variables or your opinion won't make a fucking difference in facts. I am not calling you dumb or something by the way which is kinda ironic. If you can't defend your opinion without insulting people, you should reconsider before involving.
Ah wrong yeah. It should be like

(10.000 Dmg +2500 Dmg) * 1,1 = 13.750 Dmg
and with crit
((10.000 Dmg * 2) + 2500 Dmg) * 1,1 = 24.750 Dmg

As China its not possible to reach the x2 Dmg of ur Main dmg due to the imbue. As european its np.

Just found this on 9gag, thuoght i know this guy somehow... :D

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07/19/2017 09:25 cru33#2456
Quote:
Originally Posted by oliok View Post
That's only true if your set is bad. Which is pretty much the argument of every single person that wants bow nerfed. They think the damage is too high when their sets are just trash.
Well kind-off cant agree 100% on this.

Bow zerk with top speed what can you do against it as glave user or other non lighting build...? you cant even get near it i don't talk about damage at this point.


You dont need godly garm set for int build to fight bow you have snow shield unless you retarted enough to go fire/lighting/hesk...

Its all about mobility and literally lighting is only good for bow :) which enables kite mechanics

Or you can always use this to run away ^_^
07/19/2017 09:28 Zackynuup#2457
Quote:
Originally Posted by Simply1337 View Post

Just found this on 9gag, thuoght i know this guy somehow... :D

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From The Big Lebowski, highly recommend it^^
07/19/2017 09:37 SickyB#2458
After reading all this I'm kinda missing bow, I'll likely go back to it at some stage.

It really is a build for thieves.
07/19/2017 10:00 praya13#2459
Jaqen causing the trouble :P

just kidding



@[Only registered and activated users can see links. Click Here To Register...] i know your bussy atm .

I just wanted to mention something about the 10d skills.

Wouldn't it be much more satisfying as a player to earn those skill via job?

for example if you reach like lvl 10 as a thief you can unlock them permanent.

So everyone can work for their skills but is never under pressure like it is now with this elo system.

It feels a bit unfair to me with the top 50 players being rewarded and being even stronger for that.
Plus you have to invest so much time and allways have to worry 2 lose this buffs etc.
It's a bit stressfull to reach/keep those skills.


For me personaly this skills should be an archivement of which you can be proud off .

i hope you get my point .

Sorry for me speaking bad london.

Cheers Jaqen
07/19/2017 10:24 Skylation#2460
Quote:
Originally Posted by praya13 View Post
Jaqen causing the trouble :P

just kidding



@[Only registered and activated users can see links. Click Here To Register...] i know your bussy atm .

I just wanted to mention something about the 10d skills.

Wouldn't it be much more satisfying as a player to earn those skill via job?

for example if you reach like lvl 10 as a thief you can unlock them permanent.

So everyone can work for their skills but is never under pressure like it is now with this elo system.

It feels a bit unfair to me with the top 50 players being rewarded and being even stronger for that.
Plus you have to invest so much time and allways have to worry 2 lose this buffs etc.
It's a bit stressfull to reach/keep those skills.


For me personaly this skills should be an archivement of which you can be proud off .

i hope you get my point .

Sorry for me speaking bad london.

Cheers Jaqen
-1 bullshit, there is a lot of players not only focused on Jobing and PvP.. they want to challenge in Uniques or other ways of content, and they also like these 10d skills same as you do. so why they wouldnt have it?