i think i have one idea, why you don't try do something like if detect the name not ship, start shoot on him?
Im not sure if this is possible. I have searched for it but didnt find anythingQuote:
i think i have one idea, why you don't try do something like if detect the name not ship, start shoot on him?
Thanks a lot.Quote:
Again ... :D
Verwest Destroyed:
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verwestFuLL:
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verwegener down:
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98-i have one script with that function i can send you if u want, cheersQuote:
Im not sure if this is possible. I have searched for it but didnt find anything
Thanks a lot.
the alphonse with no vp("verwegener") will be removed in the 2nd part of event. Is this true? Should i remove it from script?
P.S. if you or any other people want an other event npc to be added, just send me its pictures
No, normal alphonse there still yet :)Quote:
Im not sure if this is possible. I have searched for it but didnt find anything
Thanks a lot.
the alphonse with no vp("verwegener") will be removed in the 2nd part of event. Is this true? Should i remove it from script?
P.S. if you or any other people want an other event npc to be added, just send me its pictures
Thanks!! This evening i test :)Quote:
#V2.7 Added!
Phew, that was a lot of work.
See the changelog for the changes.
Im sorry but i am not able to add debug mode today.
Notes:
Enable Booster(in seamap settings) when you want to shoot event npcs or admirals. This is because of the fact that when many people shoot an npc, the bullets get in front of it and it is recognized