in csgo quet man alleine auch nicht mit 4 randoms wovon vlt 2 premade sind in 5er premades rein also ka find das ziemlich gut
gab grad kurz auf oceania server den post zum neuen champ:
[Only registered and activated users can see links. Click Here To Register...]
[Only registered and activated users can see links. Click Here To Register...]
Illaoi
the Kraken Priestess
Most champions arm themselves with swords or guns or magic or whatever, but Illaoi’s bringing a freakin’ god to the Rift. One of the new breed of juggernauts, she’s a slow but impactful solo laner in any game, with tentacles that offer huge zone control once they worm their way into a game. And while she lacks traditional gap closers to start fights, she can pull the spirits from distant squishies and destroy them, rendering yet another vessel for Illaoi’s god, Nagakabouro
Passive: Prophet of an Elder God
Illaoi periodically spawns a tentacle on a nearby wall. Tentacles interact with Illaoi’s abilities and last until killed or left dormant a full minute.
Laning
Strong but relatively slow, Illaoi needs to be careful with her abilities, particularly during the early game. The tentacles she summons through Prophet of an Elder God pack a punch, but don’t move with Illaoi, making her much stronger when she’s able to hunker down in one spot. At the same time, her tentacles and abilities - particularly Tentacle Smash - deal massive area of effect damage and can push the minions towards enemy towers super easily. This is where Illaoi needs to be particularly vigilant: if she strays too far forward, she’ll miss out on the extra damage her tentacles offer and render herself relatively defenseless against enemy ganks. Illaoi can definitely take a punch, but if she’s caught out of position, she pretty much only has her health and resistances - along with the healing from tentacle strikes - to sustain her through the
When she’s well-placed for a fight, she definitely knows how to inflict pain. Illaoi can whale rival melee enemies down with Harsh Lesson and Tentacle Smash, and only adds to the hurt when she positions her enemy within reach of her tentacles. Ranged enemies can be more of a challenge, harassing Illaoi from a distance while staying far enough away to avoid her melee retaliation. But try as they might, they can’t avoid Illaoi’s punishment if she manages to steal her lane opponent’s spirit. Test of Spirit levels the playing field, giving Illaoi free access to her target’s health bar even when their physical form is well away from danger. So, while junglers traditionally look for enemy kills or flashes during ganks, killing an enemy’s spirit will often impact the lane just as meaningfully. Their spirits crushed, Illaoi’s counterpart becomes a vessel for Naga
Suddenly Illaoi’s opponent, melee or ranged, has a whole heap of things to pay attention to. Tentacles spawn beside walls, so escaping or chasing to wall brush becomes a lot less… well, survivable. What’s more, Illaoi’s a bunch stronger when she can reliably fight alongside the tentacles created by her spiritless enemy, and can fire off Tentacle Smash and Harsh Lesson to coordinate the ever-increasing number of aquatic appendages populating the Rift. And while Illaoi’s opponent is distracted by the various limbs sprouting around the Rift, they’re all the more likely to miss a return visit from the Kraken Priestess’ jungler.
Test of Spirit levels the playing field, giving Illaoi free access to her target’s health bar even when their physical form is well away from danger.
Skirmishing
Once teams start gathering to contest neutral objectives, Illaoi takes up her rightful place at the forefront of her team’s formation. She’s a beast around stationary objectives, particularly when she has enough lead time to set up her tentacles. They don’t just offer her team extra damage in taking down dragon, but also add disruption should the enemy team move in to stake their claim. And while Illaoi will generally prefer to steal the spirits of squishy targets, landing Test of Spirit on a frontline enemy still offers Illaoi and her team options. The spirit will be tankier (its health and resistances reflect those of her target), but by focusing it down, Illaoi’s allies will force their enemies to make a tough choice: contest the objective and fight through the ever growing tentacled gauntlet, or give up the objective entirely.
Teamfighting
Illaoi is a beast around stationary objectives, particularly when she has enough lead time to set up her tentacles.
As teams fully group, Illaoi works best securing her team’s frontline and waiting for the perfect Test of Spirit cast. Once she’s landed the ability and her team’s destroyed the captured spirit, Illaoi’s all set to force her way through to the enemy backline. Though she doesn’t have a particularly reliable way of getting to the backline, she can still use Harsh Lesson to charge her way in. And once she’s there, just like any other juggernaut, she’s an absolute nightmare to deal with, with Tentacle Smash and Harsh Lesson offering Illaoi the means to lay the slap down on multiple enemies. Most importantly, her presence in the heart of the enemy team will often force them to spread and scatter in fear of the Kraken Priestess’monumental ultimate. While Leap of Faith is theoretically only as powerful as the number of enemies Illaoi lands it on, the ability itself has a huge psychological impact on the enemy team. Either they split up as Illaoi calls on her god, or they risk fighting under a cluster of enraged tentacles. Neither ends well for Illaoi’s enemies.