Und genau das ist das Problem. Wenn er irgendein Item aufheben will und nicht genügend Platz hat, geht er in die Stadt um Platz zu schaffen. Da er bei dir aber keinen Platz machen darf geht er wieder zurück. Dort sieht er ein Item, das er aufheben will, hat aber immernoch nicht genug Platz. Also geht er wieder in die Stadt um Platz zu schaffen. Und wenn die maxgametime nicht erreicht ist, versucht er es noch heute.Quote:
wieso ich hab überall 0 hin gemacht. ich habe ja kein platz im inventar.
1. Leader Name falsch eingegeben.Quote:
Du lanara kannst du mir villt sagen wieso mein Leechfight bot das Game Joint aber nix macht, Party annehmen tut er aber nicht das TP betrehten und bei 1. Leechfighter ist es so er loggt sich aus dem game und kommt wieder rein und das die ganze zeit so hab ich schon nen tb heute bekommen ...
//###############################UNIQUES############################### //+++++++++++++++++++++++++Rüstungsgegenstände+++++++++++++++++++++++++ //################################Helm################################# [Name] == Shako && [Quality] == unique [Name] == Demonhead && [Quality] == unique && [Flag] == ethereal [Name] == Corona && [Quality] == unique [Name] == Diadem && [Quality] == unique //################################Rüssy################################ [Name] == DuskShroud && [Quality] == unique && [Flag] != ethereal # ([PassiveFireMastery] == 15 && ([SkillEnchant] == 3 || [SkillFireBall] == 3 || [SkillMeteor] == 3) || [PassiveLtngMastery] == 15 && [SkillLightning] == 3 || [PassiveColdMastery] == 15 && ([SkillBlizzard] == 3 || [SkillIceBlast] == 3)) //###############################Schild################################ //###############################Gloves################################ //################################Boots################################ [Name] == WarBoots && [Quality] == unique # [EnhancedDefense] >= 180 [Name] == ScarabshellBoots && [Quality] == unique && [Flag] == ethereal //################################Belts################################ [Name] == WarBelt && [Quality] == unique # [EnhancedDefense] >= 190 [Name] == SpiderwebSash && [Quality] == unique //############################Class Specials########################### [Name] == GildedShield && [Quality] == unique [Name] == HierophantTrophy && [Quality] == unique && [Flag] != ethereal # [EnhancedDefense] == 200 //###############################Schmuck############################### [Type] == ring && [Quality] == unique # [ItemMaxManaPercent] == 25 [Type] == ring && [Quality] == unique # [Dexterity] >= 20 [Type] == ring && [Quality] == unique # [LifeLeech] >= 4 && [MaxStamina] == 50 [Type] == amulet && [Quality] == unique # [Strength] == 5 && [ColdResist] >= 24 [Type] == jewel && [Quality] == unique # [PassiveFireMastery]+[PassiveFirePierce] >= 10 [Type] == jewel && [Quality] == unique # [PassiveLtngMastery]+[PassiveLtngPierce] >= 10 [Type] == jewel && [Quality] == unique # [PassiveColdMastery]+[PassiveColdPierce] >= 10 [Name] == SmallCharm && [Quality] == unique [Name] == LargeCharm && [Quality] == unique [Name] == GrandCharm && [Quality] == unique # [ItemReducedPrices] >= 10 && [ItemMagicBonus] >= 38 //++++++++++++++++++++++++++++++++Waffen+++++++++++++++++++++++++++++++ [Name] == HydraBow && [Quality] == unique [Name] == CeremonialJavelin && [Quality] == unique && [Flag] == ethereal [Name] == CeremonialJavelin && [Quality] == unique && [Flag] != ethereal # [EnhancedDamage] >= 190 [Name] == EldritchOrb && [Quality] == unique # [sorceressskills] == 3 && ([passivefiremastery] >= 21 || [passiveltngmastery] >= 20) [Name] == DimensionalShard && [Quality] == unique //#################################SETS################################# //#############################Sockel Sachen############################ [Type] == helm && [Class] == elite && [Quality] == superior && [Flag] != ethereal # [Sockets] == 3 && [EnhancedDefense] == 15 [Name] == MagePlate && [Quality] == superior && [Flag] != ethereal # ([Sockets] == 0 || [Sockets] == 3) && [EnhancedDefense] >= 14 [Type] == armor && [Class] == elite && [Quality] == superior && [Flag] != ethereal # ([Sockets] == 0 || [Sockets] >= 3) && [EnhancedDefense] == 15 [Type] == armor && [Class] == elite && [Quality] == normal && [Flag] == ethereal # [Defense] >= 700 && [Sockets] == 0 [Name] == Monarch && [Quality] == superior && [Flag] != ethereal # ([Sockets] == 0 || [Sockets] == 4) && [EnhancedDefense] >= 10 [Type] == auricshields && [Class] == elite && [Quality] <= superior && [Flag] == ethereal # [fireresist] >= 40 && ([Sockets] == 0 || [Sockets] == 4) [Name] == BerserkerAxe && [Quality] == superior && [Flag] == ethereal # ([Sockets] == 0 || [Sockets] == 6) && [EnhancedDamage] >= 10 [Type] == polearm && [Class] == elite && [Quality] == superior && [Flag] == ethereal # [Sockets] == 0 || [Sockets] == 4 || [Sockets] == 5 //################################RUNEN################################# //[Name] == ElRune //[Name] == EldRune //[Name] == TirRune //[Name] == NefRune //[Name] == EthRune //[Name] == IthRune //[Name] == TalRune //[Name] == RalRune //[Name] == OrtRune //[Name] == ThulRune //[Name] == AmnRune //[Name] == SolRune //[Name] == ShaelRune //[Name] == DolRune //[Name] == HelRune //[Name] == IoRune //[Name] == LumRune //[Name] == KoRune //[Name] == FalRune //[Name] == LemRune [Name] == PulRune [Name] == UmRune [Name] == MalRune [Name] == IstRune [Name] == GulRune [Name] == VexRune [Name] == OhmRune [Name] == LoRune [Name] == SurRune [Name] == BerRune [Name] == JahRune [Name] == ChamRune [Name] == ZodRune //####################################GEMS############################### //[Name] == FlawlessTopaz //[Name] == FlawlessDiamond //##################################POTIONS############################## [Name] == GreaterHealingPotion [Name] == SuperHealingPotion [Name] == GreaterManaPotion [Name] == SuperManaPotion [Name] == RejuvenationPotion [Name] == FullRejuvenationPotion //####################################KEYS################################ //[Name] == KeyOfTerror //[Name] == KeyofDestruction //##################################SONSTIGES############################# [Type] == gold # [Gold] >= 5000 [Type] == gloves && [Quality] == magic && [Flag] != ethereal # [IAS] >= 20 && ([javelinandspearskilltab] == 3 || [bowandcrossbowskilltab] == 3) && [LifeLeech] >= 4 && ([FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 25) ([Type] == handtohand || [Type] == assassinclaw) && [Quality] == rare && [Flag] == ethereal # [Sockets] >= 0 && [EnhancedDamage] >= 220 && [ItemMaxDamagePerLevel] >= 4 && [ItemToHitPerLevel] >= 33 && [IAS] >= 10 ([Type] == handtohand || [Type] == assassinclaw) && [Quality] == rare && [Flag] == ethereal # [Sockets] >= 0 && [EnhancedDamage] >= 360 && [IAS] >= 10 ([Type] == handtohand || [Type] == assassinclaw || [Type] == assassinitem || [Type] == katars) && [Quality] >= magic # [SkillLightningSentry] == 3 && [trapsskilltab] == 3 //###################################Jewels############################### [Type] == jewel && [Quality] == rare # [EnhancedDamage] >= 22 && [MinDamage]+[MaxDamage] >= 15 [Type] == jewel && [Quality] == rare # [EnhancedDamage] >= 22 && [MinDamage]+[MaxDamage] >= 5 && ([Strength] >= 5 || [Dexterity] >= 5) [Type] == jewel && [Quality] == rare # [EnhancedDamage] >= 22 && ([MinDamage] >= 4 || [MaxDamage] >= 4) && [Strength]+[Dexterity] >= 10 [Type] == jewel && [Quality] == rare # [EnhancedDamage] >= 22 && [FHR] >= 7 && ([MinDamage] >= 4 || [MaxDamage] >= 4) && ([Strength] >= 5 || [Dexterity] >= 5) [Type] == jewel && [Quality] == rare # ([FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 20 || [ItemDamageToMana] >= 7) && [FHR] >= 7 && [ItemReqPercent] <= -15 [Type] == jewel && [Quality] == rare # [IAS] >= 15 && ([FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 20 || [ItemDamageToMana] >= 7 || [FHR] >= 7 || [ItemReqPercent] <= -15 || [ColdResist] >= 5 && [PoisonResist] >= 5 || [LifeLeech] >=5 || [MaxHP >= 50) //################################Small Charms############################ [Name] == SmallCharm && [Quality] == magic # (([MaxDamage] >= 3 && [ToHit] >= 8) || ([FireResist] >= 3 && [LightResist] >= 3)) && ([MaxHP] >= 8 || [FHR] >= 5 || [FRW] >= 3 || [Strength] >= 1 || [Dexterity] >= 1) [Name] == SmallCharm && [Quality] == magic # ([FireMaxDam] >= 20 || [LightMaxDam] >= 45 || [ColdMaxDam] >= 15) && ([MaxHP] >= 8 || [FHR] >= 5 || [FRW] >= 3 || [Strength] >= 1 || [Dexterity] >= 1) //[Name] == SmallCharm && [Quality] == magic # [MaxHP]+[MaxMana] >= 25 [Name] == SmallCharm && [Quality] == magic # [FireMaxDam] >= 30 || [LightMaxDam] >= 75 || [ColdMaxDam] >= 22 [Name] == SmallCharm && [Quality] == magic # [PoisonMaxDam]/10.2 >= 18 //[Name] == SmallCharm && [Quality] == magic # [ItemMagicBonus] == 7 [Name] == SmallCharm && [Quality] == magic # [MaxHP] == 20 [Name] == SmallCharm && [Quality] == magic # [FireResist] == 5 && [LightResist] == 5 [Name] == SmallCharm && [Quality] == magic # [FHR] == 5 && ([FireResist] >= 10 || [LightResist] >= 10 || [ColdResist] >= 10 ||[PoisonResist] >= 10) [Name] == SmallCharm && [Quality] == magic # [FHR] == 5 && [MaxHP] >= 10 [Name] == SmallCharm && [Quality] == magic # [FireResist] >= 11 || [LightResist] >= 11 || [ColdResist] >= 11 [Name] == SmallCharm && [Quality] == magic # [FHR] == 5 && [Dexterity] >= 2 [Name] == SmallCharm && [Quality] == magic # [MaxHP] >= 10 && [Dexterity] >= 2 [Name] == SmallCharm && [Quality] == magic # ([FireResist] >= 8 || [LightResist] >= 8 || [ColdResist] >= 8 ||[PoisonResist] >= 8) && [Dexterity] >= 2 [Name] == SmallCharm && [Quality] == magic # [LightMaxDam] >= 70 [Name] == SmallCharm && [Quality] == magic # [LightMaxDam] >= 30 && ([LightResist] >=10|| [FireResist] >= 10 || [LightResist] >=5 && [ColdResist] >= 5 || [Dexterity] >= 2) //################################Grand Charms############################# [Name] == GrandCharm && [Quality] == magic # (([MaxDamage] >= 8 && [ToHit] >= 50) || [ItemAddSkillTab] >= 1) && ([MaxHP] >= 10 || [Strength] >= 4 || [Dexterity] >= 4 || [FHR] >= 12) [Name] == GrandCharm && [Quality] == magic # [MaxDamage] >= 12 && [ToHit] >= 50 //[Name] == GrandCharm && [Quality] == magic # [Strength] == 4 [Name] == GrandCharm && [Quality] == magic # [ItemAddSkillTab] == 1 [Name] == GrandCharm && [Quality] == magic # [FireResist] >= 11 && [LightResist] >= 11 && ([Strength] >= 4 || [Dexterity] >= 4) [Name] == GrandCharm && [Quality] == magic # [FHR] == 12 && [MaxHP] >= 10 [Name] == GrandCharm && [Quality] == magic # [FHR] == 12 && ([FireResist] >= 10 && [LightResist] >= 10) [Name] == GrandCharm && [Quality] == magic # [FHR] == 12 && [Dexterity] >= 4 [Name] == GrandCharm && [Quality] == magic # [FireResist] >= 15 && [LightResist] >= 15 [Flag] == runeword //###############################Gold Machen############################### //[Type] == armor && [Class] <= elite && [Quality] == rare # [ItemMagicBonus] == 3333 //[Type] == shield && [Class] <= elite && [Quality] == rare # [ItemMagicBonus] == 3333 //[Type] == auricshields && [Class] <= elite && [Quality] == rare # [ItemMagicBonus] == 3333 //[Type] == helm && [Class] <= elite && [Quality] == rare # [ItemMagicBonus] == 3333 //[Type] == armor && [Class] == elite && [Quality] >= normal # [Defense] >=10000
[Error #1] File: /private/temp.nip Line: 100 (This may not be the exact line number, check the line content below to find the actual line containing the error) Exception: Invalid NIP Keyword Line Content Nip: ([Type] == handtohand || [Type] == assassinclaw || [Type] == assassinitem || [Type] == katars) && [Quality] >= magic # [SkillLightningSentry] == 3 && [trapsskilltab] == 3 Line Content JavaScript: (item.itemtype == 67 || item.itemtype == 88 || item.itemtype == 65 || item.itemtype == undefined) && item.quality >= 4 && item.GetStat(107,271) == 3 && item.GetStat(188,48) == 3 ------------------------------------------------------------------------------ [Error #2] File: /private/temp.nip Line: 107 (This may not be the exact line number, check the line content below to find the actual line containing the error) Exception: SyntaxError: missing ) in parenthetical Line Content Nip: [Type] == jewel && [Quality] == rare # [IAS] >= 15 && ([FireResist] + [LightResist] + [ColdResist] + [PoisonResist] >= 20 || [ItemDamageToMana] >= 7 || [FHR] >= 7 || [ItemReqPercent] <= - 15 || [ColdResist] >= 5 && [PoisonResist] >= 5 || [LifeLeech] >= 5 || [MaxHP >= 50) Line Content JavaScript: item.itemtype == 58 && item.quality == 6 && item.GetStat(93) >= 15 && (item.GetStat(39) + item.GetStat(41) + item.GetStat(43) + item.GetStat(45) >= 20 || item.GetStat(114) >= 7 || item.GetStat(99) >= 7 || item.GetStat(91) <= - 15 || item.GetStat(43) >= 5 && item.GetStat(45) >= 5 || item.GetStat(60) >= 5 || item.GetStat()maxhp >= 50) ------------------------------------------------------------------------------
Macht doch absolut Sinn, schließlich bezieht sich der zweite Fehler auf eben so ein Juwel und kommt dementsprechend auch erst dann zum Tragen, wenn die fehlerhafte Zeile evaluiert wird. :)Quote:
und dann kommt der fehler bei gelben juwelen.. soll einer verstehen.. aber danke :)
hab es überprüft aber geht noch immer nich hab auch bei NTConfig_CoLeechTPMsg das co weggelassen auch nichQuote:
kann das sein das ein Fehler in der Config ist, bei NTConfig_LeechTPMsg?
Wenn da die Groß und kleinschreibung nicht passt, geht er auch nicht durchs TP. Oder leer lassen dann geht er immer rein.