requi i cant jump portal and i cant load equipament
i love this pve server the best of the my live. keep its work.
i love this pve server the best of the my live. keep its work.
The fix for equipment is to allocate vengeance ship from hangar. you won't lose your ship. And thanks, we will keep the work up sure until 05/09, for later we need your support :)Quote:
requi i cant jump portal and i cant load equipament
i love this pve server the best of the my live. keep its work.
Huh sorry my mistake, I left it on debug mode. Was doing updates :(Quote:
Tested the new update, the idea was great but it's lagging so much ;/
Ahah :p Well just tested it again and here is the result :Quote:
The fix for equipment is to allocate vengeance ship from hangar. you won't lose your ship. And thanks, we will keep the work up sure until 05/09, for later we need your support :)
Huh sorry my mistake, I left it on debug mode. Was doing updates :(
Added:
-Boxes with ammo & uri
-Rockets works on aliens
-Laser system improved. No more delay for shooting
-Improved NPC AI.
-Performance fixes for NPC Movement
-loop fixes (no more loops through all users in map which is useless)
-sync'd drones with database and other users can see now
-And some other small things i forgot.
Also will remake the pvp version based on this one as I see game is really not.. Ah nvm I won't say that, I'm waiting for linkpad's test. :p
All of that is because all Servers I have/had the source from (including most of mine) take the wrong approch when handling packets. Most servers currently out there try to handle everything when a packet gets send. And users have different connection speed because of that the timing issues increase when the server runs for a long period of time and users are connected long time. I just realized that the server should have a thread which updates all logic ~20-40 times a second (not all. attack can run twice a second) and this thread spawn async task which send the packets to all users once the server is done calucalting them. User with a slow connection still gonna expercience some issues but they are not gonna increase over time. But it's more difficult to implement such a system which runs fast. It would be better if one would have ~3-5 of those logic threads but they need to be synchronized or there needs to be an thread for each logical task (movement, attackk npcs, ...)Quote:
Ahah :p Well just tested it again and here is the result :
- attacking npc is still laggy, it take +-2sec before the laser begin. Also, sometimes it tell me "Out Of range" but I'm next to the Npc (the npc move and me too). Some Npc are "teleported" while I attack them.
- Pvp fight are laggy, the ennemy got teleported + my laser attack doesn't do damage all the time (sometimes the ennemy dont get any damage for 5sec)
- when I collect boxes, it say me "collecting box already" and I receive the ammo or uri like 5secs later.
- In 1-1 there was 3 NPC buggy that I couldn't attack and was not moving at all.
- When I go on a portal with the minimap when I'm finally at it, I need to wait like 5secs before I'm able to jump (Looks like the server still think I'm not in that position)
My server can runs for 19h of uptime without any lags and with +- 50 users constantly. The real problem is everyone use the same "bad source". I'm pretty sure every server are based on Azure or something like that. You should make your own emulator that fits your requirement instead of trying to make little fix + little fix, ect...Quote:
timing issues increase when the server runs for a long period of time and users are connected long time.
Read befıre posting please. Im aware of it and users cause it. We have very nice number of users when i say dont abuse boxes, they just do it. Just searched on game logs and found one user made 82 clicks on one box :rolleyes:Quote:
is very lagg
you will add in the handel desings for vants? for example a hercules 100.000 uriQuote:
Read befıre posting please. Im aware of it and users cause it. We have very nice number of users when i say dont abuse boxes, they just do it. Just searched on game logs and found one user made 82 clicks on one box :rolleyes:
It freezes the memory(my mistake) while collecting boxes and I have tons of errors from it. Also wrote 0.3 on emulator instead of 0.3 lol(again my mistake) going to disable boxes and fix the movement and record a test vid in a moment.
boxes are deleted and the issue was the code of collection.Quote:
The issue with ammo and boxes is that once you hit the max ammo, you can no longer get ammo from boxes only the GG. Not sure if this can be changed without taking away the max ammo capacity. Meaning that when you pick the bonus box up the ammo will not be added. Everyone started with 30,000 ammo which I believe is past the max without any extras. I could be wrong though.
not thinking about havoc/hercules/formationsQuote:
you will add in the handel desings for vants? for example a hercules 100.000 uri