[Sammelthread] Addys

04/16/2012 14:09 __BuRn3R#2371
#Request ASM_ServerCount, ASM_AllServer, ASM_ServerJump

Anti: #define ADR_ROOM 0xA021D4
04/16/2012 20:46 .KingE#2372
//=========================================\
//=========== KingE Logger ===========\
//=========== v.3.1 ===========\
//============= Start logging =============\
//=========================================\

//~~~~~~~~~~~~Pointers~~~~~~~~~~~~
#define Playerpointer_Ptr 0x00A017E8
#define Serverpointer_Ptr 0x00A01784
#define Devicepointer_Ptr 0x00A01334
#define Weaponpointer_Ptr 0x00A1EA0C
#define Healthpointer_Ptr 0x0031FB8
#define Angelspointer_Ptr 0x00A01330
#define Matrixpointer_Ptr 0x00991670
#define Roompointer_Ptr 0x00A021D4
#define Basepointer_Ptr 0x00A57A20
#define Statepointer_Ptr 0x00A01810
#define Userpointer_Ptr 0x00A01424
#define Remotepointer_Ptr 0x00B1F900

//~~~~~~~~~~~~Memory~~~~~~~~~~~~~
#define Stamina1_Mem 0x008350A0
#define Stamina2_Mem 0x008350A4
#define Stamina3_Mem 0x008350A8
#define Stamina4_Mem 0x008350AC
#define Stamina5_Mem 0x008350B0
#define Command_Mem 0x004AF751
#define Packet_Mem 0x00F99D0
#define Scope_Mem 0x008C588C
#define ScopeSize_Mem 0x008C5894
#define NoWater1_Mem 0x00A08974
#define NoWater2_Mem 0x00A08978
#define CQCProne_Mem 0x008C5880
#define NoBounds_Mem 0x00B3E768
#define NoSpawn_Mem 0x000
#define AntiAfk_Mem 0x00B2E878
#define UnlAmmo_Mem 0x00A01760
#define WtW_Mem 0x00834DC0
#define AutoRepair_Mem 0x00A0137B
#define FastLockOn_Mem 0x00998728
#define GunFail_Mem 0x008646D0
#define GlassWalls_Mem 0x00A01420
#define FastAmmo_Mem 0x00A06164
#define FastFlag_Mem 0x00A06174
#define FastHealth_Mem 0x00A0616C
#define FastRepair_Mem 0x00A02638
#define SuperNoSpread_Mem 0x00864650
#define PlantAnyWhere_Mem 0x00A01372
#define DefuseAnyWhere_Mem 0x008C58A0

//~~~~~~~~~~~~~~PX~~~~~~~~~~~~~~~
#define SniperAmmo_Mem 0x00A0138C
#define AssaultAmmo_Mem 0x00A0138E
#define ExtraAmmo1_Mem 0x00A0138A
#define ExtraAmmo2_Mem 0x00A0138B
#define Bandage_Mem 0x00A01390

//~~~~~~~~~~~~Offsets~~~~~~~~~~~~
#define Slot1_Ofs 0x001021B8
#define Slot2_Ofs 0x001021B9
#define Slot3_Ofs 0x001021BA
#define Slot4_Ofs 0x001021BB
#define Slot5_Ofs 0x001021BC
#define Slot6_Ofs 0x001021BD
#define Slot7_Ofs 0x001021BE
#define Slot8_Ofs 0x001021BF
#define ViewX_Ofs 0x00101C0
#define ViewY_Ofs 0x00101C8
#define ViewZ_Ofs 0x00101C4
#define PosX_Ofs 0x00102EC
#define PosY_Ofs 0x00102FC
#define PosZ_Ofs 0x00102F4
#define GravityX_Ofs 0x00C4A4
#define GravityY_Ofs 0x00C4A8
#define GravityZ_Ofs 0x00C4AC
#define NoFallDamage_Ofs 0x00102D4
#define Weapon1_Ofs 0x00101D8
#define Weapon2_Ofs 0x00101DA
#define Weapon3_Ofs 0x00101DC
#define Premium1_Ofs 0x0058C
#define Premium2_Ofs 0x00590
#define Pitch_Ofs 0x0010194
#define Yaw_Ofs 0x00101B0
#define LocalSize_Ofs 0x0016104
#define GlobalSize_Ofs 0x001CF8
#define Dinar_Ofs 0x0011A2A8
#define Level_Ofs 0x0011A298
#define NoSpread_Ofs 0x00100FC
#define PlayerSpeed_Ofs 0x00100F8
#define PlayerView_Ofs 0x001018C
#define UserName_Ofs 0x0011A4EC
#define RoomMaster_Ofs 0x00FD160
#define Map_Ofs 0x00FCD14
#define Invisible_Ofs 0x0011A2BC
#define FastNadeBlast_Ofs 0x0010100
#define SlotBase_Ofs 0x00101018
#define NoDelay_Ofs 0x000
#define NoReload_Ofs 0x00103F5
#define NoSwitch_Ofs 0x00103F5
#define ReadyRoomSize 0x008E0
#define StartRoomSize 0x00A8
#define PlayerState_Ofs 0x00C4B8
#define WeaponState_Ofs 0x000
#define NoRecoil1_Ofs 0x00C43C
#define NoRecoil2_Ofs 0x00C440
#define NoRecoil3_Ofs 0x00C444
#define NoServerKick_Ofs 0x00361

//~~~~~~~~~~~~ASM~~~~~~~~~~~~
#define NoDelay_Asm 0x000
#define NoReload_Asm 0x004B5990
#define UnlAmmo_Asm 0x004DCDA1
#define Backtolobby_Asm 0x00457C80
#define AutoMedic1_Asm 0x004D17BC
#define AutoMedic2_Asm 0x004D366B
#define AutoAmmo1_Asm 0x004D366B
#define AutoAmmo2_Asm 0x004D16B8
#define WRSelfCRC_Asm 0x00418064
#define MessageBox_Asm 0x00418C1C
#define TakeBase3_Asm 0x004D2BA5
#define MineView2_Asm 0x0044520A
#define AntiM14_Asm 0x004015BC
#define StaminaUp1_Asm 0x0041DFE6
#define StaminaUp2_Asm 0x00408419


//~~~~~~~~~~~~Structs~~~~~~~~~~~~
struct SBase
{
cPlayer* pLocal;
char cJump1[1171732];
cPlayer** pGlobal;
};


Addys logged: 108
Addys failed to log: 4


//Creditz:
//NoName (Logger Source)
//KingE (Pattern)
//NikM (Log Style)



//============== Next logging ===========
04/17/2012 19:17 aerrow107#2373
New Addies please?
Request:
Playerpointer,Serverpointer,Plant & Defuse Anywhere,No Spawn1 & 2,Quick Plant & Defuse,GM Warning,Auto Plant & Defuse.
04/17/2012 19:54 cheatslaw#2374
Quote:
Originally Posted by aerrow107 View Post
New Addies please?
Request:
Playerpointer,Serverpointer,Plant & Defuse Anywhere,No Spawn1 & 2,Quick Plant & Defuse,GM Warning,Auto Plant & Defuse.
Request learn2read and stop copy pasting
04/17/2012 20:02 aerrow107#2375
sry but im new here....
04/17/2012 22:29 -Marekiarox-#2376
ADR_HealthPointer
Plsssssss :(
04/18/2012 10:29 n4n033#2377
Quote:
Originally Posted by -Marekiarox- View Post
ADR_HealthPointer
Plsssssss :(
#define Addr_HealthPointer 0x0031FB8
04/18/2012 15:11 -Marekiarox-#2378
#define WeaponShot
#define WeaponReload

Pls :( :( :( Helpppppppp!!!!!!!!
04/18/2012 19:06 n4n033#2379
Code:
     \||N4n033 Addys Logger Started||//

#define Addr_Playerpointer     0x00A017E8
#define Addr_Serverpointer     0x00A01784
#define Addr_BasePointer       0x00A57A20
#define Addr_RoomPointer       0x00A021D4
#define Addr_HealthPointer     0x0031FB8
#define Addr_StatePointer      0x00A01810
#define Addr_WeaponPointer     0x008C57BC
#define Addr_DevicePointer     0x00861624
#define Addr_MatrixPointer     0x00991670
#define Addr_UserPointer       0x00A01784
#define Addr_UserBase          0x00A025B4
#define Addr_ViewAngels        0x00A01330
#define Addr_CBasePointer      0x00B1F900
#define Addr_ClassBase         0x00A595C0
#define Addr_SlotBase          0x00101018
#define Addr_WeaponBase        0x00A1EA0C

          \||Memory addys||//

#define Addr_VirtualJump       0x00834DF4
#define Addr_Speed             0x00864968
#define Addr_UnlAmmo           0x004DCDA1
#define Addr_BoneShot          0x008655D0
#define Addr_WTW               0x00834DC0
#define Addr_STW               0x00832004
#define Addr_FastAmmmo         0x00B27434
#define Addr_FastRepair        0x00B27438
#define Addr_FastHealth        0x00B2743C
#define Addr_FastFlag          0x00B27440
#define Addr_AntiAFK           0x00B2E850
#define Addr_Spawn1            0x00B2E9F0
#define Addr_Spawn2            0x00B2E9F4
#define Addr_Spawn3            0x00B2E9F8
#define Addr_NoWater           0x009917E8
#define Addr_NoSpread          0x00B2E838
#define Addr_WaterColor1       0x00502464D8
#define Addr_WaterColor2       0x00502464DC
#define Addr_WaterColor3       0x00502464E0
#define Addr_CQCProneMem       0x008C5880
#define Addr_D3DEspName        0x00A09668
#define Addr_D3DEspHealth      0x0031FB8
#define Addr_ImDrunk           0x00A016F0
#define Addr_LadderQuickly     0x00864930

          \||Offsets addys||//

#define Ofs_PlayerSize         0x001CF8
#define Ofs_Nade               0x0010100
#define Ofs_Invisible          0x0011A2BC
#define Ofs_5thSlot            0x001021BC
#define Ofs_NewsBox            0x006D05848D
#define Ofs_X                  0x00102EC
#define Ofs_Y                  0x00102F4
#define Ofs_Z                  0x00102F0
#define Ofs_NFD                0x00102D4
#define Ofs_GravityX           0x00C4A4
#define Ofs_GravityY           0x00C4A8
#define Ofs_GravityZ           0x00C4AC
#define Ofs_Lvl                0x0011A298
#define Ofs_Dinar              0x0011A2A8
#define Ofs_RoomMaster         0x0011B800
#define Ofs_SniperAmmo         0x00A0138C
#define Ofs_ExtraAmmo1         0x00A0138A
#define Ofs_ExtraAmmo2         0x00A0138B
#define Ofs_AssaultAmmo        0x00A0138E
#define Ofs_Bandage            0x00A01390

            \||ASM addys||//

#define ASM_Stamina5           0x0051ED69 //Not Sure
#define ASM_Bullets            0x004D8DDA
#define ASM_Artillery1         0x00745157 //Not Sure
#define ASM_QuickPlant         0x004D7B1B
#define ASM_QuickDefuse        0x0043645D

      \||N4n033 Addys Logger Ended||//

Credits :

N4n033
SkillZz
Aeroman
NoName
04/18/2012 21:54 aerrow107#2380
#Request GM Warning Addy please?
04/18/2012 21:59 xRoute66x#2381
PHP Code:
//~~~~~~~~~~~~Pointer~~~~~~~~~~~~\\
#define Playerpointer_Ptr 0x00A017E8
#define Serverpointer_Ptr 0x00A01784
#define Devicepointer_Ptr 0x00A01334
#define Weaponpointer_Ptr 0x00A1EA0C
#define Roompointer_Ptr    0x00A021D4
#define Basepointer_Ptr    0x00A57A20
#define Statepointer_Ptr    0x00A01810
#define Userpointer_Ptr    0x00A01424
#define Remotepointer_Ptr    0x00B1F900

//~~~~~~~~~~~~~~PX~~~~~~~~~~~~~~~\\
#define SniperAmmo_Mem 0x00A0138C
#define AssaultAmmo_Mem 0x00A0138E
#define ExtraAmmo1_Mem    0x00A0138A
#define ExtraAmmo2_Mem    0x00A0138B
#define Bandage_Mem     0x00A01390

//~~~~~~~~~~~~Offsets~~~~~~~~~~~~\\
#define Slot1_Ofs 0x001021B8
#define Slot2_Ofs 0x001021B9
#define Slot3_Ofs 0x001021BA
#define Slot4_Ofs 0x001021BB
#define Slot5_Ofs 0x001021BC
#define Slot6_Ofs 0x001021BD
#define Slot7_Ofs 0x001021BE
#define Slot8_Ofs 0x001021BF
#define ViewX_Ofs     0x00101C0
#define ViewY_Ofs     0x00101C8
#define ViewZ_Ofs     0x00101C4
#define PosX_Ofs     0x00102EC
#define PosY_Ofs     0x00102FC
#define PosZ_Ofs     0x00102F4
#define GravityX_Ofs 0x00C4A4
#define GravityY_Ofs 0x00C4A8
#define GravityZ_Ofs 0x00C4AC
#define NoFallDamage_Ofs 0x00102D4
#define Weapon1_Ofs    0x00101D8
#define Weapon2_Ofs    0x00101DA
#define Weapon3_Ofs    0x00101DC
#define Premium1_Ofs 0x0058C
#define Premium2_Ofs    0x00590
#define Pitch_Ofs     0x0010194
#define Yaw_Ofs     0x00101B0
#define LocalSize_Ofs    0x0016104
#define GlobalSize_Ofs 0x001CF8
#define Dinar_Ofs     0x0011A2A8
#define Level_Ofs     0x0011A298
#define NoSpread_Ofs    0x00100FC
#define PlayerSpeed_Ofs    0x00100F8
#define PlayerView_Ofs    0x001018C
#define UserName_Ofs     0x0011A4EC
#define RoomMaster_Ofs    0x00FD160
#define Map_Ofs     0x00FCD14
#define Invisible_Ofs     0x0011A2BC
#define FastNadeBlast_Ofs 0x0010100
#define SlotBase_Ofs     0x00101018
#define NoDelay_Ofs     0x000
#define NoReload_Ofs     0x00103F5
#define NoSwitch_Ofs     0x00103F5
#define ReadyRoomSize     0x008E0
#define StartRoomSize     0x00A8
#define PlayerState_Ofs 0x00C4B8
#define WeaponState_Ofs    0x000
#define NoRecoil1_Ofs     0x00C43C
#define NoRecoil2_Ofs     0x00C440
#define NoRecoil3_Ofs     0x00C444
#define NoServerKick_Ofs 0x00361

//~~~~~~~~~~~~Memory~~~~~~~~~~~~~\\

#define PlantAnyWhere_Mem     0x00A01372
#define DefuseAnyWhere_Mem     0x008C58A0
#define Stamina1_Mem 0x008350A0
#define Stamina2_Mem 0x008350A4
#define Stamina3_Mem 0x008350A8
#define Stamina4_Mem 0x008350AC
#define Stamina5_Mem 0x008350B0
#define Scope_Mem     0x008C588C
#define ScopeSize_Mem     0x008C5894
#define CQCProne_Mem 0x008C5880
#define NoBounds_Mem     0x00B3E768
#define NoSpawn_Mem     0x000
#define AntiAfk_Mem 0x00B2E878
#define UnlAmmo_Mem     0x00A01760
#define WtW_Mem     0x00834DC0
#define AutoRepair_Mem 0x00A0137B
#define FastLockOn_Mem 0x00998728
#define GunFail_Mem     0x008646D0
#define GlassWalls_Mem 0x00A01420
#define FastAmmo_Mem     0x00A06164
#define FastFlag_Mem     0x00A06174
#define FastHealth_Mem 0x00A0616C
#define FastRepair_Mem 0x00A02638
#define SuperNoSpread_Mem 0x00864650

//~~~~~~~~~~~~Assembler~~~~~~~~~~~~\\
#define AutoMedic1_Asm 0x004D17BC
#define AutoMedic2_Asm 0x004D366B
#define AutoAmmo1_Asm 0x004D366B
#define AutoAmmo2_Asm 0x004D16B8
#define MessageBox_Asm 0x00418C1C
#define TakeBase3_Asm     0x004D2BA5
#define MineView2_Asm     0x0044520A
#define NoReload_Asm 0x004B5990
#define UnlAmmo_Asm    0x004DCDA1
#define AntiM14_Asm     0x004015BC
#define StaminaUp1_Asm    0x0041DFE6
#define StaminaUp2_Asm    0x00408419 
Unknown logger
04/19/2012 00:13 Siro'Skai™#2382
Hier die neuesten Addys#

Code:
/*==============================================*/
/*======= CyberVeezy Private AddyLogger =======*/
/*========= Version 7.0 ======================*/
/*============================================*/
/*==== { POINTER } ================================*/
#define PTR_PLAYERPOINTER       0xA017E8
#define PTR_SERVERPOINTER       0xA01784
#define PTR_GPUPOINTER          0xA01330
#define PTR_STATEPOINTER        0xA01810
#define PTR_INFOPOINTER         0xA57A20
#define PTR_WEAPONPOINTER       0x8C57BC
#define PTR_REMOTEPOINTER       0xB1F900
#define PTR_USERPOINTER         0xA01784
#define PTR_DEVICEPOINTER       0x83F93C
#define PTR_ROOMPOINTER         0xA021D4
/*========== { ADRESSES } ===========================*/
#define ADR_GMWARNING           0xA65F0C
#define ADR_BREAKLIMIT          0x864548
#define ADR_SUPEREXPLOSION      0x8650C0
#define ADR_HIDEWEAPON          0x835170
#define ADR_DEADSPINNER         0x8C1E8C
#define ADR_FASTLOCKON          0xA013A0
#define ADR_SPEED               0x864A28
#define ADR_ANTIAFK             0xB2E850
#define ADR_COLORSHOT1          0xA02460
#define ADR_COLORSHOT2          0xA02464
#define ADR_COLORSHOT3          0xA02468
#define ADR_IMDRUNK             0xA016F0
#define ADR_WEAPONGRAVITY       0x8645B8
#define ADR_UNLAMMO             0x4DCDA1
#define ADR_WEAPONSHOT1         0xA01838
#define ADR_WEAPONSHOT2         0xA01858
#define ADR_QUICKSPAWN1         0xAE5C20
#define ADR_QUICKSPAWN2         0xB3CF60
#define ADR_QUICKSPAWN3         0xAE5C1C
#define ADR_NOBOUNDS1           0xB2E878
#define ADR_NOBOUNDS2           0xB2E87C
#define ADR_NOBOUNDS3           0xB2E880
#define ADR_SCOPE               0x8C588C
#define ADR_SCOPESIZE           0x8C5894
#define ADR_CAMERAVIEW          0x9FB1FC
#define ADR_CQCPRONE            0x8C5880
#define ADR_NEARFOG             0xA0898C
#define ADR_FARFOG              0xA08994
#define ADR_DEATHCAM            0xB36780
#define ADR_ROLLSTYLE           0x835004
#define ADR_CROSSHAIR           0xA06188
#define ADR_LADDERQUICKLY       0x8649F0
#define ADR_DISTANCEGUN         0x86900C
#define ADR_VIRTUALJUMP         0x834DF4
#define ADR_STAMINAREFILL       0x98BF88
#define ADR_NOWATER1            0xA08974
#define ADR_NOWATER2            0xA08978
#define ADR_RESIZESCREEN        0x8BD501
#define ADR_ACCURACYAS          0xA06204
#define ADR_WEAPONSTATERELOAD   0xA01730
#define ADR_SKIN                0x8C71E4
#define ADR_BONESHOT            0x865690
#define ADR_SILENTWALK          0xB2E87C
#define ADR_SILENTRELOAD        0xB2E87C
#define ADR_SUPERNOSPREAD       0x864710
#define ADR_AUTOMEDIC           0x865688
#define ADR_AUTOAMMO            0x865688
#define ADR_AUTOREPAIR          0xA0134B
#define ADR_RADARHIDEME         0xA089AC
#define ADR_NODELAY             0x103D8
#define ADR_NORELOAD            0x103D5
#define ADR_QUICKPLANT          0xA01354
#define ADR_QUICKDEFUSE         0xA01354
#define ADR_PLANTANYWHERE       0xA01373
#define ADR_DEFUSEANYWHERE      0x8C58A0
#define ADR_STAMINA1            0x835168
#define ADR_STAMINA2            0x83516C
#define ADR_STAMINA3            0x835170
#define ADR_STAMINA4            0x835174
#define ADR_STAMINA5            0x835178
#define ADR_WTW                 0x834DA0
#define ADR_STW                 0x831FE4
#define ADR_WTH                 0x835040
#define ADR_ACCURACYAS          0xA06204
#define ADR_ARTILLERY           0x864790
#define ADR_WALKUNDERWATER      0xA0615C
/*========= { USER } =================================*/
#define ADR_USERNAME            0x8C99D4
#define ADR_NICKNAME            0x8C9BF4
#define ADR_PASSWORD            0x8C9BD4
/*========= { PX ITEMS } ===========================*/
#define PX_ASSAULTAMMO          0xA014BA
#define PX_SNIPERAMMO           0xA01387
#define PX_BANDAGE              0xA01390
#define PX_EXTRAAMMO1           0xA014BA
#define PX_EXTRAAMMO2           0xA01387
/*===== { VEHICLE } ========================================*/
#define ADR_BIGCARNAME          0x8685CC
#define ADR_RADARCOLOR          0xADADAC
#define ADR_PITCH               0xA01394
#define ADR_YAW                 0xA01398
/*========== { WEAPON BINDER } ==========================*/
#define ADR_SERVERBASE          0xA01784
#define ADR_WEAPONBASE          0xA1EA0C
#define ADR_CLASSBASE           0xA595C0
#define ADR_SLOTBASE            0x100FF8
#define OFS_PLAYERSLOT          0x11B804
#define OFS_PLAYERID            0x1CE8
/*=========== { D3D } ==================================*/
#define ADR_USERNAME            0xA583E4
#define ADR_USERIP              0xA580F8
#define ADR_USERHEALTH          0xA57214
#define ADR_USERPING            0xA580BC
#define ADR_USERTEAM            0xA596DC
#define ADR_USERPOINTS          0xA58A18
#define ADR_USERREADY           0xA59650
/*=========== { OFFSETS } =========================*/
#define OFS_NFD                 0x102B4
#define OFS_NOM134IDLE          0x103DC
#define OFS_X                   0x102D4
#define OFS_Y                   0x102DC
#define OFS_Z                   0x102CC
#define OFS_VIEW_X              0x101C0
#define OFS_VIEW_Y              0x101C4
#define OFS_VIEW_Z              0x101C8
#define OFS_WEAPONSTATE         0xC49C
#define OFS_YAW                 0x101B0
#define OFS_PITCH               0x10194
#define OFS_WEAPON1             0x101D8
#define OFS_WEAPON2             0x101DA
#define OFS_WEAPON3             0x101DC
#define OFS_NORECOIL1           0xC34C
#define OFS_NORECOIL2           0xC440
#define OFS_NORECOIL3           0xC444
#define OFS_PREMIUM1            0x58C
#define OFS_PREMIUM2            0x590
#define OFS_INVISIBLE           0x11A29C
#define OFS_LOWGRAVITY          0xC488
#define OFS_PACKET              0x// Not for you :p
#define OFS_SLOT5               0x1021BC
#define OFS_SLOT6               0x1021B9
#define OFS_SLOT7               0x1021BA
#define OFS_SLOT8               0x1021BB
#define OFS_GLOBALINDEX         0x1CF8
#define OFS_LOCALINDEX          0x16104
#define OFS_STRUCTSIZE          0x1CD8
#define OFS_PLAYERANIMATION     0xC4B8
#define OFS_DINAR               0x11A2A8
#define OFS_LEVEL               0x11A298
#define OFS_AUTOPLANT           0x10338
#define OFS_AUTODEFUSE          0x1033C
#define OFS_AUTOSHOT            0x1034E
#define OFS_NOSPREAD            0x100FC
#define OFS_MAP                 0xFCD34
#define OFS_FASTNADEBLAST       0x100E0
#define OFS_CRAZYNADE           0x100E0
#define OFS_FREEZENADE          0x100E0
#define OFS_MORENADESPEED       0x100E0
#define OFS_NOSWITCHTIME        0x103F5
#define OFS_ANTIM14MINES        0x24
#define OFS_GRAVITY_X           0xC484
#define OFS_GRAVITY_Y           0xC488
#define OFS_GRAVITY_Z           0xC48C
#define OFS_PLAYERSTATE         0xC4B8
#define OFS_ANTISERVERKICK1     0x104
#define OFS_ANTISERVERKICK2     0x105
#define OFS_ANTISERVERKICK3     0x340
#define OFS_ANTISERVERKICK4     0x341
/*========== { FAST } =======================================*/
#define ADR_FASTAMMO            0xA0615C
#define ADR_FASTHEALTH          0xA0616C
#define ADR_FASTREPAIR          0xA06164
#define ADR_FASTFLAG            0xA06174
/*========== { ASSEMBLER } ================================*/
#define ASM_BACKTOLOBBY         0x457BEE
#define ASM_SELFCRC             0x417FB5
#define ASM_EHSVC_SELFCRC       0x892A8
#define ASM_AUTOMEDIC1          0x4D169B
#define ASM_AUTOMEDIC2          0x4D354A
#define ASM_AUTOAMMO1           0x4D354A
#define ASM_AUTOAMMO2           0x4D1597
#define ASM_ANTIM14MINES        0x40159C
#define ASM_STAMINAUP1          0x41DF14
#define ASM_STAMINAUP2          0x40840E
#define ASM_COMMAND             0x//Not for you :p
#define ASM_WTW                 0x71A992
#define ASM_SUPERCARSOUND       0x4221DB
#define ASM_NORELOAD            0x57E833
#define ASM_AUTOREADY           0x5118DC
#define ASM_AUTOSTART           0x5118DC
#define ASM_QUICKPLANT          0x43638B
#define ASM_QUICKDEFUSE         0x4D7A3F
#define ASM_MESSAGEBOX          0x418B6D
#define ASM_HS_ANTICRASH        0x// Not for you :p
#define ASM_NANOCHECK1          0x4CA9A
#define ASM_NANOCHECK2          0x49ECB
#define ASM_NANOCHECK3          0x9B5896
#define ASM_DETECTION1          0x// Not for you :p
#define ASM_DETECTION2          0x//Not for you :p
/*==================================================*/
/*======== CyberVeezy Private AddyLogger ===========*/
/*=== Credits: CyberVeezy, TradEmArk, BlackLegend ====*/
/*=====================================================*/
04/19/2012 21:53 alexkyse#2383
Request:

# ADR_DistanceGunPlayer #

0x0086900C I think this addie is not correct
04/20/2012 07:56 R3d_L!n3#2384
Quote:
Originally Posted by alexkyse View Post
Request:

# ADR_DistanceGunPlayer #

0x0086900C I think this addie is not correct
0x008651F0
04/20/2012 22:06 GigaByte™#2385
Code:
//===================================================
//============== GigaByte AddieLogger ===============
//===================================================
                                                     
                                                     
//===================================================
//==================== Pointers =====================
//===================================================
#define ADR_PLAYERPOINTER         0x00A017E8
#define ADR_SERVERPOINTER         0x00A01784
#define ADR_VIEWANGEL             0x00A01330
#define ADR_WEAPONPOINTER         0x008C57BC
#define ADR_USERPOINTER           0x00A01784
#define ADR_DEVICEPOINTER         0x00861624
#define ADR_BASEPOINTER           0x00A57A20
#define ADR_REMOTEPOINTER         0x00B1F900
#define ADR_STATEPOINTER          0x00A01810
#define ADR_ROOMPOINTER           0x00A021D4
#define ADR_HEALTHPOINTER         0x0031FB8
#define ADR_USERBASE              0x00A025B4
#define ADR_MATRIXPOINTER         0x00991670
#define ADR_MySize                0x0011B800
#define OFS_LocalSize             0x0016104
#define OFS_GlobalSize            0x001CF8
#define OFS_StartRoomSize         0x00A8
#define OFS_ReadyRoomSize         0x008E0
                                                     
                                                     
//===================================================
//======================= ADR =======================
//===================================================
#define ADR_ImDrunk               0x00A016F0
#define ADR_WalkSpeed             0x00864968
#define ADR_RollSpeed             0x00864790
#define ADR_SprintSpeed           0x00864790
#define ADR_NoBounds1	          0x00B3E770
#define ADR_NoBounds2	          0x00B3E76C
#define ADR_NoSpawn1	          0x00B2EF58
#define ADR_NoSpawn2	          0x00B3CF60
#define ADR_ProneCQC              0x008C5880
#define ADR_Stamina1              0x00835188
#define ADR_Stamina2              0x0083518C
#define ADR_Stamina3              0x00835190
#define ADR_Stamina4              0x00835194
#define ADR_Stamina5              0x00835198
#define ADR_StaminaRefill         0x0098BF88
#define ADR_NoWater1              0x00A08978
#define ADR_NoWater2              0x00A0897C
#define ADR_VirtualJump           0x00834DF4
#define ADR_AntiAFK               0x00B2E850
#define ADR_BreakLimit            0x00864560
#define ADR_RadarHideMe           0x00A089AC
#define ADR_ChangeRoll            0x00864648
#define ADR_DeathCam              0x00B36780
#define ADR_ImExplosion           0x00864748
#define ADR_SuperExplosion        0x00865000
#define ADR_HighMode              0x00864A38
#define ADR_LadderQuickly         0x00864930
#define ADR_DeadSpinner           0x008C1E8C
#define ADR_AmmoMedicDistance     0x008655C8
#define ADR_Crosshair             0x00A06188
#define ADR_AccuracyAs            0x00A06204
#define ADR_DistanceGunPlayer     0x008651F0
                                                     
                                                     
//===================================================
//======================= OFS =======================
//===================================================
#define OFS_Nade                  0x0010100
#define OFS_Slot1                 0x001021B8
#define OFS_Slot2                 0x001021B9
#define OFS_Slot3                 0x001021BA
#define OFS_Slot4                 0x001021BB
#define OFS_Slot5                 0x001021BC
#define OFS_Slot6                 0x001021BD
#define OFS_Slot7                 0x001021BE
#define OFS_Slot8                 0x001021BF
#define OFS_NoRecoil1             0x00C43C
#define OFS_NoRecoil2             0x00C440
#define OFS_NoRecoil3             0x00C444
#define OFS_Level                 0x0011A298
#define OFS_Dinar                 0x0011A2A8
#define OFS_NFD                   0x00102D4
#define OFS_X                     0x00102EC
#define OFS_Y                     0x00102FC
#define OFS_Z                     0x00102F4
#define OFS_Prem                  0x0058C
#define OFS_Prem2                 0x00590
#define OFS_Weapon1               0x00101D8
#define OFS_Weapon2               0x00101DA
#define OFS_Weapon3               0x00101DC
#define OFS_ViewX                 0x00101C0
#define OFS_ViewY                 0x00101C4
#define OFS_ViewZ                 0x00101C8
#define OFS_Yaw                   0x00101B0
#define OFS_Pitch                 0x0010194
#define OFS_PlayerState           0x00C4B8
#define OFS_GravityX              0x00C4A4
#define OFS_GravityY              0x00C4A8
#define OFS_GravityZ              0x00C4AC
#define OFS_RoomMaster            0x0011B800
#define OFS_NoSpread              0x00100FC
#define OFS_Speed                 0x00100F8
#define OFS_3DView                0x001018C
#define OFS_Invisible             0x0011A2BC
#define OFS_SuperMaster           0x00FD160
#define OFS_Map                   0x00FCD14
#define OFS_NoSwitch              0x00103F5
#define OFS_NoReload              0x00103F5
#define OFS_ZeroDelay             0x00103F8
                                                     
                                                     
//===================================================
//==================== Ambient ======================
//===================================================
#define ADR_NearFog               0x00A0898C
#define ADR_FarFog                0x00A08994
#define ADR_GlassWalls            0x00A01420
#define ADR_FullBright1           0x00A02460
#define ADR_FullBright2           0x00A02464
#define ADR_FullBright3           0x00A02464
                                                     
                                                     
//===================================================
//=================== Fast Hacks ====================
//===================================================
#define ADR_FastAmmo              0x00A06164
#define ADR_FastHealth            0x00A0616C
#define ADR_FastRepair            0x00A0616C
#define ADR_FastFlag              0x00A06174
#define ADR_FastLockOn            0x00A013A0
                                                     
                                                     
//===================================================
//==================== Weapon =======================
//===================================================
#define ADR_HideWeapon            0x008BD7A8
#define ADR_WeaponShot1           0x00A01838
#define ADR_WeaponShot2           0x00A01858
#define ADR_SuperNoSpread         0x00864650
#define ADR_Scope                 0x008C588C
#define ADR_ScopeSize             0x008C5894
#define ADR_ColorShot1            0x00A02460
#define ADR_ColorShot2            0x00A02464
#define ADR_ColorShot3            0x00A02468
#define ADR_NoWeaponGravity       0x008645B8
                                                     
                                                     
//===================================================
//======================== PX =======================
//===================================================
#define ADR_SniperPX              0x00A0138C
#define ADR_AssaultPX             0x00A0138E
#define ADR_BandagePX             0x00A01390
#define ADR_ExtraAmmo1            0x00A0138A
#define ADR_ExtraAmmo2            0x00A0138B
                                                     
                                                     
//===================================================
//==================== Vehicle ======================
//===================================================
#define ADR_BigCarName            0x008647B0
#define ADR_CrazyCar              0x00864490
                                                     
                                                     
//===================================================
//======================= D3D =======================
//===================================================
#define ADR_D3DName               0x00A583E4
#define ADR_D3DIP                 0x00A580F8
#define ADR_D3DHP                 0x00A57214
                                                     
                                                     
//===================================================
//====================== Account ====================
//===================================================
#define ADR_UserName              0x009C4
#define ADR_Health                0x001B94
#define ADR_Team                  0x001CDC
#define ADR_Points                0x001018
#define ADR_Ping                  0x006BC
                                                     
                                                     
//===================================================
//=================== WeaponBinder ==================
//===================================================
#define ADR_WeaponBase            0x00A1EA0C
#define OFS_SlotBase              0x00101018
#define OFS_ClassBase             0x00A595C0
#define OFS_PlayerSlot            0x0011B804
                                                     
                                                     
//===================================================
//====================== Memory =====================
//===================================================
#define MEM_BoneShot              0x008655D0
#define MEM_WTW                   0x00834DC0
#define MEM_STW                   0x00832004
#define MEM_WUW                   0x00A0897C
#define MEM_WTH                   0x0082FD1C
#define MEM_QuickPlant            0x00A01354
#define MEM_QuickDefuse           0x00A01354
#define MEM_UnlimitedAmmo         0x00A01760
#define MEM_PlantAnyWhere         0x00A014BA
#define MEM_DefuseAnyWhere        0x00A014BA
#define MEM_Artillery             0x008646D0
#define MEM_AutoMedic             0x008655C8
#define MEM_AutoAmmo              0x008655C8
#define MEM_AutoRepair            0x00A0137A
#define MEM_SilentWalk            0x00B2E87C
#define MEM_SilentReload          0x00B2E87C
                                                     
                                                     
//===================================================
//======================== ASM ======================
//===================================================
#define ASM_Artillery1            0x00745157
#define ASM_QuickPlant            0x004D7B1B
#define ASM_QuickDefuse           0x0043645D
#define ASM_Bullets               0x004D8DDA
#define ASM_NoReload              0x0058526D
#define ASM_WTW                   0x0071A9B2
#define ASM_STW                   0x005DED00
#define ASM_CRCPatch              0x00418064
#define ASM_BackToLobby           0x004AF402
#define ASM_AlwaysCross           0x0052ADB8
#define ASM_EngineText            0x00401073
#define ASM_MessageBox            0x00418C1C
#define ASM_UnlimitedAmmo         0x004DCDA1
#define ASM_SwitchTime            0x004DF3DF
#define ASM_OPK                   0x00407FF9
#define ASM_AutoStart             0x0051190B
#define ASM_SuperCarSound         0x004222AD
                                                     
                                                     
//===================================================
//=================== CBase Struct ==================
//===================================================
struct CBase
{
	CPlayer* slocal;
	char* unknown[1171732]
	CPlayer** plocal;
};
CBase* g_pBase = (CBase*)(ADR_PLAYERPOINTER);
                                                     
                                                     
                                                     
//===================================================
//================== CPlayer Struct =================
//===================================================
struct CPlayer
{
char GigaByte0[50236];//0x000000
float NoRecoil1;//0xC43C
float NoRecoil2;//0xC440
float NoRecoil3;//0xC444
char GigaByte1[72];//0xC448
BYTE Index;//0xC490
char GigaByte2[19];//0xC491
float GravityX;//0xC4A4
float GravityY;//0xC4A8
float GravityZ;//0xC4AC
char GigaByte3[15588];//0xC4B0
float Pitch;//0x10194
char GigaByte4[24];//0x10198
float Yaw;//0x101B0
char GigaByte5[12];//0x101B4
float ViewX;//0x101C0
float ViewY;//0x101C4
float ViewZ;//0x101C8
char GigaByte6[288];//0x101CC
float PosX;//0x102EC
char GigaByte7[4];//0x102F0
float PosZ;//0x102F4
char GigaByte8[4];//0x102F8
float PosY;//0x102FC
};
//===================================================
//================ AddieLogger Ended ================
//================ Total Logged: 164 ================
//================ CBase: Successful ================
//============= For wWw.HacksMania.Com ==============
//===================================================