Release of the new Nerus version with limited capabilities
The new version of Nerus has been release with limited capabilities, we will add more and fix things along the way. The current iteration comes with Collector, NPC Killer, Avoid islands, NLR and the default repair settings. We strive to implement more features soon and will keep u goysz in the loop.
The full patchnotes of today are as follows but not limited to:
- Added DR detection, currently only for -10% and it will stay offline for 8h and a few random minutes.
- Added NPC Radar, this is a window that will show all NPCs nearby and a + button, clicking on the + button will pop-out a window where u can add the NPC with the preferred settings.
- Added the most important hotkeys back in Nerus, u can find more info for these by clicking on the "Hotkey Information"-button in the bottom NerusCore bar, mojo thrower will follow soon!
- Added ground work for Quests, more information on that later.
- Added NPC Killer, all item's work, boarding isn't implemented but will be soon!
- Added Collector, all item's work, all boxes can be collected.
- Added Avoid Island, needs some tweaking but keeps the ship alive lul.
- Added basic repair settings, 'Repair at' is not used as it is redundant since we repair during travel.
- Added fleet sender tool, for special users only.
- Added ground work for Auto Shootback, this is not to be confused with Auto Target; Auto Target will not return to Nerus, Nerus will not have Auto Target for special users either.
- Added BonusmapTask and respective settings.
- Added boarding of NPCs.
- Removed not-implemented tasks to avoid confusion.
- Added Diminishing Return settings tab.
- Added Heartbeat system for consistent relogs after potential crashes (Nimbus on ultra server can cause game crashes sadge)
- Fixed some items not turning off in npc killer.
- Fixed some issues with repairing. (U can now use the new expansions with Nerus)
- Fixed menu not fully loading when Windows language was in ES.
- Fixed Auto start not always triggering on automated relogs.
The known issues with the current version of Nerus:
- Can crash on first run after Auto updating is finished.
Potentially FAQ:
Q: On first launch it takes a long time before the Seamap opens, why?
A: On first launch the auto updater does a extra series of checks to make sure everythings ready, this does require more time than usual, but only happens after a SF sync or massive Nerus update.
Q: Can I run multiple ships in this version of Nerus?
A: Yes, u can login as many ships as u want in separate tabs. (To relog a account just log it in again under the 'Add Account' tab)
Q: How is the CPU usage in this version of Nerus?
A: With NLR enabled it will not go above 0.7% per logged in account.
Q: Can I use this version of Nerus on multiple PCs?
A: No obviously not.
Download can be found at our
[Only registered and activated users can see links. Click Here To Register...] as always.