[Sammelthread] Addys

05/03/2012 22:11 'Naayo<3#2416
Need!

ADR_USER_READY
ADR_POINTER_ROOM
ADR_ASSEMBLY_AUTOREADY
ADR_OFFSET_MASTER
ADR_USER_READY
ADR_OFFSET_WEAPON_2
ADR_OFFSET_NOSERVERKICK
ADR_STATE_PLAYER_PRONE
05/04/2012 12:55 GigaByte™#2417
Quote:
Originally Posted by 'Naayo<3 View Post
Need!

ADR_USER_READY
ADR_POINTER_ROOM
ADR_ASSEMBLY_AUTOREADY
ADR_OFFSET_MASTER
ADR_USER_READY
ADR_OFFSET_WEAPON_2
ADR_OFFSET_NOSERVERKICK
ADR_STATE_PLAYER_PRONE
Code:
#define ADR_UserReady				0x00A5A630//Updated!
#define ADR_ROOMPOINTER				0x00A031B4//Updated!
#define ASM_AutoReady				0x00511A2D//Updated!
#define OFS_ImMaster				0x00FD160//Updated!
#define OFS_Weapon2                             0x00101DE//Updated!
#define OFS_NoServerKick			0x00361//Updated!
05/05/2012 10:47 nicki240#2418
Hey need

ADR_SPAWN1
ADR_SPAWN2
ADR_SPAWN3
OFS_NFD

thx
05/05/2012 15:12 -Marekiarox-#2419
Thanks...
05/05/2012 21:19 Mafia67#2420
Code:
#define [B]ADR_FullBright1	[/B]				0x0A03454
#define [B]ADR_FullBright2[/B]					0x0A03450
#define [B]ADR_FullBright3[/B]					0x0A0344C
#define ADR_MapColor1					0x0A03484
#define ADR_MapColor2					0x0A03480
#define ADR_MapColor3					0x0A0347C
#define ADR_FogColor1					0x0A0349C
#define ADR_FogColor2					0x0A03498
#define ADR_FogColor3					0x0A03494
#define ADR_NearFog					0x0A0996C
#define ADR_FarFog					0x0A09974
#define ADR_GlassWalls					0x0A02400
#define ADR_WaterShallowColor1				0x8C6D40
#define ADR_WaterShallowColor2				0x8C6D3C
#define ADR_WaterShallowColor3				0x8C6D38
#define ADR_WaterDeepColor1				0x8C6D4C
#define ADR_WaterDeepColor2				0x8C6D48
#define ADR_WaterDeepColor3				0x8C6D44
Searched by Me
05/06/2012 11:39 Crytec'#2421
#define ADR_OFFSET_AUTODEFUSE 0x00
#define ADR_OFFSET_AUTOPLANT 0x00

please give me this addy after update
05/06/2012 13:33 Phantom.#2422
Quote:
Originally Posted by Crytec' View Post
#define ADR_OFFSET_AUTODEFUSE 0x00
#define ADR_OFFSET_AUTOPLANT 0x00

please give me this addy after update
not changed
Defuse: 0x1035C
Plant: 0x10358
05/06/2012 15:08 CyberVeezy :)#2423

Code:
/*==============================================*/
/*======= CyberVeezy Private AddyLogger =======*/
/*========= Version 4.0 ======================*/
/*============================================*/
/*==== { POINTER } ================================*/
#define PTR_PLAYERPOINTER       0xA027C8
#define PTR_SERVERPOINTER       0xA02764
#define PTR_GPUPOINTER          0xA02310
#define PTR_STATEPOINTER        0xA027F0
#define PTR_INFOPOINTER         0xA58A00
#define PTR_WEAPONPOINTER       0x8C679C
#define PTR_REMOTEPOINTER       0xB208E0
#define PTR_USERPOINTER         0xA02764
#define PTR_DEVICEPOINTER       0x84096C
#define PTR_ROOMPOINTER         0xA031B4
/*========== { ADRESSES } ===========================*/
#define ADR_GMWARNING           0xA66EEC
#define ADR_BREAKLIMIT          0x865528
#define ADR_SUPEREXPLOSION      0x8660A0
#define ADR_HIDEWEAPON          0x836150
#define ADR_DEADSPINNER         0x8C2E6C
#define ADR_FASTLOCKON          0xA02380
#define ADR_SPEED               0x865A08
#define ADR_ANTIAFK             0xB2F830
#define ADR_COLORSHOT1          0xA03440
#define ADR_COLORSHOT2          0xA03444
#define ADR_COLORSHOT3          0xA03448
#define ADR_IMDRUNK             0xA026D0
#define ADR_WEAPONGRAVITY       0x865598
#define ADR_UNLAMMO             0x4DDD81
#define ADR_WEAPONSHOT1         0xA02818
#define ADR_WEAPONSHOT2         0xA02838
#define ADR_QUICKSPAWN1         0xAE6C00
#define ADR_QUICKSPAWN2         0xB3DF40
#define ADR_QUICKSPAWN3         0xAE6BFC
#define ADR_NOBOUNDS1           0xB2F858
#define ADR_NOBOUNDS2           0xB2F85C
#define ADR_NOBOUNDS3           0xB2F860
#define ADR_SCOPE               0x8C686C
#define ADR_SCOPESIZE           0x8C6874
#define ADR_CAMERAVIEW          0x9FC1DC
#define ADR_CQCPRONE            0x8C6860
#define ADR_NEARFOG             0xA0996C
#define ADR_FARFOG              0xA09974
#define ADR_DEATHCAM            0xB37760
#define ADR_ROLLSTYLE           0x835FE4
#define ADR_CROSSHAIR           0xA07168
#define ADR_LADDERQUICKLY       0x8659D0
#define ADR_DISTANCEGUN         0x869FEC
#define ADR_VIRTUALJUMP         0x835DD4
#define ADR_STAMINAREFILL       0x98CF68
#define ADR_NOWATER1            0xA09954
#define ADR_NOWATER2            0xA09958
#define ADR_RESIZESCREEN        0x8BE4E1
#define ADR_ACCURACYAS          0xA071E4
#define ADR_WEAPONSTATERELOAD   0xA02710
#define ADR_SKIN                0x8C81C4
#define ADR_BONESHOT            0x866670
#define ADR_SILENTWALK          0xB2F85C
#define ADR_SILENTRELOAD        0xB2F85C
#define ADR_SUPERNOSPREAD       0x8656F0
#define ADR_AUTOMEDIC           0x866668
#define ADR_AUTOAMMO            0x866668
#define ADR_AUTOREPAIR          0xA0232B
#define ADR_RADARHIDEME         0xA0998C
#define ADR_NODELAY             0x113B8
#define ADR_NORELOAD            0x113B5
#define ADR_QUICKPLANT          0xA02334
#define ADR_QUICKDEFUSE         0xA02334
#define ADR_PLANTANYWHERE       0xA02353
#define ADR_DEFUSEANYWHERE      0x8C6880
#define ADR_STAMINA1            0x836148
#define ADR_STAMINA2            0x83614C
#define ADR_STAMINA3            0x836150
#define ADR_STAMINA4            0x836154
#define ADR_STAMINA5            0x836158
#define ADR_WTW                 0x835D80
#define ADR_STW                 0x832FC4
#define ADR_WTH                 0x836020
#define ADR_ACCURACYAS          0xA071E4
#define ADR_ARTILLERY           0x865770
#define ADR_WALKUNDERWATER      0xA0713C
/*========= { USER } =================================*/
#define ADR_USERNAME            0x8CA9B4
#define ADR_NICKNAME            0x8CABD4
#define ADR_PASSWORD            0x8CABB4
/*========= { PX ITEMS } ===========================*/
#define PX_ASSAULTAMMO          0xA0249A
#define PX_SNIPERAMMO           0xA02367
#define PX_BANDAGE              0xA02370
#define PX_EXTRAAMMO1           0xA0249A
#define PX_EXTRAAMMO2           0xA02367
/*===== { VEHICLE } ========================================*/
#define ADR_BIGCARNAME          0x8695AC
#define ADR_RADARCOLOR          0xADBD8C
#define ADR_PITCH               0xA02374
#define ADR_YAW                 0xA02378
/*========== { WEAPON BINDER } ==========================*/
#define ADR_SERVERBASE          0xA02764
#define ADR_WEAPONBASE          0xA1F9EC
#define ADR_CLASSBASE           0xA5A5A0
#define ADR_SLOTBASE            0x101FD8
#define OFS_PLAYERSLOT          0x11C7E4
#define OFS_PLAYERID            0x2CC8
/*=========== { D3D } ==================================*/
#define ADR_USERNAME            0xA593C4
#define ADR_USERIP              0xA590D8
#define ADR_USERHEALTH          0xA581F4
#define ADR_USERPING            0xA5909C
#define ADR_USERTEAM            0xA5A6BC
#define ADR_USERPOINTS          0xA599F8
#define ADR_USERREADY           0xA5A630
/*=========== { OFFSETS } =========================*/
#define OFS_NFD                 0x11294
#define OFS_NOM134IDLE          0x113BC
#define OFS_X                   0x112B4
#define OFS_Y                   0x112BC
#define OFS_Z                   0x112AC
#define OFS_VIEW_X              0x111A0
#define OFS_VIEW_Y              0x111A4
#define OFS_VIEW_Z              0x111A8
#define OFS_WEAPONSTATE         0xD47C
#define OFS_YAW                 0x11190
#define OFS_PITCH               0x11174
#define OFS_WEAPON1             0x111B8
#define OFS_WEAPON2             0x111BA
#define OFS_WEAPON3             0x111BC
#define OFS_NORECOIL1           0xD32C
#define OFS_NORECOIL2           0xD420
#define OFS_NORECOIL3           0xD424
#define OFS_PREMIUM1            0x156C
#define OFS_PREMIUM2            0x1570
#define OFS_INVISIBLE           0x11B27C
#define OFS_LOWGRAVITY          0xD468
#define OFS_PACKET              0xFA990
#define OFS_SLOT5               0x10319C
#define OFS_SLOT6               0x103199
#define OFS_SLOT7               0x10319A
#define OFS_SLOT8               0x10319B
#define OFS_GLOBALINDEX         0x2CD8
#define OFS_LOCALINDEX          0x170E4
#define OFS_STRUCTSIZE          0x2CB8
#define OFS_PLAYERANIMATION     0xD498
#define OFS_DINAR               0x11B288
#define OFS_LEVEL               0x11B278
#define OFS_AUTOPLANT           0x11318
#define OFS_AUTODEFUSE          0x1131C
#define OFS_AUTOSHOT            0x1132E
#define OFS_NOSPREAD            0x110DC
#define OFS_MAP                 0xFDD14
#define OFS_FASTNADEBLAST       0x110C0
#define OFS_CRAZYNADE           0x110C0
#define OFS_FREEZENADE          0x110C0
#define OFS_MORENADESPEED       0x110C0
#define OFS_NOSWITCHTIME        0x113D5
#define OFS_ANTIM14MINES        0x1004
#define OFS_GRAVITY_X           0xD464
#define OFS_GRAVITY_Y           0xD468
#define OFS_GRAVITY_Z           0xD46C
#define OFS_PLAYERSTATE         0xD498
#define OFS_ANTISERVERKICK1     0x10E4
#define OFS_ANTISERVERKICK2     0x10E5
#define OFS_ANTISERVERKICK3     0x1320
#define OFS_ANTISERVERKICK4     0x1321
/*========== { FAST } =======================================*/
#define ADR_FASTAMMO            0xA0713C
#define ADR_FASTHEALTH          0xA0714C
#define ADR_FASTREPAIR          0xA07144
#define ADR_FASTFLAG            0xA07154
/*==================================================*/
/*======== CyberVeezy Private AddyLogger ===========*/
/*=== Credits: CyberVeezy, TradEmArk, BlackLegend ====*/
/*=====================================================*/
Manche könnten falsch sein, aber mir egal keine Lust die zu fixxen.
05/06/2012 15:25 n4n033#2424
Quote:
Originally Posted by CyberVeezy :) View Post

Code:
/*==============================================*/
/*======= CyberVeezy Private AddyLogger =======*/
/*========= Version 4.0 ======================*/
/*============================================*/
/*==== { POINTER } ================================*/
#define PTR_PLAYERPOINTER       0xA027C8
#define PTR_SERVERPOINTER       0xA02764
#define PTR_GPUPOINTER          0xA02310
#define PTR_STATEPOINTER        0xA027F0
#define PTR_INFOPOINTER         0xA58A00
#define PTR_WEAPONPOINTER       0x8C679C
#define PTR_REMOTEPOINTER       0xB208E0
#define PTR_USERPOINTER         0xA02764
#define PTR_DEVICEPOINTER       0x84096C
#define PTR_ROOMPOINTER         0xA031B4
/*========== { ADRESSES } ===========================*/
#define ADR_GMWARNING           0xA66EEC
#define ADR_BREAKLIMIT          0x865528
#define ADR_SUPEREXPLOSION      0x8660A0
#define ADR_HIDEWEAPON          0x836150
#define ADR_DEADSPINNER         0x8C2E6C
#define ADR_FASTLOCKON          0xA02380
#define ADR_SPEED               0x865A08
#define ADR_ANTIAFK             0xB2F830
#define ADR_COLORSHOT1          0xA03440
#define ADR_COLORSHOT2          0xA03444
#define ADR_COLORSHOT3          0xA03448
#define ADR_IMDRUNK             0xA026D0
#define ADR_WEAPONGRAVITY       0x865598
#define ADR_UNLAMMO             0x4DDD81
#define ADR_WEAPONSHOT1         0xA02818
#define ADR_WEAPONSHOT2         0xA02838
#define ADR_QUICKSPAWN1         0xAE6C00
#define ADR_QUICKSPAWN2         0xB3DF40
#define ADR_QUICKSPAWN3         0xAE6BFC
#define ADR_NOBOUNDS1           0xB2F858
#define ADR_NOBOUNDS2           0xB2F85C
#define ADR_NOBOUNDS3           0xB2F860
#define ADR_SCOPE               0x8C686C
#define ADR_SCOPESIZE           0x8C6874
#define ADR_CAMERAVIEW          0x9FC1DC
#define ADR_CQCPRONE            0x8C6860
#define ADR_NEARFOG             0xA0996C
#define ADR_FARFOG              0xA09974
#define ADR_DEATHCAM            0xB37760
#define ADR_ROLLSTYLE           0x835FE4
#define ADR_CROSSHAIR           0xA07168
#define ADR_LADDERQUICKLY       0x8659D0
#define ADR_DISTANCEGUN         0x869FEC
#define ADR_VIRTUALJUMP         0x835DD4
#define ADR_STAMINAREFILL       0x98CF68
#define ADR_NOWATER1            0xA09954
#define ADR_NOWATER2            0xA09958
#define ADR_RESIZESCREEN        0x8BE4E1
#define ADR_ACCURACYAS          0xA071E4
#define ADR_WEAPONSTATERELOAD   0xA02710
#define ADR_SKIN                0x8C81C4
#define ADR_BONESHOT            0x866670
#define ADR_SILENTWALK          0xB2F85C
#define ADR_SILENTRELOAD        0xB2F85C
#define ADR_SUPERNOSPREAD       0x8656F0
#define ADR_AUTOMEDIC           0x866668
#define ADR_AUTOAMMO            0x866668
#define ADR_AUTOREPAIR          0xA0232B
#define ADR_RADARHIDEME         0xA0998C
#define ADR_NODELAY             0x113B8
#define ADR_NORELOAD            0x113B5
#define ADR_QUICKPLANT          0xA02334
#define ADR_QUICKDEFUSE         0xA02334
#define ADR_PLANTANYWHERE       0xA02353
#define ADR_DEFUSEANYWHERE      0x8C6880
#define ADR_STAMINA1            0x836148
#define ADR_STAMINA2            0x83614C
#define ADR_STAMINA3            0x836150
#define ADR_STAMINA4            0x836154
#define ADR_STAMINA5            0x836158
#define ADR_WTW                 0x835D80
#define ADR_STW                 0x832FC4
#define ADR_WTH                 0x836020
#define ADR_ACCURACYAS          0xA071E4
#define ADR_ARTILLERY           0x865770
#define ADR_WALKUNDERWATER      0xA0713C
/*========= { USER } =================================*/
#define ADR_USERNAME            0x8CA9B4
#define ADR_NICKNAME            0x8CABD4
#define ADR_PASSWORD            0x8CABB4
/*========= { PX ITEMS } ===========================*/
#define PX_ASSAULTAMMO          0xA0249A
#define PX_SNIPERAMMO           0xA02367
#define PX_BANDAGE              0xA02370
#define PX_EXTRAAMMO1           0xA0249A
#define PX_EXTRAAMMO2           0xA02367
/*===== { VEHICLE } ========================================*/
#define ADR_BIGCARNAME          0x8695AC
#define ADR_RADARCOLOR          0xADBD8C
#define ADR_PITCH               0xA02374
#define ADR_YAW                 0xA02378
/*========== { WEAPON BINDER } ==========================*/
#define ADR_SERVERBASE          0xA02764
#define ADR_WEAPONBASE          0xA1F9EC
#define ADR_CLASSBASE           0xA5A5A0
#define ADR_SLOTBASE            0x101FD8
#define OFS_PLAYERSLOT          0x11C7E4
#define OFS_PLAYERID            0x2CC8
/*=========== { D3D } ==================================*/
#define ADR_USERNAME            0xA593C4
#define ADR_USERIP              0xA590D8
#define ADR_USERHEALTH          0xA581F4
#define ADR_USERPING            0xA5909C
#define ADR_USERTEAM            0xA5A6BC
#define ADR_USERPOINTS          0xA599F8
#define ADR_USERREADY           0xA5A630
/*=========== { OFFSETS } =========================*/
#define OFS_NFD                 0x11294
#define OFS_NOM134IDLE          0x113BC
#define OFS_X                   0x112B4
#define OFS_Y                   0x112BC
#define OFS_Z                   0x112AC
#define OFS_VIEW_X              0x111A0
#define OFS_VIEW_Y              0x111A4
#define OFS_VIEW_Z              0x111A8
#define OFS_WEAPONSTATE         0xD47C
#define OFS_YAW                 0x11190
#define OFS_PITCH               0x11174
#define OFS_WEAPON1             0x111B8
#define OFS_WEAPON2             0x111BA
#define OFS_WEAPON3             0x111BC
#define OFS_NORECOIL1           0xD32C
#define OFS_NORECOIL2           0xD420
#define OFS_NORECOIL3           0xD424
#define OFS_PREMIUM1            0x156C
#define OFS_PREMIUM2            0x1570
#define OFS_INVISIBLE           0x11B27C
#define OFS_LOWGRAVITY          0xD468
#define OFS_PACKET              0xFA990
#define OFS_SLOT5               0x10319C
#define OFS_SLOT6               0x103199
#define OFS_SLOT7               0x10319A
#define OFS_SLOT8               0x10319B
#define OFS_GLOBALINDEX         0x2CD8
#define OFS_LOCALINDEX          0x170E4
#define OFS_STRUCTSIZE          0x2CB8
#define OFS_PLAYERANIMATION     0xD498
#define OFS_DINAR               0x11B288
#define OFS_LEVEL               0x11B278
#define OFS_AUTOPLANT           0x11318
#define OFS_AUTODEFUSE          0x1131C
#define OFS_AUTOSHOT            0x1132E
#define OFS_NOSPREAD            0x110DC
#define OFS_MAP                 0xFDD14
#define OFS_FASTNADEBLAST       0x110C0
#define OFS_CRAZYNADE           0x110C0
#define OFS_FREEZENADE          0x110C0
#define OFS_MORENADESPEED       0x110C0
#define OFS_NOSWITCHTIME        0x113D5
#define OFS_ANTIM14MINES        0x1004
#define OFS_GRAVITY_X           0xD464
#define OFS_GRAVITY_Y           0xD468
#define OFS_GRAVITY_Z           0xD46C
#define OFS_PLAYERSTATE         0xD498
#define OFS_ANTISERVERKICK1     0x10E4
#define OFS_ANTISERVERKICK2     0x10E5
#define OFS_ANTISERVERKICK3     0x1320
#define OFS_ANTISERVERKICK4     0x1321
/*========== { FAST } =======================================*/
#define ADR_FASTAMMO            0xA0713C
#define ADR_FASTHEALTH          0xA0714C
#define ADR_FASTREPAIR          0xA07144
#define ADR_FASTFLAG            0xA07154
/*==================================================*/
/*======== CyberVeezy Private AddyLogger ===========*/
/*=== Credits: CyberVeezy, TradEmArk, BlackLegend ====*/
/*=====================================================*/
Manche könnten falsch sein, aber mir egal keine Lust die zu fixxen.
run correctly don't do -0x20, example all ofs didn't changed.
05/06/2012 19:02 cheatslaw#2425
Credits to AeroMan!

i release it because king7 cracked my dll, and i don't want that he claims he coded it!

Adress
#define ADR_Event_News 0x0040EE07

Source
void EventNews(const char *Event)
{
DWORD dwEvent = ADR_Event_News;
__asm
{
push Event
call dwEvent
pop ecx
}
}

Preview
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05/06/2012 20:44 spike2147#2426
Fixed struct for _BuRn3R_ (cause you have a negative char in it (xUnknown13[-12])

Code:
struct CPlayer
{
	char xUnknown1[50236];//0x00
	float NoRecoil1;//0xC43C
	float NoRecoil2;//0xC440
	float NoRecoil3;//0xC444
	char xUnknown2[69];//0xC448
	BYTE Index;//0xC48D
	char xUnknown3[22];//0xC48E
	float GravityX;//0xC4A4
	float GravityY;//0xC4A8
	float GravityZ;//0xC4AC
	char xUnknown4[12];//0xC4B0
	int WeaponState;//0xC4BC
	char xUnknown5[15420];//0xC4C0
	float NoSpread;//0x100FC
	float FastNadeBlast;//0x10100
	char xUnknown6[144];//0x10104
	float Pitch;//0x10194
	char xUnknown7[24];//0x10198
	float Yaw;//0x101B0
	char xUnknown8[12];//0x101B4
	float ViewX;//0x101C0
	float ViewY;//0x101C4
	float ViewZ;//0x101C8
	char xUnknown9[12];//0x101CC
	WORD Weapon1;//0x101D8
	WORD Weapon2;//0x101DA
	WORD Weapon3;//0x101DC
	char xUnknown10[90];//0x101DE
	BYTE PlayerState;//0x10238
	char xUnknown11[155];//0x10239
	float NoFallDamage;//0x102D4
    char xUnknown12[20]; // 0x102D8
    float PosX; // 0x102EC
    char xUnknown13[4]; // 0x102F0
    float PosY; // 0x102F4
    char xUnknown14[4]; // 0x102F8
    float PosZ; // 0x102FC
	char xUnknown15[96];//0x102F8
	DWORD AutoPlant;//0x10358
	DWORD AutoDefuse;//0x1035C
	char xUnknown16[14];//0x10360
	DWORD AutoShot;//0x1036E
	char xUnknown17[106];//0x10372
	float NoM134Idle;//0x103DC
};
@CheatsLaw OMFG SO SEXY ♥_♥
05/06/2012 23:19 lKinder_Bueno#2427
what's the No Spawn addy?
can you send me in PM?
05/07/2012 17:59 GigaByte™#2428
Quote:
Fixed failed to log addies

Code:
//===================================================
//============== GigaByte AddieLogger ===============
//===================================================
                                                     
                                                     
//===================================================
//==================== Pointers =====================
//===================================================
#define ADR_PLAYERPOINTER         0x00A027C8
#define ADR_SERVERPOINTER         0x00A02764
#define ADR_VIEWANGEL             0x00A02310
#define ADR_WEAPONPOINTER         0x008C679C
#define ADR_USERPOINTER           0x00A02764
#define ADR_DEVICEPOINTER         0x00862594
#define ADR_BASEPOINTER           0x00A58A00
#define ADR_REMOTEPOINTER         0x00B208E0
#define ADR_STATEPOINTER          0x00A027F0
#define ADR_ROOMPOINTER           0x00A031B4
#define ADR_HEALTHPOINTER         0x0031FB8
#define ADR_USERBASE              0x00A03594
#define ADR_MATRIXPOINTER         0x00992650
#define ADR_MySize                0x0011B800
#define OFS_LocalSize             0x0016104
#define OFS_GlobalSize            0x001CF8
#define OFS_StartRoomSize         0x00A8
#define OFS_ReadyRoomSize         0x008E0
                                                     
                                                     
//===================================================
//======================= ADR =======================
//===================================================
#define ADR_ImDrunk               0x00A026D0
#define ADR_WalkSpeed             0x008658D8
#define ADR_RollSpeed             0x00865700
#define ADR_SprintSpeed           0x00865700
#define ADR_NoBounds1	          0x00B3F750
#define ADR_NoBounds2	          0x00B3F74C
#define ADR_NoSpawn1	          0x00B2FF38
#define ADR_NoSpawn2	          0x00B3DF40
#define ADR_ProneCQC              0x008C6860
#define ADR_Stamina1              0x008361E8
#define ADR_Stamina2              0x008361EC
#define ADR_Stamina3              0x008361F0
#define ADR_Stamina4              0x008361F4
#define ADR_Stamina5              0x008361F8
#define ADR_StaminaRefill         0x0098CF68
#define ADR_NoWater1              0x00A09958
#define ADR_NoWater2              0x00A0995C
#define ADR_VirtualJump           0x00835E54
#define ADR_AntiAFK               0x00B2F830
#define ADR_BreakLimit            0x008654D0
#define ADR_RadarHideMe           0x00A0998C
#define ADR_ChangeRoll            0x00836084
#define ADR_DeathCam              0x00B37760
#define ADR_ImExplosion           0x008656B8
#define ADR_SuperExplosion        0x00865F70
#define ADR_HighMode              0x008659A8
#define ADR_LadderQuickly         0x008658A0
#define ADR_DeadSpinner           0x008C2E6C
#define ADR_AmmoMedicDistance     0x00866538
#define ADR_Crosshair             0x00A07168
#define ADR_AccuracyAs            0x00A071E4
#define ADR_DistanceGunPlayer     0x00866160
#define ADR_WeaponStateReload     0x00A02710
                                                     
                                                     
//===================================================
//======================= OFS =======================
//===================================================
#define OFS_Nade                  0x0010100
#define OFS_Slot1                 0x001021B8
#define OFS_Slot2                 0x001021B9
#define OFS_Slot3                 0x001021BA
#define OFS_Slot4                 0x001021BB
#define OFS_Slot5                 0x001021BC
#define OFS_Slot6                 0x001021BD
#define OFS_Slot7                 0x001021BE
#define OFS_Slot8                 0x001021BF
#define OFS_NoRecoil1             0x00C43C
#define OFS_NoRecoil2             0x00C440
#define OFS_NoRecoil3             0x00C444
#define OFS_Level                 0x0011A298
#define OFS_Dinar                 0x0011A2A8
#define OFS_NFD                   0x00102D4
#define OFS_X                     0x00102EC
#define OFS_Y                     0x00102FC
#define OFS_Z                     0x00102F4
#define OFS_Prem                  0x0058C
#define OFS_Prem2                 0x00590
#define OFS_Weapon1               0x00101D8
#define OFS_Weapon2               0x00101DA
#define OFS_Weapon3               0x00101DC
#define OFS_ViewX                 0x00101C0
#define OFS_ViewY                 0x00101C4
#define OFS_ViewZ                 0x00101C8
#define OFS_Yaw                   0x00101B0
#define OFS_Pitch                 0x0010194
#define OFS_PlayerState           0x00C4B8
#define OFS_GravityX              0x00C4A4
#define OFS_GravityY              0x00C4A8
#define OFS_GravityZ              0x00C4AC
#define OFS_RoomMaster            0x0011B800
#define OFS_NoSpread              0x00100FC
#define OFS_Speed                 0x00100F8
#define OFS_3DView                0x001018C
#define OFS_Invisible             0x0011A2BC
#define OFS_ImMaster              0x00FD160
#define OFS_Map                   0x00FCD14
#define OFS_NoSwitch              0x00103F5
#define OFS_NoReload              0x00103F5
#define OFS_ZeroDelay             0x00103F8
                                                     
                                                     
//===================================================
//==================== Ambient ======================
//===================================================
#define ADR_NearFog               0x00A0996C
#define ADR_FarFog                0x00A09970
#define ADR_GlassWalls            0x00A02400
#define ADR_FullBright1           0x00A03440
#define ADR_FullBright2           0x00A03444
#define ADR_FullBright3           0x00A03444
                                                     
                                                     
//===================================================
//=================== Fast Hacks ====================
//===================================================
#define ADR_FastAmmo              0x00A07144
#define ADR_FastHealth            0x00A0714C
#define ADR_FastRepair            0x00A0714C
#define ADR_FastFlag              0x00A07154
#define ADR_FastLockOn            0x00A02380
                                                     
                                                     
//===================================================
//==================== Weapon =======================
//===================================================
#define ADR_HideWeapon            0x008BE788
#define ADR_WeaponShot1           0x00A02818
#define ADR_WeaponShot2           0x00A02838
#define ADR_SuperNoSpread         0x008655C0
#define ADR_Scope                 0x008C686C
#define ADR_ScopeSize             0x008C6874
#define ADR_ColorShot1            0x00A03440
#define ADR_ColorShot2            0x00A03444
#define ADR_ColorShot3            0x00A03448
#define ADR_NoWeaponGravity       0x00865528
                                                     
                                                     
//===================================================
//======================== PX =======================
//===================================================
#define ADR_SniperPX              0x00A0236C
#define ADR_AssaultPX             0x00A0236E
#define ADR_BandagePX             0x00A02370
#define ADR_ExtraAmmo1            0x00A0236A
#define ADR_ExtraAmmo2            0x00A0236B
                                                     
                                                     
//===================================================
//==================== Vehicle ======================
//===================================================
#define ADR_BigCarName            0x00865720
#define ADR_CrazyCar              0x00865400
                                                     
                                                     
//===================================================
//======================= D3D =======================
//===================================================
#define ADR_D3DName               0x00A593C4
#define ADR_D3DIP                 0x00A590D8
#define ADR_D3DHP                 0x00A581F4
                                                     
                                                     
//===================================================
//====================== Account ====================
//===================================================
#define ADR_UserName              0x009C4
#define ADR_Health                0x001B94
#define ADR_Team                  0x001CDC
#define ADR_Points                0x001018
#define ADR_Ping                  0x006BC
                                                     
                                                     
//===================================================
//=================== WeaponBinder ==================
//===================================================
#define ADR_WeaponBase            0x00A1F9EC
#define OFS_SlotBase              0x00101018
#define OFS_ClassBase             0x00A5A5A0
#define OFS_PlayerSlot            0x0011B804
                                                     
                                                     
//===================================================
//====================== Memory =====================
//===================================================
#define MEM_BoneShot              0x00866540
#define MEM_WTW                   0x00835E20
#define MEM_STW                   0x00833064
#define MEM_WUW                   0x00A0995C
#define MEM_WTH                   0x00830D3C
#define MEM_QuickPlant            0x00A02334
#define MEM_QuickDefuse           0x00A02334
#define MEM_UnlimitedAmmo         0x00A02740
#define MEM_PlantAnyWhere         0x00A02352
#define MEM_DefuseAnyWhere        0x008C6880
#define MEM_Artillery             0x00865640
#define MEM_AutoMedic             0x00866538
#define MEM_AutoAmmo              0x00866538
#define MEM_AutoRepair            0x00A0235A
#define MEM_SilentWalk            0x00B2F85C
#define MEM_SilentReload          0x00B2F85C
                                                     
                                                     
//===================================================
//======================== ASM ======================
//===================================================
#define ASM_QuickPlant            0x004D7DC8
#define ASM_QuickDefuse           0x0043629F
#define ASM_Bullets               0x004D9087
#define ASM_NoReload              0x00585276
#define ASM_WTW                   0x0071ABE2
#define ASM_STW                   0x005DED10
#define ASM_CRCPatch              0x00417FD3
#define ASM_BackToLobby           0x004AF129
#define ASM_AlwaysCross           0x0052AD86
#define ASM_EngineText            0x00401073
#define ASM_MessageBox            0x00418B8B
#define ASM_UnlimitedAmmo         0x004DD04E
#define ASM_SwitchTime            0x004DF666
#define ASM_OPK                   0x00407F86
#define ASM_AutoStart             0x00511A2D
#define ASM_SuperCarSound         0x00422115
                                                     
                                                     
//===================================================
//=================== CBase Struct ==================
//===================================================
struct CBase
{
	CPlayer* slocal;
	char* unknown[0x0011E114]
	CPlayer** plocal;
};
CBase* p_Base = (CBase*)(ADR_PLAYERPOINTER);
                                                     
                                                     
                                                     
//===================================================
//================== CPlayer Struct =================
//===================================================
struct CPlayer
{
char GigaByte0[50236];//0x000000
float NoRecoil1;//0xC43C
float NoRecoil2;//0xC440
float NoRecoil3;//0xC444
char GigaByte1[72];//0xC448
BYTE Index;//0xC490
char GigaByte2[19];//0xC491
float GravityX;//0xC4A4
float GravityY;//0xC4A8
float GravityZ;//0xC4AC
char GigaByte3[15588];//0xC4B0
float Pitch;//0x10194
char GigaByte4[24];//0x10198
float Yaw;//0x101B0
char GigaByte5[12];//0x101B4
float ViewX;//0x101C0
float ViewY;//0x101C4
float ViewZ;//0x101C8
char GigaByte6[288];//0x101CC
float PosX;//0x102EC
char GigaByte7[4];//0x102F0
float PosZ;//0x102F4
char GigaByte8[4];//0x102F8
float PosY;//0x102FC
};
//===================================================
//================ AddieLogger Ended ================
//================ Total Logged: 165 ================
//================ CBase: Successful ================
//============= For wWw.HacksMania.Com ==============
//===================================================
05/07/2012 19:05 Mafia67#2429
Hat jemand die richtige VirtualJump(HighView) Adresse?

Anti:
#define ADR_GLASSWALLS 0x0A02400
05/07/2012 21:57 GigaByte™#2430
Quote:
Originally Posted by Mafia67 View Post
Hat jemand die richtige VirtualJump(HighView) Adresse?

Anti:
#define ADR_GLASSWALLS 0x0A02400
Code:
#define ADR_VirtualJump           0x00835E54
#define ADR_HighMode              0x008659A8