[Sammelthread] Addys

06/11/2011 13:25 .xD1997™#211
Quote:
Originally Posted by Casiirx3 View Post
Hat wer schon die Neuen Addys? für mich hehe ;)


AntiSpam:
Addys sind doch noch gleich o.0
Aber naja, however:
Code:
// ======================================================================== //
// === .xD1997™ Addylogger ================================================ //
// === Version 1.0 ======================================================== //
// ======================================================================== //

// [Pointer]
#define ADR_PLAYERPOINTER			0x00C7E840
#define ADR_SERVERPOINTER			0x00B791B8
#define ADR_BASEPOINTER				0x00BB3818
#define ADR_WEAPONBASE				0x00B7AB14
#define ADR_SLOTBASE				0x00101000
#define ADR_HEALTHPOINTER			0x00BB53AC
#define ADR_USERPOINTER				0x00C7E88C

// [Slot Hacks]
#define OFS_SLOT1				0x001021A0
#define OFS_SLOT2				0x001021A1
#define OFS_SLOT3				0x001021A2
#define OFS_SLOT4				0x001021A3
#define OFS_SLOT5				0x001021A4
#define OFS_SLOT6				0x001021A5
#define OFS_SLOT7				0x001021A6
#define OFS_SLOT8				0x001021A7

// [Stamina Hack]
#define OFS_STAMINA1				0x0098A9C4
#define OFS_STAMINA2				0x0098A9C8
#define OFS_STAMINA3				0x0098A9CC
#define OFS_STAMINA4				0x0098A9D0
#define OFS_STAMINA5				0x0098A9DC

// [Koordinaten]
#define OFS_X					0x00102E4
#define OFS_Y					0x00102F4
#define OFS_Z					0x00102EC
#define OFS_GRAVITY_X				0x00C4A4
#define OFS_GRAVITY_Y				0x00C4AC
#define OFS_GRAVITY_Z				0x00C4A8

// [Player Hacks]
#define ADR_SPEED				0x0099A65C
#define OFS_NFD					0x00102CC
#define ADR_CQCPRONE				0x00C99E34

// [Plant/Plvl Hacks]
#define ADR_PLANTANYWHERE			0x00AFFAC0
#define ADR_DEFUSEANYWHERE			0x00AFFAC0

// [D3D Hacks]
#define ADR_GLASSWALLS				0x009897D0
#define ADR_NOWATER				0x00AF1D30
#define ADR_COLORSHOT1				0x00B05988
#define ADR_COLORSHOT2				0x00B0598C
#define ADR_COLORSHOT3				0x00B05990
#define ADR_NEARFOG				0x00B05A38
#define ADR_FARFOG				0x00B05A3A

// [Weapon Hacks]
#define ADR_SCOPE				0x00A23140
#define OFS_NORECOIL1				0x00C43C
#define OFS_NORECOIL2				0x00C440
#define OFS_NORECOIL3				0x00C444
#define ADR_NOSPREAD				0x009B0008
#define ADR_SUPERNOSPREAD			0x0098CEE8

// [Fast Hacks]
#define ADR_FASTAMMO				0x00B02F9C
#define ADR_FASTHEALTH				0x00B02FA0
#define ADR_FASTREPAIR				0x00B02FA4
#define ADR_FASTFLAG				0x00B02FA8

// [Server Hacks]
#define ADR_QUICKSPAWN1				0x00B32FF8
#define ADR_QUICKSPAWN2				0x00B32FFC
#define ADR_QUICKSPAWN3				0x00B33000
#define ADR_NOBOUNDS1				0x00B2A360
#define ADR_NOBOUNDS2				0x00B2A364
#define ADR_NOBOUNDS3				0x00B2A368
#define OFS_PREMIUM1				0x0057C
#define OFS_PREMIUM2				0x00580
#define ADR_CQCSPAWN				0x00A23130

// [PX Hacks]
#define ADR_SNIPERAMMO				0x00AFFACE
#define ADR_EXTRAAMMO1				0x00AFFACC
#define ADR_EXTRAAMMO2				0x00AFFACD
#define ADR_ASSAULTAMMO				0x00AFFAD0
#define ADR_BANDAGE				0x00AFFAD2

// [VIP Hacks]
#define ASM_AUTOMEDIC				0x00 // [Buy VIP @ ***********]
#define ASM_QUICKPLANT				0x00 // [Buy VIP @ ***********]
#define ASM_QUICKDEFUSE				0x00 // [Buy VIP @ ***********]
#define ASM_HEADSHOT				0x00 // [Buy VIP @ ***********]

// ======================================================================== //
// === By .xD1997™           | ===== |-------------------------| ========== //
// === Don't Leech!          | ===== | - www.***********.com - | ========== //
// === Always Add Credits!   | ===== |-------------------------| ========== //
// ======================================================================== //
06/11/2011 13:28 Brasche#212
nice thread


Hier Addys:

Addylogger by Roygala

/============POINTERS============\
#define ADR_PLAYERPOINTER 0xC7E840
#define ADR_SERVERPOINTER 0x00B791B8
#define ADR_BASEPOINTER 0x00BB3818
#define ADR_DEVICEPOINTER 0x009B4720
#define ADR_HEALTHPOINTER 0x00BB53AC
#define ADR_USERPOINTER 0x00C7E88C
#define ADR_VIEWANGELS 0x00AFEC1C
/============ADDYS============\
#define ADR_NOSPAWN1 0x00B32FF8
#define ADR_NOSPAWN2 0x00B32FFC
#define ADR_NOSPAWN3 0x00B33000
#define ADR_NOBOUNDS1 0x00B2A35C
#define ADR_NOBOUNDS2 0x00B2A360
#define ADR_NOBOUNDS3 0x00B2A364
#define ADR_MAPCOLOR1 0x00B059BC
#define ADR_MAPCOLOR2 0x00B059C0
#define ADR_MAPCOLOR3 0x00B059C4
#define ADR_WATERCOLOR1 0x00A231D4
#define ADR_WATERCOLOR2 0x00A231D8
#define ADR_WATERCOLOR3 0x00A231DC
#define ADR_FULLBRIGHT1 0x00B05988
#define ADR_FULLBRIGHT2 0x00B0598C
#define ADR_FULLBRIGHT3 0x00B05990
#define ADR_COLORSHOT1 0x00B05988
#define ADR_COLORSHOT2 0x00B0598C
#define ADR_COLORSHOT3 0x00B05990
#define ADR_SUPERNOSPREAD 0x0098CEE8
#define ADR_WEAPONGRAVITY 0x00989AE0
#define ADR_VIRTUALJUMP 0x00989808
#define ADR_GMWARNING 0x00BB53A0
#define ADR_ANTIAFK 0x00B0F4DC
#define ADR_GLASSWALL 0x009897D0
#define ADR_SCOPE 0x00A23140
#define ADR_SCOPESIZE 0x00A23148
#define ADR_FARFOG 0x00B02F8C
#define ADR_NEARFOG 0x00B02FA8
#define ADR_SPEED 0x0099A65C
#define ADR_FASTAMMO 0x00B02F9C
#define ADR_FASTREPAIR 0x00B02FA4
#define ADR_FASTFLAG 0x00B02FA8
#define ADR_FASTHEALTH 0x00B02FA0
#define ADR_CQCSPAWN 0x00A23130
#define ADR_IMDRUNK 0x00B2F180
/============D3D============\
#define D3D_NAME 0x00BB41DC
#define D3D_HEALTH 0x00BB53AC
#define D3D_BRANCHE 0x00BB53B8
#define D3D_PING 0x00BB3ED4
/============STAMINA============\
#define ADR_STAMINA1 0x0098A9C4
#define ADR_STAMINA2 0x0098A9C8
#define ADR_STAMINA3 0x0098A9CC
#define ADR_STAMINA4 0x0098A9D0
#define ADR_STAMINA5 0x0098A9D4
/============OFFSETS============\
#define OFS_X 0x000102E4
#define OFS_Y 0x000102F4
#define OFS_Z 0x000102EC
#define OFS_NFD 0x00102CC
#define OFS_PLAYERSIZE 0x001CF0
#define OFS_PREMIUM1 0x0057C
#define OFS_PREMIUM2 0x00580
#define OFS_1SLOT 0x001021A0
#define OFS_2SLOT 0x001021A1
#define OFS_3SLOT 0x001021A2
#define OFS_4SLOT 0x001021A3
#define OFS_5SLOT 0x001021A4
#define OFS_6SLOT 0x001021A5
#define OFS_7SLOT 0x001021A6
#define OFS_8SLOT 0x001021A7
#define OFS_LEVEL 0x0011A288
#define OFS_DINAR 0x0011A298
#define OFS_ROOMMASTER 0x00FD148
#define OFS_PLAYERSLOT 0x0011B7E8
#define OFS_INVISIBLE 0x0011A2AC
/============PX============\
#define PX_SNIPERAMMO 0x00AFFACE
#define PX_EXTRAAMMO1 0x00AFFACC
#define PX_EXTRAAMMO1 0x00AFFACD
#define PX_ASSAULTAMMO 0x00AFFAD0
#define PX_BANDAGE 0x00AFFAD2
/============ASM============\
#define ASM_QUICKPLANT 0x00528951
#define ASM_QUICKDEFUSE 0x00527864
#define ASM_STW 0x0060F5F0
#define ASM_WTW 0x007F8B97
#define ASM_FORCEKICK 0x004FDC85
#define ASM_ESCALATOR 0x007F99F7
#define ASM_ESCALATOR2 0x007F99FB
06/11/2011 14:08 _g0ldskillzzzz_#213
wie lautet der source code von quick plant -???

anti spam :
#define ADR_SUPERNOSPREAD 0x0098CEE8
06/12/2011 21:57 .Tiq3reye™#214
//=========================================\
//=============== NikM Logger =============\
//============= v.3.0 ============\
//============= Start logging =============\
//=========================================\

//~~~~~~~~~~~~Pointers~~~~~~~~~~~~
#define Playerpointer 0x00C7E840
#define Serverpointer 0x00B791B8

//~~~~~~~~~~~~Addys~~~~~~~~~~~~
#define FastAmmo 0x00B02F9C
#define FastHealth 0x00B02FA4
#define FastRepair 0x00B02FA8
#define FastFlag 0x00B02FB4
#define Map_Bounds1 0x00B2A360
#define Map_Bounds2 0x00B2A364
#define Map_Bounds3 0x00B2A368
#define Spawnwait1 0x00B32FF8
#define Spawnwait2 0x00B32FFC
#define Spawnwait3 0x00B33000
#define SuperNoSpread 0x0098CEE8
#define Scope 0x00A23140
#define Player_Speed 0x0099A65C
#define FullBright1 0x00B05988
#define FullBright2 0x00B0598C
#define FullBright3 0x00B05990
#define Near_Fog 0x00B05A38
#define Far_Fog 0x00B05A40
#define GlassWalls 0x00B05928
#define Stamina1 0x0098A9C4
#define Stamina2 0x0098A9C8
#define Stamina3 0x0098A9CC
#define Stamina4 0x0098A9D0
#define Stamina5 0x0098A9D8

//~~~~~~~~~~~~Offsets~~~~~~~~~~~~
#define Slot1_Ofs 0x001021A0
#define Slot2_Ofs 0x001021A1
#define Slot3_Ofs 0x001021A2
#define Slot4_Ofs 0x001021A3
#define Slot5_Ofs 0x001021A4
#define Slot6_Ofs 0x001021A5
#define Slot7_Ofs 0x001021A6
#define Slot8_Ofs 0x001021A7
#define X_Axis 0x00102E4
#define Y_Axis 0x00102EC
#define Z_Axis 0x00102F4
#define NoFallDamage_Ofs 0x00102CC
#define Gravity_X 0x00C4A4
#define Gravity_Y 0x00C4A8
#define Gravity_Z 0x00C4AC
#define Recoil_Ofs1 0x00C43C
#define Recoil_Ofs2 0x00C440
#define Recoil_Ofs3 0x00C444
#define SuperMaster_Ofs 0x00FCD30
#define Premium1_Ofs 0x0057C
#define ExtraAmmo1_Ofs 0x00AFFACC
#define ExtraAmmo2_Ofs 0x00AFFACD
#define SniperAmmo_Ofs 0x00AFFACE
#define AssaultAmmo_Ofs 0x00AFFAD0
#define Bandage_Ofs 0x00AFFAD2

Credits: NikM :)
06/13/2011 01:47 Furkan#215
/============POINTERS============\

#define ADR_PLAYERPOINTER 0xC7E840
#define ADR_SERVERPOINTER 0x00B791B8
#define ADR_BASEPOINTER 0x00BB3818
#define ADR_DEVICEPOINTER 0x009B4720
#define ADR_HEALTHPOINTER 0x00BB53AC
#define ADR_USERPOINTER 0x00C7E88C
#define ADR_VIEWANGELS 0x00AFEC1C
/============ADDYS============\

#define ADR_NOSPAWN1 0x00B32FF8
#define ADR_NOSPAWN2 0x00B32FFC
#define ADR_NOSPAWN3 0x00B33000
#define ADR_NOBOUNDS1 0x00B2A35C
#define ADR_NOBOUNDS2 0x00B2A360
#define ADR_NOBOUNDS3 0x00B2A364
#define ADR_MAPCOLOR1 0x00B059BC
#define ADR_MAPCOLOR2 0x00B059C0
#define ADR_MAPCOLOR3 0x00B059C4
#define ADR_WATERCOLOR1 0x00A231D4
#define ADR_WATERCOLOR2 0x00A231D8
#define ADR_WATERCOLOR3 0x00A231DC
#define ADR_FULLBRIGHT1 0x00B05988
#define ADR_FULLBRIGHT2 0x00B0598C
#define ADR_FULLBRIGHT3 0x00B05990
#define ADR_COLORSHOT1 0x00B05988
#define ADR_COLORSHOT2 0x00B0598C
#define ADR_COLORSHOT3 0x00B05990
#define ADR_SUPERNOSPREAD 0x0098CEE8
#define ADR_WEAPONGRAVITY 0x00989AE0
#define ADR_VIRTUALJUMP 0x00989808
#define ADR_GMWARNING 0x00BB53A0
#define ADR_ANTIAFK 0x00B0F4DC
#define ADR_GLASSWALL 0x009897D0
#define ADR_SCOPE 0x00A23140
#define ADR_SCOPESIZE 0x00A23148
#define ADR_FARFOG 0x00B02F8C
#define ADR_NEARFOG 0x00B02FA8
#define ADR_SPEED 0x0099A65C
#define ADR_FASTAMMO 0x00B02F9C
#define ADR_FASTREPAIR 0x00B02FA4
#define ADR_FASTFLAG 0x00B02FA8
#define ADR_FASTHEALTH 0x00B02FA0
#define ADR_CQCSPAWN 0x00A23130
#define ADR_IMDRUNK 0x00B2F180

/============D3D============\
#define D3D_NAME 0x00BB41DC
#define D3D_HEALTH 0x00BB53AC
#define D3D_BRANCHE 0x00BB53B8
#define D3D_PING 0x00BB3ED4

/============STAMINA============\
#define ADR_STAMINA1 0x0098A9C4
#define ADR_STAMINA2 0x0098A9C8
#define ADR_STAMINA3 0x0098A9CC
#define ADR_STAMINA4 0x0098A9D0
#define ADR_STAMINA5 0x0098A9D4

/============OFFSETS============\
#define OFS_X 0x000102E4
#define OFS_Y 0x000102F4
#define OFS_Z 0x000102EC
#define OFS_NFD 0x00102CC
#define OFS_PLAYERSIZE 0x001CF0
#define OFS_PREMIUM1 0x0057C
#define OFS_PREMIUM2 0x00580
#define OFS_1SLOT 0x001021A0
#define OFS_2SLOT 0x001021A1
#define OFS_3SLOT 0x001021A2
#define OFS_4SLOT 0x001021A3
#define OFS_5SLOT 0x001021A4
#define OFS_6SLOT 0x001021A5
#define OFS_7SLOT 0x001021A6
#define OFS_8SLOT 0x001021A7
#define OFS_LEVEL 0x0011A288
#define OFS_DINAR 0x0011A298
#define OFS_ROOMMASTER 0x00FD148
#define OFS_PLAYERSLOT 0x0011B7E8
#define OFS_INVISIBLE 0x0011A2AC

/============PX============\
#define PX_SNIPERAMMO 0x00AFFACE
#define PX_EXTRAAMMO1 0x00AFFACC
#define PX_EXTRAAMMO1 0x00AFFACD
#define PX_ASSAULTAMMO 0x00AFFAD0
#define PX_BANDAGE 0x00AFFAD2

/============ASM============\
#define ASM_QUICKPLANT 0x00528951
#define ASM_QUICKDEFUSE 0x00527864
#define ASM_STW 0x0060F5F0
#define ASM_WTW 0x007F8B97
#define ASM_FORCEKICK 0x004FDC85
#define ASM_ESCALATOR 0x007F99F7
#define ASM_ESCALATOR2 0x007F99FB
06/13/2011 11:26 Кевин#216
Addys sind ja immer noch die alten :D
06/13/2011 11:27 w0lfman2#217
Code:
//-------Pointer-------\\
#define ADR_PLAYERPOINTER 0x00C7E840
#define Playerpointer 0x00C7E840
#define ADR_SERVERPOINTER 0x00B791B8
#define Serverpointer 0x00B791B8
#define ADR_BASEPOINTER 0x00BB3818
#define ADR_DEVICEPOINTER 0x009B4720
#define ADR_HEALTHPOINTER 0x00BB53AC
#define ADR_USERPOINTER 0x00C7E88C

//-------Addys-------\\
#define ADR_PLAYERSIZE 0x001CF0
#define ADR_ANGELVIEW 0x00AFEC1C
#define ADR_SPEED 0x0099A65C
#define ADR_STAMINA1 0x0098A9C4
#define ADR_STAMINA2 0x0098A9C8
#define ADR_STAMINA3 0x0098A9CC
#define ADR_STAMINA4 0x0098A9D0
#define ADR_STAMINA5 0x0098A9DC
#define ADR_FASTAMMO 0x00B02F9C
#define ADR_FASTHEALTH 0x00B02FA4
#define ADR_FASTFLAG 0x00B02FA8
#define ADR_FASTREPAIR 0x00B02FA4
#define ADR_QUICKSPAWN1 0x00B32FF8
#define ADR_QUICKSPAWN2 0x00B32FFC
#define ADR_QUICKSPAWN3 0x00B33000
#define ADR_NOBOUNDS1 0x00B2A360
#define ADR_NOBOUNDS2 0x00B2A364
#define ADR_NOBOUNDS2 0x00B2A368
#define ADR_CQCSPAWN 0x00A23130
#define ADR_NOWATER 0x00AF1D30
#define ADR_WATERCOLOR1 0x00A231D4
#define ADR_WATERCOLOR2 0x00A231D8
#define ADR_WATERCOLOR2 0x00A231DC
#define ADR_COLORSHOT1 0x00B05988
#define ADR_COLORSHOT2 0x00B0598C
#define ADR_COLORSHOT3 0x00B05990
#define ADR_PLANTANYWHERE 0x00AFFAC0
#define ADR_DEFUSEANYWHERE 0x00AFFAC0
#define ADR_NOSPREAD 0x009B0008
#define ADR_SUPERNOSPREAD 0x0098CEE8
#define ADR_MEMUNLAMMO 0x00C90040E6
#define ADR_FULLBRIGHT1 0x00B05988
#define ADR_FULLBRIGHT2 0x00B0598C
#define ADR_FULLBRIGHT3 0x00B05990

//-------Offsets-------\\
#define OFS_GRAVITY_Z 0x00C4A8
#define OFS_NORECOIL1 0x00C43C
#define OFS_NORECOIL2 0x00C440
#define OFS_NORECOIL3 0x00C444
#define OFS_NFD 0x00102CC
#define OFS_X 0x00102E4
#define OFS_Y 0x00102F4
#define OFS_Z 0x00102EC
#define OFS_SLOTS1 0x001021A0
#define OFS_SLOTS2 0x001021A1
#define OFS_SLOTS3 0x001021A2
#define OFS_SLOTS4 0x001021A3
#define OFS_SLOTS5 0x001021A4
#define OFS_SLOTS6 0x001021A5
#define OFS_SLOTS7 0x001021A6
#define OFS_SLOTS8 0x001021A7
#define OFS_PREMIUM1 0x0057C
#define OFS_PREMIUM2 0x00580

//-------D3D-------\\
#define D3D_NAME 0x00BB41DC
#define D3D_HEALTH 0x00BB53AC
#define D3D_BRANCHE 0x00BB53B8

//-------PX-------\\
#define PX_ASSAULTAMMO 0x00AFFAD0
#define PX_SNIPERAMMO 0x00AFFACE
#define PX_EXTRAAMMO1 0x00AFFACC
#define PX_EXTRAAMMO2 0x00AFFACD
#define PX_BANDAGE 0x00AFFAD2

//-------Stamina-------\\
#define ADR_SCOPE 0x00A23140
#define ADR_MEMPLANTANYWHERE 0x00AFFAC0
#define ADR_MEMCQCPRONE 0x00C99E34
#define ADR_FARFOG 0x00B05A3A
#define ADR_NEARFOG 0x00B05A38
#define ADR_QUICKPLANT 0x00528951

//-------VIP Addys-------\\
#define ADR_WUW 0x0051C246
#define ADR_AutoMedik1 0x0051CBA3
#define ADR_AutoMedik2 0x0051CD21
#define ASM_RADAR 0x005A17AB
#define ADR_WTW 0x007F8B97
#define Addr_STW 0x0060F5F0
#define ASM_OSSIGEN 0x0051C2E3
#define ADR_SUPERNOSPREAD 0x0098AEE8
#define ADR_QuickPlant 0x00528951
#define ADR_QuickDefuse 0x00527864
#define ADR_ESCALATOR1 0x007F99F7
#define ADR_ESCALATOR2 0x007F9B34
#define ADR_NOBOUNDS1 0x00B2A360
#define ADR_NOBOUNDS2 0x00B2A364
#define ADR_NOBOUNDS3 0x00B2A368
#define ADR_NoReload 0x005328C4
#define ADR_NORESTRICTIONS 0x0050C320
#define ADR_MINEVIEW1 0x00465EB3
#define ADR_MINEVIEW2 0x00465F1D
#define ASM_NODELAY 0x005325AF
#define ADR_CROSSASM 0x0057C8FA
#define ADR_PRONE 0x0050AF95
#define ADR_UnlAmmo 0x005227F8
#define ADR_BONESHOT 0x00462EBE
#define Addr_AutoAmmo1 0x0051CB83
#define Addr_AutoAmmo2 0x0051CBF2
#define ASM_BULLETS 0x00525AB0
#define ADR_ANTIMINES 0x005AE375
#define ADR_ANTIM14MINE 0x005AE197
#define ADR_ANTIFLASH 0x005AE2AE
#define Addr_RoomFilter1 0x0054DA5B
#define Addr_RoomFilter2 0x0054DAD4
#define Addr_RoomFilter3 0x0054DC3A
Credits: ~nO cReDiTs!~
~14.o6.2o11~


______________________________

Euer w0lfman2 :)

______________________________

Ich poste euch nach Upladte Täglich neue!!!
06/14/2011 12:37 xMicroX#218
Quote:
Originally Posted by Brasche View Post
nice thread


Hier Addys:

Addylogger by Roygala

/============POINTERS============\
#define ADR_PLAYERPOINTER 0xC7E840
#define ADR_SERVERPOINTER 0x00B791B8
#define ADR_BASEPOINTER 0x00BB3818
#define ADR_DEVICEPOINTER 0x009B4720
#define ADR_HEALTHPOINTER 0x00BB53AC
#define ADR_USERPOINTER 0x00C7E88C
#define ADR_VIEWANGELS 0x00AFEC1C
/============ADDYS============\
#define ADR_NOSPAWN1 0x00B32FF8
#define ADR_NOSPAWN2 0x00B32FFC
#define ADR_NOSPAWN3 0x00B33000
#define ADR_NOBOUNDS1 0x00B2A35C
#define ADR_NOBOUNDS2 0x00B2A360
#define ADR_NOBOUNDS3 0x00B2A364
#define ADR_MAPCOLOR1 0x00B059BC
#define ADR_MAPCOLOR2 0x00B059C0
#define ADR_MAPCOLOR3 0x00B059C4
#define ADR_WATERCOLOR1 0x00A231D4
#define ADR_WATERCOLOR2 0x00A231D8
#define ADR_WATERCOLOR3 0x00A231DC
#define ADR_FULLBRIGHT1 0x00B05988
#define ADR_FULLBRIGHT2 0x00B0598C
#define ADR_FULLBRIGHT3 0x00B05990
#define ADR_COLORSHOT1 0x00B05988
#define ADR_COLORSHOT2 0x00B0598C
#define ADR_COLORSHOT3 0x00B05990
#define ADR_SUPERNOSPREAD 0x0098CEE8
#define ADR_WEAPONGRAVITY 0x00989AE0
#define ADR_VIRTUALJUMP 0x00989808
#define ADR_GMWARNING 0x00BB53A0
#define ADR_ANTIAFK 0x00B0F4DC
#define ADR_GLASSWALL 0x009897D0
#define ADR_SCOPE 0x00A23140
#define ADR_SCOPESIZE 0x00A23148
#define ADR_FARFOG 0x00B02F8C
#define ADR_NEARFOG 0x00B02FA8
#define ADR_SPEED 0x0099A65C
#define ADR_FASTAMMO 0x00B02F9C
#define ADR_FASTREPAIR 0x00B02FA4
#define ADR_FASTFLAG 0x00B02FA8
#define ADR_FASTHEALTH 0x00B02FA0
#define ADR_CQCSPAWN 0x00A23130
#define ADR_IMDRUNK 0x00B2F180
/============D3D============\
#define D3D_NAME 0x00BB41DC
#define D3D_HEALTH 0x00BB53AC
#define D3D_BRANCHE 0x00BB53B8
#define D3D_PING 0x00BB3ED4
/============STAMINA============\
#define ADR_STAMINA1 0x0098A9C4
#define ADR_STAMINA2 0x0098A9C8
#define ADR_STAMINA3 0x0098A9CC
#define ADR_STAMINA4 0x0098A9D0
#define ADR_STAMINA5 0x0098A9D4
/============OFFSETS============\
#define OFS_X 0x000102E4
#define OFS_Y 0x000102F4
#define OFS_Z 0x000102EC
#define OFS_NFD 0x00102CC
#define OFS_PLAYERSIZE 0x001CF0
#define OFS_PREMIUM1 0x0057C
#define OFS_PREMIUM2 0x00580
#define OFS_1SLOT 0x001021A0
#define OFS_2SLOT 0x001021A1
#define OFS_3SLOT 0x001021A2
#define OFS_4SLOT 0x001021A3
#define OFS_5SLOT 0x001021A4
#define OFS_6SLOT 0x001021A5
#define OFS_7SLOT 0x001021A6
#define OFS_8SLOT 0x001021A7
#define OFS_LEVEL 0x0011A288
#define OFS_DINAR 0x0011A298
#define OFS_ROOMMASTER 0x00FD148
#define OFS_PLAYERSLOT 0x0011B7E8
#define OFS_INVISIBLE 0x0011A2AC
/============PX============\
#define PX_SNIPERAMMO 0x00AFFACE
#define PX_EXTRAAMMO1 0x00AFFACC
#define PX_EXTRAAMMO1 0x00AFFACD
#define PX_ASSAULTAMMO 0x00AFFAD0
#define PX_BANDAGE 0x00AFFAD2
/============ASM============\
#define ASM_QUICKPLANT 0x00528951
#define ASM_QUICKDEFUSE 0x00527864
#define ASM_STW 0x0060F5F0
#define ASM_WTW 0x007F8B97
#define ASM_FORCEKICK 0x004FDC85
#define ASM_ESCALATOR 0x007F99F7
#define ASM_ESCALATOR2 0x007F99FB
&

Quote:
Originally Posted by Dave™ View Post
/============POINTERS============\

#define ADR_PLAYERPOINTER 0xC7E840
#define ADR_SERVERPOINTER 0x00B791B8
#define ADR_BASEPOINTER 0x00BB3818
#define ADR_DEVICEPOINTER 0x009B4720
#define ADR_HEALTHPOINTER 0x00BB53AC
#define ADR_USERPOINTER 0x00C7E88C
#define ADR_VIEWANGELS 0x00AFEC1C
/============ADDYS============\

#define ADR_NOSPAWN1 0x00B32FF8
#define ADR_NOSPAWN2 0x00B32FFC
#define ADR_NOSPAWN3 0x00B33000
#define ADR_NOBOUNDS1 0x00B2A35C
#define ADR_NOBOUNDS2 0x00B2A360
#define ADR_NOBOUNDS3 0x00B2A364
#define ADR_MAPCOLOR1 0x00B059BC
#define ADR_MAPCOLOR2 0x00B059C0
#define ADR_MAPCOLOR3 0x00B059C4
#define ADR_WATERCOLOR1 0x00A231D4
#define ADR_WATERCOLOR2 0x00A231D8
#define ADR_WATERCOLOR3 0x00A231DC
#define ADR_FULLBRIGHT1 0x00B05988
#define ADR_FULLBRIGHT2 0x00B0598C
#define ADR_FULLBRIGHT3 0x00B05990
#define ADR_COLORSHOT1 0x00B05988
#define ADR_COLORSHOT2 0x00B0598C
#define ADR_COLORSHOT3 0x00B05990
#define ADR_SUPERNOSPREAD 0x0098CEE8
#define ADR_WEAPONGRAVITY 0x00989AE0
#define ADR_VIRTUALJUMP 0x00989808
#define ADR_GMWARNING 0x00BB53A0
#define ADR_ANTIAFK 0x00B0F4DC
#define ADR_GLASSWALL 0x009897D0
#define ADR_SCOPE 0x00A23140
#define ADR_SCOPESIZE 0x00A23148
#define ADR_FARFOG 0x00B02F8C
#define ADR_NEARFOG 0x00B02FA8
#define ADR_SPEED 0x0099A65C
#define ADR_FASTAMMO 0x00B02F9C
#define ADR_FASTREPAIR 0x00B02FA4
#define ADR_FASTFLAG 0x00B02FA8
#define ADR_FASTHEALTH 0x00B02FA0
#define ADR_CQCSPAWN 0x00A23130
#define ADR_IMDRUNK 0x00B2F180

/============D3D============\
#define D3D_NAME 0x00BB41DC
#define D3D_HEALTH 0x00BB53AC
#define D3D_BRANCHE 0x00BB53B8
#define D3D_PING 0x00BB3ED4

/============STAMINA============\
#define ADR_STAMINA1 0x0098A9C4
#define ADR_STAMINA2 0x0098A9C8
#define ADR_STAMINA3 0x0098A9CC
#define ADR_STAMINA4 0x0098A9D0
#define ADR_STAMINA5 0x0098A9D4

/============OFFSETS============\
#define OFS_X 0x000102E4
#define OFS_Y 0x000102F4
#define OFS_Z 0x000102EC
#define OFS_NFD 0x00102CC
#define OFS_PLAYERSIZE 0x001CF0
#define OFS_PREMIUM1 0x0057C
#define OFS_PREMIUM2 0x00580
#define OFS_1SLOT 0x001021A0
#define OFS_2SLOT 0x001021A1
#define OFS_3SLOT 0x001021A2
#define OFS_4SLOT 0x001021A3
#define OFS_5SLOT 0x001021A4
#define OFS_6SLOT 0x001021A5
#define OFS_7SLOT 0x001021A6
#define OFS_8SLOT 0x001021A7
#define OFS_LEVEL 0x0011A288
#define OFS_DINAR 0x0011A298
#define OFS_ROOMMASTER 0x00FD148
#define OFS_PLAYERSLOT 0x0011B7E8
#define OFS_INVISIBLE 0x0011A2AC

/============PX============\
#define PX_SNIPERAMMO 0x00AFFACE
#define PX_EXTRAAMMO1 0x00AFFACC
#define PX_EXTRAAMMO1 0x00AFFACD
#define PX_ASSAULTAMMO 0x00AFFAD0
#define PX_BANDAGE 0x00AFFAD2

/============ASM============\
#define ASM_QUICKPLANT 0x00528951
#define ASM_QUICKDEFUSE 0x00527864
#define ASM_STW 0x0060F5F0
#define ASM_WTW 0x007F8B97
#define ASM_FORCEKICK 0x004FDC85
#define ASM_ESCALATOR 0x007F99F7
#define ASM_ESCALATOR2 0x007F99FB
CREDIT : MICROX

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#177 Post
06/14/2011 16:43 hack0rzz#219
Quote:
Originally Posted by xMicroX View Post
&



CREDIT : MICROX

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#177 Post
wieso c&p und dann credit dran hängen hä hat wer s.v.p addy
06/14/2011 18:11 w0lfman2#220
Zitat von *Klick*
hat wer s.v.p addy

Nenn mir die Addy Abkürzung, ich geb dir dann den Addy :)
06/14/2011 18:12 Nexo24255#221
Mal eine frage was sind Addys und für was sind die da?
06/14/2011 20:04 w0lfman2#222
Quote:
Originally Posted by Nexo24255 View Post
Mal eine frage was sind Addys und für was sind die da?
Addys sind so zusagen Updates, wenn man hacks codet :)
Diese Muss man dann dort eingeben, Addys fangen auch IMMER mit 0x an.
06/14/2011 21:14 hack0rzz#223
suche addys von unl ammo und falls es s.v.p und o.p.k addy gibt ?
06/14/2011 21:19 .BlackLegend™#224
Quote:
Originally Posted by *Klick* View Post
suche addys von unl ammo und falls es s.v.p und o.p.k addy gibt ?
gibt aber ich persönlich finds besser mit structs.
#define ADR_UnlAmmo 0x005227F8(Need bypasS)
06/15/2011 05:37 derdave969#225
hat jem. supermaster und roommaster?
wäre echt nett..