;~ Description: Starts a salvaging session of an item with a normal salvage kit Func _StartNormSalvage($aItem) Local $lOffset[4] = [0, 0x18, 0x2C, 0x62C] Local $lSalvageSessionID = MemoryReadPtr($mBasePointer, $lOffset) If IsDllStruct($aItem) = 0 Then Local $lItemID = $aItem Else Local $lItemID = DllStructGetData($aItem, 'ID') EndIf Local $lSalvageKit = _FindNormSalvageKit() If $lSalvageKit = 0 Then Return DllStructSetData($mSalvage, 2, $lItemID) DllStructSetData($mSalvage, 3, _FindNormSalvageKit()) DllStructSetData($mSalvage, 4, $lSalvageSessionID[1]) Enqueue($mSalvagePtr, 16) EndFunc ;==>_StartNormSalvage
;~ Description: Starts a salvaging session of an item with a normal salvage kit Func _StartNormSalvage($aItem) Local $lOffset[4] = [0, 0x18, 0x2C, 0x690] Local $lSalvageSessionID = MemoryReadPtr($mBasePointer, $lOffset) If IsDllStruct($aItem) = 0 Then Local $lItemID = $aItem Else Local $lItemID = DllStructGetData($aItem, 'ID') EndIf Local $lSalvageKit = _FindNormSalvageKit() If $lSalvageKit = 0 Then Return DllStructSetData($mSalvage, 2, $lItemID) DllStructSetData($mSalvage, 3, $lSalvageKit) DllStructSetData($mSalvage, 4, $lSalvageSessionID[1]) Enqueue($mSalvagePtr, 16) EndFunc ;==>_StartNormSalvage
Quote:
Within GWA˛ Salvage Tool 1.3.au3 change
toCode:;~ Description: Starts a salvaging session of an item with a normal salvage kit Func _StartNormSalvage($aItem) Local $lOffset[4] = [0, 0x18, 0x2C, 0x62C] Local $lSalvageSessionID = MemoryReadPtr($mBasePointer, $lOffset) If IsDllStruct($aItem) = 0 Then Local $lItemID = $aItem Else Local $lItemID = DllStructGetData($aItem, 'ID') EndIf Local $lSalvageKit = _FindNormSalvageKit() If $lSalvageKit = 0 Then Return DllStructSetData($mSalvage, 2, $lItemID) DllStructSetData($mSalvage, 3, _FindNormSalvageKit()) DllStructSetData($mSalvage, 4, $lSalvageSessionID[1]) Enqueue($mSalvagePtr, 16) EndFunc ;==>_StartNormSalvage
Code:;~ Description: Starts a salvaging session of an item with a normal salvage kit Func _StartNormSalvage($aItem) Local $lOffset[4] = [0, 0x18, 0x2C, 0x690] Local $lSalvageSessionID = MemoryReadPtr($mBasePointer, $lOffset) If IsDllStruct($aItem) = 0 Then Local $lItemID = $aItem Else Local $lItemID = DllStructGetData($aItem, 'ID') EndIf Local $lSalvageKit = _FindNormSalvageKit() If $lSalvageKit = 0 Then Return DllStructSetData($mSalvage, 2, $lItemID) DllStructSetData($mSalvage, 3, $lSalvageKit) DllStructSetData($mSalvage, 4, $lSalvageSessionID[1]) Enqueue($mSalvagePtr, 16) EndFunc ;==>_StartNormSalvage
i ask the same what build? mine keeps dieing :/Quote:
Hey, does any one have the builds for the W/N Raptor farm.
I looked through the files but the the skills only use abbreviations in the code or maybe I just missed it. I used the build off the build wiki but I keep dying.
It is to be used in hard mode correct?
Thanks!