uhm. after i got the addys? what should i do next?
-hoping for an answer that i can understand well. tnx
-hoping for an answer that i can understand well. tnx
//=========================================\ //=========== KingE AddyLogger ===========\ //=========== V.1.0.6 ===========\ //============= Start Logging =============\ //=========================================\ //============= [ Pointer ] ===============\ #define ADR_PLAYERPOINTER 0x00A01808 #define ADR_SERVERPOINTER 0x00A017A4 #define ADR_BASEPOINTER 0x00A57A40 #define ADR_REMOTEPOINTER 0x00B1F920 #define ADR_CBASEPOINTER 0x0011E114 #define ADR_USERPOINTER 0x00A01444 #define ADR_HEALTHPOINTER 0x0031FB8 #define ADR_ROOMPOINTER 0x00A021F4 #define ADR_VIEWANGLES 0x00A01350 #define ADR_CLASSBASE 0x00A595E0 #define ADR_SLOTBASE 0x00101018 #define ADR_MATRIXPOINTER 0x00991690 #define ADR_DEVICEPOINTER 0x00A01354 #define ADR_WEAPONPOINTER 0x00A1EA2C //============= [ Ambiente ] ===============\ #define ADR_GLASSWALLS 0x00A01440 #define ADR_WATERCOLOR1 0x00502464D8 #define ADR_WATERCOLOR2 0x00502464DC #define ADR_WATERCOLOR3 0x00502464E0 //============= [ Address ] ===============\ #define ADR_DEADSPINNER 0x000 #define ADR_LADDERQUICKLY 0x00864A10 #define ADR_NOSPAWN1 0x00B2EA10 #define ADR_NOSPAWN2 0x00B2EA14 #define ADR_NOSPAWN3 0x00B2EA18 #define ADR_FASTAMMO 0x00B27454 #define ADR_FASTHEALTH 0x00B2745C #define ADR_FASTREPAIR 0x00B27458 #define ADR_FASTFLAG 0x00B27460 #define ADR_CQCPRONE 0x008C58A0 #define ADR_MAPBOUNDS1 0x00B2E898 #define ADR_MAPBOUNDS2 0x00B2E89C #define ADR_MAPBOUNDS3 0x00B2E8A0 #define ADR_SCOPE 0x008C58AC #define ADR_SCOPESIZE 0x008C58B4 #define ADR_IMDRUNK 0x00A01710 #define ADR_COMMAND 0x004AF68E #define ADR_WEAPONFAIL 0x008647B0 //============= [ OFS ] ===============\ #define OFS_SLOT1 0x001021B8 #define OFS_SLOT2 0x001021B9 #define OFS_SLOT3 0x001021BA #define OFS_SLOT4 0x001021BB #define OFS_SLOT5 0x001021BC #define OFS_SLOT6 0x001021BD #define OFS_SLOT7 0x001021BE #define OFS_SLOT8 0x001021BF #define OFS_X 0x00102E4 #define OFS_Y 0x00102E8 #define OFS_Z 0x00102EC #define OFS_NFD 0x00102D4 #define OFS_VIEW_X 0x00101C0 #define OFS_VIEW_Y 0x00101C4 #define OFS_VIEW_Z 0x00101C8 #define OFS_PITCH 0x0010194 #define OFS_YAW 0x00101B0 #define OFS_NORECOIL1 0x00C438 #define OFS_NORECOIL2 0x00C43C #define OFS_NORECOIL3 0x00C440 #define OFS_WEAPON1 0x101DA #define OFS_WEAPON2 0x101DE #define OFS_WEAPON3 0x101E2 #define OFS_LEVEL 0x0011A298 #define OFS_DINAR 0x0011A2A8 #define OFS_PREMIUM1 0x00150 #define OFS_PREMIUM2 0x00154 #define OFS_PACKET 0x00F99D0 //============= [ D3D ] ===============\ #define ADR_D3DNAME 0x0014610C8 #define ADR_D3DHEALTH 0x00A899F8 //============= [ PX ] ===============\ #define ADR_SNIPERAMMO 0x00A013AC #define ADR_ASSAULTAMMO 0x00A013AE #define ADR_EXTRAAMMO1 0x00A013AA #define ADR_EXTRAAMMO2 0x00A013AB #define ADR_BANDAGE 0x00A013B0 //============= [ Binder ] ===============\ #define ADR_SERVERBASE 0x00A017A4 #define ADR_WEAPONBASE 0x00A1EA2C #define ADR_CLASSBASE 0x00A595E0 #define OFS_SLOTBASE 0x00101018 #define OFS_PLAYERID 0x1CE8 //=========================================\ //============= End of logging ============\ //=========== Logged Addys : 76 ===========\ //=========================================\
Credits to TradeMark i guess ...Quote:
Enjoy it !Code://=========================================\ //=========== KingE AddyLogger ===========\ //=========== V.1.0.6 ===========\ //============= Start Logging =============\ //=========================================\ //============= [ Pointer ] ===============\ #define ADR_PLAYERPOINTER 0x00A01808 #define ADR_SERVERPOINTER 0x00A017A4 #define ADR_BASEPOINTER 0x00A57A40 #define ADR_REMOTEPOINTER 0x00B1F920 #define ADR_CBASEPOINTER 0x0011E114 #define ADR_USERPOINTER 0x00A01444 #define ADR_HEALTHPOINTER 0x0031FB8 #define ADR_ROOMPOINTER 0x00A021F4 #define ADR_VIEWANGLES 0x00A01350 #define ADR_CLASSBASE 0x00A595E0 #define ADR_SLOTBASE 0x00101018 #define ADR_MATRIXPOINTER 0x00991690 #define ADR_DEVICEPOINTER 0x00A01354 #define ADR_WEAPONPOINTER 0x00A1EA2C //============= [ Ambiente ] ===============\ #define ADR_GLASSWALLS 0x00A01440 #define ADR_WATERCOLOR1 0x00502464D8 #define ADR_WATERCOLOR2 0x00502464DC #define ADR_WATERCOLOR3 0x00502464E0 //============= [ Address ] ===============\ #define ADR_DEADSPINNER 0x000 #define ADR_LADDERQUICKLY 0x00864A10 #define ADR_NOSPAWN1 0x00B2EA10 #define ADR_NOSPAWN2 0x00B2EA14 #define ADR_NOSPAWN3 0x00B2EA18 #define ADR_FASTAMMO 0x00B27454 #define ADR_FASTHEALTH 0x00B2745C #define ADR_FASTREPAIR 0x00B27458 #define ADR_FASTFLAG 0x00B27460 #define ADR_CQCPRONE 0x008C58A0 #define ADR_MAPBOUNDS1 0x00B2E898 #define ADR_MAPBOUNDS2 0x00B2E89C #define ADR_MAPBOUNDS3 0x00B2E8A0 #define ADR_SCOPE 0x008C58AC #define ADR_SCOPESIZE 0x008C58B4 #define ADR_IMDRUNK 0x00A01710 #define ADR_COMMAND 0x004AF68E #define ADR_WEAPONFAIL 0x008647B0 //============= [ OFS ] ===============\ #define OFS_SLOT1 0x001021B8 #define OFS_SLOT2 0x001021B9 #define OFS_SLOT3 0x001021BA #define OFS_SLOT4 0x001021BB #define OFS_SLOT5 0x001021BC #define OFS_SLOT6 0x001021BD #define OFS_SLOT7 0x001021BE #define OFS_SLOT8 0x001021BF #define OFS_X 0x00102E4 #define OFS_Y 0x00102E8 #define OFS_Z 0x00102EC #define OFS_NFD 0x00102D4 #define OFS_VIEW_X 0x00101C0 #define OFS_VIEW_Y 0x00101C4 #define OFS_VIEW_Z 0x00101C8 #define OFS_PITCH 0x0010194 #define OFS_YAW 0x00101B0 #define OFS_NORECOIL1 0x00C438 #define OFS_NORECOIL2 0x00C43C #define OFS_NORECOIL3 0x00C440 #define OFS_WEAPON1 0x101DA #define OFS_WEAPON2 0x101DE #define OFS_WEAPON3 0x101E2 #define OFS_LEVEL 0x0011A298 #define OFS_DINAR 0x0011A2A8 #define OFS_PREMIUM1 0x00150 #define OFS_PREMIUM2 0x00154 #define OFS_PACKET 0x00F99D0 //============= [ D3D ] ===============\ #define ADR_D3DNAME 0x0014610C8 #define ADR_D3DHEALTH 0x00A899F8 //============= [ PX ] ===============\ #define ADR_SNIPERAMMO 0x00A013AC #define ADR_ASSAULTAMMO 0x00A013AE #define ADR_EXTRAAMMO1 0x00A013AA #define ADR_EXTRAAMMO2 0x00A013AB #define ADR_BANDAGE 0x00A013B0 //============= [ Binder ] ===============\ #define ADR_SERVERBASE 0x00A017A4 #define ADR_WEAPONBASE 0x00A1EA2C #define ADR_CLASSBASE 0x00A595E0 #define OFS_SLOTBASE 0x00101018 #define OFS_PLAYERID 0x1CE8 //=========================================\ //============= End of logging ============\ //=========== Logged Addys : 76 ===========\ //=========================================\