[DO Clone] DarkOrbit Remix - Edited by BlueMagic

08/19/2013 01:01 Royal*#226
Is the Game Online of Offline?
10/02/2013 08:54 MtVCrfatPrO#227
please update
10/02/2013 12:48 eseseseses#228
Quote:
Originally Posted by Royal* View Post
Is the Game Online of Offline?
they are all offline!
10/04/2013 16:06 neverdiedooms#229
Thanks :D (I press thanks too)
10/10/2013 15:03 eseseseses#230
Is this project down? no updates in many many months.
10/11/2013 00:10 ~Jinx™#231
Thanks
11/17/2013 23:11 poczatki#232
I'm having blast on invasion map ^^

[Only registered and activated users can see links. Click Here To Register...]

Greetings.
BlueMagic.
11/18/2013 12:19 eseseseses#233
Quote:
Originally Posted by poczatki View Post
I'm having blast on invasion map ^^

[Only registered and activated users can see links. Click Here To Register...]

Greetings.
BlueMagic.
is this still getting updates?
11/18/2013 13:09 poczatki#234
Quote:
Originally Posted by eseseseses View Post
is this still getting updates?
Ofc it is. I'm having fun with coding DOR whenever i can ^^

Greetings.
BlueMagic.
11/18/2013 14:11 xPryZey#235
Quote:
Originally Posted by poczatki View Post
I'm having blast on invasion map ^^

[Only registered and activated users can see links. Click Here To Register...]

Greetings.
BlueMagic.
this looks perfectly *-*
11/18/2013 15:56 poczatki#236
Okay, so ...

v4.0.0.0 is finished.

REMEMBER !

This is SFX RAR archive with files requred for v4.0.0.0.
To play v4.0.0.0 download latest full release (v3.7.5.0, take a look at first post) to make v4.0.0.0 work.
Place .exe file in new folder for ex. "Darkorbit" and run it. Now you should see .exe file and "data" folder - move/copy those files to unpacked v3.7.5.0 folder (combine folders if necessary).

v3.7.5.0 files VT: [Only registered and activated users can see links. Click Here To Register...]
v3.7.5.0 files download link: [Only registered and activated users can see links. Click Here To Register...]
v4.0.0.0 files VT: [Only registered and activated users can see links. Click Here To Register...]
v4.0.0.0 files download link: [Only registered and activated users can see links. Click Here To Register...]

Changelog for v4.0.0.0

Known bugs:

I'm waiting for your feedback spacepilot and do not forget to click "thanks" if you appreciate my work.

Greetings.
BlueMagic.
11/18/2013 17:10 rider735#237
Most of the bugs should be fairly simple to fix, however you forgot to list 1 bug. The jump-CPU can also randomly throw you 5minutes into the radiation zone causing instant death.

The background music can't be muted either which is fairly annoying.

I do like the addition of invasion gate. Haven't done alot of playing yet, but it seems to work.

Also, I noticed you changed the way damage is displayed. (I'm having some issues with damage sometimes not showing) Would you mind helping me out with it?
11/18/2013 17:35 poczatki#238
Quote:
Originally Posted by rider735 View Post
Most of the bugs should be fairly simple to fix, however you forgot to list 1 bug. The jump-CPU can also randomly throw you 5minutes into the radiation zone causing instant death.

The background music can't be muted either which is fairly annoying.

I do like the addition of invasion gate. Haven't done alot of playing yet, but it seems to work.

Also, I noticed you changed the way damage is displayed. (I'm having some issues with damage sometimes not showing) Would you mind helping me out with it?
Thanks for your feedback spacepilot rider735 :)

Ofc most of bugs that i've noticed are easy to fix so i'm not concerned about them.

About damage text - I didn't done anything with it. It bothers me too but I don't have any idea why it acts like this.

Jump cpu goes crazy and throws player to the radiation zone (just changes map without changing coords) only if you're jumping from 4-4 (or bigger map than std - 16k x 10k). I dunno why it works like this but surely i'll find a way to fix it soon.

I like this bgm so that's why it isn't "fairly annoying" for me but i'll try to find solution for this asap.

Greetings.
BlueMagic.
11/18/2013 17:52 rider735#239
Quote:
Originally Posted by poczatki View Post
Thanks for your feedback spacepilot rider735 :)

Ofc most of bugs that i've noticed are easy to fix so i'm not concerned about them.

About damage text - I didn't done anything with it. It bothers me too but I don't have any idea why it acts like this.

Jump cpu goes crazy and throws player to the radiation zone (just changes map without changing coords) only if you're jumping from 4-4 (or bigger map than std - 16k x 10k). I dunno why it works like this but surely i'll find a way to fix it soon.

I like this bgm so that's why it isn't "is fairly annoying" for me but i'll try to find solution for this asap.

Greetings.
BlueMagic.
For the co-ordinate problems you can just use irandom_range(0,room.getWidth (Or whatever the code was))
11/18/2013 18:16 poczatki#240
Quote:
Originally Posted by rider735 View Post
For the co-ordinate problems you can just use irandom_range(0,room.getWidth (Or whatever the code was))
This method don't work becouse it is currently used in v4.0.0.0

Code:
room_goto(for ex. lv1_1);
gamer.x=irandom_range(0,room_width);
gamer.y=irandom_range(0,room_height);
I was working today for some time and:

Fixed bugs: