16128 = tileSize * segmentPerMap * tilePerSegment
= 42 * 64 * 6 = 16128
From TerrainSeamLessWorld.cfg. Honestly, I don't think they changed that, many files seems to use these coords
I will see what are the coords in the correct region, that will help us better than tring random coords ^^
the X position is 113000~ at the beginning of the region (so 7 * 16128)
Y is 64500, so 4*16128.
So it seems that first formula is right, try position 113429, 71641
absoluteX = 7 * 16128 + 533 = 113429
absoluteY = 4 * 16128 + 7129 = 71641
this should be correct
= 42 * 64 * 6 = 16128
From TerrainSeamLessWorld.cfg. Honestly, I don't think they changed that, many files seems to use these coords
I will see what are the coords in the correct region, that will help us better than tring random coords ^^
the X position is 113000~ at the beginning of the region (so 7 * 16128)
Y is 64500, so 4*16128.
So it seems that first formula is right, try position 113429, 71641
absoluteX = 7 * 16128 + 533 = 113429
absoluteY = 4 * 16128 + 7129 = 71641
this should be correct