[Sammelthread] Addys

04/11/2012 09:21 CyberVeezy :)#2341

Code:
/*==============================================*/
/*======= CyberVeezy Private AddyLogger =======*/
/*========= Version: 4.0 ======================*/
/*============================================*/

/*==== { POINTER } ================================*/
#define PTR_PLAYERPOINTER       0xA017E8
#define PTR_SERVERPOINTER       0xA01784
#define PTR_WEAPONPOINTER       0x8C57BC
#define PTR_REMOTEPOINTER       0xB1F900
#define PTR_USERPOINTER         0xA01784
#define PTR_DEVICEPOINTER       0x83F93C
#define PTR_ROOMPOINTER         0xA021D4
/*=========== { OFFSETS } =========================*/
#define OFS_NFD                 0x102B4
#define OFS_NOM134IDLE          0x103DC
#define OFS_X                   0x102D4
#define OFS_Y                   0x102DC
#define OFS_Z                   0x102CC
#define OFS_WEAPONSTATE         0xC49C
#define OFS_YAW                 0x101B0
#define OFS_PITCH               0x10194
#define OFS_WEAPON1             0x101D8
#define OFS_WEAPON2             0x101DA
#define OFS_WEAPON3             0x101DC
#define OFS_NORECOIL1           0xC34C
#define OFS_NORECOIL2           0xC440
#define OFS_NORECOIL3           0xC444
#define OFS_PREMIUM             0x58C
#define OFS_INVISIBLE           0x11A29C
#define OFS_LOWGRAVITY          0xC488
#define OFS_PACKET              0xF99B0
#define OFS_SLOT5               0x1021BC
#define OFS_SLOT6               0x1021B9
#define OFS_SLOT7               0x1021BA
#define OFS_SLOT8               0x1021BB
#define OFS_GLOBALINDEX         0x1CF8
#define OFS_LOCALINDEX          0x16104
#define OFS_STRUCTSIZE          0x1CD8
#define OFS_PLAYERANIMATION     0xC4B8
#define OFS_DINAR               0x11A2A8
#define OFS_LEVEL               0x11A298
#define OFS_AUTOPLANT           0x10338
#define OFS_AUTODEFUSE          0x1033C
#define OFS_AUTOSHOT            0x1034E
#define OFS_NOSPREAD            0x100FC
#define OFS_MAP                 0xFCD34
#define OFS_FASTNADEBLAST       0x100E0
#define OFS_CRAZYNADE           0x100E0
#define OFS_FREEZENADE          0x100E0
#define OFS_MORENADESPEED       0x100E0
#define OFS_NOSWITCHTIME        0x103F5
#define OFS_ANTIM14MINES        0x24
#define OFS_GRAVITY_X           0xC484
#define OFS_GRAVITY_Y           0xC488
#define OFS_GRAVITY_Z           0xC48C
#define OFS_PLAYERSTATE         0xC4B8
/*========== { ASSEMBLER } ================================*/
#define ASM_BACKTOLOBBY         0x457BEE
#define ASM_SELFCRC             0x417FB5
#define ASM_EHSVC_SELFCRC       0x892A8
/*===========================================*/
/*===== Logged Offsets: 43 =================*/
/*==== Logged Assembler: 3 ==================*/
/*=========================================*/
04/11/2012 09:57 Phantom.#2342
Code:
/*============================================*/
/*=========[ TradEmArk™ Addylogger ]==========*/
/*============================================*/
/*================[ Pointer ]=================*/
#define ADR_PLAYERPOINTER           0xA017E8
#define ADR_SERVERPOINTER           0xA01784
#define ADR_REMOTEPOINTER           0xB1F900
#define ADR_GPUPOINTER              0xA01330
#define ADR_INFOPOINTER             0xA57A20
#define ADR_STATEPOINTER            0xA01810
#define ADR_HEALTHPOINTER           0x31FB8
#define ADR_USERPOINTER             0xA01784
#define ADR_USERBASE                0xA01784
#define ADR_ROOMPOINTER             0xA021D4
#define ADR_BASEPOINTER             0xA57A20
#define ADR_VEHICLEBASE             0xA01494
#define ADR_DEVICEPOINTER           0x8616EC
#define ADR_ANGELVIEW               0xA01330
#define ADR_MYSIZE                  0x11B800
/*================[ Adresses ]================*/
#define ADR_GMWARNING               0xA65F0C
#define ADR_DISTANCEGUN             0x86900C
#define ADR_SKIN                    0x8C71E4
#define ADR_WEAPONSTATERELOAD       0xA01730
#define ADR_WEAPONSHOT              0xA01834
#define ADR_WEAPONRELOAD            0xA01730
#define ADR_BREAKLIMIT              0x864548
#define ADR_CROSSHAIR               0xA06188
#define ADR_ANTIAFK                 0xB2E850
#define ADR_WEAPONGRAVITY           0x864AF8
#define ADR_LADDERQUICKLY           0x8649F0
#define ADR_DEADSPINNER             0x8C1E8C
#define ADR_SUPEREXPLOSION          0x8650C0
#define ADR_HIDEWEAPON              0x835170
#define ADR_FASTLOCKON              0xA013A0
#define ADR_GLASSWALLS              0xA01420
#define ADR_STAMINAREFILL           0x98BF88
#define ADR_DEATHCAM                0xB36780
#define ADR_COLORSHOT1              0xA02460
#define ADR_COLORSHOT2              0xA02464
#define ADR_COLORSHOT3              0xA02468
#define ADR_QUICKSPAWN1             0xAE5C20
#define ADR_QUICKSPAWN2             0xB3CF60
#define ADR_QUICKSPAWN3             0xAE5C1C
#define ADR_NOBOUNDS1               0xB2E878
#define ADR_NOBOUNDS2               0xB2E87C
#define ADR_NOBOUNDS3               0xB2E880
#define ADR_NOWATER1                0xA08974
#define ADR_NOWATER2                0xA08978
#define ADR_WALKSPEED               0x864A28
#define ADR_ROLLSPEED               0x864850
#define ADR_SPRINTSPEED             0x8685AC
#define ADR_VIRTUALJUMP             0x834DD4
#define ADR_CHANGEROLLSTYLE         0x835004
#define ADR_RESIZESCREEN            0x8BD501
#define ADR_ZOOMONGAME              0x868374
#define ADR_CLEARSCREEN             0x868964
#define ADR_IMDRUNK                 0xA016F0
#define ADR_NEARFOG                 0xA0898C
#define ADR_FARFOG                  0xA08994
#define ADR_SCOPE                   0x8C588C
#define ADR_SCOPESIZE               0x8C5894
#define ADR_FULLBRIGHT1             0xA02460
#define ADR_FULLBRIGHT2             0xA02464
#define ADR_FULLBRIGHT3             0xA02464
#define ADR_HIGHMODE                0x864A38
#define ADR_CAMERAVIEW              0x9FB1FC
/*================[ Memorys ]================*/
#define MEM_ACCURACYAS              0xA06204
#define MEM_ARTILLERY               0x864790
#define MEM_WALKUNDERWATER          0xA0615C
#define MEM_BONESHOT                0x865690
#define MEM_WTW                     0x834DA0
#define MEM_STW                     0x831FE4
#define MEM_WTH                     0x835040
#define MEM_SILENTWALK              0xB2E87C
#define MEM_SILENTRELOAD            0xB2E87C
#define MEM_AUTOMEDIC               0x865688
#define MEM_AUTOAMMO                0x865688
#define MEM_NODELAY                 0x103D8
#define MEM_NORELOAD                0x103D5
#define MEM_QUICKPLANT              0xA01354
#define MEM_QUICKDEFUSE             0xA01354
#define MEM_AUTOREPAIR              0xA0134B
#define MEM_RADARHIDEME             0xA089AC
#define MEM_PLANTANYWHERE           0xA01373
#define MEM_DEFUSEANYWHERE          0x8C58A0
#define MEM_SUPERNOSPREAD           0x864710
#define MEM_UNLAMMO                 0xA01760
#define MEM_STAMINA1                0x835168
#define MEM_STAMINA2                0x83516C
#define MEM_STAMINA3                0x835170
#define MEM_STAMINA4                0x835174
#define MEM_STAMINA5                0x835178
/*==================[ PX ]===================*/
#define PX_ASSAULTAMMO              0xA014BA
#define PX_SNIPERAMMO               0xA01387
#define PX_BANDAGE                  0xA01390
#define PX_EXTRAAMMO1               0xA014BA
#define PX_EXTRAAMMO2               0xA01387
/*=================[ Fast ]==================*/
#define ADR_FASTAMMO                0xA0615C
#define ADR_FASTHEALTH              0xA0616C
#define ADR_FASTFLAG                0xA06174
#define ADR_FASTREPAIR              0xA06164
/*=================[ D3D ]===================*/
#define ADR_USERNAME                0xA583E4
#define ADR_USERIP                  0xA580F8
#define ADR_USERHEALTH              0xA57214
#define ADR_USERPING                0xA580BC
#define ADR_USERTEAM                0xA596DC
#define ADR_USERPOINTS              0xA58A18
#define ADR_USERREADY               0xA59650
/*=================[ User ]==================*/
#define ADR_USERNAME                0x8C99D4
#define ADR_PASSWORD                0x8C9BD4
#define ADR_NICKNAME                0x8C9BF4
/*================[ Vehicle ]================*/
#define ADR_BIGCARNAMES             0x8685CC
#define ADR_RADARCOLLOR             0x839990
#define ADR_PITCH                   0xA01394
#define ADR_YAW                     0xA01398
/*================[ Offsets ]================*/
#define OFS_ANTIM14MINES            0x24
#define OFS_LOWGRAVITY              0xC488
#define OFS_GLOBALINDEX             0x1CF8
#define OFS_LOCALINDEX              0x16104
#define OFS_STRUCTSIZE              0x1CD8
#define OFS_WEAPONSTATE             0xC49C
#define OFS_PACKET                  0xF99B0
#define OFS_WEAPON1                 0x101DA
#define OFS_WEAPON2                 0x101DE
#define OFS_WEAPON3                 0x101E2
#define OFS_INVISIBLE               0x11A29C
#define OFS_FASTNADEBLAST           0x100E0
#define OFS_CRAZYNADE               0x100E0
#define OFS_NOSWITCHTIME            0x103F5
#define OFS_ANTIABNORMALGAMEPLAY1   0x104
#define OFS_ANTIABNORMALGAMEPLAY2   0x105
#define OFS_ANTIABNORMALGAMEPLAY3   0x340
#define OFS_ANTIABNORMALGAMEPLAY4   0x341
#define OFS_GRAVITY_X               0xC484
#define OFS_GRAVITY_Y               0xC488
#define OFS_GRAVITY_Z               0xC48C
#define OFS_SUPERMASTER             0xFCD20
#define OFS_MAP                     0xFCD34
#define OFS_MASTER                  0xFD160
#define OFS_NOM134IDLE              0x103DC
#define OFS_NOSPREAD                0x100FC
#define OFS_DINAR                   0x11A2A8
#define OFS_LEVEL                   0x11A298
#define OFS_NFD                     0x102D4
#define OFS_X                       0x102EC
#define OFS_Y                       0x102FC
#define OFS_Z                       0x102F4
#define OFS_AUTOPLANT               0x10338
#define OFS_AUTODEFUSE              0x1033C
#define OFS_AUTOSHOT                0x1034E
#define OFS_VIEW_X                  0x101C0
#define OFS_VIEW_Y                  0x101C4
#define OFS_VIEW_Z                  0x101C8
#define OFS_PITCH                   0x10194
#define OFS_YAW                     0x101B0
#define OFS_PLAYERANIMATION         0xC4B8
#define OFS_ANTISERVERKICK          0x361
#define OFS_1SLOT                   0x1021B4
#define OFS_2SLOT                   0x1021B5
#define OFS_3SLOT                   0x1021B6
#define OFS_4SLOT                   0x1021B7
#define OFS_5SLOT                   0x1021BC
#define OFS_6SLOT                   0x1021B9
#define OFS_7SLOT                   0x1021BA
#define OFS_8SLOT                   0x1021BB
#define OFS_NORECOIL1               0xC34C
#define OFS_NORECOIL2               0xC440
#define OFS_NORECOIL3               0xC444
#define OFS_PREMIUM1                0x58C
#define OFS_PREMIUM2                0x590
#define OFS_PLAYERSTATE             0xC4B8
/*==============[ Weapon Binder ]=============*/
#define ADR_SERVERBASE              0xA01784
#define ADR_WEAPONBASE              0xA1EA0C
#define ADR_CLASSBASE               0xA595C0
#define ADR_SLOTBASE                0x100FF8
#define OFS_PLAYERSLOT              0x11B804
#define OFS_PLAYERID                0x1CE8
/*================[ Assembler ]===============*/
#define ASM_BACKTOLOBBY             0x457BEE
#define ASM_AUTOMEDIC1              0x4D169B
#define ASM_AUTOMEDIC2              0x4D354A
#define ASM_AUTOAMMO1               0x4D354A
#define ASM_AUTOAMMO2               0x4D1597
#define ASM_ANTIM14MINES            0x40159C
#define ASM_STAMINAUP1              0x41DF14
#define ASM_STAMINAUP2              0x40840E
#define ASM_COMMAND                 0x4AF66E
#define ASM_WTW                     0x71A992
#define ASM_SUPERCARSOUND           0x4221DB
#define ASM_NORELOAD                0x57E833
#define ASM_AUTOREADY               0x5118DC
#define ASM_AUTOSTART               0x5118DC
#define ASM_QUICKPLANT              0x43638B
#define ASM_QUICKDEFUSE             0x4D7A3F
#define ASM_MESSAGEBOX              0x418B6D
#define ASM_WR_SELFCRC              0x417FB5
#define ASM_EHSVC_SELFCRC           0x892A8
#define ASM_DETECTION1              0x1D6CC
#define ASM_DETECTION2              0x3CB8D
#define ASM_HS_ANTICRASH            0x4CB0A
#define ASM_NANOCHECK1              0x4CA9A
#define ASM_NANOCHECK2              0x49ECB
#define ASM_NANOCHECK3              0x4BF52
/*==================[ cBase ]=================*/
struct CBase
{
CPlayer* pLocal;
char* xUnknown1[1171732]
CPlayer** pGlobal;
};
CBase* pPlayer = (CBase*)0xA017E8;
/*============================================*/
/*==============[ Enjoy it! ]=================*/
/*============================================*/

Over 200 Addys, Enjoy and Press Thanks!
04/11/2012 12:58 Faultyclones#2343
Code:
 /* |-------------------------------------| */ 
 /* |-------------------------------------| */
 /* |---------D0nni3's Addylogger---------| */
 /* |-------------------------------------| */ 
 /*~Start logging.._ */
 /*---------------[ Pointers ]---------------*/        
  #define ADR_PLAYERPOINTER     0xA017E8
  #define ADR_SERVERPOINTER     0xA01784
  #define ADR_DEVICEPOINTER     0xA01334
  #define ADR_WEAPONPOINTER     0xA1EA0C
  #define ADR_ANGELSPOINTER     0xA01330
  #define ADR_STATEPOINTER      0xA01810
  #define ADR_BASEPOINTER       0xA57A20
  #define ADR_ROOMPOINTER       0xA021D4
  #define ADR_USERPOINTER       0xA01784
  #define ADR_USERBASE          0xA025B4
  #define ADR_LOCALPOINTER      0x16104
  #define ADR_REMOTEPOINTER     0xB1F900
  #define ADR_GLOBALPOINTER     0x1CF8
  #define ADR_MATRIXPOINTER     0x991670
 /*---------------[ Adresses ]---------------*/        
  #define ADR_VIRTUALJUMP       0x834DF4
  #define ADR_SUPERNOSPREAD     0x0//Not Logged
  #define ADR_IMDRUNK           0xA016F0
  #define ADR_UNLAMMO           0x4DCDA1
  #define ADR_ANTIAFK           0xB2E850
  #define ADR_BONESHOT          0x8655D0
  #define ADR_WTW               0x834DC0
  #define ADR_STW               0x832004
  #define ADR_NOBOUNDS1         0xB2E878
  #define ADR_NOBOUNDS2         0xB2E87C
  #define ADR_NOBOUNDS3         0xB2E880
  #define ADR_NOSPAWNWAIT1      0x0//Not Logged
  #define ADR_NOSPAWNWAIT2      0x4//Not Logged
  #define ADR_NOSPAWNWAIT3      0x8//Not Logged
  #define ADR_ROLLSPEED         0x864790
  #define ADR_SCOPE             0x8C588C
 #define ADR_SCOPESIZE         0x0//Not Logged
  #define ADR_SPEED             0x864968
  #define ADR_WEAPONGRAVITY     0x8645B8
  #define ADR_PLANTANYWHERE     0xA01373
  #define ADR_QUICKPLANT        0xA01354
  #define ADR_DEADSPINNER       0x8C1E8C
  #define ADR_WALKUNDERWATER    0xA0897C
  #define ADR_WTH               0x82FD1C
  #define ADR_SILENTWALK        0x8500B2E8
  #define ADR_LADDERQUICKLY     0x864930
  #define ADR_HIGHMODE          0x864A38
  #define ADR_HIDEWEAPON        0x8BD7A8
  #define ADR_RADARHIDEME       0xA089AC
  #define ADR_CROSSHAIR         0xA06188
  #define ADR_BIGEXPLOSION      0x864748
  #define ADR_BREAKLIMIT        0x864560
  #define ADR_AUTOSTART         0x51190B
  #define ADR_DEFUSEANYWHERE    0x8C58A0
  #define ADR_NOWATER1          0xA08974
  #define ADR_NOWATER2          0xA08978
  #define ADR_AUTOREPAIR        0xA0137B
  #define ADR_FASTLOCKON        0xA013A0
  #define ADR_STAMINA1          0x835188
  #define ADR_STAMINA2          0x83518C
  #define ADR_STAMINA3          0x835190
  #define ADR_STAMINA4          0x835194
  #define ADR_STAMINA5          0x835194
  #define ADR_STAMINAREFILL     0x98BF88
  #define ADR_FASTFLAG          0xA06174
  #define ADR_FASTHEALTH        0xA0616C
  #define ADR_FASTREPAIR        0xA02638
  #define ADR_FASTAMMO          0xA06164
  #define ADR_NODELAY           0x103F8
  #define ADR_NORELOAD          0x103F5
  #define ADR_CQCPRONE          0x8C5880
  #define ADR_CAMERAVIEW        0x86460C
 /*----------------[ OFFSETS ]---------------*/        
  #define OFS_PREMIUM1           0x58C
  #define OFS_PREMIUM2           0x590
  #define OFS_NORECOIL1          0xC43C
  #define OFS_NORECOIL2          0xC440
  #define OFS_NORECOIL3          0xC444
  #define OFS_SLOT1              0x1021AC
  #define OFS_SLOT2              0x1021B0
  #define OFS_SLOT3              0x1021B4
  #define OFS_SLOT4              0x1021B8
  #define OFS_SLOT5              0x1021BC
  #define OFS_SLOT6              0x1021C0
  #define OFS_SLOT7              0x1021C4
  #define OFS_SLOT8              0x1021C8
  #define OFS_DINAR              0x11A2A8
  #define OFS_CRAZYNADE          0x10100
  #define OFS_FASTNADEBOOM       0x10100
  #define OFS_NFD                0x102D4
  #define OFS_X                  0x102EC
  #define OFS_Y                  0x102FC
  #define OFS_Z                  0x102F4
  #define OFS_INVISIBLE          0x11A2BC
 /*---------------[ D3DSTUFF ]---------------*/        
  #define ADR_FULLBRIGHT1       0x0//Not Logged
  #define ADR_FULLBRIGHT2       0x4//Not Logged
  #define ADR_FULLBRIGHT3       0x8//Not Logged
  #define ADR_COLORSHOT1        0xA02460
  #define ADR_COLORSHOT2        0xA02464
  #define ADR_COLORSHOT3        0xA02468
  #define ADR_WATERCOLOR1       0x502464D8
  #define ADR_WATERCOLOR2       0x502464DC
  #define ADR_WATERCOLOR3       0x502464E0
  #define ADR_GLASSWALLS        0x835188
  #define ADR_FARFOG            0x4//Not Logged
  #define ADR_NEARFOG           0x0//Not Logged
 /*-------------[ WEAPONBINDER ]-------------*/        
  #define ADR_PLAYERSLOT        0x11B804
  #define ADR_SLOTBASE          0x101018
  #define ADR_CLASSBASE         0xA595C0
  #define ADR_WEAPONBASE        0xA1EA0C
 /*--------------[ ASSEMBLER ]--------------*/        
  #define ASM_NORELOAD          0x58526D
  #define ASM_WTW               0x71A9B2
  #define ASM_STW               0x5DED00
  #define ASM_CROSSHAIR         0x52ADB8
  #define ASM_BACKTOLOBBY       0x4AF402
  #define ASM_QUICKPLANT        0x4D7B1B
  #define ASM_QUICKDEFUSE       0x43645D
  #define ASM_BULLETS           0x4D8DDA
  #define ASM_CRCPATCH          0x418064
  #define ASM_SUPERCARSOUND     0x4222AD
 /*~End of Log.._ */
 /* Log          : Succesfully finished !   */ 
 /* Logged Addys : 94                       */ 
 /* Last Update  : 11.04.2012               */ 
 /* Credits -> D0nni3 & SkillZz <-          */ 
 /* Design & Pattern by Ven0m'              */
04/11/2012 15:35 xMicroX#2344
#define MX_GMW 0x00A65F0C

MicroXAddyLogger
04/11/2012 16:32 sıxx#2345
Suche Quickspawn1 & Quickspawn2
Nospawnwait 1-3
04/11/2012 16:36 xRoute66x#2346
@sixx
Quote:
Originally Posted by Mostey
Hier sollen nur die aktuellen Addys gepostet werden, Kommentare und andere Posts, die keine Addys enthalten werden gelöscht und mit einer Warning/Infraction bestraft.
PHP Code:
  #define ASM_BULLETS           0x4D8DDA
  #define ASM_WTW               0x71A9B2
  #define ASM_STW               0x5DED00
 #define ASM_NORELOAD          0x58526D
  #define ASM_QUICKDEFUSE       0x43645D
  #define ASM_QUICKPLANT        0x4D7B1B 
04/11/2012 16:38 BlackxLegend™#2347
//================= EHSVC =================//
#define EhsvcSelfCrC 0x0075C3C
#define Detection 0x0009DA0
#define HSAntiCrash 0x00394CE
#define Asm Detection 0x0029551
#define NanoCheck1 0x003945E
#define NanoCheck2 0x003688F
#define NanoCheck3 0x0038916
//================= LOGGED =================//
//=================== 7 ==================//
//========= Made By BlackLegend & NikM ========//
04/11/2012 17:41 Skilllex™#2348
11.04.2012 17:42

Quote:
/*----------------------------------*/
/*---[ Addy Logger by Skilllex™ ]---*/
/*----------------------------------*/
/*-------www.CyberCheatz.com--------*/
/*------www.wr-selection.net--------*/
/*----------------------------------*/
/*-------------Pointer--------------*/
/*----------------------------------*/

#define ADR_PlayerPointer 0xA017E8
#define ADR_ServerPointer 0xA01784
#define ADR_BasePointer 0xA57A20
#define ADR_AngelPointer 0xA01330
#define ADR_RommPointer 0xA021D4
#define ADR_MatrixPointer 0x991670

/*----------------------------------*/
/*--------------Adressen------------*/
/*----------------------------------*/

#define ADR_AntiAfk 0xB2E694
#define ADR_Stamina1 0x835CA4
#define ADR_Stamina2 0x835CA8
#define ADR_Stamina3 0x835CAC
#define ADR_Stamina4 0x835CB0
#define ADR_Stamina5 0x835CB4
#define ADR_CqcProre 0x8C5880
#define ADR_SuperNoSpread 0x864650
#define ADR_NoBounds1 0xB2E878
#define ADR_NoBounds2 0xB2E87C
#define ADR_NoBounds3 0xB2E880
#define ADR_FastAmmo 0xA0615C
#define ADR_FastHealth 0xA06164
#define ADR_FastFlag 0xA0616C
#define ADR_FastRepair 0xA06174
#define ADR_ColorShoot1 0xA02460
#define ADR_ColorShoot2 0xA02464
#define ADR_ColorShoot3 0xA02468
#define ADR_GMWarning 0xA65F0C
#define ADR_Scope 0x8C588C
#define ADR_ScopeSize 0x8C5894
#define ADR_ImDrunk 0xA016F0
#define ADR_GlassWalls 0xA01420
#define ADR_PlantAnyWhere 0xA01373
#define ADR_DefuseAnyWhere 0x8C58A0
#define ADR_STW 0x832004
#define ADR_WTW 0x834DC0
#define ADR_QuickPlant 0xA01354
#define ADR_QuickDefuse 0xA01354
#define ADR_AutoRepair 0xA0134B
#define ADR_VehicleAnimation 0xA0182C
#define ADR_WeaponShoot 0x5959003A
#define ADR_WeaponReload 0xA01730
#define ADR_VehiclePitch 0xA01394
#define ADR_VehicleYaq 0xA01398
#define ADR_GameSpeed 0xA01354
#define ADR_AutoMedic 0xA02490
#defome ADR_AutoAmmo 0xA02490
#define ADR_HideWeapon 0x9A66AC
#define ADR_DeathCam 0x300905A
#define ADR_NoWater1 0xA08974
#define ADR_NoWater2 0xA08978
#define ADR_SilentWalk 0x8500B2E8
#define ADR_NoDelay 0x103F8
#define ADR_NoReload 0x103F5
#define ADR_HideWeapon 0x8BD7A8
#define ADR_RollSpeed 0x864790
#define ADR_LadderQuick 0x864930
#define ADR_BreakLimit 0x864560
#define ADR_BigExplosion 0x864748

/*----------------------------------*/
/*--------------Offset--------------*/
/*----------------------------------*/

#define OFS_NFD 0x102D4
#define OFS_GlobalIndex 0x1CF8
#define OFS_LocalIndex 0x160FC
#define OFS_PlayerSize 0x1CF8
#define OFS_NoSpread 0x100FC
#define OFS_FastNadeBlast 0x10100
#define OFS_X 0x102EC
#define OFS_Z 0x102F4
#define OFS_Y 0x102E4
#define OFS_Invisible 0x11A2BC
#define OFS_NoRecoil1 0xC43C
#define OFS_NoRecoil2 0xC440
#define OFS_NoRecoil3 0xC444
#define OFS_Nom134Idle 0x103DC
#define OFS_Premium1 0x58C
#define OFS_Premium2 0x590
#define OFS_Weapon1 0x101D8
#define OFS_Weapon2 0x101DA
#define OFS_Weapon3 0x101DC
#define OFS_Dinar 0x2B7B8
#define OFS_Level 0x2B7A8
#define OFS_Pitch 0x10194
#define OFS_Yaw 0x101B0
#define OFS_PlayerState 0x10238
#define OFS_WeaponState 0x0
#define OFS_ViewX 0x101C0
#define OFS_ViewZ 0x101C8
#define OFS_ViewY 0x101C4
#define OFS_PlayerAnimation 0xC4C8
#define OFS_PlayerSpeed 0x100F8
#define OFS_AutoPlant 0x10358
#define OFS_AutoDefuse 0x1035C
#define OFS_AutoShot 0x1036E
#define OFS_AbnormalGamePlay1 0x124
#define OFS_AbnormalGamePlay2 0x125
#define OFS_AbnormalGamePlay3 0x360
#define OFS_AbnormalGamePlay4 0x361
#define OFS_BoneShot 0x10264
#define OFS_GravityX 0xC4A4
#define OFS_GravityZ 0xC4AC
#define OFS_GravityY 0xC4A8
#define OFS_Slot1 0x1021B8
#define OFS_Slot2 0x1021B9
#define OFS_Slot3 0x1021BA
#define OFS_Slot4 0x1021BB
#define OFS_Slot5 0x1021BC
#define OFS_Slot6 0x1021BD
#define OFS_Slot7 0x1021BE
#define OFS_Slot8 0x1021BF
#define OFS_LowGravity 0xC488

/*----------------------------------*/
/*----------------PX----------------*/
/*----------------------------------*/

#define PX_dwSuperMaster 0xFCD40
#define PX_ExtraAmmo 0xA0143E
#define PX_SniperAmmo 0xA0143B
#define PX_Bandage 0xA01444

/*----------------------------------*/
/*------------Asembler--------------*/
/*----------------------------------*/

#define ASM_QuickPlant 0x43645D
#define ASM_Artillery1 0x4088AD
#define ASM_Artillery2 0x0
#define ASM_QuickPlant 0x43645D
#define ASM_QuickDefuse 0x43645D
#define ASM_Bullets 0x4D8DDA
#define ASM_NoReload 0x58526D
#define ASM_WTW 0x71A9B2
#define ASM_STW 0x5DED00
#define ASM_CRCPatch 0x418064
#define ASM_BacktoLobby 0x4AF402
#define ASM_AlwaysCrosshair 0x52ADB8
#define ASM_SuperCarSound 0x4222AD
#define ASM_BackToLobby 0x4AF402

/*----------------------------------*/
/*--------------Credits:------------*/
/*--Cube™-------------------BuRn3R--*/
/*--Nexus-----------UnknownEngine.--*/
/*----------------------------------*/
04/11/2012 17:48 alexkyse#2349
Code:
//===================================================
//============== GigaByte AddieLogger ===============
//===================================================
                                                     
                                                     
//===================================================
//==================== Pointers =====================
//===================================================
#define ADR_PLAYERPOINTER         0x00A017E8
#define ADR_SERVERPOINTER         0x00A01784
#define OFS_SLOTBASE              0x00101018
#define ADR_VIEWANGEL             0x00A01330
#define ADR_WEAPONPOINTER         0x008C57BC
#define ADR_USERPOINTER           0x00A01784
#define ADR_DEVICEPOINTER         0x00861624
#define ADR_BASEPOINTER           0x00A57A20
#define ADR_REMOTEPOINTER         0x00B1F900
#define ADR_WEAPONBASE            0x00A1EA0C
                                                     
                                                     
//===================================================
//======================= ADR =======================
//===================================================
#define ADR_ImDrunk               0x00A016F0
#define ADR_WalkSpeed             0x00864968
#define ADR_RollSpeed             0x00864790
#define ADR_SprintSpeed           0x00864790
#define ADR_NoBounds1	          0x00B3E770
#define ADR_NoBounds2	          0x00B3E76C
#define ADR_NoSpawn1	          0x00B2EF58
#define ADR_NoSpawn2	          0x00B3CF60
#define ADR_ProneCQC              0x008C5880
#define ADR_Stamina1              0x00835188
#define ADR_Stamina2              0x0083518C
#define ADR_Stamina3              0x00835190
#define ADR_Stamina4              0x00835194
#define ADR_Stamina5              0x00835198
#define ADR_StaminaRefill         0x0098BF88
#define ADR_NoWater1              0x00A08978
#define ADR_NoWater2              0x00A0897C
#define ADR_VirtualJump           0x00834DF4
#define ADR_AntiAFK               0x00B2E850
#define ADR_BreakLimit            0x00864560
#define ADR_RadarHideMe           0x00A089AC
#define ADR_ChangeRoll            0x00864648
#define ADR_DeathCam              0x00B36780
#define ADR_ImExplosion           0x00864748
#define ADR_SuperExplosion        0x00865000
#define ADR_HighMode              0x00864A38
#define ADR_LadderQuickly         0x00864930
#define ADR_DeadSpinner           0x008C1E8C
#define ADR_AmmoMedicDistance     0x008655C8
#define ADR_Crosshair             0x00A06188
#define ADR_AccuracyAs            0x00A06204
                                                     
                                                     
//===================================================
//======================= OFS =======================
//===================================================
#define OFS_Nade                  0x0010100
#define OFS_Slot1                 0x001021B8
#define OFS_Slot2                 0x001021B9
#define OFS_Slot3                 0x001021BA
#define OFS_Slot4                 0x001021BB
#define OFS_Slot5                 0x001021BC
#define OFS_Slot6                 0x001021BD
#define OFS_Slot7                 0x001021BE
#define OFS_Slot8                 0x001021BF
#define OFS_NoRecoil1             0x00C43C
#define OFS_NoRecoil2             0x00C440
#define OFS_NoRecoil3             0x00C444
#define OFS_Level                 0x0011A298
#define OFS_Dinar                 0x0011A2A8
#define OFS_NFD                   0x00102D4
#define OFS_X                     0x00102EC
#define OFS_Y                     0x00102FC
#define OFS_Z                     0x00102F4
#define OFS_Prem                  0x0058C
#define OFS_Weapon1               0x00101D8
#define OFS_Weapon2               0x00101DA
#define OFS_Weapon3               0x00101DC
#define OFS_ViewX                 0x00101C0
#define OFS_ViewY                 0x00101C4
#define OFS_ViewZ                 0x00101C8
#define OFS_Yaw                   0x00101B0
#define OFS_Pitch                 0x0010194
#define OFS_PlayerState           0x00C4B8
                                                     
                                                     
//===================================================
//==================== Ambient ======================
//===================================================
#define ADR_NearFog               0x00A0898C
#define ADR_FarFog                0x00A08994
#define ADR_GlassWalls            0x00A01420
#define ADR_FullBright1           0x00A02460
#define ADR_FullBright2           0x00A02464
#define ADR_FullBright3           0x00A02464
                                                     
                                                     
//===================================================
//=================== Fast Hacks ====================
//===================================================
#define ADR_FastAmmo              0x00A06164
#define ADR_FastHealth            0x00A0616C
#define ADR_FastRepair            0x00A0616C
#define ADR_FastFlag              0x00A06174
#define ADR_FastLockOn            0x00A013A0
                                                     
                                                     
//===================================================
//==================== Weapon =======================
//===================================================
#define ADR_HideWeapon            0x008BD7A8
#define ADR_WeaponShot1           0x00A01838
#define ADR_WeaponShot2           0x00A01858
#define ADR_SuperNoSpread         0x00864650
#define ADR_Scope                 0x008C588C
#define ADR_ScopeSize             0x008C5894
#define ADR_ColorShot1            0x00A02460
#define ADR_ColorShot2            0x00A02464
#define ADR_ColorShot3            0x00A02468
#define ADR_NoWeaponGravity       0x008645B8
                                                     
                                                     
//===================================================
//======================== PX =======================
//===================================================
#define ADR_SniperPX              0x00A0138C
#define ADR_AssaultPX             0x00A0138E
#define ADR_BandagePX             0x00A01390
                                                     
                                                     
//===================================================
//==================== Vehicle ======================
//===================================================
#define ADR_BigCarName            0x008647B0
#define ADR_CrazyCar              0x00864490
                                                     
                                                     
//===================================================
//======================= D3D =======================
//===================================================
#define ADR_D3DName              0x00A583E4
#define ADR_D3DIP                0x00A580F8
#define ADR_D3DHP                0x00A57214
                                                     
                                                     
//===================================================
//====================== Account ====================
//===================================================
#define OFS_Health                0x001B94
                                                     
                                                     
//===================================================
//====================== Memory =====================
//===================================================
#define MEM_BoneShot              0x008655D0
#define MEM_WTW                   0x00834DC0
#define MEM_STW                   0x00832004
#define MEM_WUW                   0x00A0897C
#define MEM_WTH                   0x0082FD1C
#define MEM_QuickPlant            0x00A01354
#define MEM_QuickDefuse           0x00A01354
#define MEM_UnlimitedAmmo         0x00A01760
#define MEM_PlantAnyWhere         0x00A014BA
#define MEM_DefuseAnyWhere        0x00A014BA
#define MEM_Artillery             0x008646D0
#define MEM_AutoMedic             0x008655C8
#define MEM_AutoAmmo              0x008655C8
#define MEM_AutoRepair            0x00A0137A
                                                     
                                                     
//===================================================
//=================== CBase Struct ==================
//===================================================
struct CBase
{
	CPlayer* slocal;
	char* unknown[1171732]
	CPlayer** plocal;
};
CBase* g_pBase = (CBase*)(ADR_PLAYERPOINTER);
                                                     
//===================================================
//================ AddieLogger Ended ================
//================ Total Logged: 113 ================
//================ CBase: Successful ================
//============= For wWw.HacksMania.Com ==============
//===================================================
04/11/2012 19:56 -Marekiarox-#2350
GlobalIndex LocalIndex Plsss?
04/11/2012 20:02 alexkyse#2351
#define OFS_LocalSize 0x16104
#define OFS_PlayerSize 0x001CF8
04/11/2012 20:47 .Flєχ#2352
Hey Leute,
hat jemand für dies die aktuellen addys?

Quote:
#define ADR_PLAYERPOINTER 0x9F1BAC
#define ADR_SERVERPOINTER 0x9F1B48
#define ADR_REMOTEPOINTER 0xB0FD40
#define ADR_BASEPOINTER 0xA47E60
#define ADR_VEHICLEBASE 0x9F1858
#define ADR_DEVICEPOINTER 0x854F04
#define Angels 0x9F16F8
#define Info 0xA47E60
/*================[ Adresses ]================*/
#define ADR_STRUCTSIZE 0x1CF8
#define ADR_CROSSHAIR 0x9F65C8
#define ADR_ANTIAFK 0xB1EA58
#define ADR_WEAPONGRAVITY 0x858E20
#define ADR_LADDERQUICKLY 0x858200
#define ADR_DEADSPINNER 0x8B403C
#define ADR_SUPEREXPLOSION 0x8588C8
#define ADR_HIDEWEAPON 0x829044
#define ADR_FASTLOCKON 0x9F1768
#define ADR_GLASSWALLS 0x9F17E4
#define ADR_COLORSHOT1 0x9F2824
#define ADR_COLORSHOT2 0x9F2828
#define ADR_COLORSHOT3 0x9F282C
#define ADR_GmWarning 0xA39974
#define WalkSpeed 0x858238
#define RollSpeed 0x858060
#define SprintSpeed 0x857EF0
#define ADR_STAMINA1 0x82903C
#define ADR_STAMINA2 0x829040
#define ADR_STAMINA3 0x829044
#define ADR_STAMINA4 0x829048
#define ADR_STAMINA5 0x829050
#define MEM_STW 0x825EE4
#define MEM_WTW 0x828C88
#define ADR_QUICKSPAWN1 0xB1EBC0
#define ADR_QUICKSPAWN2 0xB1EBC4
#define ADR_QUICKSPAWN3 0xB1EBC8
#define ADR_NOBOUNDS1 0xB1EA80
#define ADR_NOBOUNDS2 0xB1EA84
#define ADR_NOBOUNDS3 0xB1EA88
#define ADR_WALKSPEED 0x858238
#define ADR_VIRTUALJUMP 0x857ED4
#define ADR_IMDRUNK 0x9F1AB4
#define ADR_NEARFOG 0x9F8DCC
#define ADR_FARFOG 0x9F8DD4
#define ADR_SCOPE 0x8B7824
#define ADR_SCOPESIZE 0x8B782C
#define ADR_FULLBRIGHT1 0x9F2824
#define ADR_FULLBRIGHT2 0x9F2828
#define ADR_FULLBRIGHT3 0x9F2828
#define ADR_CQCPRONE 0x8B7818
/*================[ Memorys ]================*/
#define WeaponReload 0x9F1C04
#define WeaponShot 0x9F1BF8
#define MEM_ACCURACYAS 0x9F6644
#define MEM_WALKUNDERWATER 0x9F659C
#define MEM_BONESHOT 0x858E90
#define MEM_WTW 0x828C88
#define MEM_STW 0x825EE4
#define MEM_NODELAY 0x103E0
#define MEM_NORELOAD 0x103DD
#define MEM_QUICKPLANT 0x9F171C
#define MEM_QUICKDEFUSE 0x9F171C
#define MEM_RADARHIDEME 0x9F8DEC
#define MEM_INVISIBLE 0x11A2BC
#define MEM_FASTNADEBLAST 0x10100
#define MEM_CRAZYNADE 0x10100
#define MEM_PLANTANYWHERE 0x9F173B
#define MEM_DEFUSEANYWHERE 0x8B7838
#define MEM_SUPERNOSPREAD 0x857F20
#define MEM_UNLAMMO 0x9F1B24
#define MEM_STAMINA1 0x82903C
#define MEM_STAMINA2 0x829040
#define MEM_STAMINA3 0x829044
#define MEM_STAMINA4 0x829048
#define MEM_STAMINA5 0x82904C
/*==================[ PX ]===================*/
#define PX_ASSAULTAMMO 0x9F187E
#define PX_SNIPERAMMO 0x9F174F
#define PX_BANDAGE 0x9F1758
#define PX_EXTRAAMMO1 0x9F187E
#define PX_EXTRAAMMO2 0x9F174F
/*=================[ Fast ]==================*/
#define ADR_FASTAMMO 0x9F659C
#define ADR_FASTHEALTH 0x9F65AC
#define ADR_FASTFLAG 0x9F65B4
#define ADR_FASTREPAIR 0x9F65A4
/*=================[ D3D ]===================*/
#define ADR_USERNAME3D 0xA48824
#define ADR_USERIP3D 0xA48538
#define ADR_USERHP3D 0xA47654
/*================[ Offsets ]================*/
#define LocalIndex 0x16104
#define OFS_LOWGRAVITY 0xC4A8
#define OFS_NOM134IDLE 0x103C4
#define OFS_NOSPREAD 0x100FC
#define OFS_DINAR 0x11A2A8
#define OFS_LEVEL 0x11A298
#define OFS_NFD 0x00102C8
#define OFS_X 0x00102E0
#define OFS_Y 0x00102F0
#define OFS_Z 0x00102E8
#define OFS_1SLOT 0x102B0
#define OFS_2SLOT 0x102B1
#define OFS_3SLOT 0x102B2
#define OFS_4SLOT 0x102B3
#define OFS_5SLOT 0x102B4
#define OFS_6SLOT 0x102B5
#define OFS_7SLOT 0x102B6
#define OFS_8SLOT 0x102B7
#define OFS_NORECOIL1 0xC34C
#define OFS_NORECOIL2 0xC440
#define OFS_NORECOIL3 0xC444
#define OFS_PREMIUM1 0x58C
#define OFS_PREMIUM2 0x590
#define OFS_INVISIBLE 0x11A2BC
#define OFS_PLAYERMOVE 0x11B800
/*==============[ Weapon Binder ]=============*/
#define ADR_SERVERBASE 0x9F1B48
#define ADR_WEAPONBASE 0xA0EE4C
#define ADR_CLASSBASE 0xA49A00
#define ADR_SLOTBASE 0x101018
#define OFS_PLAYERSLOT 0x11B804
#define OFS_PLAYERID 0x1CE8
/*================[ Assembler ]===============*/
#define ASM_CRCPATCH 0x418581
#define ASM_WTW 0x710612
#define ASM_NORELOAD 0x579CE8
#define ASM_BULLETS 0x4D44F0
#define ASM_QUICKPLANT 0x436C4F
#define ASM_QUICKDEFUSE 0x4D3273


#endif
04/11/2012 21:57 tiomas#2353
please need work addys of fullbright and ammo medic distance (work ) thank :)
04/12/2012 11:27 CyberVeezy :)#2354

7. Log
AddyLogger fully finished!
Code:
/*==============================================*/
/*======= CyberVeezy Private AddyLogger =======*/
/*========= Version 7.0 ======================*/
/*============================================*/
/*==== { POINTER } ================================*/
#define PTR_PLAYERPOINTER       0xA017E8
#define PTR_SERVERPOINTER       0xA01784
#define PTR_GPUPOINTER          0xA01330
#define PTR_STATEPOINTER        0xA01810
#define PTR_INFOPOINTER         0xA57A20
#define PTR_WEAPONPOINTER       0x8C57BC
#define PTR_REMOTEPOINTER       0xB1F900
#define PTR_USERPOINTER         0xA01784
#define PTR_DEVICEPOINTER       0x83F93C
#define PTR_ROOMPOINTER         0xA021D4
/*========== { ADRESSES } ===========================*/
#define ADR_GMWARNING           0xA65F0C
#define ADR_BREAKLIMIT          0x864548
#define ADR_SUPEREXPLOSION      0x8650C0
#define ADR_HIDEWEAPON          0x835170
#define ADR_DEADSPINNER         0x8C1E8C
#define ADR_FASTLOCKON          0xA013A0
#define ADR_SPEED               0x864A28
#define ADR_ANTIAFK             0xB2E850
#define ADR_COLORSHOT1          0xA02460
#define ADR_COLORSHOT2          0xA02464
#define ADR_COLORSHOT3          0xA02468
#define ADR_IMDRUNK             0xA016F0
#define ADR_WEAPONGRAVITY       0x8645B8
#define ADR_UNLAMMO             0x4DCDA1
#define ADR_WEAPONSHOT1         0xA01838
#define ADR_WEAPONSHOT2         0xA01858
#define ADR_QUICKSPAWN1         0xAE5C20
#define ADR_QUICKSPAWN2         0xB3CF60
#define ADR_QUICKSPAWN3         0xAE5C1C
#define ADR_NOBOUNDS1           0xB2E878
#define ADR_NOBOUNDS2           0xB2E87C
#define ADR_NOBOUNDS3           0xB2E880
#define ADR_SCOPE               0x8C588C
#define ADR_SCOPESIZE           0x8C5894
#define ADR_CAMERAVIEW          0x9FB1FC
#define ADR_CQCPRONE            0x8C5880
#define ADR_NEARFOG             0xA0898C
#define ADR_FARFOG              0xA08994
#define ADR_DEATHCAM            0xB36780
#define ADR_ROLLSTYLE           0x835004
#define ADR_CROSSHAIR           0xA06188
#define ADR_LADDERQUICKLY       0x8649F0
#define ADR_DISTANCEGUN         0x86900C
#define ADR_VIRTUALJUMP         0x834DF4
#define ADR_STAMINAREFILL       0x98BF88
#define ADR_NOWATER1            0xA08974
#define ADR_NOWATER2            0xA08978
#define ADR_RESIZESCREEN        0x8BD501
#define ADR_ACCURACYAS          0xA06204
#define ADR_WEAPONSTATERELOAD   0xA01730
#define ADR_SKIN                0x8C71E4
#define ADR_BONESHOT            0x865690
#define ADR_SILENTWALK          0xB2E87C
#define ADR_SILENTRELOAD        0xB2E87C
#define ADR_SUPERNOSPREAD       0x864710
#define ADR_AUTOMEDIC           0x865688
#define ADR_AUTOAMMO            0x865688
#define ADR_AUTOREPAIR          0xA0134B
#define ADR_RADARHIDEME         0xA089AC
#define ADR_NODELAY             0x103D8
#define ADR_NORELOAD            0x103D5
#define ADR_QUICKPLANT          0xA01354
#define ADR_QUICKDEFUSE         0xA01354
#define ADR_PLANTANYWHERE       0xA01373
#define ADR_DEFUSEANYWHERE      0x8C58A0
#define ADR_STAMINA1            0x835168
#define ADR_STAMINA2            0x83516C
#define ADR_STAMINA3            0x835170
#define ADR_STAMINA4            0x835174
#define ADR_STAMINA5            0x835178
#define ADR_WTW                 0x834DA0
#define ADR_STW                 0x831FE4
#define ADR_WTH                 0x835040
#define ADR_ACCURACYAS          0xA06204
#define ADR_ARTILLERY           0x864790
#define ADR_WALKUNDERWATER      0xA0615C
/*========= { USER } =================================*/
#define ADR_USERNAME            0x8C99D4
#define ADR_NICKNAME            0x8C9BF4
#define ADR_PASSWORD            0x8C9BD4
/*========= { PX ITEMS } ===========================*/
#define PX_ASSAULTAMMO          0xA014BA
#define PX_SNIPERAMMO           0xA01387
#define PX_BANDAGE              0xA01390
#define PX_EXTRAAMMO1           0xA014BA
#define PX_EXTRAAMMO2           0xA01387
/*===== { VEHICLE } ========================================*/
#define ADR_BIGCARNAME          0x8685CC
#define ADR_RADARCOLOR          0xADADAC
#define ADR_PITCH               0xA01394
#define ADR_YAW                 0xA01398
/*========== { WEAPON BINDER } ==========================*/
#define ADR_SERVERBASE          0xA01784
#define ADR_WEAPONBASE          0xA1EA0C
#define ADR_CLASSBASE           0xA595C0
#define ADR_SLOTBASE            0x100FF8
#define OFS_PLAYERSLOT          0x11B804
#define OFS_PLAYERID            0x1CE8
/*=========== { D3D } ==================================*/
#define ADR_USERNAME            0xA583E4
#define ADR_USERIP              0xA580F8
#define ADR_USERHEALTH          0xA57214
#define ADR_USERPING            0xA580BC
#define ADR_USERTEAM            0xA596DC
#define ADR_USERPOINTS          0xA58A18
#define ADR_USERREADY           0xA59650
/*=========== { OFFSETS } =========================*/
#define OFS_NFD                 0x102B4
#define OFS_NOM134IDLE          0x103DC
#define OFS_X                   0x102D4
#define OFS_Y                   0x102DC
#define OFS_Z                   0x102CC
#define OFS_VIEW_X              0x101C0
#define OFS_VIEW_Y              0x101C4
#define OFS_VIEW_Z              0x101C8
#define OFS_WEAPONSTATE         0xC49C
#define OFS_YAW                 0x101B0
#define OFS_PITCH               0x10194
#define OFS_WEAPON1             0x101D8
#define OFS_WEAPON2             0x101DA
#define OFS_WEAPON3             0x101DC
#define OFS_NORECOIL1           0xC34C
#define OFS_NORECOIL2           0xC440
#define OFS_NORECOIL3           0xC444
#define OFS_PREMIUM1            0x58C
#define OFS_PREMIUM2            0x590
#define OFS_INVISIBLE           0x11A29C
#define OFS_LOWGRAVITY          0xC488
#define OFS_PACKET              0x// Not for you :p
#define OFS_SLOT5               0x1021BC
#define OFS_SLOT6               0x1021B9
#define OFS_SLOT7               0x1021BA
#define OFS_SLOT8               0x1021BB
#define OFS_GLOBALINDEX         0x1CF8
#define OFS_LOCALINDEX          0x16104
#define OFS_STRUCTSIZE          0x1CD8
#define OFS_PLAYERANIMATION     0xC4B8
#define OFS_DINAR               0x11A2A8
#define OFS_LEVEL               0x11A298
#define OFS_AUTOPLANT           0x10338
#define OFS_AUTODEFUSE          0x1033C
#define OFS_AUTOSHOT            0x1034E
#define OFS_NOSPREAD            0x100FC
#define OFS_MAP                 0xFCD34
#define OFS_FASTNADEBLAST       0x100E0
#define OFS_CRAZYNADE           0x100E0
#define OFS_FREEZENADE          0x100E0
#define OFS_MORENADESPEED       0x100E0
#define OFS_NOSWITCHTIME        0x103F5
#define OFS_ANTIM14MINES        0x24
#define OFS_GRAVITY_X           0xC484
#define OFS_GRAVITY_Y           0xC488
#define OFS_GRAVITY_Z           0xC48C
#define OFS_PLAYERSTATE         0xC4B8
#define OFS_ANTISERVERKICK1     0x104
#define OFS_ANTISERVERKICK2     0x105
#define OFS_ANTISERVERKICK3     0x340
#define OFS_ANTISERVERKICK4     0x341
/*========== { FAST } =======================================*/
#define ADR_FASTAMMO            0xA0615C
#define ADR_FASTHEALTH          0xA0616C
#define ADR_FASTREPAIR          0xA06164
#define ADR_FASTFLAG            0xA06174
/*========== { ASSEMBLER } ================================*/
#define ASM_BACKTOLOBBY         0x457BEE
#define ASM_SELFCRC             0x417FB5
#define ASM_EHSVC_SELFCRC       0x892A8
#define ASM_AUTOMEDIC1          0x4D169B
#define ASM_AUTOMEDIC2          0x4D354A
#define ASM_AUTOAMMO1           0x4D354A
#define ASM_AUTOAMMO2           0x4D1597
#define ASM_ANTIM14MINES        0x40159C
#define ASM_STAMINAUP1          0x41DF14
#define ASM_STAMINAUP2          0x40840E
#define ASM_COMMAND             0x//Not for you :p
#define ASM_WTW                 0x71A992
#define ASM_SUPERCARSOUND       0x4221DB
#define ASM_NORELOAD            0x57E833
#define ASM_AUTOREADY           0x5118DC
#define ASM_AUTOSTART           0x5118DC
#define ASM_QUICKPLANT          0x43638B
#define ASM_QUICKDEFUSE         0x4D7A3F
#define ASM_MESSAGEBOX          0x418B6D
#define ASM_HS_ANTICRASH        0x// Not for you :p
#define ASM_NANOCHECK1          0x4CA9A
#define ASM_NANOCHECK2          0x49ECB
#define ASM_NANOCHECK3          0x9B5896
#define ASM_DETECTION1          0x// Not for you :p
#define ASM_DETECTION2          0x//Not for you :p
/*==================================================*/
/*======== CyberVeezy Private AddyLogger ===========*/
/*=== Credits: CyberVeezy, TradEmArk, BlackLegend ====*/
/*=====================================================*/
04/12/2012 13:53 -Marekiarox-#2355
Nice Thanks @CyberVeezy :)

//============================== [-[*--------------------*]-]==================================//
//===============================[-[*-Marekiarox Addylogger-*]-]==================================//
//================================ [-[-Update: 12.04.12-]-]===================================//

// POINTER //
#define ADR_PLAYERPOINTER 0xA017E8 //Update
#define ADR_SERVERPOINTER 0xA01784 //Update
#define ADR_BASEPOINTER 0xA57A20 //Update
#define ADR_MATRIX 0x991670 //Update
#define GlobalIndex 0x1CF8 //Update
#define LocalIndex 0x16104 //Update
#define ADR_VIEWANGELS 0xA01330 //Update
//////////////////////////////////////////////
/*==================[ PX ]===================*/
#define PX_ASSAULTAMMO 0xA014BA //Update
#define PX_SNIPERAMMO 0xA01387 //Update
#define PX_BANDAGE 0xA01390 //Update
#define PX_EXTRAAMMO1 0xA014BA //Update
#define PX_EXTRAAMMO2 0xA01387 //Update
/////////////////////////////////////////////
#define MEM_LADDERQUICKLY 0x8649F0 //Update
#define ADR_FASTLOCKON 0xA013A0 //Update
#define ADR_VIRTUALJUMP 0x834DF4 //Update
#define MEM_DEADSPINNER 0x8C1E8C //Update
#define MEM_PLANTANYWHERE 0xA01373 //Update
#define MEM_DEFUSEANYWHERE 0x8C58A0 //Update
#define OFS_NOM134IDLE 0x103DC //Update
#define OFS_DINAR 0x0011A2A8 //Update
#define ADR_GLASSWALLS 0x00A01420 //Update
#define OFS_NODELAY 0x103D8 //Update
#define ADR_SUPERNOSPREAD 0x86471 //Update
#define FullBright1 0x00A02460 //Update
#define FullBright2 0x00A02464 //Update
#define FullBright3 0x00A02464 //Update
#define ADR_NEARFOG 0x00A0898C //Update
#define ADR_FARFOG 0x00A08994 //Update
#define ADR_ROLLSPEED 0x00864790 //Update
#define ADR_ImDrunk 0xA016F0 //Update
#define OFS_PREMIUM1 0x58C //Update
#define OFS_PREMIUM2 0x590 //Update
#define ADR_BONESHOT 0x865690 //Update
#define MEM_WTW 0x834DC0 //Update Credit DaviRulezITA
#define ADR_WuW 0xA0899C //Update Credit DaviRulezITA
#define MEM_STW 0x832004 //Update Credit DaviRulezITA
#define OFS_INVISIBLE 0x11A29C //Update
// OFFSET //
#define MEM_GMWARNING 0xA65F0C //Update
#define ADR_SuperExplosion 0x8650C0 //Update
#define Ofs_Slot5 0x1021BC //Update
#define Ofs_Slot6 0x1021B9 //Update
#define Ofs_Slot7 0x1021BA //Update
#define Ofs_Slot8 0x1021BB //Update
#define OFS_X 0x102EC //Update
#define OFS_Y 0x102FC //Update
#define OFS_Z 0x102F4 //Update
#define OFFSET_PREM 0x58C //Update
#define OFFSET_PREM2 0x590 //Update
#define OFS_NORECOIL1 0xC34C //Update
#define OFS_NORECOIL2 0xC440 //Update
#define OFS_NORECOIL3 0xC444 //Update
#define OFS_DINAR 0x11A2A8 //Update
#define OFS_Level 0x11A298 //Update
#define OFS_LOWGRAVITY 0xC488 //Update
#define OFS_GMMODE 0x00A65F0C //Update
#define OFS_ROOMMASTER 0x00 //Not Logged...
#define OFS_SUPERMASTER 0xFD160 //Update
// MEMORY //
#define ADR_SPEED 0x864A28 //Update
#define ADR_SCOPE 0x8C588C //Update
#define ADR_QUICKSPAWN1 0xAE5C20 //Update
#define ADR_QUICKSPAWN2 0xB3CF60 //Update
#define ADR_QUICKSPAWN3 0xAE5C1C //Update
#define OFS_NFD 0x102D4 //Update
#define ADR_NOSPREAD 0x100FC //Update
#define MEM_NOSPAWN1 0xAE5C20 //Update
#define MEM_NOSPAWN2 0xB3CF60 //Update
#define MEM_NOSPAWN3 0xAE5C1C //Update
#define ADR_FASTAMMO 0xA0615C //Update
#define ADR_FASTHEALTH 0xA0616C //Update
#define ADR_FASTFLAG 0xA06174 //Update
#define ADR_FASTREPAIR 0xA06164 //Update
#define ADR_NOBOUNDS1 0xB2E878 //Update
#define ADR_NOBOUNDS2 0xB2E87C //Update
#define ADR_NOBOUNDS3 0xB2E880 //Update
#define ADR_CQCPRONE 0x8C5880 //Update
#define ADR_ANTIAFK 0xB2E850 //Update
#define MEM_RADARHIDEME 0xA089AC //Update
#define ADR_BREAKLIMIT 0x864548 //Update
#define ADR_STAMINA1 0x835168 //Update
#define ADR_STAMINA2 0x83516C //Update
#define ADR_STAMINA3 0x835170 //Update
#define ADR_STAMINA4 0x835174 //Update
#define ADR_STAMINA5 0x835178 //Update
#define ADR_UserName 0x8C99D4 //Update
#define ADR_MEM_VIRTUALJUMP 0x834DD4 //Update
#define MEM_COLORSHOT1 0xA02460 //Update
#define MEM_COLORSHOT2 0xA02464 //Update
#define MEM_COLORSHOT3 0xA02468 //Update
#define OFS_AbnormalGamePlay1 0x124 //Update
#define OFS_AbnormalGamePlay2 0x125 //Update
#define OFS_AbnormalGamePlay3 0x360 //Update
#define OFS_AbnormalGamePlay4 0x361 //Update
#define OFS_ANTISERVERKICK1 0x104 //Update
#define OFS_ANTISERVERKICK2 0x105 //Update
#define OFS_ANTISERVERKICK3 0x340 //Update
#define OFS_ANTISERVERKICK4 0x341 //Update
#define ADR_NoWeaponGravity 0x008645B8 //Update Add Today ! Credit: CyberVeezy

//================================================== ==============//
//===============================[-[*- Finish Marekiarox Addylogger-*]-