United Hackprogrammers Front(UHF)-CO2 Memory Tables

03/27/2008 17:25 fridaykw#226
5020 ... ????? <-- Oh BOY!!

Mine works....
ver 1.42 patch 5019

Hmm!
03/28/2008 09:02 infestedbr#227
strange... im using future's multihack cuz my client crash with *M* program since 03/24, i cant imagine what cause this, considering that nothing changed on client o.O...
idea ?
03/31/2008 10:36 joek#228
Well I'm thinking its time for a change to the the open tables as their a bit problem due to the nature of their openness;
so what I want to try next is a open language dll(dynamic linked library) that all the developers can use in any language,
including the scripted ones.

So to begin with I'm posting a very simple dll that you pass the window handle of a running co2 client to and it returns the Level or XP(works for 5018/5019 only).
For vb6 the prototypes look like this, but it should be be easily convertible to any language:-
Public Declare Function XP Lib "UHFco2mem.dll" (WH As Long) As Long
Public Declare Function LV Lib "UHFco2mem.dll" (WH As Long) As Long
Error Return Codes:-
-999 = Bad Win Handle
-998 = Bad Read address(internal error)
-997 = Bad return number conversion


I need as many developers as possible to play with this test and hopefully the feedback will help me shape a good working end result for everyone.

If people don't get involved then I will just do what I want and perhaps some developers will get left out in the cold,
so this is your chance to put in your 2 cents worth guys :p
04/01/2008 00:28 animehunt#229
hope it works for 1019
04/02/2008 20:46 joek#230
Quote:
Originally Posted by animehunt View Post
hope it works for 1019
LOL 1019 no I doubt it.

The test does however work for 5018/5019/5020
and furthermore the current 5018 memory table does still work for the new 5020 client,
so there will not be a new table for 5020.
04/02/2008 23:32 Real~Death#231
Quote:
Originally Posted by joek View Post
Well I'm thinking its time for a change to the the open tables as their a bit problem due to the nature of their openness;
so what I want to try next is a open language dll(dynamic linked library) that all the developers can use in any language,
including the scripted ones.

So to begin with I'm posting a very simple dll that you pass the window handle of a running co2 client to and it returns the Level or XP(works for 5018/5019 only).
For vb6 the prototypes look like this, but it should be be easily convertible to any language:-
Public Declare Function XP Lib "UHFco2mem.dll" (WH As Long) As Long
Public Declare Function LV Lib "UHFco2mem.dll" (WH As Long) As Long
Error Return Codes:-
-999 = Bad Win Handle
-998 = Bad Read address(internal error)
-997 = Bad return number conversion


I need as many developers as possible to play with this test and hopefully the feedback will help me shape a good working end result for everyone.

If people don't get involved then I will just do what I want and perhaps some developers will get left out in the cold,
so this is your chance to put in your 2 cents worth guys :p
ive been busy this week hopfully ill get to try out the .dll by the end of the week for some feedback :)
04/05/2008 14:29 nTL3fTy#232
Some new addresses:

Code:
GuildDonation=&H53E024
GuildFund=&H53E038 
GuildMembers=&H53E03C
GuildBulletin=&H53F1AC (String max: 256)
;Character Orientation (which way you are facing (0=SW,1=W,2=NW,3=N,4=NE,5=E,6=SE,7=S))
CharO=&H53D4E8
;Unsure of this one, but I think it's max stamina (need someone with more than 100 max stamina to test)
CharStamMax=&H53DFEC
04/06/2008 02:59 joek#233
Quote:
Originally Posted by nTL3fTy View Post
Some new addresses:
Good stuff, thank you for contributing, I will create a new list when your done.
04/06/2008 07:18 nTL3fTy#234
Well, I just fully tested that max stamina address, don't add it.

I do have another for you:
This is another Character Effects address, though this one displays if you have a MagicShield [1], Stigma [2], using Cyclone [32768], you're in a Prayer circle [8388608], etc.
Someone will have to make a full list sometime...
Code:
CharEffect=&H53D46D
04/06/2008 17:47 joek#235
Quote:
Originally Posted by nTL3fTy View Post
Someone will have to make a full list sometime...
Okay New 5020 table just got released, thanks again for your work on the additional addresses nTL3fTy.


PS: ZT's addresses have been removed pending an update from him.

PPS: Some Address names need to change and I've documented them in the table, won't happen for a couple of months tho.

PPPS: Don't worry guys I won't be removing the current open table as long as there is a following and people contributing, the new methodology is just a possible direction that I'm playing with for the future.
04/13/2008 06:50 nTL3fTy#236
Another address, bringing this topic back from the dead yet again:
Code:
Monster/NPC/Player Count
NPCCnt=&H541954
04/13/2008 12:13 ZeRo-ToLeRaNcE#237
Hello Joek!

you have removed my section for my tool?
ive been away for a few weeks for my work, and i get back yesterday, i go to find the adressess again, putyouback my section in your file again?

greets,

ZeRo

Quote:
Originally Posted by joek View Post
Okay New 5020 table just got released, thanks again for your work on the additional addresses nTL3fTy.


PS: ZT's addresses have been removed pending an update from him.

PPS: Some Address names need to change and I've documented them in the table, won't happen for a couple of months tho.

PPPS: Don't worry guys I won't be removing the current open table as long as there is a following and people contributing, the new methodology is just a possible direction that I'm playing with for the future.
04/13/2008 16:36 joek#238
Quote:
Originally Posted by ZeRo-ToLeRaNcE View Post
Hello Joek!

you have removed my section for my tool?
ive been away for a few weeks for my work, and i get back yesterday, i go to find the adressess again, putyouback my section in your file again?

greets,

ZeRo
Yeah like I said just temporarily removed it till you update your tool.
Just let me know what you want and I put it back in :)
04/18/2008 17:44 squall2032#239
anyone have ma-global 5021
04/18/2008 23:06 nTL3fTy#240
Quote:
Originally Posted by squall2032 View Post
anyone have ma-global 5021
You could probably use 5020, since nothing was added besides textures, am I correct?