Yes, gonna be implemented in 1.5Quote:
the best way is when the ship drive back where he has last shot, on the way the ship find the npcs
seafight fixx the bm bugg, all npcs shoot, but when you drive out of range you cant see the npcs isnt a bugg. -.-
Good work man, you can implement the function that send via pm (go to opposite diagonal for only new level to leave behind long range npcs) :)Quote:
Yes, gonna be implemented in 1.5
@To All
I have successfully implemented ranging npcs from RbonusMapBot(yay!! after weeks of trying to understand how it works)
There are some small changes however, because the cooldown wait is causing some trouble so im bug fixing this right now.
Post any bugs/suggestions because tomorrow 1.5 gets released.
I have also found a fix for the hp check bug. I dont know if it will work but i hope so.
Hmm, for every wave is almost impossible. I dont know how to detect the wave change:confused:Quote:
Good work man, you can implement the function that send via pm (go to opposite diagonal for only new level to leave behind long range npcs) :)
Pretty difficult. After gold change, scar must take another bitmap in order to compare it with next wave's one. However I'll have a look at it, if possible.Quote:
Maybe when gold change by level reward on left top?
No, these have nothing to do with this error. I am fixing this right nowQuote:
CheckMoveWait := 1600;
RandomWait := 100;
Startwait := 5000;
CorrectAmmo := true;
CoolDownWait := 1150;
if we change one of this or all maybe bot work again.but my opinion is if the ship dont make repair at corner and stay in the middle.or put more minute after the repair to wait the npc come and dont make logout