[RELEASE] Jawq (WQ bot for PWI)

09/07/2014 17:26 Shareen#211
Quote:
Originally Posted by linger8484 View Post
0x415CEEEC20000000 is this Hexadecimal?
Number is indeed in hexadecimal notation.
If it's meant as an address for Jawq, it won't work, since Jawq only supports 32bit addresses.

Quote:
Originally Posted by linger8484 View Post
May i ask once again,

My jawq recognized my id, but when it started to fetch quest from the npc, the client crashed (whereby there's no dialog pop out)

Is this callsendpacket error or callquestavailable error?
Wrong callsendpacket offset.
09/09/2014 06:09 junjun5584#212
Quote:
Originally Posted by Shareen View Post
Number is indeed in hexadecimal notation.
If it's meant as an address for Jawq, it won't work, since Jawq only supports 32bit addresses.



Wrong callsendpacket offset.
Thanks for the verifications
09/13/2014 21:09 ashily#213
When I run jawq, I got this error.

"Error at line 2 in #include file "C:\....\lib\log.ahk"

Line Test: global LM_NONE := 0
Error: This line does not contain a recognized action.

The program will exit.


anyone know the solution for this error? thanks before :)
09/16/2014 08:35 peluchota#214
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how do i fix this?

i get this error as soon as i try to run Jawq.ahk , i got Autohotkey installed

thanks in advance


EDIT: it was the AHK version... i thought it would be updated since i downloaded from the link u provided but it was not.

downloaded an updated one and it works like a charm. thanks a lot for this amazing work!
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i just done full world quest in 2 toons at the same time, worked perfectly :).

i would like to make it take shortcuts like using kantru pup for a free tele to archosaur or after finishing the wq get the toon into realm of reflections talking to Mira Laedi , Quest related, a few clicks there to get teleported in, then start meditation..

do u think this is possible ? im not asking you to do it, just tell me if its possible to do with some modifications . thanks alot again
09/18/2014 00:41 killer.instint#215
I found some offsets, the base and the SendPacket addresses are 100% right because the player is hooked, but the name and the quests aren't... Somebody can help me?

[offsets]
CallSendPacket=0x006F5640
CallIsQuestAvailable=0x00725520
BaseAddress=0x00C3928C
BaseOffset=0x1C
PlayerStruct=0x30
PlayerId=0x494
PlayerLevel=0x4A0
PlayerName=0x688
PlayerTransportMode=0x50C
PlayerFlyMountId=0x5AC
PlayerPositionX=0x3C
PlayerPositionZ=0x40
PlayerPositionY=0x44
PlayerTargetId=0xC88
PlayerFreeze=0xD5A
PlayerQuestInventory=0xE54
PlayerAction=0x1290
PlayerQuestList=0x13B0
ItemId=0x0C
Lists=0x14
NpcList=0x20
NpcSortedList=0x58
NpcId=0x124
09/18/2014 05:18 peluchota#216
Quote:
Originally Posted by killer.instint View Post
I found some offsets, the base and the SendPacket addresses are 100% right because the player is hooked, but the name and the quests aren't... Somebody can help me?

[offsets]
CallSendPacket=0x006F5640
CallIsQuestAvailable=0x00725520
BaseAddress=0x00C3928C
BaseOffset=0x1C
PlayerStruct=0x30
PlayerId=0x494
PlayerLevel=0x4A0
PlayerName=0x688
PlayerTransportMode=0x50C
PlayerFlyMountId=0x5AC
PlayerPositionX=0x3C
PlayerPositionZ=0x40
PlayerPositionY=0x44
PlayerTargetId=0xC88
PlayerFreeze=0xD5A
PlayerQuestInventory=0xE54
PlayerAction=0x1290
PlayerQuestList=0x13B0
ItemId=0x0C
Lists=0x14
NpcList=0x20
NpcSortedList=0x58
NpcId=0x124

try these offsets
09/18/2014 23:02 killer.instint#217
No, didn't work =/
Like I've said before, both BaseAddress and CallSendPacket are working because the player is hooked but the name isn't showing right and when I try to start, the error code 256 appear... Probably the CallIsQuestAvailable is wrong...

Quote:
Originally Posted by peluchota View Post

try these offsets
10/01/2014 04:21 killer.instint#218
Well... I used the offsets from page 15, but when the bot try to mount, the client crash.
If the character is flying, he moves to the target and try to land but again the client crash.

These are the offsets

Maybe both PlayerTransportMode=0x6C4 and PlayerFlyMountId=0x5B0 are wrong... Someone can help me with this? :)
11/16/2014 08:52 maicibai#219
Can anyone upload the latest Jawq? I formatted my pc and all gone now.

Thanks
11/19/2014 10:16 martmor#220
the download link on the first page is still valid.
12/17/2014 22:07 martmor#221
Vol 36 have a new NPC Gold Hunter Elena at 471, 266
12/20/2014 10:20 martmor#222
Here are some offsets


Name_Offset: 6D8
Transportmethodoffset / Transportmode Offset: 6E8
FlyGearOffset / playerFlyMountOffset / PlayerFlyMountId: 5D4
Target Offset: D7C
12/20/2014 15:14 Stark77#223
here are a few i got yesterday... would be cool if ppl can help to complete this... my names arent same as yawq, but think u can change it very easy.
global realBaseAddress := 0xD22C74
global SendPacketAddress := 0x00782FD0
global baseOffset:= 0x1C
global ListOffset := 0x14
global XposOffset := 0x3C
global YposOffset := 0x44
global ZposOffset := 0x40
;~ #--------- Player ------------#
global PlayerListOffset := 0x1C
global sortedPlayerListOffset := 0x ???????????????
global PlayerCounterOffset := 0x98
global playerOffSet=0x28
global UnfreezOffset := 0x4D0
global playerNameOffset := 0x6D8
global playerIDOffset := 0x4B8
global PlayerHPOffset := 0x4CC
global PlayerHPmaxOffset := 0x518
global PlayerMPOffset := 0x4D0
global PlayerMPmaxOffset := 0x51C
global playerLvlOffset := 0x4C4
global PlayerChiOffset := 0x4E0
global PlayerCoins_Offset := 0x59C
global PlayerClass_Offset := 0x6DC
global PlayerTarget_Offset := 0xD7C
12/20/2014 15:50 martmor#224
Thank you Stark77

So I have for the WQ Bot currently these offsets:

[main]
GameProcessName=elementclient.exe
LogMode=0
LogPath=logs/
DelayOnError=5000
MaxErrorRetries=5
[gui]
AnimateRemove=1
[offsets]
CallSendPacket=0x00782FD0
CallIsQuestAvailable=0x0086A4F0
BaseAddress=0xD22C74
BaseOffset=0x1C
PlayerStruct=0x28
PlayerId=0x4B8
PlayerLevel=0x4C4
PlayerName=0x6D8
PlayerTransportMode=0x6E8
PlayerFlyMountId=0x5D4
PlayerPositionX=0x3C
PlayerPositionZ=0x40
PlayerPositionY=0x44
PlayerTargetId=0xD7C
PlayerFreeze=0xD86
PlayerQuestInventory=0xF7C
PlayerAction=0x13D4
PlayerQuestList=0x13DC
ItemId=0x0C
Lists=0x1C
NpcList=0x20
NpcSortedList=0x58
NpcId=0x124

The orange marked got changed by Stark / me.
12/21/2014 03:32 Stark77#225
gj. u forgot "PlayerStruct=0x28
__________

here newer update... remember those are my own names so have to change:

;~ #--------- Base --------------#
global realBaseAddress := 0xD22C74
global SendPacketAddress := 0x00782FD0
global baseOffset:= 0x1C
global ListOffset := 0x14
global XposOffset := 0x3C
global YposOffset := 0x44
global ZposOffset := 0x40
;~ #--------- Player ------------#
global PlayerListOffset := 0x1C
global sortedPlayerListOffset := 0x94
global PlayerCounterOffset := 0x98
global playerOffSet=0x28
global UnfreezOffset := 0x4D0
global playerNameOffset := 0x6D8
global playerIDOffset := 0x4B8
global PlayerHPOffset := 0x4CC
global PlayerHPmaxOffset := 0x518
global PlayerMPOffset := 0x4D0
global PlayerMPmaxOffset := 0x51C
global playerLvlOffset := 0x4C4
global PlayerChiOffset := 0x4E0
global PlayerCoins_Offset := 0x59C
global PlayerClass_Offset := 0x6DC
global PlayerTarget_Offset := 0xD7C
;~ #-------- NPC ----------------#
global NpcListOffset := 0x20
global sortedNpcListOffset := 0x58
global NpcCounterOffset := 0x14
global NpcUIDOffset := 0x114
global NpcIDOffset := 0x118
global NpcNameOffset := 0x250
global NpcLVLOffset := 0x120
global NpcHPOffset := 0x128
global NpcHPmaxOffset := 0x174
global NpcSpecialOffset := 0x244
;~ #-------- Item ---------------#
global ItemListOffset := 0x24
global sortedItemListOffset := 0x1C
global ItemCounterOffset := 0x14
global ItemNameOffset := 0x168
global ItemUIDOffset := 0x110
global ItemIDOffset := 0x114
global FlyerID_Offset := 0x5D4
;~ #----- Inventory -------------#
global InventoryListOffset := 0xF8C
global sortedInventoryListOffset := 0xC
global InventorySizeOffset := 0x14
global InvName_Offset := 0x4C
global InvID_Offset := 0xC
global InvStackAmount_Offset := 0x14
global InvMAXStackAmount_Offset := 0x18
global InvDurability_Offset := 0x74
global InvMaxDurability_Offset := 0x78
global InvSellPrice_Offset := 0x1C
;~ #---------- actions ----------#
global MoveMode_Offset := 0x6E8
global playerActionStructOffset := 0x13EC
global performActionOffset := 0x38