[Sammelthread] Addys

04/28/2012 10:51 nicki240#2401
Quote:
Originally Posted by kadirstyler View Post
Mal ne frage hier hoffe auch das mir jemand auch beantwortet ;D

Habe jetzt mal die addys benutzt sage auch danke dazu :)
weil ich auch mal ein Puplic Realise hack machen wollte...
Bin jetzt mit dem ganzen fertig usw mit coden und so.

Aber kommt peinlich rüber , wo finde ich die .dll Datei genau damit man es mit einem Injector öffnen kann....

hoffe das ihr mir das hier beantwortet :)


________________________

Wer Schreibfehler findet, darf sie auch von mir aus behalten :)
Nach dem Debug : Projekte ->[Dein Projekt Name] ->Debug
04/28/2012 10:58 kadirstyler#2402
nicki240 da ist keine dll sondern eine MANIFEST-Datei
04/28/2012 14:13 nicki240#2403
Quote:
Originally Posted by kadirstyler View Post
nicki240 da ist keine dll sondern eine MANIFEST-Datei
Oh Sorry dann war ich wohl zu voreilig .

Ich lasse mich gerne eines besseren belehren :)
04/28/2012 20:27 minoune#2404
new addy plz :)? can you put all update pointers guys ty
04/29/2012 19:20 animus7#2405
Code:
/*               Litte Version             */
//::============== CyBerTürk™ Private Logger ===========:://
//::============== Logger By RunDLL And Me ===========:://

//::=================Pointers=================:://
#define ADR_PlayerPointer               0xA027E8
#define ADR_ServerPointer               0xA02784
#define ADR_BasePointer           0xA58A20
#define ADR_AngelsPointer               0xA02330
#define ARD_RoomPointer           0xA031D4
#define ADR_PlayerSize             0x1CF8
//::=============== MapAdress =====================:://
#define ADR_FullBright1           0xA0346C
#define ADR_FullBright2           0xA03474
#define ADR_FullBright3           0xA03478
#define ADR_NearFog                       0xA0998C
#define ADR_FearFog                       0xA09994
#define ADR_GlassWalls             0xA02420
//::===============Address=====================:://
#define ADR_PlayerSpeed           0x8659E8
#define ADR_RollSpeed                   0x865810
#define ADR_VirtualJump           0x86568C
#define ADR_CQCProne                     0x8C6880
#define ADR_NoBounds1                   0xB2F878
#define ADR_NoBounds2                   0xB2F87C
#define ADR_NoBounds3                   0xB2F880
#define ADR_WalkTroughWalls       0x835E20
#define ADR_Stamina1                     0x8361E8
#define ADR_Stamina2                     0x8361EC
#define ADR_Stamina3                     0x8361F0
#define ADR_Stamina4                     0x8361F4
#define ADR_Stamina5                     0x8361F8
//::===============Offset=====================:://
#define OFS_NFD                           0x102D4
#define OFS_NoRecoil1                   0xC438
#define OFS_NoRecoil2                   0xC43C
#define OFS_NoRecoil3                   0xC440
#define OFS_NoReload                     0x103F5
#define OFS_NoDelay                       0x103F8
#define OFS_ImMaster                     0xFD160
#define OFS_Premium                       0x58C
#define OFS_Dinar                               0x11A2A8
#define OFS_level                               0x11A298
#define OFS_Slot5                               0x1021BC
#define OFS_Slot6                               0x1021BD
#define OFS_Slot7                               0x1021BE
#define OFS_Slot8                               0x1021BF
#define OFS_X_Pos                               0x102EC
#define OFS_Y_Pos                               0x102FC
#define OFS_Z_Pos                               0x102F4
//::===============FastAlle's=====================:://
#define ADR_FastAmmo                     0xA07164
#define ADR_FastHealth             0xA0716C
#define ADR_FastRepair             0xA02658
//::=============== Assembly =====================:://
#define ASM_AutoStart                   0x511A2D
#define ASM_MessageBox             0x418B8B
//::===============CBaseLogger=====================:://
struct CBase
{
CPlayer* _plocal;
char xUknow0[1171732]
CPlayer** _pGlobal;
};
CBase* _p_Player = (CBase*)(ADR_PlayerPointer);
[b]
04/30/2012 02:24 GigaByte™#2406
Code:
//===================================================
//============== GigaByte AddieLogger ===============
//===================================================
                                                     
                                                     
//===================================================
//==================== Pointers =====================
//===================================================
#define ADR_PLAYERPOINTER         0x00A027E8
#define ADR_SERVERPOINTER         0x00A02784
#define ADR_VIEWANGEL             0x00A02330
#define ADR_WEAPONPOINTER         0x008C67C0
#define ADR_USERPOINTER           0x00A02784
#define ADR_DEVICEPOINTER         0x008626AC
#define ADR_BASEPOINTER           0x00A58A20
#define ADR_REMOTEPOINTER         0x00B20900
#define ADR_STATEPOINTER          0x00A02810
#define ADR_ROOMPOINTER           0x00A031D4
#define ADR_HEALTHPOINTER         0x0031FB8
#define ADR_USERBASE              0x00A035B4
#define ADR_MATRIXPOINTER         0x00992670
#define ADR_MySize                0x0011B800
#define OFS_LocalSize             0x0016104
#define OFS_GlobalSize            0x001CF8
#define OFS_StartRoomSize         0x00A8
#define OFS_ReadyRoomSize         0x008E0
                                                     
                                                     
//===================================================
//======================= ADR =======================
//===================================================
#define ADR_ImDrunk               0x00A026F0
#define ADR_WalkSpeed             0x008659E8
#define ADR_RollSpeed             0x00865810
#define ADR_SprintSpeed           0x00865810
#define ADR_NoBounds1	          0x00B3F770
#define ADR_NoBounds2	          0x00B3F76C
#define ADR_NoSpawn1	          0x00B2FF58
#define ADR_NoSpawn2	          0x00B3DF60
#define ADR_ProneCQC              0x008C6880
#define ADR_Stamina1              0x008361E8
#define ADR_Stamina2              0x008361EC
#define ADR_Stamina3              0x008361F0
#define ADR_Stamina4              0x008361F4
#define ADR_Stamina5              0x008361F8
#define ADR_StaminaRefill         0x0098CF88
#define ADR_NoWater1              0x00A09978
#define ADR_NoWater2              0x00A0997C
#define ADR_VirtualJump           0x00835E54
#define ADR_AntiAFK               0x00B2F850
#define ADR_BreakLimit            0x008655E0
#define ADR_RadarHideMe           0x00A099AC
#define ADR_ChangeRoll            0x00836084
#define ADR_DeathCam              0x00B37780
#define ADR_ImExplosion           0x008657C8
#define ADR_SuperExplosion        0x00866080
#define ADR_HighMode              0x00865AB8
#define ADR_LadderQuickly         0x008659B0
#define ADR_DeadSpinner           0x008C30A4
#define ADR_AmmoMedicDistance     0x00866648
#define ADR_Crosshair             0x00A07188
#define ADR_AccuracyAs            0x00A07204
#define ADR_DistanceGunPlayer     0x00866270
#define ADR_WeaponStateReload     0x00A02730
                                                     
                                                     
//===================================================
//======================= OFS =======================
//===================================================
#define OFS_Nade                  0x0010100
#define OFS_Slot1                 0x001021B8
#define OFS_Slot2                 0x001021B9
#define OFS_Slot3                 0x001021BA
#define OFS_Slot4                 0x001021BB
#define OFS_Slot5                 0x001021BC
#define OFS_Slot6                 0x001021BD
#define OFS_Slot7                 0x001021BE
#define OFS_Slot8                 0x001021BF
#define OFS_NoRecoil1             0x00C43C
#define OFS_NoRecoil2             0x00C440
#define OFS_NoRecoil3             0x00C444
#define OFS_Level                 0x0011A298
#define OFS_Dinar                 0x0011A2A8
#define OFS_NFD                   0x00102D4
#define OFS_X                     0x00102EC
#define OFS_Y                     0x00102FC
#define OFS_Z                     0x00102F4
#define OFS_Prem                  0x0058C
#define OFS_Prem2                 0x00590
#define OFS_Weapon1               0x00101D8
#define OFS_Weapon2               0x00101DA
#define OFS_Weapon3               0x00101DC
#define OFS_ViewX                 0x00101C0
#define OFS_ViewY                 0x00101C4
#define OFS_ViewZ                 0x00101C8
#define OFS_Yaw                   0x00101B0
#define OFS_Pitch                 0x0010194
#define OFS_PlayerState           0x00C4B8
#define OFS_GravityX              0x00C4A4
#define OFS_GravityY              0x00C4A8
#define OFS_GravityZ              0x00C4AC
#define OFS_RoomMaster            0x0011B800
#define OFS_NoSpread              0x00100FC
#define OFS_Speed                 0x00100F8
#define OFS_3DView                0x001018C
#define OFS_Invisible             0x0011A2BC
#define OFS_ImMaster              0x00FD160
#define OFS_Map                   0x00FCD14
#define OFS_NoSwitch              0x00103F5
#define OFS_NoReload              0x00103F5
#define OFS_ZeroDelay             0x00103F8
                                                     
                                                     
//===================================================
//==================== Ambient ======================
//===================================================
#define ADR_NearFog               0x00A0998C
#define ADR_FarFog                0x00A09990
#define ADR_GlassWalls            0x00A02420
#define ADR_FullBright1           0x00A03460
#define ADR_FullBright2           0x00A03464
#define ADR_FullBright3           0x00A03464
                                                     
                                                     
//===================================================
//=================== Fast Hacks ====================
//===================================================
#define ADR_FastAmmo              0x00A07164
#define ADR_FastHealth            0x00A0716C
#define ADR_FastRepair            0x00A0716C
#define ADR_FastFlag              0x00A07174
#define ADR_FastLockOn            0x00A023A0
                                                     
                                                     
//===================================================
//==================== Weapon =======================
//===================================================
#define ADR_HideWeapon            0x008BE7AC
#define ADR_WeaponShot1           0x00A02838
#define ADR_WeaponShot2           0x00A02858
#define ADR_SuperNoSpread         0x008656D0
#define ADR_Scope                 0x008C688C
#define ADR_ScopeSize             0x008C6894
#define ADR_ColorShot1            0x00A03460
#define ADR_ColorShot2            0x00A03464
#define ADR_ColorShot3            0x00A03468
#define ADR_NoWeaponGravity       0x00865638
                                                     
                                                     
//===================================================
//======================== PX =======================
//===================================================
#define ADR_SniperPX              0x00A0238C
#define ADR_AssaultPX             0x00A0238E
#define ADR_BandagePX             0x00A02390
#define ADR_ExtraAmmo1            0x00A0238A
#define ADR_ExtraAmmo2            0x00A0238B
                                                     
                                                     
//===================================================
//==================== Vehicle ======================
//===================================================
#define ADR_BigCarName            0x00865830
#define ADR_CrazyCar              0x00865518
                                                     
                                                     
//===================================================
//======================= D3D =======================
//===================================================
#define ADR_D3DName               0x00A593E4
#define ADR_D3DIP                 0x00A590F8
#define ADR_D3DHP                 0x00A58214
                                                     
                                                     
//===================================================
//====================== Account ====================
//===================================================
#define ADR_UserName              0x009C4
#define ADR_Health                0x001B94
#define ADR_Team                  0x001CDC
#define ADR_Points                0x001018
#define ADR_Ping                  0x006BC
                                                     
                                                     
//===================================================
//=================== WeaponBinder ==================
//===================================================
#define ADR_WeaponBase            0x00A1FA0C
#define OFS_SlotBase              0x00101018
#define OFS_ClassBase             0x00A5A5C0
#define OFS_PlayerSlot            0x0011B804
                                                     
                                                     
//===================================================
//====================== Memory =====================
//===================================================
#define MEM_BoneShot              0x00866650
#define MEM_WTW                   0x00835E20
#define MEM_STW                   0x00833064
#define MEM_WUW                   0x00A0997C
#define MEM_WTH                   0x00830D3C
#define MEM_QuickPlant            0x00A02354
#define MEM_QuickDefuse           0x00A02354
#define MEM_UnlimitedAmmo         0x00A02760
#define MEM_PlantAnyWhere         0x00A02372
#define MEM_DefuseAnyWhere        0x008C68A0
#define MEM_Artillery             0x00865750
#define MEM_AutoMedic             0x00866648
#define MEM_AutoAmmo              0x00866648
#define MEM_AutoRepair            0x00A0237A
#define MEM_SilentWalk            0x00B2F87C
#define MEM_SilentReload          0x00B2F87C
                                                     
                                                     
//===================================================
//======================== ASM ======================
//===================================================
#define ASM_QuickPlant            0x004D7DC8
#define ASM_QuickDefuse           0x0043629F
#define ASM_Bullets               0x004D9087
#define ASM_NoReload              0x00585276
#define ASM_WTW                   0x0071ABE2
#define ASM_STW                   0x005DED10
#define ASM_CRCPatch              0x00417FD3
#define ASM_BackToLobby           0x004AF129
#define ASM_AlwaysCross           0x0052AD86
#define ASM_EngineText            0x00401073
#define ASM_MessageBox            0x00418B8B
#define ASM_UnlimitedAmmo         0x004DD04E
#define ASM_SwitchTime            0x004DF666
#define ASM_OPK                   0x00407F86
#define ASM_AutoStart             0x00511A2D
#define ASM_SuperCarSound         0x00422115
                                                     
                                                     
//===================================================
//=================== CBase Struct ==================
//===================================================
struct CBase
{
	CPlayer* slocal;
	char* unknown[0x0011E114]
	CPlayer** plocal;
};
CBase* p_Base = (CBase*)(ADR_PLAYERPOINTER);
                                                     
                                                     
                                                     
//===================================================
//================== CPlayer Struct =================
//===================================================
struct CPlayer
{
char GigaByte0[50236];//0x000000
float NoRecoil1;//0xC43C
float NoRecoil2;//0xC440
float NoRecoil3;//0xC444
char GigaByte1[72];//0xC448
BYTE Index;//0xC490
char GigaByte2[19];//0xC491
float GravityX;//0xC4A4
float GravityY;//0xC4A8
float GravityZ;//0xC4AC
char GigaByte3[15588];//0xC4B0
float Pitch;//0x10194
char GigaByte4[24];//0x10198
float Yaw;//0x101B0
char GigaByte5[12];//0x101B4
float ViewX;//0x101C0
float ViewY;//0x101C4
float ViewZ;//0x101C8
char GigaByte6[288];//0x101CC
float PosX;//0x102EC
char GigaByte7[4];//0x102F0
float PosZ;//0x102F4
char GigaByte8[4];//0x102F8
float PosY;//0x102FC
};
//===================================================
//================ AddieLogger Ended ================
//================ Total Logged: 165 ================
//================ CBase: Successful ================
//============= For wWw.HacksMania.Com ==============
//===================================================
04/30/2012 13:19 svegamer#2407
Gelöscht*
05/01/2012 17:12 Mafia67#2408
Hier die richtigen FullBright Adressen:
Code:
#define ADR_FullBright1					0x0A03474
#define ADR_FullBright2					0x0A03470
#define ADR_FullBright3					0x0A0346C
Und paar weitere Adressen:
Code:
#define ADR_MapColor1					0x0A034A4
#define ADR_MapColor2					0x0A034A0
#define ADR_MapColor3					0x0A0349C
#define ADR_FogColor1					0x0A034BC
#define ADR_FogColor2					0x0A034B8
#define ADR_FogColor3					0x0A034B4
#define ADR_WaterShallowColor1				0x8C6D60
#define ADR_WaterShallowColor2				0x8C6D5C
#define ADR_WaterShallowColor3				0x8C6D58
#define ADR_WaterDeepColor1				0x8C6D6C
#define ADR_WaterDeepColor2				0x8C6D68
#define ADR_WaterDeepColor3				0x8C6D64
Searched by Me!
05/02/2012 01:20 AdrenalinaPL#2409
Code:
|#|******************************************************************************|#|
|#|******************************************************************************|#|
|#|*********************|#|Adrenalina v2.6 Address Logger|#|*********************|#|
|#|******************************************************************************|#|
|#|******************************************************************************|#|
|#|****************************|#|Credits: hackerX|#|****************************|#|
|#|******************************************************************************|#|
|#|******************************************************************************|#|

~ Started... 

|#|*************|#|= Pointer =|#|*************|#|
#define ADR_PlayerPointer 0xA027E8
#define ADR_ServerPointer 0xA02784
#define ADR_RemotePointer 0xB20900
#define ADR_WeaponPointer 0x8C67C0
#define ADR_DevicePointer 0x8626AC
#define ADR_HealthPointer 0x31FB8
#define ADR_BasePointer  0xA58A20
#define ADR_ViewAngels 0xA02330
#define ADR_UserBase 0xA035B4
#define ADR_PlayerSize 0x1CF8
#define ADR_StructSize 0x1CF8
#define ADR_RoomClass 0xA035A8

|#|*************|#|= Address =|#|*************|#|
#define ADR_ImDrunk 0xA026F0
#define ADR_CqCProne 0x8C6880
#define ADR_NoSpawnWaitCqC 0xA025C0
#define ADR_VirtualJump 0x835E54
#define ADR_NearFog 0xA0998C
#define ADR_FarFog 0xA09994
#define ADR_NoWater1 0xA09978
#define ADR_NoWater2 0xA09974
#define ADR_AntiAfk 0xB2F850
#define ADR_Scope 0x8C688C
#define ADR_Speed 0x8659E8
#define ADR_SpeedRoll 0x865810
#define ADR_GlassWall 0x8361E8
#define ADR_NoBounds1 0xB2F878
#define ADR_NoBounds2 0xB2F87C
#define ADR_NoBounds3 0xB2F880
#define ADR_NoSpawnWait1 0x0
#define ADR_NoSpawnWait2 0xB3DF60
#define ADR_NoSpawnWait3 0x8
#define ADR_FullBright1 0xA03460
#define ADR_FullBright2 0xA03464
#define ADR_FullBright3 0xA03464
#define ADR_ColorShot1 0xA03460
#define ADR_ColorShot2 0xA03464
#define ADR_ColorShot3 0xA03468
#define ADR_Crosshair 0xA07188
#define ADR_NoSpread 0xA07204
#define ADR_DeathCam 0xB37780
#define ADR_ImmExplosion 0x8657C8
#define ADR_SuperExplosion 0x866080
#define ADR_HighMode 0x865AB8
#define ADR_CameraView 0x86568C
#define ADR_NoWeaponGravity 0x865638
#define ADR_BreakLimit 0x8655E0
#define ADR_FastLockOn 0xA023A0
#define ADR_LadderQuickly 0x8659B0
#define ADR_DeadSpinner 0x8C30A4
#define ADR_HideWeapon 0x8BE7AC
#define ADR_WeaponShot1 0xA02838
#define ADR_WeaponShot2 0xA02858
#define ADR_ChangeRoll 0x8656C8
#define ADR_SilentWalk 0x8500B2F8
#define ADR_PlayerProne 0xA0359C
#define ADR_CameraPosition1 0x9FC1FC
#define ADR_CameraPosition2 0x9FC200
#define ADR_QuickPlant 0xA02354
#define ADR_AntiRadar 0xA099AC
#define ADR_StaminaRefill 0x98CF88

|#|*************|#|= Offsets =|#|*************|#|
#define OFS_1thSlot 0x1021B8
#define OFS_2thSlot 0x1021B9
#define OFS_3thSlot 0x1021BA
#define OFS_4thSlot 0x1021BB
#define OFS_5thSlot 0x1021BC
#define OFS_6thSlot 0x1021BD
#define OFS_7thSlot 0x1021BE
#define OFS_8thSlot 0x1021BF
#define OFS_NoRecoil1 0xC43C
#define OFS_NoRecoil2 0xC440
#define OFS_NoRecoil3 0xC444
#define OFS_NoFallDamage 0x102D4
#define OFS_X 0x102EC
#define OFS_Y 0x102FC
#define OFS_Z 0x102F4
#define OFS_GravityX 0xC4A4
#define OFS_GravityY 0xC4A8
#define OFS_GravityZ 0xC4AC
#define OFS_OPK_X 0x1024C
#define OFS_Dinar 0x11A2A8
#define OFS_Level 0x11A298
#define OFS_Premium1 0x58C
#define OFS_Premium2 0x590
#define OFS_Master 0xFD160
#define OFS_RoomMaster 0x11B800
#define OFS_NoM134Idle 0x103E4
#define OFS_NoSpread 0x10108
#define OFS_NoReload 0x103F5
#define OFS_NoDelay 0x103F8
#define OFS_Weapon1 0x101DA
#define OFS_Weapon2 0x101DE
#define OFS_Weapon3 0x101E2

|#|*************|#|= MEMORY =|#|*************|#|
#define MEM_BoneShot 0x866650
#define MEM_WTW 0x835E20
#define MEM_STW 0x833064
#define MEM_WUW 0xA0997C
#define MEM_WTH 0x830D3C
#define MEM_CrazyNade 0x10100
#define MEM_FastNadeBlast 0x10100
#define MEM_UnlimitedAmmo 0xA02760
#define MEM_Invisible 0x11A2BC
#define MEM_PlantAnyWhere 0xA024BA
#define MEM_Stamina1 0x8361E8
#define MEM_Stamina2 0x8361EC
#define MEM_Stamina3 0x8361F0
#define MEM_Stamina4 0x8361F4
#define MEM_Stamina5 0x8361F8

|#|*************|#|= PX =|#|*************|#|
#define PX_AssaultAmmo 0xA0238E
#define PX_SniperAmmo 0xA0238C
#define PX_Bandage 0xA02390

|#|*************|#|= Fast =|#|*************|#|
#define ADR_FastMedic 0xA0716C
#define ADR_FastAmmo 0xA07164
#define ADR_FastFlag 0xA07174
#define ADR_FastRepair 0xA03638

|#|*************|#|= Vehicle =|#|*************|#|
#define ADR_BigCarName 0x865830
#define ADR_CrazyCar 0x865518

|#|*************|#|= D3D =|#|*************|#|
#define ADR_D3DName 0xA593E4

|#|*************|#|= Weapon Binder =|#|*************|#|
#define ADR_ServerBase 0xA02784
#define ADR_ClassBase 0xA5A5C0
#define ADR_WeaponBase 0xA1FA0C
#define ADR_SlotBase 0x101018

|#|*************|#|= Assembler =|#|*************|#|
#define ASM_AlwaysCrosshair 0x52AD86
#define ASM_NoReload 0x585276
#define ASM_Bullets 0x4D9087
#define ASM_OPK 0x407F86
#define ASM_WTW 0x71ABE2
#define ASM_STW 0x5DED10
#define ASM_QuickPlant 0x4D7DC8
#define ASM_QuickDefuse 0x43629F
#define ASM_Artillery1 0x40883A
#define ASM_Artillery2 0x0
#define ASM_EngineText 0x401073
#define ASM_MessageBox 0x418B8B
#define ASM_SwitchTime 0x4DF666
#define ASM_CRCPatch 0x417FD3
#define ASM_AutoStart 0x511A2D
#define ASM_BackToLobby 0x4AF129
#define ASM_BackToLobby 0x4AE80D
#define ASM_SuperCarSound 0x422115

~ Stopped... 

|#|******************************************************************************|#|
05/03/2012 13:16 GigaByte™#2410
Code:
//===================================================
//============== GigaByte AddieLogger ===============
//===================================================
                                                     
                                                     
//===================================================
//==================== Pointers =====================
//===================================================
#define ADR_PLAYERPOINTER         0x00A027C8
#define ADR_SERVERPOINTER         0x00A02764
#define ADR_VIEWANGEL             0x00A02310
#define ADR_WEAPONPOINTER         0x008C679C
#define ADR_USERPOINTER           0x00A02764
#define ADR_DEVICEPOINTER         0x00862594
#define ADR_BASEPOINTER           0x00A58A00
#define ADR_REMOTEPOINTER         0x00B208E0
#define ADR_STATEPOINTER          0x00A027F0
#define ADR_ROOMPOINTER           0x00A031B4
#define ADR_HEALTHPOINTER         0x0031FB8
#define ADR_USERBASE              0x00A03594
#define ADR_MATRIXPOINTER         0x00992650
#define ADR_MySize                0x0011B800
#define OFS_LocalSize             0x0016104
#define OFS_GlobalSize            0x001CF8
#define OFS_StartRoomSize         0x00A8
#define OFS_ReadyRoomSize         0x008E0
                                                     
                                                     
//===================================================
//======================= ADR =======================
//===================================================
#define ADR_ImDrunk               0x00A026D0
#define ADR_WalkSpeed             0x008658D8
#define ADR_RollSpeed             0x00865700
#define ADR_SprintSpeed           0x00865700
#define ADR_NoBounds1	          0x000//Not Logged
#define ADR_NoBounds2	          0x000//Not Logged
#define ADR_NoSpawn1	          0x00B2FF38
#define ADR_NoSpawn2	          0x00B3DF40
#define ADR_ProneCQC              0x008C6860
#define ADR_Stamina1              0x008361E8
#define ADR_Stamina2              0x008361EC
#define ADR_Stamina3              0x008361F0
#define ADR_Stamina4              0x008361F4
#define ADR_Stamina5              0x008361F8
#define ADR_StaminaRefill         0x0098CF68
#define ADR_NoWater1              0x00A09958
#define ADR_NoWater2              0x00A0995C
#define ADR_VirtualJump           0x00835E54
#define ADR_AntiAFK               0x00B2F830
#define ADR_BreakLimit            0x008654D0
#define ADR_RadarHideMe           0x00A0998C
#define ADR_ChangeRoll            0x00836084
#define ADR_DeathCam              0x00B37760
#define ADR_ImExplosion           0x008656B8
#define ADR_SuperExplosion        0x00865F70
#define ADR_HighMode              0x008659A8
#define ADR_LadderQuickly         0x008658A0
#define ADR_DeadSpinner           0x008C2E6C
#define ADR_AmmoMedicDistance     0x00866538
#define ADR_Crosshair             0x00A07168
#define ADR_AccuracyAs            0x00A071E4
#define ADR_DistanceGunPlayer     0x000//NotLogged
#define ADR_WeaponStateReload     0x000//NotLogged
                                                     
                                                     
//===================================================
//======================= OFS =======================
//===================================================
#define OFS_Nade                  0x0010100
#define OFS_Slot1                 0x001021B8
#define OFS_Slot2                 0x001021B9
#define OFS_Slot3                 0x001021BA
#define OFS_Slot4                 0x001021BB
#define OFS_Slot5                 0x001021BC
#define OFS_Slot6                 0x001021BD
#define OFS_Slot7                 0x001021BE
#define OFS_Slot8                 0x001021BF
#define OFS_NoRecoil1             0x00C43C
#define OFS_NoRecoil2             0x00C440
#define OFS_NoRecoil3             0x00C444
#define OFS_Level                 0x0011A298
#define OFS_Dinar                 0x0011A2A8
#define OFS_NFD                   0x00102D4
#define OFS_X                     0x00102EC
#define OFS_Y                     0x00102FC
#define OFS_Z                     0x00102F4
#define OFS_Prem                  0x0058C
#define OFS_Prem2                 0x00590
#define OFS_Weapon1               0x00101D8
#define OFS_Weapon2               0x00101DA
#define OFS_Weapon3               0x00101DC
#define OFS_ViewX                 0x00101C0
#define OFS_ViewY                 0x00101C4
#define OFS_ViewZ                 0x00101C8
#define OFS_Yaw                   0x00101B0
#define OFS_Pitch                 0x0010194
#define OFS_PlayerState           0x00C4B8
#define OFS_GravityX              0x00C4A4
#define OFS_GravityY              0x00C4A8
#define OFS_GravityZ              0x00C4AC
#define OFS_RoomMaster            0x0011B800
#define OFS_NoSpread              0x00100FC
#define OFS_Speed                 0x00100F8
#define OFS_3DView                0x001018C
#define OFS_Invisible             0x0011A2BC
#define OFS_ImMaster              0x00FD160
#define OFS_Map                   0x00FCD14
#define OFS_NoSwitch              0x00103F5
#define OFS_NoReload              0x00103F5
#define OFS_ZeroDelay             0x00103F8
                                                     
                                                     
//===================================================
//==================== Ambient ======================
//===================================================
#define ADR_NearFog               0x00A0996C
#define ADR_FarFog                0x00A09970
#define ADR_GlassWalls            0x00A02400
#define ADR_FullBright1           0x00A03440
#define ADR_FullBright2           0x00A03444
#define ADR_FullBright3           0x00A03444
                                                     
                                                     
//===================================================
//=================== Fast Hacks ====================
//===================================================
#define ADR_FastAmmo              0x00A07144
#define ADR_FastHealth            0x00A0714C
#define ADR_FastRepair            0x00A0714C
#define ADR_FastFlag              0x00A07154
#define ADR_FastLockOn            0x00A02380
                                                     
                                                     
//===================================================
//==================== Weapon =======================
//===================================================
#define ADR_HideWeapon            0x008BE788
#define ADR_WeaponShot1           0x00A02818
#define ADR_WeaponShot2           0x00A02838
#define ADR_SuperNoSpread         0x008655C0
#define ADR_Scope                 0x008C686C
#define ADR_ScopeSize             0x008C6874
#define ADR_ColorShot1            0x00A03440
#define ADR_ColorShot2            0x00A03444
#define ADR_ColorShot3            0x00A03448
#define ADR_NoWeaponGravity       0x00865528
                                                     
                                                     
//===================================================
//======================== PX =======================
//===================================================
#define ADR_SniperPX              0x00A0236C
#define ADR_AssaultPX             0x00A0236E
#define ADR_BandagePX             0x00A02370
#define ADR_ExtraAmmo1            0x00A0236A
#define ADR_ExtraAmmo2            0x00A0236B
                                                     
                                                     
//===================================================
//==================== Vehicle ======================
//===================================================
#define ADR_BigCarName            0x00865720
#define ADR_CrazyCar              0x00865400
                                                     
                                                     
//===================================================
//======================= D3D =======================
//===================================================
#define ADR_D3DName               0x00A593C4
#define ADR_D3DIP                 0x00A590D8
#define ADR_D3DHP                 0x00A581F4
                                                     
                                                     
//===================================================
//====================== Account ====================
//===================================================
#define ADR_UserName              0x009C4
#define ADR_Health                0x001B94
#define ADR_Team                  0x001CDC
#define ADR_Points                0x001018
#define ADR_Ping                  0x006BC
                                                     
                                                     
//===================================================
//=================== WeaponBinder ==================
//===================================================
#define ADR_WeaponBase            0x00//NotLogged
#define OFS_SlotBase              0x00101018
#define OFS_ClassBase             0x00A5A5A0
#define OFS_PlayerSlot            0x0011B804
                                                     
                                                     
//===================================================
//====================== Memory =====================
//===================================================
#define MEM_BoneShot              0x00866540
#define MEM_WTW                   0x00835E20
#define MEM_STW                   0x00833064
#define MEM_WUW                   0x00A0995C
#define MEM_WTH                   0x00830D3C
#define MEM_QuickPlant            0x00A02354
#define MEM_QuickDefuse           0x00A02354
#define MEM_UnlimitedAmmo         0x00A02740
#define MEM_PlantAnyWhere         0x00A024BA
#define MEM_DefuseAnyWhere        0x000//NotLogged
#define MEM_Artillery             0x00865640
#define MEM_AutoMedic             0x00866538
#define MEM_AutoAmmo              0x00866538
#define MEM_AutoRepair            0x00A0235A
#define MEM_SilentWalk            0x00B2F85C
#define MEM_SilentReload          0x00B2F85C
                                                     
                                                     
//===================================================
//======================== ASM ======================
//===================================================
#define ASM_QuickPlant            0x004D7DC8
#define ASM_QuickDefuse           0x0043629F
#define ASM_Bullets               0x004D9087
#define ASM_NoReload              0x00585276
#define ASM_WTW                   0x0071ABE2
#define ASM_STW                   0x005DED10
#define ASM_CRCPatch              0x00417FD3
#define ASM_BackToLobby           0x004AF129
#define ASM_AlwaysCross           0x0052AD86
#define ASM_EngineText            0x00401073
#define ASM_MessageBox            0x00418B8B
#define ASM_UnlimitedAmmo         0x004DD04E
#define ASM_SwitchTime            0x004DF666
#define ASM_OPK                   0x00407F86
#define ASM_AutoStart             0x00511A2D
#define ASM_SuperCarSound         0x00422115
                                                     
                                                     
//===================================================
//=================== CBase Struct ==================
//===================================================
struct CBase
{
	CPlayer* slocal;
	char* unknown[0x0011E114]
	CPlayer** plocal;
};
CBase* p_Base = (CBase*)(ADR_PLAYERPOINTER);
                                                     
                                                     
                                                     
//===================================================
//================== CPlayer Struct =================
//===================================================
struct CPlayer
{
char GigaByte0[50236];//0x000000
float NoRecoil1;//0xC43C
float NoRecoil2;//0xC440
float NoRecoil3;//0xC444
char GigaByte1[72];//0xC448
BYTE Index;//0xC490
char GigaByte2[19];//0xC491
float GravityX;//0xC4A4
float GravityY;//0xC4A8
float GravityZ;//0xC4AC
char GigaByte3[15588];//0xC4B0
float Pitch;//0x10194
char GigaByte4[24];//0x10198
float Yaw;//0x101B0
char GigaByte5[12];//0x101B4
float ViewX;//0x101C0
float ViewY;//0x101C4
float ViewZ;//0x101C8
char GigaByte6[288];//0x101CC
float PosX;//0x102EC
char GigaByte7[4];//0x102F0
float PosZ;//0x102F4
char GigaByte8[4];//0x102F8
float PosY;//0x102FC
};
//===================================================
//================ AddieLogger Ended ================
//================ Total Logged: 165 ================
//================ CBase: Successful ================
//============= For wWw.HacksMania.Com ==============
//===================================================
05/03/2012 14:24 redhistory#2411
geile sache bist immer der schnellste :)
n dickes thanks :)
05/03/2012 16:53 __BuRn3R#2412
Hier mein Log:

Code:
/*=================================================*/
/*========= [BuRn3R Addy & Struct Logger] =========*/
/*=================================================*/
/*================== [Pointers] ===================*/
#define ADR_PLAYERPOINTER    0xA027C8
#define ADR_SERVERPOINTER    0xA02764
#define ADR_REMOTEPOINTER    0xB208E0
#define ADR_BASEPOINTER      0xA58A00
#define ADR_ANGELS           0xA02310
#define ADR_ROOM             0xA031B4
/*=================== [Adresses] ===================*/
#define ADR_VEHICLEANIMATION 0xA0280C
#define ADR_SCOPE            0x8C686C
#define ADR_SCOPESIZE        0x8C6874
#define ADR_IMDRUNK          0xA026D0
#define ADR_CQCPRONE         0x8C6860
#define ADR_SUPERNOSPREAD    0x8655C0
#define ADR_NOBOUNDS1        0xB2F858
#define ADR_NOBOUNDS2        0xB2F85C
#define ADR_NOBOUNDS3        0xB2F860
#define ADR_ANTIAFK          0xB2F674
#define ADR_FASTHEALTH       0xA07144
#define ADR_FASTREPAIR       0xA07154
#define ADR_FASTFLAG         0xA0714C
#define ADR_FASTAMMO         0xA0713C
#define ADR_COLORSHOOT1      0xA03440
#define ADR_COLORSHOOT2      0xA03444
#define ADR_COLORSHOOT3      0xA03448
#define ADR_ACCURACYAS       0xA0713C
#define ADR_GMWARNING        0xA66EEC
#define ADR_STAMINA1         0x836C14
#define ADR_STAMINA2         0x836C18
#define ADR_STAMINA3         0x836C1C
#define ADR_STAMINA4         0x836C20
#define ADR_STAMINA5         0x836C24
#define ADR_PLANTANYWHERE    0xA02353
#define ADR_DEFUSEANYWHERE   0x8C6880
#define ADR_BONESHOOT        0x866540
#define ADR_WTW              0x835E20
#define ADR_STW              0x833064
#define ADR_AUTOREPAIR       0xA0232B
#define ADR_AUTOMDEICAMMO    0xB9ABDC
#define ADR_QUICKPLANTDEFUSE 0xA02334
#define ADR_UNLAMMO          0xA02850
#define ADR_WEAPONRELOAD     0xA02710
/*=================== [Offsets] ====================*/
#define OFS_AUTOSHOT         0x1036E
#define OFS_AUTOPLANT        0x10358
#define OFS_AUTODEFUSE       0x1035C
#define OFS_HEADPOS          0x10264
#define OFS_NOFALLDAMAGE     0x102D4
#define OFS_GLOBALINDEX      0x1CF8
#define OFS_LOCALINDEX       0x160FC
#define OFS_PLAYERSIZE       0x1CF8
#define OFS_FASTNADEBLAST    0x10100
#define OFS_ANTIABNORMAL1    0x124
#define OFS_ANTIABNORMAL2    0x125
#define OFS_ANTIABNORMAL3    0x360
#define OFS_ANTIABNORMAL4    0x361
#define OFS_X                0x102EC
#define OFS_Y                0x102E4
#define OFS_Z                0x102F4
#define OFS_NOSPREAD         0x100FC
#define OFS_GRAVITYX         0xC4A4
#define OFS_GRAVITYY         0xC4A8
#define OFS_GRAVITYZ         0xC4AC
#define OFS_INVISIBLE        0x11A2BC
#define OFS_NORECOIL1        0xC43C
#define OFS_NORECOIL2        0xC440
#define OFS_NORECOIL3        0xC444
#define OFS_NOM134IDLE       0x103DC
#define OFS_SUPERMASTER      0xFCD40
#define OFS_PREMIUM1         0x58C
#define OFS_PREMIUM2         0x590
#define OFS_WEAPON1          0x101D8
#define OFS_WEAPON2          0x101DA
#define OFS_WEAPON3          0x101DC
#define OFS_DINAR            0x2B7B8
#define OFS_LEVEL            0x2B7A8
#define OFS_PITCH            0x10194
#define OFS_YAW              0x101B0
#define OFS_VEHICLEPITCH     0xA02374
#define OFS_VEHICLEYAW       0xA02378
#define OFS_PLAYERSPEED      0x100F8
#define OFS_PLAYERSTATE      0x10238
#define OFS_VIEWX            0x101C0
#define OFS_VIEWY            0x101C4
#define OFS_VIEWZ            0x101C8
#define OFS_INDEX            0xC48D
#define OFS_PLAYERANIMATION  0xC4C8
#define OFS_WEAPONSTATE      0xC4BC
#define OFS_EXTRAAMMO1       0xA0241E
#define OFS_EXTRAAMMO2       0xA0241B
#define OFS_SNIPERAMMO       0xA0241B
#define OFS_BANDAGE          0xA02424
/*=================== [Structs] ===================*/
struct CPlayer
{
	char xUnknown1[50236];//0x00
	float NoRecoil1;//0xC43C
	float NoRecoil2;//0xC440
	float NoRecoil3;//0xC444
	char xUnknown2[69];//0xC448
	BYTE Index;//0xC48D
	char xUnknown3[22];//0xC48E
	float GravityX;//0xC4A4
	float GravityY;//0xC4A8
	float GravityZ;//0xC4AC
	char xUnknown4[12];//0xC4B0
	int WeaponState;//0xC4BC
	char xUnknown5[15420];//0xC4C0
	float NoSpread;//0x100FC
	float FastNadeBlast;//0x10100
	char xUnknown6[144];//0x10104
	float Pitch;//0x10194
	char xUnknown7[24];//0x10198
	float Yaw;//0x101B0
	char xUnknown8[12];//0x101B4
	float ViewX;//0x101C0
	float ViewY;//0x101C4
	float ViewZ;//0x101C8
	char xUnknown9[12];//0x101CC
	WORD Weapon1;//0x101D8
	WORD Weapon2;//0x101DA
	WORD Weapon3;//0x101DC
	char xUnknown10[90];//0x101DE
	BYTE PlayerState;//0x10238
	char xUnknown11[155];//0x10239
	float NoFallDamage;//0x102D4
	char xUnknown12[20];//0x102D8
	float PosX;//0x102EC
	char xUnknown13[-12];//0x102F0
	float PosY;//0x102E4
	char xUnknown14[12];//0x102E8
	float PosZ;//0x102F4
	char xUnknown15[96];//0x102F8
	DWORD AutoPlant;//0x10358
	DWORD AutoDefuse;//0x1035C
	char xUnknown16[14];//0x10360
	DWORD AutoShot;//0x1036E
	char xUnknown17[106];//0x10372
	float NoM134Idle;//0x103DC
};

struct CBase
{
	CPlayer* pLocal;
	char* xUnknown1[1171732];
	CPlayer** pGlobal;
};
/*=================================================*/
/*============== [Credits to BuRn3R] ==============*/
/*================== [Enjoy It!] ==================*/
/*=================================================*/
Give Credit's if you use!
05/03/2012 21:20 'Naayo<3#2413
ADR_ASSEMBLY_AUTOSTART
ADR_OFFSET_STARTROOMSIZE
ADR_POINTER_ROOM
ADR_OFFSET_MASTER
ADR_OFFSET_LOCALPLAYERSIZE
ADR_OFFSET_AUTODEFUSE
ADR_STATE_WEAPON_SHOT
ADR_OFFSET_WEAPONSTATE
ADR_OFFSET_AUTOPLANT

need :)
05/03/2012 21:33 GigaByte™#2414
Quote:
Originally Posted by 'Naayo<3 View Post
ADR_ASSEMBLY_AUTOSTART
ADR_OFFSET_STARTROOMSIZE
ADR_POINTER_ROOM
ADR_OFFSET_MASTER
ADR_OFFSET_LOCALPLAYERSIZE
ADR_OFFSET_AUTODEFUSE
ADR_STATE_WEAPON_SHOT
ADR_OFFSET_WEAPONSTATE
ADR_OFFSET_AUTOPLANT

need :)
Code:
#define ASM_AutoStart				0x00511A2D//Updated!
#define ADR_STARTROOMSIZE			0xA8//Updated!
#define ADR_ROOMPOINTER				0x00A031B4//Updated!
#define OFS_ImMaster				0x00FD160//Updated!
#define OFS_LocalSize				0x16104//Updated!
#define OFS_AutoPlant				0x10358//Updated!
#define OFS_AutoDefuse				0x1035C//Updated!
#define OFS_WeaponState				0xC49C//Updated!
#define ADR_WeaponStateShot			0x00A02814//Updated!
05/03/2012 21:55 AdrenalinaPL#2415
Code:
|#|******************************************************************************|#|
|#|******************************************************************************|#|
|#|*********************|#|Adrenalina v2.6 Address Logger|#|*********************|#|
|#|******************************************************************************|#|
|#|******************************************************************************|#|
|#|****************************|#|Credits: hackerX|#|****************************|#|
|#|******************************************************************************|#|
|#|******************************************************************************|#|
																
~ Started...													
																
|#|*************|#|= Pointer =|#|*************|#|
#define ADR_PlayerPointer		0xA027C8
#define ADR_ServerPointer		0xA02764
#define ADR_RemotePointer		0xB208E0
#define ADR_WeaponPointer		0x8C679C
#define ADR_DevicePointer		0x862594
#define ADR_HealthPointer		0x31FB8
#define ADR_BasePointer 		0xA58A00
#define ADR_ViewAngels			0xA02310
#define ADR_UserBase			0xA03594
#define ADR_PlayerSize			0x1CF8
#define ADR_StructSize			0x1CF8
#define ADR_RoomClass			0xA03588
																
|#|*************|#|= Address =|#|*************|#|
#define ADR_ImDrunk			0xA026D0
#define ADR_CqCProne			0x8C6860
#define ADR_NoSpawnWaitCqC		0xA025A0
#define ADR_VirtualJump			0x835E54
#define ADR_NearFog			0xA0996C
#define ADR_FarFog			0xA09974
#define ADR_NoWater1			0xA09958
#define ADR_NoWater2			0xA09954
#define ADR_AntiAfk			0xB2F830
#define ADR_Scope			0x8C686C
#define ADR_Speed			0x8658D8
#define ADR_SpeedRoll			0x865700
#define ADR_GlassWall			0x8361E8
#define ADR_NoBounds1			0xB2F858
#define ADR_NoBounds2			0xB2F85C
#define ADR_NoBounds3			0xB2F860
#define ADR_NoSpawnWait1		0x0
#define ADR_NoSpawnWait2		0xB3DF40
#define ADR_NoSpawnWait3		0x8
#define ADR_FullBright1			0xA03440
#define ADR_FullBright2			0xA03444
#define ADR_FullBright3			0xA03444
#define ADR_ColorShot1			0xA03440
#define ADR_ColorShot2			0xA03444
#define ADR_ColorShot3			0xA03448
#define ADR_Crosshair			0xA07168
#define ADR_NoSpread			0xA071E4
#define ADR_DeathCam			0xB37760
#define ADR_ImmExplosion		0x8656B8
#define ADR_SuperExplosion		0x865F70
#define ADR_HighMode			0x8659A8
#define ADR_CameraView			0x86557C
#define ADR_NoWeaponGravity		0x865528
#define ADR_BreakLimit			0x8654D0
#define ADR_FastLockOn			0xA02380
#define ADR_LadderQuickly		0x8658A0
#define ADR_DeadSpinner			0x8C2E6C
#define ADR_HideWeapon			0x8BE788
#define ADR_WeaponShot1			0xA02818
#define ADR_WeaponShot2			0xA02838
#define ADR_ChangeRoll			0x8655B8
#define ADR_SilentWalk			0x8500B2F8
#define ADR_PlayerProne			0xA0357C
#define ADR_CameraPosition1		0x9FC1DC
#define ADR_CameraPosition2		0x9FC1E0
#define ADR_QuickPlant			0xA02334
#define ADR_AntiRadar			0xA0998C
#define ADR_StaminaRefill		0x98CF68
																
|#|*************|#|= Offsets =|#|*************|#|
#define OFS_1thSlot			0x1021B8
#define OFS_2thSlot			0x1021B9
#define OFS_3thSlot			0x1021BA
#define OFS_4thSlot			0x1021BB
#define OFS_5thSlot			0x1021BC
#define OFS_6thSlot			0x1021BD
#define OFS_7thSlot			0x1021BE
#define OFS_8thSlot			0x1021BF
#define OFS_NoRecoil1			0xC43C
#define OFS_NoRecoil2			0xC440
#define OFS_NoRecoil3			0xC444
#define OFS_NoFallDamage		0x102D4
#define OFS_X				0x102EC
#define OFS_Y				0x102FC
#define OFS_Z				0x102F4
#define OFS_GravityX			0xC4A4
#define OFS_GravityY			0xC4A8
#define OFS_GravityZ			0xC4AC
#define OFS_OPK_X			0x1024C
#define OFS_Dinar			0x11A2A8
#define OFS_Level			0x11A298
#define OFS_Premium1			0x58C
#define OFS_Premium2			0x590
#define OFS_Master			0xFD160
#define OFS_RoomMaster			0x11B800
#define OFS_NoM134Idle			0x103E4
#define OFS_NoSpread			0x10108
#define OFS_NoReload			0x103F5
#define OFS_NoDelay			0x103F8
#define OFS_Weapon1			0x101DA
#define OFS_Weapon2			0x101DE
#define OFS_Weapon3			0x101E2
																
|#|*************|#|= MEMORY =|#|*************|#|
#define MEM_BoneShot			0x866540
#define MEM_WTW				0x835E20
#define MEM_STW				0x833064
#define MEM_WUW				0xA0995C
#define MEM_WTH				0x830D3C
#define MEM_CrazyNade			0x10100
#define MEM_FastNadeBlast		0x10100
#define MEM_UnlimitedAmmo		0xA02740
#define MEM_Invisible			0x11A2BC
#define MEM_PlantAnyWhere		0xA0249A
#define MEM_Stamina1			0x8361E8
#define MEM_Stamina2			0x8361EC
#define MEM_Stamina3			0x8361F0
#define MEM_Stamina4			0x8361F4
#define MEM_Stamina5			0x8361F8
																
|#|*************|#|= PX =|#|*************|#|
#define PX_AssaultAmmo			0xA0236E
#define PX_SniperAmmo			0xA0236C
#define PX_Bandage			0xA02370
																
|#|*************|#|= Fast =|#|*************|#|
#define ADR_FastMedic			0xA0714C
#define ADR_FastAmmo			0xA07144
#define ADR_FastFlag			0xA07154
#define ADR_FastRepair			0xA03618
																
|#|*************|#|= Vehicle =|#|*************|#|
#define ADR_BigCarName			0x865720
#define ADR_CrazyCar			0x865400
																
|#|*************|#|= D3D =|#|*************|#|
#define ADR_D3DName			0xA593C4
																
|#|*************|#|= Weapon Binder =|#|*************|#|
#define ADR_ServerBase			0xA02764
#define ADR_ClassBase			0xA5A5A0
#define ADR_WeaponBase			0xA1F9EC
#define ADR_SlotBase			0x101018
																
|#|*************|#|= Assembler =|#|*************|#|
#define ASM_AlwaysCrosshair		0x52AD86
#define ASM_NoReload			0x585276
#define ASM_Bullets			0x4D9087
#define ASM_OPK				0x407F86
#define ASM_WTW				0x71ABE2
#define ASM_STW				0x5DED10
#define ASM_QuickPlant			0x4D7DC8
#define ASM_QuickDefuse			0x43629F
#define ASM_Artillery1			0x40883A
#define ASM_Artillery2			0x0
#define ASM_EngineText			0x401073
#define ASM_MessageBox			0x418B8B
#define ASM_SwitchTime			0x4DF666
#define ASM_CRCPatch			0x417FD3
#define ASM_AutoStart			0x511A2D
#define ASM_BackToLobby			0x4AF129
#define ASM_BackToLobby			0x4AE80D
#define ASM_SuperCarSound		0x422115
																
~ Stopped...													
																
|#|******************************************************************************|#|