Silkroad Online in Unity 3d - Progress

01/12/2025 14:07 skyy182#226
keep going
01/28/2025 09:44 qwertzui92#227
The effort is simply too enormous to manage such a large project. The start really motivated me but I was too naive. I had no experience in programming and finding someone who is interested in coding is just as difficult.
02/18/2025 12:59 crossbow123#228
you've put more effort in the game than Joymax in the last 15 years :D
08/02/2025 18:19 ssorpeg#229
I am looking forward to continue this project after long time pass. What do you if this this game has a potential to grow as indie mmorpg? I hope to create a support channel, so people can contribute, my mistake was, that I using original SRO assets as main game system. Now I am preparing to remake maps, chars, mobs, gameplay using UNITY engine and ATAVISM mmorpg template. But still.. maintain same style, same mood. Looking for inspiration or just words, that will stop me from doing this. I am open for all optinion. I should create new thread for this maybe... ?