[Sammelthread] Addys

03/17/2012 20:10 UnknownData#2221
Quote:
Originally Posted by S!ckniiqhtz View Post
Beste :facepalm:
↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓
#define dwASM_ARTILERY1 0x0
#define dwASM_ARTILERY2 0x0
#define dwASM_ARTILERY3 0x0
#define dwASM_ARTILERY4 0x0
#define dwASM_ARTILERY5 0x0
#define dwASM_ARTILERY6 0x0
#define dwASM_ARTILERY7 0x0
#define dwASM_ARTILERY8 0x0
#define dwASM_ARTILERY9 0x0
#define dwASM_ARTILERY10 0x0
#define dwASM_ARTILERY11 0x0

Anti:
Code:
CHAR Chowniiqhtz11[20];//0x102D8
	FLOAT pos1;//0x102EC
	CHAR Chowniiqhtz12[4];//0x102F0
	FLOAT pos3;//0x102F4
	CHAR Chowniiqhtz13[4];//0x102F8
	FLOAT pos2;//0x102FC
Nur ein Teil, wer ganze CPlayer Updated haben will -> PM
Habs Zensiert schreib dir per pn die addys ;)
03/17/2012 20:26 rumuzy0k#2222
New Addys Waoww
Thank You :)
03/17/2012 21:20 Ven0m'#2223
#request Structs
03/17/2012 21:24 __BuRn3R#2224
Quote:
Originally Posted by Ven0m' View Post
#request Structs
Ich hab welche auf dem SourceCode Thread gepostet. Vorletzte Seite.

#Request Taiwan Addys.
03/18/2012 01:07 Ven0m'#2225
Code:
/* _____________________________________ */ 
/* _____________________________________ */ 
/* ________  Venom' Addylogger__________ */ 
/* _____________________________________ */ 
/*~Start logging.. */
/*---------------[ Pointers ]---------------*/        
 #define ADR_PLAYERPOINTER     0x00A01808
 #define ADR_SERVERPOINTER     0x00A017A4
 #define ADR_DEVICEPOINTER     0x00A01354
 #define ADR_WEAPONPOINTER     0x00A1EA2C
 #define ADR_ANGELSPOINTER     0x00A01350
 #define ADR_STATEPOINTER      0x00A01830
 #define ADR_BASEPOINTER       0x00A57A40
 #define ADR_ROOMPOINTER       0x00A021F4
 #define ADR_USERPOINTER       0x00A017A4
 #define ADR_USERBASE          0x00A025D4
 #define ADR_LOCALPOINTER     0x0016104
 #define ADR_GLOBALPOINTER      0x001CF8
 #define ADR_MATRIXPOINTER     0x00991690
/*---------------[ Adresses ]---------------*/        
 #define ADR_VIRTUALJUMP       0x00834DF4
 #define ADR_IMDRUNK           0x00A01710
 #define ADR_UNLAMMO           0x004DCCE5
 #define ADR_ANTIAFK           0x00B2E870
 #define ADR_BONESHOT          0x008656B0
 #define ADR_WTW               0x00834DC0
 #define ADR_STW               0x00832004
 #define ADR_NOBOUNDS1         0x00B2E898
 #define ADR_NOBOUNDS2         0x00B2E89C
 #define ADR_NOBOUNDS3         0x00B2E8A0
 #define ADR_ROLLSPEED         0x00864870
 #define ADR_SCOPE             0x008C58AC
 #define ADR_SPEED             0x00864A48
 #define ADR_WEAPONGRAVITY     0x00864698
 #define ADR_PLANTANYWHERE     0x00A014DA
 #define ADR_QUICKPLANT        0x00A01374
 #define ADR_DEADSPINNER       0x008C1EAC
 #define ADR_WALKUNDERWATER    0x00A0899C
 #define ADR_WTH               0x0082FD1C
 #define ADR_SILENTWALK        0x008500B2E8
 #define ADR_LADDERQUICKLY     0x00864A10
 #define ADR_HIGHMODE          0x00864B18
 #define ADR_HIDEWEAPON        0x008BD7C8
 #define ADR_RADARHIDEME       0x00A089CC
 #define ADR_CROSSHAIR         0x00A061A8
 #define ADR_BIGEXPLOSION      0x00864828
 #define ADR_BREAKLIMIT        0x00864640
 #define ADR_AUTOSTART         0x005118FC
 #define ADR_DEFUSEANYWHERE    0x008C58C0
 #define ADR_NOWATER1          0x00A08994
 #define ADR_NOWATER2          0x00A08998
 #define ADR_AUTOREPAIR        0x00A0139B
 #define ADR_FASTLOCKON        0x00A013C0
 #define ADR_STAMINA1          0x00835188
 #define ADR_STAMINA2          0x0083518C
 #define ADR_STAMINA3          0x00835190
 #define ADR_STAMINA4          0x00835194
 #define ADR_STAMINA5          0x00835195
 #define ADR_STAMINAREFILL     0x0098BFA8
 #define ADR_FASTFLAG          0x00A06194
 #define ADR_FASTHEALTH        0x00A0618C
 #define ADR_FASTREPAIR        0x00A02658
 #define ADR_FASTAMMO          0x00A06184
 #define ADR_NODELAY           0x00103F8
 #define ADR_NORELOAD          0x00103F5
 #define ADR_CQCPRONE          0x008C58A0
 #define ADR_CAMERAVIEW        0x008646EC
/*----------------[ OFFSETS ]---------------*/        
 #define OFS_PREMIUM1           0x0058C
 #define OFS_PREMIUM2           0x00590
 #define OFS_NORECOIL1          0x00C43C
 #define OFS_NORECOIL2          0x00C440
 #define OFS_NORECOIL3          0x00C444
 #define OFS_SLOT5              0x001021BC
 #define OFS_DINAR              0x0011A2A8
 #define OFS_CRAZYNADE          0x0010100
 #define OFS_FASTNADEBOOM       0x0010100
 #define OFS_NFD                0x00102D4
 #define OFS_INVISIBLE          0x0011A2BC
/*---------------[ D3DSTUFF ]---------------*/        
 #define ADR_FULLBRIGHT1       0x00A02480
 #define ADR_FULLBRIGHT2       0x00A02484
 #define ADR_FULLBRIGHT3       0x00A02488
 #define ADR_GLASSWALLS        0x00A01440
/*-------------[ WEAPONBINDER ]-------------*/        
 #define ADR_PLAYERSLOT        0x0011B804
 #define ADR_SLOTBASE          0x00101018
 #define ADR_CLASSBASE         0x00A595E0
 #define ADR_WEAPONBASE        0x00A1EA2C
/*--------------[ ASSEMBLER ]--------------*/        
 #define ASM_NORELOAD          0x00585229
 #define ASM_WTW               0x0071A9B2
 #define ASM_STW               0x005DECF0
 #define ASM_CROSSHAIR         0x0052ADA9
 #define ASM_BACKTOLOBBY       0x004AF33F
 #define ASM_QUICKPLANT        0x004D7A5F
 #define ASM_QUICKDEFUSE       0x004363AB
 #define ASM_BULLETS           0x004D8D1E
 #define ASM_CRCPATCH          0x00417FD5
 #define ASM_SUPERCARSOUND     0x004221FB
/*~End of Log.. */
/* Log          : Succesfully finished !   */
/* Logged Addys : 92                       */ 
/* Last Update  : 18.03.2012               */ 
/* Credits -> Ven0m' & SkillZz <-          */
03/18/2012 09:18 -Marekiarox-#2226
Thanks :D
03/18/2012 12:13 hero9910#2227
Quote:
Originally Posted by Ven0m' View Post
Code:
/* _____________________________________ */ 
/* _____________________________________ */ 
/* ________  Venom' Addylogger__________ */ 
/* _____________________________________ */ 
/*~Start logging.. */
/*---------------[ Pointers ]---------------*/        
/*---------------[ Adresses ]---------------*/        
 #define ADR_STAMINA1          0x00835188
/*----------------[ OFFSETS ]---------------*/        
/*---------------[ D3DSTUFF ]---------------*/        
 #define ADR_GLASSWALLS        0x00835188
/*-------------[ WEAPONBINDER ]-------------*/        
/*~End of Log.. */
/* Log          : Succesfully finished !   */
/* Logged Addys : 92                       */ 
/* Last Update  : 18.03.2012               */ 
/* Credits -> Ven0m' & SkillZz <-          */
Ist das richig so ? ich glaube nicht hat einer die richtige Glasswalls adresse?

Code:
struct CPlayer
{
CHAR Thaddäus1[0xC4B8];//0x00
BYTE PlayerState;//0xC4B8
CHAR Thaddäus2[0x3CDD];//0xC4B9
FLOAT Pitch;//0x10194
CHAR Thaddäus3[0x18];//0x10198
FLOAT Yaw;//0x101B0
CHAR Thaddäus4[0xC];//0x101B4
FLOAT ViewX;//0x101C0
FLOAT ViewY;//0x101C8
FLOAT ViewZ;//0x101C4
CHAR Thaddäus5[0x124];//0x101C8
FLOAT PosX;//0x102EC
CHAR Thaddäus6[0x4];//0x102F0
FLOAT PosY;//0x102F4
CHAR Thaddäus7[0x4];//0x102F8
FLOAT PosZ;//0x102FC
};
struct CBase
{
CPlayer* pLocal;
char* unknow[0x11E114];
CPlayer** pGlobal;
};
credits: SkillZz
03/18/2012 12:36 Ven0m'#2228
Quote:
Originally Posted by hero9910 View Post
Ist das richig so ? ich glaube nicht hat einer die richtige Glasswalls adresse?

Code:
struct CPlayer
{
CHAR Thaddäus1[0xC4B8];//0x00
BYTE PlayerState;//0xC4B8
CHAR Thaddäus2[0x3CDD];//0xC4B9
FLOAT Pitch;//0x10194
CHAR Thaddäus3[0x18];//0x10198
FLOAT Yaw;//0x101B0
CHAR Thaddäus4[0xC];//0x101B4
FLOAT ViewX;//0x101C0
FLOAT ViewY;//0x101C8
FLOAT ViewZ;//0x101C4
CHAR Thaddäus5[0x124];//0x101C8
FLOAT PosX;//0x102EC
CHAR Thaddäus6[0x4];//0x102F0
FLOAT PosY;//0x102F4
CHAR Thaddäus7[0x4];//0x102F8
FLOAT PosZ;//0x102FC
};
struct CBase
{
CPlayer* pLocal;
char* unknow[0x11E114];
CPlayer** pGlobal;
};
credits: SkillZz
Ja,ich sag ma mein Logger ist noch in der Beta Phase .. !

#define GlassWalls 0x00A01440
03/18/2012 12:45 __BuRn3R#2229
Quote:
Originally Posted by hero9910 View Post
Ist das richig so ? ich glaube nicht hat einer die richtige Glasswalls adresse?

Code:
struct CPlayer
{
CHAR Thaddäus1[0xC4B8];//0x00
BYTE PlayerState;//0xC4B8
CHAR Thaddäus2[0x3CDD];//0xC4B9
FLOAT Pitch;//0x10194
CHAR Thaddäus3[0x18];//0x10198
FLOAT Yaw;//0x101B0
CHAR Thaddäus4[0xC];//0x101B4
FLOAT ViewX;//0x101C0
FLOAT ViewY;//0x101C8
FLOAT ViewZ;//0x101C4
CHAR Thaddäus5[0x124];//0x101C8
FLOAT PosX;//0x102EC
CHAR Thaddäus6[0x4];//0x102F0
FLOAT PosY;//0x102F4
CHAR Thaddäus7[0x4];//0x102F8
FLOAT PosZ;//0x102FC
};
struct CBase
{
CPlayer* pLocal;
char* unknow[0x11E114];
CPlayer** pGlobal;
};
credits: SkillZz
Credits CyberRazzer ;) und die sind noch vom letzten Update...
03/18/2012 20:26 UnknownData#2230
/*============================================*/
/*=========[ UnknownData Addylogger ]==========*/
/*============================================*/
/*================[ Pointer ]=================*/
#define dwADR_PLAYERPOINTER 0x00A01808
#define dwADR_SERVERPOINTER 0x00A017A4
#define dwADR_REMOTEPOINTER 0x00B1F920
#define dwADR_CBASEPOINTER 0x0011E114
#define dwADR_DEVICEPOINTER 0x00A01354
#define dwADR_WEAPONPOINTER 0x00A1EA2C
#define dwADR_ROOMPOINTER 0x00A021F4
#define dwADR_BASEPOINTER 0x00A57A40
#define dwADR_VIEWANGLES 0x00A01350
#define dwADR_STATEPOINTER 0x00A01830
#define dwADR_MATRIXPOINTER 0x00991690
/*================[ Adresses ]================*/
#define dwADR_GMWARNING 0x00A65F2C
#define dwADR_NOSPAWN 0x000
#define dwADR_AUTOREPAIR 0x00A0139B
#define dwADR_ANTIAFK 0x00B2E898
#define dwADR_UNLAMMO 0x00A01780
#define dwADR_FASTLOCKON 0x00998748
#define dwADR_SUPERNOSPREAD 0x00864730
#define dwADR_PLANTANYWHERE 0x00A01392
#define dwADR_DEFUSEANYWHERE 0x008C58C0
#define dwADR_NOBOUNDS1 0x00B2E898
#define dwADR_NOBOUNDS2 0x00B2E89C
#define dwADR_NOBOUNDS3 0x00B2E8A0
#define dwADR_NOWATER1 0x00A08994
#define dwADR_NOWATER2 0x00A08998
#define dwADR_CQCPRONE 0x008C58A0
#define dwADR_STAMINA1 0x00835D84
#define dwADR_STAMINA2 0x00835D88
#define dwADR_STAMINA3 0x00835D8C
#define dwADR_STAMINA4 0x00835D90
#define dwADR_STAMINA5 0x00835D94
#define dwADR_COLORSHOT1 0x00A02480
#define dwADR_COLORSHOT2 0x00A02484
#define dwADR_COLORSHOT3 0x00A02488
#define dwADR_ACCURACYAS 0x00A0617C
#define dwADR_DRUGMODE 0x00A01710
#define dwADR_GLASSWALLS 0x00A01440
#define dwADR_SCOPE 0x008C58AC
#define dwADR_SCOPE_SIZE 0x008C58B4
#define dwADR_STW 0x00832004
#define dwADR_WTW 0x00834DC0
#define dwADR_BONESHOT 0x008656B0
#define dwADR_QUICKPLANT 0x00A01374
#define dwADR_QUICKDEFUSE 0x00A01374
#define dwADR_PLANTANYWHERE 0x00A01392
#define dwADR_DEFUSEANYWHERE 0x008C58C0
/*==================[ PX ]===================*/
#define dwADR_EXTRAMMO1 0x00A01466
#define dwADR_EXTRAMMO2 0x00A01463
#define dwADR_BANDAGE 0x00A0146C
/*=================[ Fast ]==================*/
#define dwADR_FASTAMMO 0x00A06184
#define dwADR_FASTHEALTH 0x00A0618C
#define dwADR_FASTFLAG 0x00A06194
#define dwADR_FASTREPAIR 0x00A02658
/*=================[ D3D ]===================*/
#define dwADR_D3D_NAME 0x00A58404
#define dwADR_D3D_HEALTH 0x00A595D4
/*================[ Offsets ]================*/
#define dwOFS_AUTOPLANT 0x0010358
#define dwOFS_AUTODEFUSE 0x001035C
#define dwOFS_AUTOSHOOT 0x001036E
#define dwOFS_WEAPON1 0x00101D8
#define dwOFS_WEAPON2 0x00101DA
#define dwOFS_WEAPON3 0x00101DC
#define dwOFS_X 0x00102EC
#define dwOFS_Y 0x00102FC
#define dwOFS_Z 0x00102F4
#define dwOFS_VIEW_X 0x00101C0
#define dwOFS_VIEW_Y 0x00101C8
#define dwOFS_VIEW_Z 0x00101C4
#define dwOFS_LOCALSIZE 0x0016104
#define dwOFS_GLOBALSIZE 0x001CF8
#define dwOFS_MAP 0x00FCD14
#define dwOFS_MASTER 0x00FD160
#define dwOFS_SUPERMASTER 0x00FCD40
#define dwOFS_LEVEL 0x0011A298
#define dwOFS_DINAR 0x0011A2A8
#define dwOFS_YAW 0x00101B0
#define dwOFS_PITCH 0x0010194
#define dwOFS_VEH_YAW 0x00A013B8
#define dwOFS_VEH_PITCH 0x00A013B4
#define dwOFS_NOM134IDLE 0x00103DC
#define dwOFS_CRAZYNADE 0x0010100
#define dwOFS_FASTNADEBLAST 0x0010100
#define dwOFS_NADESTATE 0x0010100
#define dwOFS_NOSERVERKICK 0x00361
#define dwOFS_ABNORMGAMEPLAY1 0x00124
#define dwOFS_ABNORMGAMEPLAY2 0x00125
#define dwOFS_ABNORMGAMEPLAY3 0x00360
#define dwOFS_ABNORMGAMEPLAY4 0x00361
#define dwOFS_READYROOMSIZE 0x008E0
#define dwOFS_STARTROOMSIZE 0x00A8
#define dwOFS_PREMIUM1 0x0058C
#define dwOFS_PREMIUM1 0x00590
#define dwOFS_INDEX 0x00C48D
#define dwOFS_GRAV_X 0x00C4A4
#define dwOFS_GRAV_X 0x00C4A8
#define dwOFS_GRAV_X 0x00C4AC
#define dwOFS_NFD 0x00102D4
#define dwOFS_SLOT1 0x001021B8
#define dwOFS_SLOT2 0x001021B9
#define dwOFS_SLOT3 0x001021BA
#define dwOFS_SLOT4 0x001021BB
#define dwOFS_SLOT5 0x001021BC
#define dwOFS_SLOT6 0x001021BD
#define dwOFS_SLOT7 0x001021BE
#define dwOFS_SLOT8 0x001021BF
#define dwOFS_INVISIBLE 0x0011A2BC
#define dwOFS_USERNAME 0x0011A4EC
/*==============[ Weapon Binder ]=============*/
#define dwADR_SERVERBASE 0x00A017A4
#define dwADR_WEAPONBASE 0x00A1EA2C
#define dwADR_CLASSBASE 0x0024848D00
#define dwADR_SLOTBASE 0x000
#define dwOFS_PLAYERSLOT 0x00484F8B00
#define dwOFS_PLAYERID 0x0081FF0000
/*================[ Assembler ]===============*/
#define dwASM_AUTOMEDIC1 0x004D16BB
#define dwASM_AUTOMEDIC2 0x004D1577
#define dwASM_WRSELFCRC 0x00417FD5
#define dwASM_VEH_NFD 0x00418B8D
#define dwASM_ALLSERVER 0x004B50D8
#define dwASM_SRVJUMP 0x004B50DF
#define dwASM_SERVERS 0x00A2A243
#define dwASM_RADARGPS 0x0054D2EA
#define dwASM_FFARADARGPS 0x000
#define dwASM_AUTOSTART 0x000
#define dwASM_AUTOREADY 0x000
#define dwASM_OXIGENE 0x000
#define dwASM_UNLAMMO 0x004DCCE5 //xC3
/*================[ Structs ]===============*/
struct PlayerBase{
MyPlayer* Local;
char* xAddressJump1[1171732];
MyPlayer** Players;
};
/*============================================*/
/*============[ Logged : 140 Addys ]============*/
/*===============[ Enjoy it! ]=================*/
/*============================================*/

Give Credits
03/19/2012 15:43 -Marekiarox-#2231
@Request LowGravity and Far Fog,NearFog Thanks!
03/20/2012 14:39 boknoy24#2232
request.. new dump.
03/20/2012 22:06 GraFixPL#2233
Search:
OFS_WEAPONSTATE
03/20/2012 23:53 tiomas#2234
need vehicule jump addys please
03/21/2012 07:14 Chown¡¡qhtz#2235
Quote:
Originally Posted by GraFixPL View Post
Search:
OFS_WEAPONSTATE
PLAYERSTATE = 0xC4B8;//UD
WEAPONSTATE = 0xC4BC;//UD