wie bekommt man addys?
die kannst du dir hier einfach kopieren.Quote:
wie bekommt man addys?
Nein, ich will ja selber Addys hollen, nicht hier abschauen.Quote:
die kannst du dir hier einfach kopieren.
das ist zum Beispiel ein Addy:
#define OFS_NFD 0x00102CC
(No Fall Damage)
genaue erklärung wozu du das brauchst findest du hier:
[Only registered and activated users can see links. Click Here To Register...]
oder hier:
[Only registered and activated users can see links. Click Here To Register...]
achso dann schau mal hier:Quote:
Nein, ich will ja selber Addys hollen, nicht hier abschauen.
1.) Addys sind die Adressen der Spielerfunktionen die wir manipulieren :)Quote:
Addys sind so zusagen Updates, wenn man hacks codet :)
Diese Muss man dann dort eingeben, Addys fangen auch IMMER mit 0x an.
2.) Wo eingeben xD (Ich weiss zwar wo aber du hast es ziemlich ungenauQuote:
Diese Muss man dann dort eingeben,...
3.) 0x0 = Hexziffer !Quote:
Addys fangen auch IMMER mit 0x an.
<====================> |START DOWNLOADING...| <====================> <--------------------> <====================> | DOWNLOAD SUCCESS! | <====================> <--------------------> <====================> | DOWNLOADED ADDY'S: | <====================> /============POINTERS============\ #define ADR_PLAYERPOINTER 0xC7E840 #define ADR_SERVERPOINTER 0x00B791B8 #define ADR_BASEPOINTER 0x*** #define ADR_DEVICEPOINTER 0x*** #define ADR_HEALTHPOINTER 0x*** #define ADR_USERPOINTER 0x*** #define ADR_VIEWANGELS 0x*** /============ADDYS============\ #define ADR_NOSPAWN1 0x00B32FF8 #define ADR_NOSPAWN2 0x00B32FFC #define ADR_NOSPAWN3 0x00B33000 #define ADR_NOBOUNDS1 0x00B2A35C #define ADR_NOBOUNDS2 0x00B2A360 #define ADR_NOBOUNDS3 0x00B2A364 #define ADR_MAPCOLOR1 0x00B059BC #define ADR_MAPCOLOR2 0x00B059C0 #define ADR_MAPCOLOR3 0x00B059C4 #define ADR_WATERCOLOR1 0x00A231D4 #define ADR_WATERCOLOR2 0x00A231D8 #define ADR_WATERCOLOR3 0x00A231DC #define ADR_FULLBRIGHT1 0x00B05988 #define ADR_FULLBRIGHT2 0x00B0598C #define ADR_FULLBRIGHT3 0x00B05990 #define ADR_COLORSHOT1 0x00B05988 #define ADR_COLORSHOT2 0x00B0598C #define ADR_COLORSHOT3 0x00B05990 #define ADR_SUPERNOSPREAD 0x0098CEE8 #define ADR_WEAPONGRAVITY 0x*** #define ADR_VIRTUALJUMP 0x00989808 #define ADR_GMWARNING 0x00BB53A0 #define ADR_ANTIAFK 0x00B0F4DC #define ADR_GLASSWALL 0x009897D0 #define ADR_SCOPE 0x00A23140 #define ADR_SCOPESIZE 0x00A23148 #define ADR_FARFOG 0x00B02F8C #define ADR_NEARFOG 0x*** <-- Muahaha ! #define ADR_SPEED 0x0099A65C #define ADR_FASTAMMO 0x00B02F9C #define ADR_FASTREPAIR 0x00B02FA4 #define ADR_FASTFLAG 0x00B02FA8 #define ADR_FASTHEALTH 0x00B02FA0 #define ADR_CQCSPAWN 0x00A23130 #define ADR_IMDRUNK 0x*** /============D3D============\ #define D3D_NAME 0x*** #define D3D_HEALTH 0x*** #define D3D_BRANCHE 0x*** #define D3D_PING 0x*** /============STAMINA============\ #define ADR_STAMINA1 0x*** #define ADR_STAMINA2 0x*** #define ADR_STAMINA3 0x*** #define ADR_STAMINA4 0x*** #define ADR_STAMINA5 0x*** /============OFFSETS============\ #define OFS_X 0x000102E4 #define OFS_Y 0x000102F4 #define OFS_Z 0x000102EC #define OFS_NFD 0x00102CC #define OFS_PLAYERSIZE 0x*** #define OFS_PREMIUM1 0x0057C #define OFS_PREMIUM2 0x00580 #define OFS_1SLOT 0x001021A0 #define OFS_2SLOT 0x001021A1 #define OFS_3SLOT 0x001021A2 #define OFS_4SLOT 0x001021A3 #define OFS_5SLOT 0x001021A4 #define OFS_6SLOT 0x001021A5 #define OFS_7SLOT 0x001021A6 #define OFS_8SLOT 0x001021A7 #define OFS_LEVEL 0x0011A288 #define OFS_DINAR 0x0011A298 #define OFS_ROOMMASTER 0x00FD148 #define OFS_PLAYERSLOT 0x*** #define OFS_INVISIBLE 0x*** /============PX============\ #define PX_SNIPERAMMO 0x00AFFACE #define PX_EXTRAAMMO1 0x00AFFACC #define PX_EXTRAAMMO1 0x00AFFACD #define PX_ASSAULTAMMO 0x00AFFAD0 #define PX_BANDAGE 0x00AFFAD2 /============ASM============\ #define ASM_QUICKPLANT 0x*** #define ASM_QUICKDEFUSE 0x*** #define ASM_STW 0x*** #define ASM_WTW 0x*** #define ASM_FORCEKICK 0x*** #define ASM_ESCALATOR 0x*** #define ASM_ESCALATOR2 0x*** <====================> |Viel Spaß mit den Addys! - Roygala| <====================> Roygala's Addydownloader
//--Pointer--\\ #define ADR_PLAYERPOINTER 0x00C7E840 #define Playerpointer 0x00C7E840 #define ADR_SERVERPOINTER 0x00B791B8 #define Serverpointer 0x00B791B8 #define ADR_BASEPOINTER 0x00BB3818 #define ADR_DEVICEPOINTER 0x009B4720 #define ADR_HEALTHPOINTER 0x00BB53AC #define ADR_USERPOINTER 0x00C7E88C //--Addys--\\ #define ADR_PLAYERSIZE 0x001CF0 #define ADR_ANGELVIEW 0x00AFEC1C #define ADR_SPEED 0x0099A65C #define ADR_STAMINA1 0x0098A9C4 #define ADR_STAMINA2 0x0098A9C8 #define ADR_STAMINA3 0x0098A9CC #define ADR_STAMINA4 0x0098A9D0 #define ADR_STAMINA5 0x0098A9DC #define ADR_FASTAMMO 0x00B02F9C #define ADR_FASTHEALTH 0x00B02FA4 #define ADR_FASTFLAG 0x00B02FA8 #define ADR_FASTREPAIR 0x00B02FA4 #define ADR_QUICKSPAWN1 0x00B32FF8 #define ADR_QUICKSPAWN2 0x00B32FFC #define ADR_QUICKSPAWN3 0x00B33000 #define ADR_NOBOUNDS1 0x00B2A360 #define ADR_NOBOUNDS2 0x00B2A364 #define ADR_NOBOUNDS2 0x00B2A368 #define ADR_CQCSPAWN 0x00A23130 #define ADR_NOWATER 0x00AF1D30 #define ADR_WATERCOLOR1 0x00A231D4 #define ADR_WATERCOLOR2 0x00A231D8 #define ADR_WATERCOLOR2 0x00A231DC #define ADR_COLORSHOT1 0x00B05988 #define ADR_COLORSHOT2 0x00B0598C #define ADR_COLORSHOT3 0x00B05990 #define ADR_PLANTANYWHERE 0x00AFFAC0 #define ADR_DEFUSEANYWHERE 0x00AFFAC0 #define ADR_NOSPREAD 0x009B0008 #define ADR_SUPERNOSPREAD 0x0098CEE8 #define ADR_MEMUNLAMMO 0x00C90040E6 #define ADR_FULLBRIGHT1 0x00B05988 #define ADR_FULLBRIGHT2 0x00B0598C #define ADR_FULLBRIGHT3 0x00B05990 //--Offsets--\\ #define OFS_GRAVITY_Z 0x00C4A8 #define OFS_NORECOIL1 0x00C43C #define OFS_NORECOIL2 0x00C440 #define OFS_NORECOIL3 0x00C444 #define OFS_NFD 0x00102CC #define OFS_X 0x00102E4 #define OFS_Y 0x00102F4 #define OFS_Z 0x00102EC #define OFS_SLOTS1 0x001021A0 // <--- lol :D Was nützt der? :D #define OFS_SLOTS2 0x001021A1 // <--- und der? :D #define OFS_SLOTS3 0x001021A2 // <--- ?? :P #define OFS_SLOTS4 0x001021A3 // Mhh.. :D #define OFS_SLOTS5 0x001021A4 #define OFS_SLOTS6 0x001021A5 #define OFS_SLOTS7 0x001021A6 #define OFS_SLOTS8 0x001021A7 #define OFS_PREMIUM1 0x0057C #define OFS_PREMIUM2 0x00580 //--D3D--\\ #define D3D_NAME 0x00BB41DC #define D3D_HEALTH 0x00BB53AC #define D3D_BRANCHE 0x00BB53B8 //--PX--\\ #define PX_ASSAULTAMMO 0x00AFFAD0 #define PX_SNIPERAMMO 0x00AFFACE #define PX_EXTRAAMMO1 0x00AFFACC #define PX_EXTRAAMMO2 0x00AFFACD #define PX_BANDAGE 0x00AFFAD2 #define ADR_SCOPE 0x00A23140 #define ADR_MEMPLANTANYWHERE 0x00AFFAC0 #define ADR_MEMCQCPRONE 0x00C99E34 #define ADR_FARFOG 0x00B05A3A #define ADR_NEARFOG 0x00B05A38 #define ADR_QUICKPLANT 0x00528951 //-- VIP Addys --\\ #define ADR_WUW 0x0051C246 #define ADR_AutoMedik1 0x0051CBA3 #define ADR_AutoMedik2 0x0051CD21 #define ASM_RADAR 0x005A17AB #define ADR_WTW 0x007F8B97 #define Addr_STW 0x0060F5F0 #define ASM_OSSIGEN 0x0051C2E3 #define ADR_SUPERNOSPREAD 0x0098AEE8 #define ADR_QuickPlant 0x00528951 #define ADR_QuickDefuse 0x00527864 #define ADR_ESCALATOR1 0x007F99F7 #define ADR_ESCALATOR2 0x007F9B34 #define ADR_NOBOUNDS1 0x00B2A360 #define ADR_NOBOUNDS2 0x00B2A364 #define ADR_NOBOUNDS3 0x00B2A368 #define ADR_NoReload 0x005328C4 #define ADR_NORESTRICTIONS 0x0050C320 #define ADR_MINEVIEW1 0x00465EB3 #define ADR_MINEVIEW2 0x00465F1D #define ASM_NODELAY 0x005325AF #define ADR_CROSSASM 0x0057C8FA #define ADR_PRONE 0x0050AF95 #define ADR_UnlAmmo 0x005227F8 #define ADR_BONESHOT 0x00462EBE #define Addr_AutoAmmo1 0x0051CB83 #define Addr_AutoAmmo2 0x0051CBF2 #define ASM_BULLETS 0x00525AB0 #define ADR_ANTIMINES 0x005AE375 #define ADR_ANTIM14MINE 0x005AE197 #define ADR_ANTIFLASH 0x005AE2AE #define Addr_RoomFilter1 0x0054DA5B #define Addr_RoomFilter2 0x0054DAD4 #define Addr_RoomFilter3 0x0054DC3A #define OFS_OPK1 0x00151FGH #define OFS_OPK2 0x00178FG5 #define OFS_OPK3 0x00135FH5
Einige werden nicht mehr geloggt... Thanks wäre nett (:Quote:
/**********************************************/
/**********CyberRazzer Vip-AddyLogger**********/
/**********************************************/
/************CyberRazzer|YaZZn|NikM************/
/*************Willi27|NoName|Gordon************/
/****************King7|Son_Gotes***************/
/**********************************************/
/****************Start Logging*****************/
/**********************************************/
/*******************Pointers*******************/
#define ADR_PTR_PLAYERPOINTER 0x000
#define ADR_PTR_SERVERPOINTER 0x00B791B8
#define ADR_PTR_HEALTHPOINTER 0x00BB53AC
#define ADR_PTR_WEAPONPOINTER 0x00A23338
#define ADR_PTR_DEVICEPOINTER 0x00AFEC20
#define ADR_PTR_BASEPOINTER 0x00BB3818
#define ADR_PTR_USERPOINTER 0x00C7E88C
#define ADR_PTR_VEHICLEBASE 0x00B0CCC8
#define ADR_PTR_VIEWANGELS 0x00AFEC1C
#define ADR_PTR_CLASSBASE 0x00BB53B8
/********************Memory********************/
#define ADR_MEM_SCOPE 0x00A23140
#define ADR_MEM_SCOPESIZE 0x000
#define ADR_MEM_SHOOTSMOKE 0x0098CEC0
#define ADR_MEM_SPEED 0x0099A65C
#define ADR_MEM_IMDRUNK 0x000
#define ADR_MEM_NOWATER 0x00AF1D30
#define ADR_MEM_NOSPREAD 0x000
#define ADR_MEM_MEMCROSS 0x000
#define ADR_MEM_MEMUNLAMMO 0x00B37640
#define ADR_MEM_NOSPAWN1 0x00B32FF8
#define ADR_MEM_NOSPAWN2 0x00B33000
#define ADR_MEM_NOSPAWN3 0x00B32FFC
#define ADR_MEM_NOBOUNDS1 0x000
#define ADR_MEM_NOBOUNDS2 0x000
#define ADR_MEM_NOBOUNDS3 0x000
#define ADR_MEM_FASTAMMO 0x00B02F9C
#define ADR_MEM_FASTREPAIR 0x00A23124
#define ADR_MEM_FASTHEALTH 0x00B02FA4
#define ADR_MEM_FASTFLAG 0x000
#define ADR_MEM_FASTLOCKON 0x00AFFAEC
#define ADR_MEM_WATERHEIGHT 0x000
#define ADR_MEM_VIRTUALJUMP 0x00989808
#define ADR_MEM_PLANTANYWHERE 0x00AFFAC4
#define ADR_MEM_GLASSWALLS 0x00B05A38
#define ADR_MEM_CQCPRONE 0x00C99E34
#define ADR_MEM_WEAPONGRAVIT 0x0098CE28
#define ADR_MEM_NEARFOG 0x000
#define ADR_MEM_FARFOG 0x000
#define ADR_MEM_FOGCOLOR1 0x00B059C0
#define ADR_MEM_FOGCOLOR2 0x00B059BC
#define ADR_MEM_FOGCOLOR3 0x00B059B8
#define ADR_MEM_FULLBRIGHT1 0x00B059C0
#define ADR_MEM_FULLBRIGHT2 0x00B059BC
#define ADR_MEM_FULLBRIGHT3 0x00B059B8
#define ADR_MEM_WATERCOLORDEEP1 0x00A231E8
#define ADR_MEM_WATERCOLORDEEP2 0x00A231E4
#define ADR_MEM_WATERCOLORDEEP3 0x00A231E0
#define ADR_MEM_WATERCOLORSHALLOW1 0x00A231DC
#define ADR_MEM_WATERCOLORSHALLOW2 0x00A231D8
#define ADR_MEM_WATERCOLORSHALLOW3 0x00A231D4
/*********************User*********************/
#define ADR_USER_D3D_NAME 0x00BB41DC
#define ADR_USER_D3D_IP 0x00BB3EEC
#define ADR_USER_D3D_HEALTH 0x00BB53AC
#define ADR_USER_D3D_KILLS 0x00BB51F0
#define ADR_USER_D3D_DEATHS 0x00BB3820
#define ADR_USER_D3D_POINTS 0x00BB5384
#define ADR_USER_D3D_PING 0x00BB3ED4
#define ADR_USER_D3D_TEAM 0x00BB54EC
#define ADR_USER_D3D_BRANCHE 0x00BB53B8
#define ADR_USER_ID 0x00B79230
#define ADR_USER_NAME 0x00B79470
#define ADR_USER_FORCEKICK 0x000
#define ADR_USER_AMMO1 0x0051CCAB
#define ADR_USER_AMMO2 0x0051CCCB
#define ADR_USER_MEDIC1 0x000
#define ADR_USER_MEDIC2 0x00
/*******************PxItems********************/
#define ADR_PX_EXTRACLIP1 0x00AFFACC
#define ADR_PX_EXTRACLIP2 0x00AFFACD
#define ADR_PX_SNIPERX2 0x00AFFACE
#define ADR_PX_ASSAULTX2 0x00AFFAD0
#define ADR_PX_BANDAGE ´ 0x00AFFAD2
/********************Offsets*******************/
#define ADR_OFS_Z 0x0000
#define ADR_OFS_Y 0x0000
#define ADR_OFS_X 0x000130
#define ADR_OFS_NFD 0x0000
#define ADR_OFS_SLOT1 0x001021A0
#define ADR_OFS_SLOT2 0x001021A1
#define ADR_OFS_SLOT3 0x001021A2
#define ADR_OFS_SLOT4 0x001021A3
#define ADR_OFS_SLOT5 0x001021A4
#define ADR_OFS_SLOT6 0x001021A5
#define ADR_OFS_SLOT7 0x001021A6
#define ADR_OFS_SLOT8 0x001021A7
#define ADR_OFS_WEAPON1 0x0001010C
#define ADR_OFS_LOADUSER 0x000F99B8
#define ADR_OFS_WEAPON2 0x000101DE
#define ADR_OFS_WEAPON3 0x000101DC
#define ADR_OFS_GRAVIT_X 0x0000144
#define ADR_OFS_GRAVIT_Y 0x000014C
#define ADR_OFS_GRAVIT_Z 0x0000148
#define ADR_OFS_SPECTATE 0x0011B86C
#define ADR_OFS_GAMEMODE 0x000FC8C0
#define ADR_OFS_PREMIUM1 0x0000057C
#define ADR_OFS_PREMIUM2 0x00000580
#define ADR_OFS_ROOMMASTER 0x000FD148
#define ADR_OFS_SUPERMASTER 0x000FCD30
#define ADR_OFS_STRUCTSIZE 0x0000
#define ADR_OFS_PLAYERSTATE 0x00001023C
/*********************Asm**********************/
#define ADR_ASM_WTW 0x007F8B97
#define ADR_ASM_WUW 0x0051C246
#define ADR_ASM_STW 0x0060F4B0
#define ADR_ASM_FASTAS 0x000
#define ADR_ASM_ANTILOG 0x0041DF90
#define ADR_ASM_RADARGPS 0x005A17AB
#define ADR_ASM_CQCPRONE 0x000
#define ADR_ASM_ALLSERVER 0x000
#define ADR_ASM_NO_OXIGEN 0x0051C2E3
#define ADR_ASM_CROSSHAIR 0x000
#define ADR_ASM_DOUBLEFIRE 0x0041BA08
#define ADR_ASM_FASTRELOAD 0x00605337
#define ADR_ASM_MESPHEALTH 0x000
#define ADR_ASM_ESCALATOR1 0x007F99F7
#define ADR_ASM_ESCALATOR2 0x007F9B34
#define ADR_ASM_QUICKPLANT 0x00528951
#define ADR_ASM_QUICKDEFUSE 0x00527864
#define ADR_ASM_MINEVIEWER1 0x000
#define ADR_ASM_BACKTOLOBBY 0x00572389
#define ADR_ASM_AUTOREPAIR1 0x000
#define ADR_ASM_AUTOREPAIR2 0x000
#define ADR_ASM_RADARFFAGPS 0x000
#define ADR_ASM_STAMINA_UP_5 0x0043BACB
#define ADR_ASM_WARROCK_NEWS 0x0055A3DF
#define ADR_ASM_MESSAGE_BOX_1 0x0060DE40
#define ADR_ASM_SUPERNOSPREAD 0x000
#define ADR_ASM_INVALIDPACKET 0x005B03D2
#define ADR_ASM_NORESTRICTIONS 0x0050C320
#define ADR_ASM_ROOMNAMEFILDER 0x0054DA5B
#define ADR_ASM_INITIALIZE_EHSVC 0x00533D44
#define ADR_ASM_MAP_MEMBERSHIPONLY 0x0054C77D
#define ADR_ASM_NO_BADWORDS_CHECK_1 0x0062A0B4
#define ADR_ASM_NO_BADWORDS_CHECK_2 0x0062A110
#define ADR_ASM_NO_BADWORDS_CHECK_3 0x000
#define ADR_ASM_PREMIUM_CROSSHAIR_1 0x0057C802
#define ADR_ASM_DISCONNECTIONFROMGAME 0x004F6414
/******************Artillery*******************/
#define ADR_ART_ARTILLERY_1 0x000
#define ADR_ART_ARTILLERY_2 0x000
#define ADR_ART_ARTILLERY_3 0x00599DF2
#define ADR_ART_ARTILLERY_4 0x00599E74
#define ADR_ART_ARTILLERY_5 0x00599C06
#define ADR_ART_ARTILLERY_6 0x0057D0D7
#define ADR_ART_ARTILLERY_7 0x00599D7D
#define ADR_ART_ARTILLERY_8 0x0057D0BA
/*******************Vehicle********************/
#define ADR_ASM_VEHICLE_JUMP1 0x007970EB
#define ADR_VEH_NORESTRICTIONS1 0x004780BD
#define ADR_VEH_NORESTRICTIONS2 0x000
#define ADR_VEH_NORESTRICTIONS3 0x00478735
#define ADR_VEH_NORESTRICTIONS4 0x00478683
#define ADR_ASM_VEHICLE_SUPERCAR 0x000
/*********************************************/
/*****************End Logging******************/
/**********************************************/
//--Pointer--\\ #define ADR_PLAYERPOINTER 0x00C7E840 #define Playerpointer 0x00C7E840 #define ADR_SERVERPOINTER 0x00B791B8 #define Serverpointer 0x00B791B8 #define ADR_BASEPOINTER 0x00BB3818 #define ADR_DEVICEPOINTER 0x009B4720 #define ADR_HEALTHPOINTER 0x00BB53AC #define ADR_USERPOINTER 0x00C7E88C //--Addys--\\ #define ADR_PLAYERSIZE 0x001CF0 #define ADR_ANGELVIEW 0x00AFEC1C #define ADR_SPEED 0x0099A65C #define ADR_STAMINA1 0x0098A9C4 #define ADR_STAMINA2 0x0098A9C8 #define ADR_STAMINA3 0x0098A9CC #define ADR_STAMINA4 0x0098A9D0 #define ADR_STAMINA5 0x0098A9DC #define ADR_FASTAMMO 0x00B02F9C #define ADR_FASTHEALTH 0x00B02FA4 #define ADR_FASTFLAG 0x00B02FA8 #define ADR_FASTREPAIR 0x00B02FA4 #define ADR_QUICKSPAWN1 0x00B32FF8 #define ADR_QUICKSPAWN2 0x00B32FFC #define ADR_QUICKSPAWN3 0x00B33000 #define ADR_NOBOUNDS1 0x00B2A360 #define ADR_NOBOUNDS2 0x00B2A364 #define ADR_NOBOUNDS2 0x00B2A368 #define ADR_CQCSPAWN 0x00A23130 #define ADR_NOWATER 0x00AF1D30 #define ADR_WATERCOLOR1 0x00A231D4 #define ADR_WATERCOLOR2 0x00A231D8 #define ADR_WATERCOLOR2 0x00A231DC #define ADR_COLORSHOT1 0x00B05988 #define ADR_COLORSHOT2 0x00B0598C #define ADR_COLORSHOT3 0x00B05990 #define ADR_PLANTANYWHERE 0x00AFFAC0 #define ADR_DEFUSEANYWHERE 0x00AFFAC0 #define ADR_NOSPREAD 0x009B0008 #define ADR_SUPERNOSPREAD 0x0098CEE8 #define ADR_MEMUNLAMMO 0x00C90040E6 #define ADR_FULLBRIGHT1 0x00B05988 #define ADR_FULLBRIGHT2 0x00B0598C #define ADR_FULLBRIGHT3 0x00B05990 //--Offsets--\\ #define OFS_GRAVITY_Z 0x00C4A8 #define OFS_NORECOIL1 0x00C43C #define OFS_NORECOIL2 0x00C440 #define OFS_NORECOIL3 0x00C444 #define OFS_NFD 0x00102CC #define OFS_X 0x00102E4 #define OFS_Y 0x00102F4 #define OFS_Z 0x00102EC #define OFS_SLOTS1 0x001021A0 #define OFS_SLOTS2 0x001021A1 #define OFS_SLOTS3 0x001021A2 #define OFS_SLOTS4 0x001021A3 #define OFS_SLOTS5 0x001021A4 #define OFS_SLOTS6 0x001021A5 #define OFS_SLOTS7 0x001021A6 #define OFS_SLOTS8 0x001021A7 #define OFS_PREMIUM1 0x0057C #define OFS_PREMIUM2 0x00580 //--D3D's--\\ #define D3D_NAME 0x00BB41DC #define D3D_HEALTH 0x00BB53AC #define D3D_BRANCHE 0x00BB53B8 //--PX--\\ #define PX_ASSAULTAMMO 0x00AFFAD0 #define PX_SNIPERAMMO 0x00AFFACE #define PX_EXTRAAMMO1 0x00AFFACC #define PX_EXTRAAMMO2 0x00AFFACD #define PX_BANDAGE 0x00AFFAD2 #define ADR_SCOPE 0x00A23140 #define ADR_MEMPLANTANYWHERE 0x00AFFAC0 #define ADR_MEMCQCPRONE 0x00C99E34 #define ADR_FARFOG 0x00B05A3A #define ADR_NEARFOG 0x00B05A38 #define ADR_QUICKPLANT 0x00528951 //-- VIP Addys --\\ #define ADR_WUW 0x0051C246 #define ADR_AutoMedik1 0x0051CBA3 #define ADR_AutoMedik2 0x0051CD21 #define ASM_RADAR 0x005A17AB #define ADR_WTW 0x007F8B97 #define Addr_STW 0x0060F5F0 #define ASM_OSSIGEN 0x0051C2E3 #define ADR_SUPERNOSPREAD 0x0098AEE8 #define ADR_QuickPlant 0x00528951 #define ADR_QuickDefuse 0x00527864 #define ADR_ESCALATOR1 0x007F99F7 #define ADR_ESCALATOR2 0x007F9B34 #define ADR_NOBOUNDS1 0x00B2A360 #define ADR_NOBOUNDS2 0x00B2A364 #define ADR_NOBOUNDS3 0x00B2A368 #define ADR_NoReload 0x005328C4 #define ADR_NORESTRICTIONS 0x0050C320 #define ADR_MINEVIEW1 0x00465EB3 #define ADR_MINEVIEW2 0x00465F1D #define ASM_NODELAY 0x005325AF #define ADR_CROSSASM 0x0057C8FA #define ADR_PRONE 0x0050AF95 #define ADR_UnlAmmo 0x005227F8 #define ADR_BONESHOT 0x00462EBE #define Addr_AutoAmmo1 0x0051CB83 #define Addr_AutoAmmo2 0x0051CBF2 #define ASM_BULLETS 0x00525AB0 #define ADR_ANTIMINES 0x005AE375 #define ADR_ANTIM14MINE 0x005AE197 #define ADR_ANTIFLASH 0x005AE2AE #define Addr_RoomFilter1 0x0054DA5B #define Addr_RoomFilter2 0x0054DAD4 #define Addr_RoomFilter3 0x0054DC3A
Hää lol ?Quote:
spam #reported
und mach halt mal was eigenes und nicht immer c&p -.-' ??
anti spam:
#define OFS_NORECOIL1 0x00C43C
#define OFS_NORECOIL2 0x00C440
#define OFS_NORECOIL3 0x00C444