[Help Thread] Please post your questions here.

08/18/2013 20:42 Strange2010#2341
Quote:
Originally Posted by sousounano View Post
i am sorry for not saying please + i diden't mean the full 8.2 just the 8.1 with some of 8.2 you know what i mean please ^^
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08/19/2013 16:27 TheSuperKiller#2342
Quote:
Originally Posted by TheSuperKiller View Post
Yes I have the logging server running ... and all mac addresses are logged
but there is no sp variables in gameserver that defines the mac address of the client .. isn't it ?
^^^^^^^^^^^^^^^^^^^ :bandit:
08/20/2013 02:35 tokesbowls#2343
So is it possible to get pets past lvl 170? Ive had no luck searching through out the forum
08/20/2013 13:58 Spacer19#2344
Quote:
Originally Posted by tokesbowls View Post
So is it possible to get pets past lvl 170? Ive had no luck searching through out the forum
Yes.

/run smcv("lv", "170", "YourName")

Or

/run learn_creature_all_skill("Useless","YourName")
08/20/2013 15:48 tokesbowls#2345
Quote:
Originally Posted by Spacer19 View Post
Yes.

/run smcv("lv", "170", "YourName")

Or

/run learn_creature_all_skill("Useless","YourName")
I ment is there a way to make the creature gain exp/lvl past 170.

I already know that command, and thats not what im looking for

Thank you though
08/20/2013 16:25 .BlackCat.#2346
Quote:
Originally Posted by tokesbowls View Post
I ment is there a way to make the creature gain exp/lvl past 170.

I already know that command, and thats not what im looking for

Thank you though

You can't
08/20/2013 16:36 tokesbowls#2347
Quote:
Originally Posted by .BlackCat. View Post
You can't
Hmm dang, really?
Ive heard different, But yet to see.
Thank you for your help
08/20/2013 21:58 Ne0@NCarbon#2348
Quote:
Originally Posted by tokesbowls View Post
Hmm dang, really?
Ive heard different, But yet to see.
Thank you for your help
You can up a pet to 300 if you want.
Pet level is controled by arcadia.dbo.summonlevelresource.
Just define how many exp you want for supplemental levels and that's done.

Edit : Doesn't remember when exactly but Pyrok create this table long time ago when we worked on 6.2 server files and on emu, it let you level up pet to 300, at least with 6.2 server not tested after !!
08/21/2013 07:38 wolf9128#2349
Is there an easy way to change the pet evolution Lvl?
Or could someone please explain me which scripts I have to rewrite.

For example, I want my first pet evolution on lvl 10 and my second on lvl 20.
(Its just an example)
08/21/2013 14:30 Medem#2350
Hallo PvPler


Ich wollte fragen ob es möglich ist ein NPC laufen zu lassen?
Wie ich Mops laufen lasse weiß ich ja. Nur geht das auch mit NPC´s?

Für Mops muss ich es ja in monster_roaming.lua schreiben!


Über Antwort würde ich mich freuen!
08/21/2013 16:27 c1ph3r#2351
NPCResource -> Roaming ID
Die muss in die RoamingResource und die Punkte in die RoamingPoinResource
08/21/2013 20:11 opie1225#2352
guys i have the new 8.2 files and need help starting it its got 2 new applications to start beside the normal Capt. and upload, and princess .... PatchServer and ServerLauncher i dont know what order any of it needs to be in
08/22/2013 13:00 eziorav#2353
Guys i need your help with monster 8.2 struct
i tried to figure out the new struct and added 3 columns
but other columns values changed such name_id , location_id , other (scale,size ........)
could anyone give me the new structure
08/23/2013 15:15 sadkingbilly#2354
Quote:
Originally Posted by eziorav View Post
Guys i need your help with monster 8.2 struct
i tried to figure out the new struct and added 3 columns
but other columns values changed such name_id , location_id , other (scale,size ........)
could anyone give me the new structure
This is what I could fetch on the 8.2 db_monster.rdb (structorian strs):

Code:
// sadkingbilly 
[byteorder=littleendian]
struct FILE 
{
  str date [len=8];
  [hidden] str [len=(0x80-8)];
  u32 count1;
  child ENTRY [count=count1];
}


struct ENTRY
{
  u32    id;
  u32    monster_group;
  u32    name_id; 
  u32    location_id;
  u32    transform_level;
  [hidden] u32    walk_type;
  [hidden] u32    slant_type;
  [hidden] float  size;
  [hidden] float  scale;
  [hidden] float  target_fx_size;
  u32    level;
  u32    grp; // beast/ain/mechanic *etc // monster_affiliation
  u32    monster_affiliation_details;
  u32    monster_species;
  u32    magic_type;
  u32    race;
  [hidden] u32    visible_range;
  [hidden] u32    chase_range;
  u32    monster_type; // mob difficulty: 6: champion, 7: dungeon mob, 8: hm mob, 9: field boss, 10: champion boss, 11: dungeon boss, 12: 
  // 13: unique boss (red, one arrow), 14: unique dungeon main boss (red, two arrows)
  u32    monster_class; // pet tier
  u32    stat_id;
  [hidden] u32    monster_skill_link_id;
  [hidden] u32    ability;
  [hidden] u32    standard_walk_spped;
  [hidden] u32    standard_run_spped;
  [hidden] u32    walk_speed;
  [hidden] u32    run_speed;
  u32    attack_range;
  [hidden] u32    hidesense_range;
  [hidden] u32    hp;
  [hidden] u32    mp;
  [hidden] u32    attack_point; //approx
  [hidden] u32    magic_point; //approx
  [hidden] u32    defence; //approx
  [hidden] u32    magic_defence; //approx
  [hidden] i32    attack_speed;
  [hidden] u32    accuracy;
  [hidden] u32    avoid;
  [hidden] u32    magic_accuracy;
  [hidden] u32    magic_avoid;
  i32    dunno9_fifteen; // 0, 100, 140, 280, 420
  u32    taming_id;
  u32    soul_taming_id;
  [hidden] float  taming_percentage;
  [hidden] float  taming_exp_mod;
  [hidden] u32    exp;
  [hidden] u32    jp;
  [hidden] u32    gold_drop_percentage;
  [hidden] u32    gold_min;
  [hidden] u32    gold_max;
  [hidden] u32    chaos_drop_percentage;
  [hidden] u32    chaos_min;
  [hidden] u32    chaos_max;
  [hidden] u32    exp_2;
  [hidden] u32    jp_2;
  [hidden] u32    gold_min_2;
  [hidden] u32    gold_max_2;
  [hidden] u32    chaos_min_2;
  [hidden] u32    chaos_max_2;
  [hidden] u32    drop_table_link_id;
  [hidden] i32    texture_group;
  [hidden] u32    local_flag;

  bitfield (4)
  {
  [hidden] u8     f_fisrt_attack_OK[frombit = 0, tobit = 0]; // ok
  [hidden] u8     f_group_first_attack[frombit = 2, tobit = 2];
  [hidden] u8     f_response_casting[frombit = 3, tobit = 3];
  [hidden] u8     f_response_race[frombit = 1, tobit = 1];
  [hidden] u8     f_response_battle_OK[frombit = 4, tobit = 4]; // ok
  }

  str    model[len=0x100];
  [hidden] u32    motion_file_id; 
  [hidden] i32    camera_x;
  [hidden] i32    camera_y;
  [hidden] i32    camera_z;
  [hidden] float  target_x;
  [hidden] float  target_y;
  [hidden] float  target_z;
  [hidden] u32    fight_type;
  [hidden] u32    material;
  [hidden] u32    weapon_type;
  [hidden] u32    attack_motion_speed;
}
Hope it can help.
08/23/2013 15:43 Excalibur-Rappelz#2355
Someone has the 8.2 files?