Quote:
Originally Posted by Magic4Life
Das erzielt leider nicht den von mir gewünschten Effekt. Da kann ich allgemein den Abstand zu Gegngern einstellen, aber ich würde den ja gerne speziell für Baal anpassen :/
Ich probier mal weiter rum.^^
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Nächster Versuch. :pimp:
In der NTBaal.ntj.
"if(NTConfig_KillBaal){" suchen. Vor "_portal = NTC_FindUnit(NTC_UNIT_OBJECT, 563, 1);"
----------------------------------
Code:
for (var i = 0; i < 10; i++) {
if (NTConfig_AttackSkill[i] > -1) {
_NTA_SkillHand[i] = GetBaseStat("skills.txt", NTConfig_AttackSkill[i], 166) ? 2 : NTC_HAND_RIGHT;
_NTA_SkillDamage[i] = NTA_GetDamageType(NTConfig_AttackSkill[i]);
switch (NTConfig_AttackSkill[i]) {
case 0:
//Normal Attack
if (NTA_RangedNormal()) {
_NTA_SkillRange[i] = 20;
} else {
_NTA_SkillRange[i] = 2;
}
break;
case 1:
//Kicks
_NTA_SkillRange[i] = 2;
break;
case 5:
// Left Hand Swing
_NTA_SkillRange[i] = 2;
break;
case 6:
//Magic Arrow
break;
case 7:
//Fire Arrow
_NTA_SkillRange[i] = 20;
break;
case 8:
//Inner Sight
_NTA_SkillRange[i] = 13;
break;
case 10:
//Jab
_NTA_SkillRange[i] = 3;
break;
case 11:
//Cold Arrow
break;
case 12:
//Multiple Shot
_NTA_SkillRange[i] = 20;
break;
case 14:
//Power Strike
_NTA_SkillRange[i] = 3;
break;
case 15:
//Poison Javelin
_NTA_SkillRange[i] = 10;
break;
case 16:
//Exploding Arrow
_NTA_SkillRange[i] = 20;
break;
case 17:
//Slow Missiles
_NTA_SkillRange[i] = 13;
break;
case 19:
//Impale
_NTA_SkillRange[i] = 3;
break;
case 20:
//Lightning Bolt
break;
case 21:
//Ice arrow
break;
case 22:
//Guided arrow
_NTA_SkillRange[i] = 20;
break;
case 24:
//Charged Strike
_NTA_SkillRange[i] = 3;
break;
case 25:
//Plague jav
_NTA_SkillRange[i] = 10;
break;
case 26:
//Strafe
break;
case 27:
//Immolation Arrow
_NTA_SkillRange[i] = 20;
break;
case 30:
//Fend
_NTA_SkillRange[i] = 3;
break;
case 31:
//Freezing arrow
_NTA_SkillRange[i] = 20;
break;
case 34:
//Lightning Strike
_NTA_SkillRange[i] = 3;
break;
case 35:
//Lightning Fury
_NTA_SkillRange[i] = 15;
break;
case 38:
//charged bolt
_NTA_SkillRange[i] = 7;
break;
case 41:
// Inferno
break;
case 42:
// Static
_NTA_SkillRange[i] = 3;
break;
case 44:
//Frost Nova
_NTA_SkillRange[i] = 7;
break;
case 46:
// Blaze
_NTA_SkillRange[i] = 2;
break;
case 48:
// Nova
_NTA_SkillRange[i] = 7;
break;
case 64:
// Frozen Orb
_NTA_SkillRange[i] = 15;
break;
case 84:
// Bone Spear
_NTA_SkillRange[i] = 15;
break;
case 91:
//Lower Resist
_NTA_SkillRange[i] = 50;
break;
case 92:
// Poison Nova
_NTA_SkillRange[i] = 15;
break;
case 93:
//Bone Spirit
_NTA_SkillRange[i] = 15;
break;
case 95:
//Revive
_NTA_SkillRange[i] = 20;
break;
case 96:
//Sacrifice
break;
case 97:
//Smite
_NTA_SkillRange[i] = 2;
break;
case 101:
//Holy Bolt
_NTA_SkillRange[i] = 15;
break;
case 106:
//Zeal
_NTA_SkillRange[i] = 3;
break;
case 111:
//Vengeance
_NTA_SkillRange[i] = 2;
break;
case 112:
//Blessed Hammer
_NTA_SkillRange[i] = 3;
break;
case 121:
// FOH
_NTA_SkillRange[i] = 20;
break;
case 126:
// Bash
break;
case 130:
// Howl
_NTA_SkillRange[i] = 2;
break;
case 131:
// find Potion
_NTA_SkillRange[i] = 3;
break;
case 132:
// Leap // this is limited by lvl so i set it to lvl 1 increase as needed
_NTA_SkillRange[i] = 4;
break;
case 133:
// Double Swing
break;
case 139:
// stun
_NTA_SkillRange[i] = 2;
break;
case 140:
// Double Throw
_NTA_SkillRange[i] = 20;
break;
case 142:
// Find item
_NTA_SkillRange[i] = 3;
break;
case 144:
//Concentrate
_NTA_SkillRange[i] = 3;
break;
case 146:
// Battle cry
_NTA_SkillRange[i] = 3;
break;
case 147:
//Frenzy
_NTA_SkillRange[i] = 2;
break;
case 150:
//grim ward
_NTA_SkillRange[i] = 3;
break;
case 151:
//Whirlwind
_NTA_SkillRange[i] = 8;
break;
case 152:
//Berserk
_NTA_SkillRange[i] = 2;
break;
case 154:
// War Cry
_NTA_SkillRange[i] = 4;
break;
case 225:
//Fire Storm
break;
case 229:
//Molten Boulder
break;
case 230:
//Arctic Blast
break;
case 232:
//Feral Rage
break;
case 233:
//Maul
break;
case 234:
//Fissure
break;
case 238:
//Rabies
break;
case 239:
//Fire Claws
break;
case 240:
//Twister
break;
case 242:
//Hunger
break;
case 243:
//Shockwave
break;
case 244:
//Volcano
_NTA_SkillRange[i] = 3;
break;
case 245:
//Tornado
_NTA_SkillRange[i] = NTConfig_NadoDist;
break;
case 248:
//Fury
_NTA_SkillRange[i] = 3;
break;
case 249:
//Armageddon
_NTA_SkillRange[i] = 9;
break;
case 255:
//Dragon Talon
_NTA_SkillRange[i] = 2;
break;
case 271:
// Lightning Sentry
break;
case 276:
// Death Sentry
break;
case 261:
// Charged Bolt Sentry
_NTA_SkillRange[i] = 20;
break;
case 251:
// Fire Blast
break;
case 256:
// Shockweb Sentry
_NTA_SkillRange[i] = 15;
break;
default:
_NTA_SkillRange[i] = 25;
break;
}
}
}
if (me.classid == NTC_CHAR_CLASS_ASSASSIN) {
NTA_InitializeAssassinAttacks();
}
einfügen.
Und dort die Rangeänderungen vornehmen.
Keine Ahnung obs funktioniert. :awesome:
Quote:
Originally Posted by Sourcesys
Hey ich benutze die Neueste Version von dem Bot. Benutze kein SVN.
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Änderungen an der Config?
Woher hast Du die aktuelle Version? Die gibts momentan nicht auf der Seite. Nur per SVN.