[Release] Heroes of Newerth LAN Edition by Sordi

05/06/2010 21:36 .GL.#211
Quote:
Originally Posted by Sordi View Post
I will release 1.2 anyway where this is fixed. So don´t make yourself unworthy work. just wait some days.
Thanks, I think I got it btw. It's that chanelling mechanic change. It doesn't work with official and works with yours file =)

And I'm doing it mostly for myself. May be I'll try to make my own hero someday %)

Ok, and here's a little Magmus fix for steam bath (skill # 2).
Magmar\ability_02\affector.entity
Replace onframeimpact with onframe
It's not perfect though (does damage to neutral creeps while it's not supposed to).
I hope this fix of mine is not a fail ^^
05/06/2010 21:42 Sordi#212
Thx for tipp. Already noticed this bug in a game but didn´t look at, yet.
05/06/2010 23:16 .GL.#213
Ok, todays final note %)

Flawed Fix for Magmus skill# 3.
Magmar\ability_03\ability.entity

If you delete those 2 strings
<compare a="combat_attackability" b="0" op="eq">
</compare>

Creeps will explode nicely on last hit.

But there's a drawback: creep will explode as well if you miss your lasthit and someone finishes him really quick after that.
05/07/2010 00:11 M1A2#214
Quote:
Originally Posted by .GL. View Post
But there's a drawback: creep will explode as well if you miss your lasthit and someone finishes him really quick after that.
Miss the lasthit u mean u really get a miss and don't do damage or just ure not the one to lasthit? Because if I know it good enough this skill adds debuff for less than a second that makes body explode after death and it doesn't depend if magmus kills it or not. In normal games it happens a lot to get splash without getting the lasthit for the creep so I wouldn't consider it as bug though.
05/07/2010 02:05 Aerysch#215
Hi Sordi, habe eben nochmal die 1.1 gespielt und wollte nochmal fragen ob es denn keine Möglichkeit gibt den Kriegsnebel anzeigen zu lassen?
05/07/2010 06:43 .GL.#216
Quote:
Originally Posted by M1A2 View Post
Miss the lasthit u mean u really get a miss and don't do damage or just ure not the one to lasthit? Because if I know it good enough this skill adds debuff for less than a second that makes body explode after death and it doesn't depend if magmus kills it or not. In normal games it happens a lot to get splash without getting the lasthit for the creep so I wouldn't consider it as bug though.
By miss I meant when you misjudge and after you land a hit creep lives with barely any life %) This leads to creep exploding on death due to the debuff pretty often
But if it happens on official server then I don't get why there's compare condition... May be it does something else I'm not aware of -_-
05/07/2010 08:41 Sordi#217
Quote:
Originally Posted by Aerysch View Post
Hi Sordi, habe eben nochmal die 1.1 gespielt und wollte nochmal fragen ob es denn keine Möglichkeit gibt den Kriegsnebel anzeigen zu lassen?
Vorerst nicht. Der Nebel ist auch ein kleineres Problem. Das einzige Unterschied ist, dass der Nebel Schwarz und bei uns durchsichtig ist. Die Entfernung wann man einen sieht is gleich. Also wayne. Lieber erstmal die anderen Bug fixen.


That with <compare a="combat_attackability" b="0" op="eq">
</compare> is a good fix. Mainaim for the workaround is, to get the attacks working. We can live with little changes, as long as it doesn´t make the hero imba. This version will never be like current version. You have to understand that, but we can make it near to it. And we can make it fun to play in LAN. Thats the reason I do that: To have fun on LAN.

BTW: On last LAN I made a little joke. I created the Fish Slayer. Graveyard with no dmg but double stun time. Ultimate invisibility from Night Hound fadetime set to 0 sec. Manadrain powered up and silverbullet with double damage. xD Hero had basespeed of 450 and 30 Armor. Range of 900. Was funny. Show up from inv, BAM, KILL, dissappear. xD Was just a fun game and not fair. But everybody laught. xD
05/07/2010 17:04 M1A2#218
How about bringing as much as possible missing heroes from DotA to this version? There are few heroes those could be easily ported like sniper or windrunner. That would bring some more fun to the game and additionally remaking those heroes with same stats makes them balanced from the start. What do you think?
05/07/2010 17:08 barryvr6#219
sordi this is what i say

if they decide to bring LAN when the game comes out i will buy it but if they require you to log in on internet just to lan i will rather play your lan version to be honest

im sure you will come right with the other heroes and even make your own unique heros for us to play but we will have to see what happens when it gets released.

im waiting patiently for your next patch sordi
keep up the excellent work man

cheers
05/07/2010 19:45 Sordi#220
Quote:
Originally Posted by M1A2 View Post
How about bringing as much as possible missing heroes from DotA to this version? There are few heroes those could be easily ported like sniper or windrunner. That would bring some more fun to the game and additionally remaking those heroes with same stats makes them balanced from the start. What do you think?
Will you make the models? Its a LOT more work to impent an good hero. Just the model AND the textures are not enough. You have to code the attacks. And after that you have to mak a lot of tests to balance everything. Its neverending work. ;) Why do you think is S2Games at around 60 Heroes of 90 what DOTA have. Its a lot more work than you think. ;)
05/07/2010 21:17 CaitSith#221
What's the problem with Engineer?(i like this dwarf:D)
05/07/2010 21:38 Sordi#222
Quote:
Originally Posted by CaitSith View Post
What's the problem with Engineer?(i like this dwarf:D)
Can´t find a fix for his ultimate. The problem like with a lot other Spells is the use of areaofeffect-function. This is not working in the old engine, because its a new function. I already got workarounds for some with affectors. But its not the only problem here, because the enemys should only be stunned, if they running against the cage. And this is only working with a onframe-function. Another Problem is that the cage-links are not working, so there will be no onframe-event called, because there is nothing to frame on. So all in all a complicated thing. I already thought about making another ultimate for him. And I think someone posted a little other bug with the turrents. But nothing big.
05/08/2010 00:09 CaitSith#223
Quote:
Originally Posted by Sordi View Post
Can´t find a fix for his ultimate. The problem like with a lot other Spells is the use of areaofeffect-function. This is not working in the old engine, because its a new function. I already got workarounds for some with affectors. But its not the only problem here, because the enemys should only be stunned, if they running against the cage. And this is only working with a onframe-function. Another Problem is that the cage-links are not working, so there will be no onframe-event called, because there is nothing to frame on. So all in all a complicated thing. I already thought about making another ultimate for him. And I think someone posted a little other bug with the turrents. But nothing big.
the turret doesn't have attack modifiers or effects, like chain lightning' effect or Hack' effect?

Edit: and where is the new slither?
05/08/2010 00:54 Sordi#224
I din not had the time to test all new heroes if they work in old engine.
A lot heroes have been changed and are not working anymore if I impent the new versions. I will change them one by one and hav to test at every heros if all attacks are working.
05/08/2010 05:58 bluelytz#225
can i disable update online? this is the story when i go out for outing for 3 days & my brother play HON in our house they log in & update so my LAN Hon is now change to the newer version & change to online NO LAN