[BOT] NosBota by WarlossGreat

07/01/2015 19:15 WalrossGreat#226
@SoulIDa
It will be fixed in next version probably.

@Edit
It's all because bot don't see target. It will be fixed in next patch.

@Edit2
I did fast update old version for you, it should work: [Only registered and activated users can see links. Click Here To Register...]
07/01/2015 21:35 IsThisMyName#227
As for finding monsters only by using memory reading(cheat engine) and not packets:
By selecting monster you can get his unique id, next is searching memory for this value. There are few results and usually one of the latest is adress of id conected to structure describing that monster. It's quite well visible by browsing the memory region of id adress. There is id, is he alive or dead at the moment, his x and y values on the map and something more. This data isn't stored as an array for all the monsters on the map, rather as single objects probably conected into array somewhere else (if anyone have seen that array of all monsters on the map I'd be very grateful for the info :) ).
Unfortunately I haven't been able to localize base adress of any of those fields - always ending in black alley. And those structures are allocated dynamically during the game, even if you don't leave the map, which makes it even harder to obtain.
Just saying that there is this data in ram - maybe someone can get to it's base adress.

I haven't been using this bot but one (maybe unnecessary) question: are base adresses and offsets hard coded to the application?
If yes, maybe it would be good idea to read them from external file on start - no need to change the program if some adresses change and one program for any client version (only different adress files)
07/01/2015 23:01 WalrossGreat#228
@IsThisMyName
I tried do it a lot times, but it isn't as easy as it looks. :(
The second question: Yes, the adresses are in code, i found pointer which works for all NosTale version (probably because i tested it on PL, FR and DE version). I'm having the script with pattern scan (it isn't implemented to code) which creating the list of adresses for actuall version of NosTale. I just have to copy it to program code after update.
07/02/2015 10:48 emos1997#229
Don't work update pls
07/02/2015 11:12 WalrossGreat#230
Actually server is in maintenance.

@EDIT

New version 0.9v!
-Updated: Adresses
-Updated: Multiclient
07/02/2015 17:40 SoulIDa#231
It works perfectly

I was going to get me to post to tell you that happened to me a bug's point of map and it was for the update of NosTale. xD
07/04/2015 01:21 PiedDeFer#232
Can you add an option of spam spacebar please ? (like 5 time in 1s)
07/04/2015 11:51 WalrossGreat#233
@PiedDeFer
Just use "attack with first weapon" and only it, then set general sleep value on for example 50.
07/04/2015 15:19 Skyie#234
I have a suggestion.

Lately I noticed that the bot doesnt pick up many items. Reason being that:

if the bot initiates Walking, Collecting, or other functions for that matter, it will STOP PICKING UP. You should add a funciton that permanently picks items up, regardless of other things the bot does.

This will allow the bot to pick every item up and not miss 50% of the dropped items.

EDIT: i just realized that maybe lowering general sleep value probably solves this issue lol
07/04/2015 15:38 WalrossGreat#235
@Skyie In next version you will can check this option.
07/04/2015 15:48 Skyie#236
oh thats very nice :D
07/08/2015 22:35 testydz#237
[Only registered and activated users can see links. Click Here To Register...]
07/08/2015 22:59 WalrossGreat#238
Tomorrow i will add new version, it is 0/55 on virustotal, if you are scared then wait.
07/08/2015 23:01 testydz#239
okay, thanks you
07/09/2015 21:43 WalrossGreat#240
Updated. Download in first post.

Walross