[Release] NX3 import/export plugin for blender

10/17/2016 11:52 InkDevil#211
Quote:
Originally Posted by virus1998 View Post
I think there is no solution for this :(
Tried to figure out again what your problem could be.
Because the only pic you posted was a screen of your unicorn in object-mode with displayed texture...(I'd prefer Texture-Paint-mode with solid-display)
And the texture/mesh in Blender always doesn't look that round as ingame - if that's your "problem".

Last thing what may be your problem: you used the outdated plugin-version.
Check if you really use the newest version.
10/17/2016 22:39 virus1998#212
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here it goes again...
10/17/2016 23:44 InkDevil#213
okay,now i see that problem.
try using blender 2.68 or blender 2.72b and use the up-to-date plugin (on github by glandu2).
If I remember correcty I got the same issue on my last pc,too.
use a 64-bit blenderversion if you can
12/12/2016 09:18 Nasibkaz#214
hi
what i can do when some models didn't catch there texture :confused: ??
all the other models are catching there textures well :cool:

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12/13/2016 11:51 Modamer9#215
Quote:
Originally Posted by Nasibkaz View Post
hi
what i can do when some models didn't catch there texture :confused: ??
all the other models are catching there textures well :cool:

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I guess you put many Material in this model ... try remove all material and add the right Material with his texture
12/13/2016 20:05 sapir619#216
Quote:
Originally Posted by Nasibkaz View Post
hi
what i can do when some models didn't catch there texture :confused: ??
all the other models are catching there textures well :cool:

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Seems like you didn't add any texture but I'll try anyway..
If you have more than 1 mesh in there, choose the texture you want for each ---> combine them to 1(select all then CTRL+j) ---> extract.
Note: I saw the pic by using my cellphone so maybe I missed something.
12/22/2016 14:26 Nasibkaz#217
Quote:
Originally Posted by Modamer9 View Post
I guess you put many Material in this model ... try remove all material and add the right Material with his texture
Quote:
Originally Posted by sapir619 View Post
Seems like you didn't add any texture but I'll try anyway..
If you have more than 1 mesh in there, choose the texture you want for each ---> combine them to 1(select all then CTRL+j) ---> extract.
Note: I saw the pic by using my cellphone so maybe I missed something.
sorry for late replay
usually when import the model it's automatically catch the textures
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and sometimes i need to put the textures manually
But usually there are a few materials 1-2-3 or 4 with 2 or 3 texture
and it's easy to find which material to which texture
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but this one didn't catch the texture automatically and have a lot of materials and so much textures it's about 10 material and 65 textures :eek::eek:
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how can i know what is the material and his texture :confused::confused::mad: ??

model name :
dungeon_navislamia_wreck_01(ascii).nx3
12/23/2016 09:01 sapir619#218
Quote:
Originally Posted by Nasibkaz View Post
sorry for late replay
usually when import the model it's automatically catch the textures
[Only registered and activated users can see links. Click Here To Register...]

and sometimes i need to put the textures manually
But usually there are a few materials 1-2-3 or 4 with 2 or 3 texture
and it's easy to find which material to which texture
[Only registered and activated users can see links. Click Here To Register...]

but this one didn't catch the texture automatically and have a lot of materials and so much textures it's about 10 material and 65 textures :eek::eek:
[Only registered and activated users can see links. Click Here To Register...]

how can i know what is the material and his texture :confused::confused::mad: ??

model name :
dungeon_navislamia_wreck_01(ascii).nx3
Open the file to see the HEX data then you'll find there:

Material59.NOVICE_dungeon_wreck_11.dds and more of this.

NOVICE_dungeon_wreck_11.dds belongs to Material59.
12/25/2016 01:19 Nasibkaz#219
Quote:
Originally Posted by sapir619 View Post
Open the file to see the HEX data then you'll find there:

Material59.NOVICE_dungeon_wreck_11.dds and more of this.

NOVICE_dungeon_wreck_11.dds belongs to Material59.
works prefect :D
thanks alooot ^__^
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01/12/2017 17:00 brkhnsvr94#220
Everything is ok with folders and tools. I have some files .nx3 and .dss but how can I add them to my server?
02/22/2017 01:20 InkDevil#221
@[Only registered and activated users can see links. Click Here To Register...]: I know it's an old topic...
But would you write a plugin for DIFK-Versions, too?
Or maybe one version that allows to import models which haven't (0/0/0) as origin?
Even if it doesn't seem that needed for you, I'd really appreciate a development of such a plugin/update, 'cause it would allow some more possibilities in model-import/modifying :)

Only if you have time for, of couse.
06/23/2017 09:33 kojima2501#222
hi ^^

i don't know if i wrong step

i just import windsonglv1_body.nx3

and after importation just for test i export
(not edited)
Hashed + add in my client

and ingame i have this


thx for ur help =)
06/23/2017 13:59 アルカード#223
Quote:
Originally Posted by kojima2501 View Post
hi ^^

i don't know if i wrong step

i just import windsonglv1_body.nx3

and after importation just for test i export
(not edited)
Hashed + add in my client

and ingame i have this


thx for ur help =)
before u export any model u need to apply location,rotation and scale.U can do that with shortcut ctr+a then click on location,rotation and scale.
01/25/2018 22:17 - Cyrix#224
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I got this error if I try to import Ex:devillv03imp_body.nx3
but any weapon model works well , what the wrong ? :D
01/30/2018 21:22 Modamer9#225
Quote:
Originally Posted by - Cyrix View Post
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I got this error if I try to import Ex:devillv03imp_body.nx3
but any weapon model works well , what the wrong ? :D
try use version 2.68 .... i guess your version 2.79 those not work correct with this plugin