[Sammelthread] Addys

03/31/2012 06:48 johnsoto112#2266
uhm. after i got the addys? what should i do next?

-hoping for an answer that i can understand well. tnx
03/31/2012 17:14 hero9910#2267
ist die noch richtig?
#define OFS_MYINDEX 0xC490
wenn nicht bitte aktulle geben
03/31/2012 18:01 alfmkwndk#2268
ADR_AntiRadar
03/31/2012 18:39 UnknownData#2269
Quote:
Originally Posted by hero9910 View Post
ist die noch richtig?
#define OFS_MYINDEX 0xC490
wenn nicht bitte aktulle geben
Is Noch Right =)

#request ADR_COMMAND
ADR_PACKET
03/31/2012 21:50 __BuRn3R#2270
Quote:
Originally Posted by UnknownData View Post
Is Noch Right =)

#request ADR_COMMAND
ADR_PACKET
Die Adressen wirst du nicht bekommen!
03/31/2012 23:48 .RedBull#2271
Bin mal so nett :)))

DWORD ADR_COMMAND = 0x4AF68E;

Have Fun B******
04/01/2012 01:52 ChownĦĦqhtz#2272
Quote:
Originally Posted by .RedBull View Post
Bin mal so nett :)))

DWORD ADR_COMMAND = 0xFFFFFF;

Have Fun B******
Mach doch nicht die Command addy public ._.
04/01/2012 10:20 CyberVeezy :)#2273
Quote:
Originally Posted by S!ckniiqhtz View Post
Mach doch nicht die Command addy public ._.
Ist aber ne Breakpoint Addy

Anti:
#define MEM_AutoMedic 0x008656A8
#define MEM_AutoAmmo 0x008656A8
#define MEM_AutoRepair 0x00A0139A
€:
April,April xdd
04/01/2012 11:05 ChownĦĦqhtz#2274
Quote:
Originally Posted by CyberVeezy :) View Post
Ist aber ne Breakpoint Addy

Anti:
#define MEM_AutoMedic 0x008656A8
#define MEM_AutoAmmo 0x008656A8
#define MEM_AutoRepair 0x00A0139A
Die addy hat garnichts mit BreakPoint zu tun
04/01/2012 11:05 __BuRn3R#2275
Quote:
Originally Posted by CyberVeezy :) View Post
Ist aber ne Breakpoint Addy

Anti:
#define MEM_AutoMedic 0x008656A8
#define MEM_AutoAmmo 0x008656A8
#define MEM_AutoRepair 0x00A0139A
:facepalm:
Fa!l das ist doch keine BreakPoint Adresse.
04/01/2012 11:59 xWarLeon#2276
Seit wann gibt es Breakpoint Addressen xD?
Man kann bei jeder Addresse einen Breapoint setzten O.o
04/01/2012 13:12 .KingE#2277
Code:
//=========================================\
//===========  KingE AddyLogger ===========\
//===========      V.1.0.6      ===========\
//============= Start Logging =============\
//=========================================\
//============= [ Pointer ] ===============\
#define ADR_PLAYERPOINTER	0x00A01808
#define ADR_SERVERPOINTER	0x00A017A4
#define ADR_BASEPOINTER		0x00A57A40
#define ADR_REMOTEPOINTER	0x00B1F920
#define ADR_CBASEPOINTER	0x0011E114
#define ADR_USERPOINTER		0x00A01444
#define ADR_HEALTHPOINTER	0x0031FB8
#define ADR_ROOMPOINTER		0x00A021F4
#define ADR_VIEWANGLES		0x00A01350
#define ADR_CLASSBASE		0x00A595E0
#define ADR_SLOTBASE		0x00101018
#define ADR_MATRIXPOINTER	0x00991690
#define ADR_DEVICEPOINTER	0x00A01354
#define ADR_WEAPONPOINTER	0x00A1EA2C
//============= [ Ambiente ] ===============\
#define ADR_GLASSWALLS		0x00A01440
#define ADR_WATERCOLOR1		0x00502464D8
#define ADR_WATERCOLOR2		0x00502464DC
#define ADR_WATERCOLOR3		0x00502464E0
//============= [ Address ] ===============\
#define ADR_DEADSPINNER		0x000
#define ADR_LADDERQUICKLY	0x00864A10
#define ADR_NOSPAWN1		0x00B2EA10
#define ADR_NOSPAWN2		0x00B2EA14
#define ADR_NOSPAWN3		0x00B2EA18
#define ADR_FASTAMMO		0x00B27454
#define ADR_FASTHEALTH		0x00B2745C
#define ADR_FASTREPAIR		0x00B27458
#define ADR_FASTFLAG		0x00B27460
#define ADR_CQCPRONE		0x008C58A0
#define ADR_MAPBOUNDS1		0x00B2E898
#define ADR_MAPBOUNDS2		0x00B2E89C
#define ADR_MAPBOUNDS3		0x00B2E8A0
#define ADR_SCOPE			0x008C58AC
#define ADR_SCOPESIZE		0x008C58B4
#define ADR_IMDRUNK			0x00A01710
#define ADR_COMMAND			0x004AF68E
#define ADR_WEAPONFAIL		0x008647B0
//============= [  OFS  ] ===============\
#define OFS_SLOT1			0x001021B8
#define OFS_SLOT2			0x001021B9
#define OFS_SLOT3			0x001021BA
#define OFS_SLOT4			0x001021BB
#define OFS_SLOT5			0x001021BC
#define OFS_SLOT6			0x001021BD
#define OFS_SLOT7			0x001021BE
#define OFS_SLOT8			0x001021BF
#define OFS_X				0x00102E4
#define OFS_Y				0x00102E8
#define OFS_Z				0x00102EC
#define OFS_NFD				0x00102D4
#define OFS_VIEW_X			0x00101C0
#define OFS_VIEW_Y			0x00101C4
#define OFS_VIEW_Z			0x00101C8
#define OFS_PITCH			0x0010194
#define OFS_YAW				0x00101B0
#define OFS_NORECOIL1		0x00C438
#define OFS_NORECOIL2		0x00C43C
#define OFS_NORECOIL3		0x00C440
#define OFS_WEAPON1               0x101DA
#define OFS_WEAPON2               0x101DE
#define OFS_WEAPON3               0x101E2
#define OFS_LEVEL			0x0011A298
#define OFS_DINAR			0x0011A2A8
#define OFS_PREMIUM1		0x00150
#define OFS_PREMIUM2		0x00154
#define OFS_PACKET			0x00F99D0
//============= [  D3D  ] ===============\
#define ADR_D3DNAME			0x0014610C8
#define ADR_D3DHEALTH		0x00A899F8
//============= [  PX  ] ===============\
#define ADR_SNIPERAMMO		0x00A013AC
#define ADR_ASSAULTAMMO		0x00A013AE
#define ADR_EXTRAAMMO1		0x00A013AA
#define ADR_EXTRAAMMO2		0x00A013AB
#define ADR_BANDAGE			0x00A013B0
//============= [ Binder ] ===============\
#define ADR_SERVERBASE		0x00A017A4
#define ADR_WEAPONBASE		0x00A1EA2C
#define ADR_CLASSBASE		0x00A595E0
#define OFS_SLOTBASE		0x00101018
#define OFS_PLAYERID		0x1CE8
//=========================================\
//============= End of logging ============\
//=========== Logged Addys : 76 ===========\
//=========================================\
Enjoy it !
04/01/2012 15:17 n4n033#2278
Quote:
Originally Posted by .KingE View Post
Code:
//=========================================\
//===========  KingE AddyLogger ===========\
//===========      V.1.0.6      ===========\
//============= Start Logging =============\
//=========================================\
//============= [ Pointer ] ===============\
#define ADR_PLAYERPOINTER	0x00A01808
#define ADR_SERVERPOINTER	0x00A017A4
#define ADR_BASEPOINTER		0x00A57A40
#define ADR_REMOTEPOINTER	0x00B1F920
#define ADR_CBASEPOINTER	0x0011E114
#define ADR_USERPOINTER		0x00A01444
#define ADR_HEALTHPOINTER	0x0031FB8
#define ADR_ROOMPOINTER		0x00A021F4
#define ADR_VIEWANGLES		0x00A01350
#define ADR_CLASSBASE		0x00A595E0
#define ADR_SLOTBASE		0x00101018
#define ADR_MATRIXPOINTER	0x00991690
#define ADR_DEVICEPOINTER	0x00A01354
#define ADR_WEAPONPOINTER	0x00A1EA2C
//============= [ Ambiente ] ===============\
#define ADR_GLASSWALLS		0x00A01440
#define ADR_WATERCOLOR1		0x00502464D8
#define ADR_WATERCOLOR2		0x00502464DC
#define ADR_WATERCOLOR3		0x00502464E0
//============= [ Address ] ===============\
#define ADR_DEADSPINNER		0x000
#define ADR_LADDERQUICKLY	0x00864A10
#define ADR_NOSPAWN1		0x00B2EA10
#define ADR_NOSPAWN2		0x00B2EA14
#define ADR_NOSPAWN3		0x00B2EA18
#define ADR_FASTAMMO		0x00B27454
#define ADR_FASTHEALTH		0x00B2745C
#define ADR_FASTREPAIR		0x00B27458
#define ADR_FASTFLAG		0x00B27460
#define ADR_CQCPRONE		0x008C58A0
#define ADR_MAPBOUNDS1		0x00B2E898
#define ADR_MAPBOUNDS2		0x00B2E89C
#define ADR_MAPBOUNDS3		0x00B2E8A0
#define ADR_SCOPE			0x008C58AC
#define ADR_SCOPESIZE		0x008C58B4
#define ADR_IMDRUNK			0x00A01710
#define ADR_COMMAND			0x004AF68E
#define ADR_WEAPONFAIL		0x008647B0
//============= [  OFS  ] ===============\
#define OFS_SLOT1			0x001021B8
#define OFS_SLOT2			0x001021B9
#define OFS_SLOT3			0x001021BA
#define OFS_SLOT4			0x001021BB
#define OFS_SLOT5			0x001021BC
#define OFS_SLOT6			0x001021BD
#define OFS_SLOT7			0x001021BE
#define OFS_SLOT8			0x001021BF
#define OFS_X				0x00102E4
#define OFS_Y				0x00102E8
#define OFS_Z				0x00102EC
#define OFS_NFD				0x00102D4
#define OFS_VIEW_X			0x00101C0
#define OFS_VIEW_Y			0x00101C4
#define OFS_VIEW_Z			0x00101C8
#define OFS_PITCH			0x0010194
#define OFS_YAW				0x00101B0
#define OFS_NORECOIL1		0x00C438
#define OFS_NORECOIL2		0x00C43C
#define OFS_NORECOIL3		0x00C440
#define OFS_WEAPON1               0x101DA
#define OFS_WEAPON2               0x101DE
#define OFS_WEAPON3               0x101E2
#define OFS_LEVEL			0x0011A298
#define OFS_DINAR			0x0011A2A8
#define OFS_PREMIUM1		0x00150
#define OFS_PREMIUM2		0x00154
#define OFS_PACKET			0x00F99D0
//============= [  D3D  ] ===============\
#define ADR_D3DNAME			0x0014610C8
#define ADR_D3DHEALTH		0x00A899F8
//============= [  PX  ] ===============\
#define ADR_SNIPERAMMO		0x00A013AC
#define ADR_ASSAULTAMMO		0x00A013AE
#define ADR_EXTRAAMMO1		0x00A013AA
#define ADR_EXTRAAMMO2		0x00A013AB
#define ADR_BANDAGE			0x00A013B0
//============= [ Binder ] ===============\
#define ADR_SERVERBASE		0x00A017A4
#define ADR_WEAPONBASE		0x00A1EA2C
#define ADR_CLASSBASE		0x00A595E0
#define OFS_SLOTBASE		0x00101018
#define OFS_PLAYERID		0x1CE8
//=========================================\
//============= End of logging ============\
//=========== Logged Addys : 76 ===========\
//=========================================\
Enjoy it !
Credits to TradeMark i guess ...
04/01/2012 15:25 .KingE#2279
Quote:
Originally Posted by n4n033 View Post
Credits to TradeMark i guess ...
Its Mine ,-) TradeMark's has more Addys and his dont have Ambiente and a few of mine addys
04/02/2012 16:27 .Anonymous'#2280
hat wer ne gehene superjump source die geht nicht mehr void Smoothjump () // Superjump low ~Strg~
{
DWORD dwPlayerPtr = *(DWORD*)Playerpointer;
if(GetAsyncKeyState(VK_CONTROL) &1)
{
*(int*)(dwPlayerPtr + Z) += 75 ;
}
}