FollowBot and Multi Account Utilities for GWToolbox

09/02/2024 21:22 BBzs#226
Not running anything special. Just most recent toolbox and your mod

They was all close and alive

The worm was in aggro range.

So each time i have either attack or called to attack the boss like Frostmaw worm. Attack it but do not kill it. When it submurges underground that is when the crash happens.

I have either had 2 accounts or just the one. Running the meta 3 mesmerway as paragon.

Ill try again going there with your plugin loaded but not active to see if it happens again
09/02/2024 22:36 apoguita#227
Quote:
Originally Posted by BBzs View Post
Not running anything special. Just most recent toolbox and your mod

They was all close and alive

The worm was in aggro range.

So each time i have either attack or called to attack the boss like Frostmaw worm. Attack it but do not kill it. When it submurges underground that is when the crash happens.

I have either had 2 accounts or just the one. Running the meta 3 mesmerway as paragon.

Ill try again going there with your plugin loaded but not active to see if it happens again
The heroes in your party, are added from the main account? I'm guessing you don't use henchmen lol.
09/02/2024 22:58 BBzs#228
Quote:
Originally Posted by apoguita View Post
The heroes in your party, are added from the main account? I'm guessing you don't use henchmen lol.
Correct they was heros from main leader account. I question if henchman could make it to level 3 :)
09/02/2024 23:38 apoguita#229
Quote:
Originally Posted by BBzs View Post
Correct they was heros from main leader account. I question if henchman could make it to level 3 :)
Awesome, I'll make test with 1 and 2 accounts, maybe there's something up with hero data
09/12/2024 04:15 apoguita#230
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Version History
V6.3(11/09/2024)
-Implemented Take Quest, now its usable with all accounts from the control panel

This function is designed to work with bounties and some repeatable quests , it won't work with all dialogs just yet, I will fix that in the future.
09/13/2024 06:07 MrObvious83#231
is this functioning currently, whats the latest?
09/13/2024 07:42 apoguita#232
Quote:
Originally Posted by MrObvious83 View Post
is this functioning currently, whats the latest?
check first post, its always updated there
09/15/2024 04:26 apoguita#233
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Version History
V6.31(14/09/2024)
Added Error Handling
Stability changes.

Added error handling to prevent most of the leftover crashes, sensible errors will be thrown in game chat to detect issues.
09/16/2024 17:00 apoguita#234
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Version History
V6.4(16/09/2024)
  • Stability changes
  • fixed flickering on Party setup window
  • Columns are sortable now
  • fixed a couple of crashes related to party setup.
  • Added artificial aftercast to Blood Is Power And Blood ritual to prevent overactiveness


Crashes with Dissapearing worms (maybe also Kuunavang) are still a thing, but they are not 100% reproduceable, sometimes it chrashes, sometimes it doesnt, tried different setups, tried with cons and No Cons, tried Killing fast and killing slow, sometimes they burrow and nothing happens, sometimes they make all clients crash,i if anyone can come up with detailed steps of reproducing trhe issue would be greatly appreciated.
09/19/2024 15:47 apoguita#235
Let's use this post as a follow up for requests/bug fixes/ behaviour changes or additions that can be made to the bot.

Having a comprehensive roadmap to work with to make amends and changes will help greatly to allow me to to be make an even better bot

ill be adding a list of stuff that could be added/ things that people wish the bot did, or new features to implement.

gotta have in mind, all suggestions need to be made with all professions/combos in mind, so, no things like, cast echo and then cast X, or things like If profession = XXX then YYY.

This the list of Features that could be added, please, if you have more ideas or refinement ideas for current behaviour, please , do so, i cant promise i will add them but i promise i will evaluate them and if they are feasible i will add them.

This is The List we have so far

Feature Request
  • Extra Targetting options in Skill.json, to target mob adjascent to other mobs.
    Feasibility: feasible, would have to tweak concept of "surrounded" but a compromise can be made and be added.
  • Add option to cancel auto attacks
    The bots always evaluate Casting skills over auto attacking, they do not prefer to auto attack over interrupting/skill casting, once the animation of Attacking is fired the bot requires to finish the attacking animation.

    i cant change that right away because it will interfere with melee characters that are based on auto attacking.

    i cannot disable auto attacks also because the combat flow is halted, and having conditions like (Dazed) on the target could be impossible to trigger (i cannot see ailments on enemies besides whats obvious)

    the Concept that heroes handle of (passive, guard, attack) is not applicable in this bot, it was not designed to work that way.

    as you can also see i do not value having any extra options or buttons to configure (adding a special button for a feature will only lead to adding another and another and it will end with having to config windows with dozends of extra buttons.)

    Feasibility: not Feasible unless defining strict parameters or suggesting a workaround that is global
  • Add Custom Calling AI, to select priority targets
    Feasibility, feasible by adding a calling AI on top of the bot, not feasible otherwise
09/20/2024 02:41 BBzs#236
Is it possible to define an order to attack by profession? Such a target any monks first, rits second and so on? I know its not idea for every part but in general it is so overwritable by calls
09/20/2024 07:37 apoguita#237
Quote:
Originally Posted by BBzs View Post
Is it possible to define an order to attack by profession? Such a target any monks first, rits second and so on? I know its not idea for every part but in general it is so overwritable by calls
uhm...an extra behaviour can be created that calls the appropriate target

i cant hardcode skill orders or preferences because they vary from place to place, you dont always want to disable the same professions first on every group, a custom calling aI can do the work, i will look into it
09/21/2024 16:11 Dregaunis#238
Quote:
Originally Posted by BBzs View Post
Is it possible to define an order to attack by profession? Such a target any monks first, rits second and so on? I know its not idea for every part but in general it is so overwritable by calls
I was also wondering about this because it's REALLY hard (if you're letting the bot do the work) to get the appropriate target called (like ghost beetle queen or grub lance) when the AI is working against you to go after its own target. the fights take foreeeeeeever if i can't get the right target called. I've tried unselecting targetting for my main but it still wants to switch away from what i'm selecting SUPER Fast before I can call it but it DOES eventually work, I just have to slam my keyboard a few times LOL. Maybe the AI can detect when someone fires off a monk skill or when they fire off a ritualist restoration magic skill, like an "if enemy uses [monk skill]" "then switch priority to caster" Because no matter what monk skills are destructive because of divine favor, even/especially smiting. IDK if "if/then" works anymore in programming HAHA. I'm old. But it might be difficult in areas where there are tons of monks, it'd probably make a mess (smite crawlers in underworld for example) but maybe not. but I'm sure this request is probably a LOT. I haven't asked because of that reason, but if its possible it would be a huge QOL thing.
09/21/2024 18:12 K0LL3G3#239
Did anyone already test this in HM elite areas?

Does this perform better/as good as the current meta hero builds?
09/21/2024 21:07 apoguita#240
Quote:
Originally Posted by K0LL3G3 View Post
Did anyone already test this in HM elite areas?

Does this perform better/as good as the current meta hero builds?
Yes and yes, the bot handles combat better than heroes.

Bot has been tested everywhere in the game, all maps, all instances.

Your success depends on your build, not in the bot

Quote:
Originally Posted by Dregaunis View Post
I was also wondering about this because it's REALLY hard (if you're letting the bot do the work) to get the appropriate target called (like ghost beetle queen or grub lance) when the AI is working against you to go after its own target. the fights take foreeeeeeever if i can't get the right target called. I've tried unselecting targetting for my main but it still wants to switch away from what i'm selecting SUPER Fast before I can call it but it DOES eventually work, I just have to slam my keyboard a few times LOL. Maybe the AI can detect when someone fires off a monk skill or when they fire off a ritualist restoration magic skill, like an "if enemy uses [monk skill]" "then switch priority to caster" Because no matter what monk skills are destructive because of divine favor, even/especially smiting. IDK if "if/then" works anymore in programming HAHA. I'm old. But it might be difficult in areas where there are tons of monks, it'd probably make a mess (smite crawlers in underworld for example) but maybe not. but I'm sure this request is probably a LOT. I haven't asked because of that reason, but if its possible it would be a huge QOL thing.
This is the reason of the existence of the calling helper buttons, have you used the feature?

It will display target buttons on every enemy so you can easily select and call your targets, you don't have to fight with the AI for doing that