Quote:
Originally Posted by digital@ngel
I think it's impossible, you would be very stupid to create a online game with a client sided dmg!
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Indeed... when attacking normally for example, all you tell the server is one packet saying "I'm starting normal attack". Not even individual packets for each attack,but simply that you want to start normally attacking. Can't even try to increase the attack speed for that.
With skills it is basically the same, you only tell the server you want to cast a skill with id x, on an object with id y.
The server will later tell you what your damage was (or whether you hit at all, were interrupted, etcetera). The community is not helped at all with people trying to be interesting by claiming any odd thing. It's what causes random people asking for "how to send packets to get exp or gold". It's most aggravating trying to explain it is not possible, when they are sure it is because "they've been told so".