okay, a suggestion for clinton:
- possibly add a wildcard function. it would be useful for doing things like
"loot item *DragonGem" where that could be DragonGem, RefinedDragonGem, or SuperDragonGem. I'm sure there are other uses too, like RefineryPack's.
also, people shouldnt worry about being botjailed i dont think. have a look.
[Only registered and activated users can see links. Click Here To Register...]
125k KO count. my ass.
also, i had a really good idea. basically would the script would do is check if you are still alive, and if not record your position, then revive you, and make you jump back to that position.
also, while it may seem anal retentive of me to notice this tiny mistake, in your script reference wiki at your site ([Only registered and activated users can see links. Click Here To Register...])
Defintion of "if Expression Statements ((elif | elseif) Expression Statements)* [else Statements] end"
"The syntax of a tipical if-statement."
misspelled "typical"
don't ask me how i noticed, i just do.
- possibly add a wildcard function. it would be useful for doing things like
"loot item *DragonGem" where that could be DragonGem, RefinedDragonGem, or SuperDragonGem. I'm sure there are other uses too, like RefineryPack's.
also, people shouldnt worry about being botjailed i dont think. have a look.
[Only registered and activated users can see links. Click Here To Register...]
125k KO count. my ass.
also, i had a really good idea. basically would the script would do is check if you are still alive, and if not record your position, then revive you, and make you jump back to that position.
Code:
when true if hp< 0 #could be 1, not completely sure get posx , posy save posx , posy as deathlocation # or maybe "var deathlocation = posx , posy" this seems more plausible and would negate the get and save statements revive jump to deathlocation end
Defintion of "if Expression Statements ((elif | elseif) Expression Statements)* [else Statements] end"
"The syntax of a tipical if-statement."
misspelled "typical"
don't ask me how i noticed, i just do.