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07/19/2017 05:53 oliok#2431
Quote:
Originally Posted by PushkinFilms View Post
i am already a force glaiver which are strong and beat ints or pacheons easily
Quote:
Originally Posted by PushkinFilms View Post
Just tell me how can a force glaiver catch lightning bow which has 125% speed? make no sense.
How can a light bower beat a force glavier without running?
What makes no sense? He chose light so he's faster? Jesus christ, you get more stupid the more you post.
07/19/2017 05:54 gimme5bucks#2432
Quote:
Originally Posted by Learj View Post
One arab like you warning the anyone about talking "english" ? :D :D I want to die guys please leave me. This EIGHT arabs so funny really.
those ** , English ** ( die guys ) ... yea we're funny arabs tho, but we're able to build a good sentence instead of using google trash shits since you can't have a good quality of education in your country.
07/19/2017 05:56 PushkinFilms#2433
Quote:
Originally Posted by oliok View Post
For someone who has supposedly played since 2006 and knows everything, you truly are an absolute dumbass if you think parry ratio has ANYTHING to do with landing criticals.

Let me tell you a secret that you probably didn't know: Parry ratio is the opposite of Attack Rating. They both cancel each other out in the min-max damage gap on attacks. If your parry ratio is better than your opponent's attack rating, his average damage will consistently be drawn to the lower end of his damage gap, thus making him hit less. You can guess what happens with bowers since they have the highest attack rating, retard.
You're out of the subject a fool trying to proof himself to forum community? even using me as well? oh no.This forum is full of zombies.
07/19/2017 06:02 oliok#2434
Quote:
Originally Posted by PushkinFilms View Post
You're out of the subject a fool trying to proof himself to forum community? even using me as well? oh no.This forum is full of zombies.
You mean out of topic? I'm questioning your credibility about balance changes with facts you cannot argue against. You think you know all when actually you don't know shit. This means nobody should ever take you seriously when discussing balance changes. How is this out of topic? Hell, you don't even dare to address my points because I simply obliterate you.

I made you my bitch here, and I will in-game again when you actually fight me instead of running away. ;)
07/19/2017 06:12 PushkinFilms#2435
Quote:
Originally Posted by oliok View Post
You mean out of topic? I'm questioning your credibility about balance changes with facts you cannot argue against. You think you know all when actually you don't know shit. This means nobody should ever take you seriously when discussing balance changes. How is this out of topic? Hell, you don't even dare to address my points because I simply obliterate you.

I made you my bitch here, and I will in-game again when you actually fight me instead of running away. ;)
Fucking retarded what are you still talking about anybody knows? Really this guy has big mental problems.Does he still thinking that i spoke with him about on a issue? Really pathetic.. i dont even know who the fuck is this boi guess a random player or a new shit :bandit:
07/19/2017 06:24 parry36#2436
Quote:
Originally Posted by PushkinFilms View Post
Also,
Thieves are just like fleas.Lemme explain you what an light bower can do:
105% Speed + 20% Speed of honor silver buff. 20% Speed of devil's spirit = 145% Speed
and slip. there is nothing more to say bows just needs to be nerfed.

Dogs do hate fleas :rolleyes:

How about find a fix for imbue bug, exit bug, exchange bug, stall bug, snow shield bug, and the countless other bugs that are only available to Heuskal tree?

Fire-Lightning STR bowers are the best build in jobbing for thieves, the only modifications to the build was a 4% increase in crit, is this the part you want nerfed? You trade in speed for the capability to fight 1v1 and be a support, as a force character will allow. A STR character who chooses Lightning as a secondary does not have the option of 1v1 combat unless his gear is significantly better. If you want the ability to "catch" players, change builds.
If you want your guild to be able to counter the pesky "fleas", change builds.
If you want to counter STR damage and remain the same build, change armor types.

Honestly I thought your Silkroad IQ was higher than this, for the person who has the largest guild in any recent server, to complain about "balance" on Silkroad.... It's a laughable gesture.

I believe I speak for the entire Silkroad community outside of EternalGlory when I say that you need to stop being selfish for your guild, and think/act on whats best for the server as a whole. Your guild is too large in numbers to have opinions catered to you. "Balance" in your eyes is only aiding you and your guild. This is not balance at all.
07/19/2017 06:28 oliok#2437
Quote:
Originally Posted by PushkinFilms View Post
Fucking retarded what are you still talking about anybody knows? Really this guy has big mental problems.Does he still thinking that i spoke with him about on a issue? Really pathetic.. i dont even know who the fuck is this boi guess a random player or a new shit :bandit:
Learn english. Then again, you can't even grasp simple game concepts, so I guess I'm asking for too much.
07/19/2017 06:36 JustNrik#2438
Quote:
Originally Posted by Zackynuup View Post
The silkroad mechanics are so simple;

Critical means extra physical damage.
Less parry ratio means extra criticals.
Lightning mastery gives you extra parry ratio thus you get less criticals.
Lightning imbue reduces the enemy's parry ratio thus you hit more criticals.
Pacheon mastery has extra criticals.

Pure STR characters hit around double damage when they hit critical damage.
Pure STR characters also a small magicial damage because of the magicial balance of the character is increased dramatically by the extra ints given from the set.
Pure STR characters have a lot less magicial deffance due to having less int and magicial balance.

This is why pure STR characters must usually wear garment if they don't have a very powerful protector set at least, otherwise they get raped by nukers easily on the other hand, they get much more critical damage because of wearing garment.

This is also why Pure INT or INT hybrid characters should wear Armor or a very good Protector set to get less critical damage.

Wearing a "very good" protector set is mostly better than wearing Armor on pure Int or Hybrid characters due to this very reason;

Also wearing a "very good" protector set is far better against Nukers.
Wearing Garment with a spear or S/S is / was NEVER an option in the entire SRO history because you're dead with almost one critical hit. So you should either get S/S with prot/armor or a godly armor set with Spear build otherwise no matter how good your fucking garment set is, any noob will be able to kill you with +3 shitty weapons including every STR characters out there.

Good luck^^
Hit / Parry rate has nothing to do with critical. If you damage is like 3800~4000, higher hit ratio than enemy's parry means that you stand higher chances to deal 4000 damage, and lower hit rate than enemy's parry means you stand higher chances to deal 3800 damage.

Critical chance is based on your weapon's critical and passive critical from any skill.

Also, you're exaggerated about garment on int, it's true that they can be killed easily by critical if they wear garment, but not by a +3 weapon O.o
07/19/2017 07:14 Zackynuup#2439
Quote:
Originally Posted by JustNrik View Post
Hit / Parry rate has nothing to do with critical. If you damage is like 3800~4000, higher hit ratio than enemy's parry means that you stand higher chances to deal 4000 damage, and lower hit rate than enemy's parry means you stand higher chances to deal 3800 damage.

Critical chance is based on your weapon's critical and passive critical from any skill.

Also, you're exaggerated about garment on int, it's true that they can be killed easily by critical if they wear garment, but not by a +3 weapon O.o
Sorry i don't remember every aspect of the mechanics quite well because i haven't been playing silkroad for 6 years at very least.

But still having lightning makes the critical hits far more powerful if you have an STR char and hitting with lightning imbue since you decrease the enemy's parry ratio. Very simple logic, the more normal damage you deal, the more critical damage you deal if you're STR.

And yes you can kill a spear nuker wearing garment +7 set with an +3 blade or glaive. You can try it.
07/19/2017 07:31 fabian11211#2440
50% of the nights ive left my pc on to bot or open a stall, the server crashes/clients 10mins after i go to sleep, litellafuckingry, pay my fucking electricity bill mothafuckas and keep making top 100 lifes ez
07/19/2017 07:47 oliok#2441
Quote:
Originally Posted by Zackynuup View Post
But still having lightning makes the critical hits far more powerful if you have an STR char and hitting with lightning imbue since you decrease the enemy's parry ratio. Very simple logic, the more normal damage you deal, the more critical damage you deal if you're STR.

And yes you can kill a spear nuker wearing garment +7 set with an +3 blade or glaive. You can try it.
Having light makes your damage slightly higher because it boosts your magic attack, the critical damage itself remains the same.
Also, it WOULD reduce the parry ratio if they actually got the debuff, but that isn't the case since 99% of the builds have Fire high enough to use Fire shield, ending up being completely inmune to status effects (Fire Shield + Accessory resistance). That's why Fire is the best imbue, pure raw damage.
07/19/2017 08:13 Zackynuup#2442
Quote:
Originally Posted by oliok View Post
Having light makes your damage slightly higher because it boosts your magic attack, the critical damage itself remains the same.
Also, it WOULD reduce the parry ratio if they actually got the debuff, but that isn't the case since 99% of the builds have Fire high enough to use Fire shield, ending up being completely inmune to status effects (Fire Shield + Accessory resistance). That's why Fire is the best imbue, pure raw damage.
Indeed fire is the best imbue, i can agree on that. But it is because of the silkroad mechanics are too simple, you can very easily remove the imbue debuff by spamming pill potions. But sometimes having a lightning imbue can drop the enemy's parry ratio for less than a second and with a very low chance, if you hit critical, because of the parry ratio of the enemy is already low you hit more accurate thus more base damage thus the critical of the "more base damage" is also higher. That's what i meant in the last post.

It's like the critical is 2-2.5X of the original phy damage.

Your PHY balance is %109 and mag balance is %42

You hit 6k without imbue, 8k with imbue.
You hit 13-14k critical without the imbue and 15-16.5k with the imbue.

If the parry ratio drops, your normal physical damage increases to 7k for example and you hit around 9.5-10k in normal total damage.

And you also hit 16-17k crit without an imbue, and with you hit around 19-20k.

It increases the percentage of damage increase of the critical damage you hit the enemy because you have a pure STR character but your imbue damage won't change much because of your weak magicial balance.

A bower who has far more attack rate will hit far more critical damage only because of that. And lightning imbue can increase the damage profit you make via a critical.
07/19/2017 08:20 Simply1337#2443
Quote:
Originally Posted by Zackynuup View Post
The silkroad mechanics are so simple;

Critical means extra physical damage.
Less parry ratio means extra criticals.
Lightning mastery gives you extra parry ratio thus you get less criticals.
Lightning imbue reduces the enemy's parry ratio thus you hit more criticals.

Pacheon mastery has extra criticals.

Pure STR characters hit around double damage when they hit critical damage.
Pure STR characters also a small magicial damage because of the magicial balance of the character is increased dramatically by the extra ints given from the set.
Pure STR characters have a lot less magicial deffance due to having less int and magicial balance.

This is why pure STR characters must usually wear garment if they don't have a very powerful protector set at least, otherwise they get raped by nukers easily on the other hand, they get much more critical damage because of wearing garment.

This is also why Pure INT or INT hybrid characters should wear Armor or a very good Protector set to get less critical damage.

Wearing a "very good" protector set is mostly better than wearing Armor on pure Int or Hybrid characters due to this very reason;

Also wearing a "very good" protector set is far better against Nukers.
Wearing Garment with a spear or S/S is / was NEVER an option in the entire SRO history because you're dead with almost one critical hit. So you should either get S/S with prot/armor or a godly armor set with Spear build otherwise no matter how good your fucking garment set is, any noob will be able to kill you with +3 shitty weapons including every STR characters out there.

Good luck^^
Fail.

Quote:
Originally Posted by oliok View Post
For someone who has supposedly played since 2006 and knows everything, you truly are an absolute dumbass if you think parry ratio has ANYTHING to do with landing criticals.

Let me tell you a secret that you probably didn't know: Parry ratio is the opposite of Attack Rating. They both cancel each other out in the min-max damage gap on attacks. If your parry ratio is better than your opponent's attack rating, his average damage will consistently be drawn to the lower end of his damage gap, thus making him hit less. You can guess what happens with bowers since they have the highest attack rating, retard.
This. +1

Quote:
Originally Posted by JustNrik View Post
Hit / Parry rate has nothing to do with critical. If you damage is like 3800~4000, higher hit ratio than enemy's parry means that you stand higher chances to deal 4000 damage, and lower hit rate than enemy's parry means you stand higher chances to deal 3800 damage.

Critical chance is based on your weapon's critical and passive critical from any skill.

Also, you're exaggerated about garment on int, it's true that they can be killed easily by critical if they wear garment, but not by a +3 weapon O.o
And this. Oh non turks understand parry/attack ratio. +1

Quote:
Originally Posted by oliok View Post
Having light makes your damage slightly higher because it boosts your magic attack, the critical damage itself remains the same.
Also, it WOULD reduce the parry ratio if they actually got the debuff, but that isn't the case since 99% of the builds have Fire high enough to use Fire shield, ending up being completely inmune to status effects (Fire Shield + Accessory resistance). That's why Fire is the best imbue, pure raw damage.
+1 Light imbue only looks cool :p
07/19/2017 08:24 Zackynuup#2444
Quote:
Originally Posted by Simply1337 View Post
Fail.
If you can understand the simple basics of the mechanics and have very simple mathematics understanding and had the argument skills to respond properly to a long post rather than just writing one single word. I would take you very serious man.
07/19/2017 08:29 cru33#2445
Quote:
Originally Posted by Zackynuup View Post
The silkroad mechanics are so simple;

Critical means extra physical damage.
Less parry ratio means extra criticals.
Lightning mastery gives you extra parry ratio thus you get less criticals.
Lightning imbue reduces the enemy's parry ratio thus you hit more criticals.
Pacheon mastery has extra criticals.

Pure STR characters hit around double damage when they hit critical damage.
Pure STR characters also a small magicial damage because of the magicial balance of the character is increased dramatically by the extra ints given from the set.
Pure STR characters have a lot less magicial deffance due to having less int and magicial balance.

This is why pure STR characters must usually wear garment if they don't have a very powerful protector set at least, otherwise they get raped by nukers easily on the other hand, they get much more critical damage because of wearing garment.

This is also why Pure INT or INT hybrid characters should wear Armor or a very good Protector set to get less critical damage.

Wearing a "very good" protector set is mostly better than wearing Armor on pure Int or Hybrid characters due to this very reason;

Also wearing a "very good" protector set is far better against Nukers.
Wearing Garment with a spear or S/S is / was NEVER an option in the entire SRO history because you're dead with almost one critical hit. So you should either get S/S with prot/armor or a godly armor set with Spear build otherwise no matter how good your fucking garment set is, any noob will be able to kill you with +3 shitty weapons including every STR characters out there.

Good luck^^
It all would make sense if all fights would be 1v1 without any running so int spear cold/fire/hesk +34 lighting would be only 1 available build.

Why prot/armor option is bad ? Less speed...and of course less m. def yes in 1v1 fight you can have that extra armor set for bowers and you would rape them every single time

But jobing, fortress has to do nothing with 1v1.

INT builds use garm+snow shield so they can live for quite long period
Lighting bows can just kite around and combo garm users of snow shield in 1-2 crits

Its just reality.

For now most versatile build is str bow unless you are 1v1 only :)