@request
ADR_MATRIX
GlobalIndex
LocalIndex
WeaponShot
WeaponReload
ADR_VIEWANGELS
ADR_MATRIX
GlobalIndex
LocalIndex
WeaponShot
WeaponReload
ADR_VIEWANGELS
//===============================Unkn0wn Addylogger + Structs Logger!!!==================================// //==================================For Warrock International===========================================// //===============================Give Credits And Thanks To Me==========================================// //=====================================WwW.Wr-Selection.NeT============================================// //=========================================== Pointers ======================================// #define ADR_PlayerPointer 0xA01808 #define ADR_ServerPointer 0xA017A4 #define ADR_DevicePointer 0xA01354 #define ADR_WeaponPointer 0xA1EA2C #define ADR_MatrixPointer 0x991690 #define ADR_AngelsPointer 0xA01350 #define ADR_StatePointer 0xA01830 #define ADR_BasePointer 0xA57A40 #define ADR_RoomPointer 0xA021F4 #define ADR_HealthPointer 0x31FB8 #define ADR_UserPointer 0xA017A4 #define ADR_UserBAse 0xA025D4 #define ADR_StructCBase 0xB1F920 #define ADR_GPUPointer 0x0 #define ADR_InfoPointer 0x0 #define ADR_RemotePointer 0x0 #define ADR_MySizePointer 0x11B800 #define ADR_GloBalPointer 0x1CF8 #define ADR_LocalPointer 0x16104 #define ADR_PlayerSize 0x1CF8 //============================================Pointers End==========================================// //============================================= General =========================================// #define ADR_Artillery 0x8647B0 #define ADR_SuperExplosion 0x8650E0 #define ADR_RollSpeed 0x864870 #define ADR_FastLockOn 0xA013C0 #define ADR_ChangeRoll 0x864728 #define ADR_CQCProne 0x8C58A0 #define ADR_StaminaRefill 0x98BFA8 #define ADR_SwitchTime 0x4DF323 #define ADR_DeathCam 0xB367A0 #define ADR_FastNadeBlast 0x10100 #define ADR_VirtualJump 0x834DF4 #define ADR_ImDrunk 0xA01710 #define ADR_UnlimitedAmmo 0x4DCCE5 #define ADR_AntiAFK 0xB2E870 #define ADR_BoneShot 0x8656B0 #define ADR_WTW 0x834DC0 #define ADR_STW 0x832004 #define ADR_NoBounds1 0xB2E898 #define ADR_NoBounds2 0xB2E89C #define ADR_NoBounds3 0xB2E8A0 #define ADR_NoSpawnWait1 0x0 #define ADR_NoSpawnWait2 0x4 #define ADR_NoSpawnWait3 0x8 #define ADR_Scope 0x8C58AC #define ADR_Speed 0x864A48 #define ADR_WeaponGravity 0x864698 #define ADR_PlantAnyWhere 0xA014DA #define ADR_DefuseAnyWhere 0x8C58C0 #define ADR_QuickPlant 0xA01374 #define ADR_DeadSpinner 0x8C1EAC #define ADR_WUW 0xA0899C #define ADR_WTH 0x82FD1C #define ADR_SilentWalk 0xB2E89C #define ADR_LadderQuickly 0x864A10 #define ADR_WeaponShot1 0xA01858 #define ADR_WeaponShot2 0xA01878 #define ADR_HighMode 0x864B18 #define ADR_HideWeapon 0x8BD7C8 #define ADR_AntiRadar 0xA089CC #define ADR_CrossHair 0xA061A8 #define ADR_BreakLimit 0x864640 #define ADR_ImmeExplosion 0x864828 #define ADR_AutoStart 0x5118FC #define ADR_FullBright1 0xA02480 #define ADR_FullBright2 0xA02484 #define ADR_FullBright3 0xA02488 #define ADR_NoWater1 0xA08994 #define ADR_NoWater2 0xA08998 #define ADR_AutoRepair 0xA0139B #define ADR_FastAmmo 0xA06184 #define ADR_FastFlag 0xA06194 #define ADR_FastHealth 0xA0618C #define ADR_FastRepair 0xA02658 #define ADR_Stamina1 0x835188 #define ADR_Stamina2 0x83518C #define ADR_Stamina3 0x835190 #define ADR_Stamina4 0x835194 #define ADR_Stamina5 #define OFS_Slot6 0x1021BD #define OFS_Slot7 0x1021BE #define OFS_Slot8 0x1021BF #define ADR_CameraView 0x9FB21C //============================================General End==========================================// //==========================================OffSets Started======================================// #define OFS_Premium 0x58C #define OFS_NoRecoil1 0xC43C #define OFS_NoRecoil2 0xC440 #define OFS_NoRecoil3 0xC444 #define OFS_PlayerSize 0x1CF8 #define OFS_Dinar 0x11A2A8 #define OFS_Invisible 0x11A2BC #define OFS_NFD 0x102D4 #define OFS_Nade 0x10100 #define OFS_NoDelay 0x103F8 #define OFS_NoReload 0x103F5 #define OPS_SuperMasterPx 0xFD160 #define OFS_NoSpread 0xA06224 #define OFS_NoSwitch 0x103F5 #define OFS_X 0x102EC #define OFS_Y 0x102FC #define OFS_Z 0x102F4 #define ViewX 0x101C0 #define ViewY 0x101C4 #define ViewZ 0x101C8 #define OFS_Slot1 0x1021B8 #define OFS_Slot2 0x1021B9 #define OFS_Slot3 0x1021BA #define OFS_Slot4 0x1021BB #define OFS_Slot5 0x1021BC #define OFS_Slot6 0x1021BD #define OFS_Slot7 0x1021BE #define OFS_Slot8 0x1021BF #define OFS_PlayerState 0xC4B8 #define OFS_WeaponState 0x0 #define OFS_Map 0xFCD14 #define OFS_Weapon1 0x101D8 #define OFS_Weapon2 0x101DA #define OFS_Weapon3 0x101DC #define OFS_Gravity 0xC4A8 #define OFS_Level 0x11A298 #define OFS_Pitch 0x10194 #define OFS_Yaw 0x101B0 #define OFS_NoServerKick 0x361 #define OFS_PlayerView 0x1018C #define OFS_PlayerSpeed 0x100F8 #define OFS_NoSpread 0x100FC #define OFS_FastNadeBlast 0x10100 #define OFS_GlobalIndex 0x864A10 #define OPK_X 0x102EC #define OPK_Y 0x102F4 #define OPK_Z 0x102FC //============================================OffSets End==========================================// //=========================================Weapon Binder======================================// #define ADR_ClassBase 0xA595E0 #define OFS_SlotBase 0x101018 #define ADR_WeaponBase 0xA1EA2C //=============================================WeaponBinder====================================// //======================================ASM Addys Started!!!========================================// #define ASM_Artillery1 0x4088C2 #define ASM_Artillery2 0x0 #define ASM_QuickPlant 0x4D7A5F #define ASM_QuickDefuse 0x4363AB #define ASM_Bullets 0x4D8D1E #define ASM_NoReload 0x585229 #define ASM_WTW 0x71A9B2 #define ASM_STW 0x832004 #define ASM_CRCPATCH 0x417FD5 #define ASM_BackToLobby 0x4AF33F #define ASM_AlwaysCrossAsm 0x52ADA9 //==================================Asm Addys End==============================================//
//::==============xDuff Priv Logger===========:://
//::==========================================:://
//::=================Pointers=================:://
#define ADR_PLAYERPOINTER 0x00A01808
#define ADR_SERVERPOINTER 0x00A017A4
#define ADR_REMOTEPOINTER 0x00B1F920
#define ADR_CBASEPOINTER 0x0011E114
#define ADR_DEVICEPOINTER 0x0086170C
#define ADR_WEAPONPOINTER 0x008C57DC
#define ADR_VEHICLEBASE 0x000 //failed :(
#define ADR_BASEPOINTER 0x00A57A40
#define ADR_HEALTHPOINTER 0x0031FB8
#define ADR_USERPOINTER 0x00A017A4
#define ADR_VIEWANGELS 0x00A01350
#define ADR_ROOMCLASS 0x00A025C8
#define ADR_SLOTBASE 0x00101018
#define ADR_WEAPONBASE 0x00A1EA2C
#define ADR_CLASSBASE 0x00A595E0
//::===============Offset=====================:://
#define OFS_PREMIUM1 0x0058C
#define OFS_PREMIUM2 0x00590
#define OFS_SLOT1 0x001021B8
#define OFS_SLOT2 0x001021B9
#define OFS_SLOT3 0x001021BA
#define OFS_SLOT4 0x001021BB
#define OFS_SLOT5 0x001021BC
#define OFS_SLOT6 0x001021BD
#define OFS_SLOT7 0x001021BE
#define OFS_SLOT8 0x001021BF
#define OFS_DINAR 0x0011A2A8
#define OFS_LEVEL 0x0011A298
#define OFS_PLAYERSIZE 0x001CF8
#define OFS_WEAPON1 0x00101DA
#define OFS_WEAPON2 0x00101DE
#define OFS_WEAPON3 0x00101E2
#define OFS_INVISIBLE 0x0011A2BC
#define OFS_X 0x00102EC
#define OFS_Y 0x00102FC
#define OFS_Z 0x00102F4
#define OFS_OPK_X 0x001024C
#define OFS_OPK_Y 0x0010250
#define OFS_OPK_Z 0x0010254
#define OFS_NFD 0x00102D4
#define OFS_MASTER 0x00FD160
#define OFS_NODELAY 0x00103F8
#define OFS_NORELOAD 0x00103F5
#define OFS_NORECOIL1 0x00C43C
#define OFS_NORECOIL2 0x00C440
#define OFS_NORECOIL3 0x00C440
#define OFS_NADE 0x0010100
//::================Player===================:://
#define ADR_VIRTUALJUMP 0x00834DF4
#define ADR_VIRTUALPRONE 0x00834DF8
#define ADR_VIRTUALCROACH 0x00834DFC
#define ADR_IMDRUNK 0x00A01710
#define ADR_NOBOUNDS1 0x00B2E898
#define ADR_NOBOUNDS2 0x00B2E89C
#define ADR_NOBOUNDS3 0x00B2E8A0
#define ADR_FASTAMMO 0x00A06184
#define ADR_FASTMEDIC 0x00A0618C
#define ADR_FASTFLAG 0x00A0899C
#define ADR_FASTREPAIR 0x00A02658
#define ADR_SPEED 0x00864A48
#define ADR_ROLLSPEED 0x00864870
#define ADR_STAMINA1 0x00835188
#define ADR_STAMINA2 0x0083518C
#define ADR_STAMINA3 0x00835190
#define ADR_STAMINA4 0x00835194
#define ADR_STAMINA5 0x00835198
#define ADR_STAMINAREFILL 0x0098BFA8
#define ADR_LADDERQUICKLY 0x00864A10 //R3d_L!ne
#define ADR_DEADSPINNER 0x008C1EAC //AeroMan
#define ADR_SILENTWALK 0x008500B2E8
#define ADR_WTW 0x00834DC0
#define ADR_WUW 0x00A0899C
#define ADR_DEATHCAM 0x00B367A0
#define ADR_HIGHMODE 0x00864B18
#define ADR_PLAYERPRONE 0x00A025BC
#define ADR_CHANGEROLL 0x00864728
#define ADR_WEAPONSHOT1 0x00A01858
#define ADR_WEAPONSHOT2 0x00A01878
#define ADR_CQCPRONE 0x008C58A0
#define ADR_ANTIRADAR 0x00A089CC //R3d_L!ne
#define ADR_PLANTANYWHERE 0x00A014DA
//::================Server=======================:://
#define ADR_CAMERAPOSITION1 0x009FB21C
#define ADR_CAMERAPOSITION2 0x009FB220
#define ADR_CAMERAPOSITION3 0x009FB220
#define ADR_SPAWNWAIT1 0x000//failed :(
#define ADR_SPAWNWAIT2 0x00B3CF80
#define ADR_ANTIAFK 0x00B2E870
//::================Weapon=======================:://
#define ADR_NOSPREAD 0x00A06224
#define ADR_QUICKPLANT 0x00A01374
#define ADR_QUICKDEFUSE 0x00A01374
#define ADR_BONESHOT 0x008656B0
#define ADR_SUPEREXPLOSION 0x008650E0 //AeroMan
#define ADR_IMMEXPLOSION 0x00864828 //DirecTX
#define ADR_SCOPE 0x008C58AC
#define ADR_SCOPESIZE 0x000//failed :(
#define ADR_STW 0x00832004
#define ADR_WTH 0x0082FD1C
#define ADR_CAMERAVIEW 0x008646EC
#define ADR_HIDEWEAPON 0x008BD7C8
#define ADR_COLORSHOT1 0x00A02480
#define ADR_COLORSHOT2 0x00A02484
#define ADR_COLORSHOT3 0x00A02484
#define ADR_WEAPONGRAVITY 0x00864698
#define ADR_UNLAMMOMEM 0x00A01780
#define ADR_BREAKLIMIT 0x00864640 //R3d_L!ne
#define ADR_ALWAYSXHAIR 0x00A061A8
#define ADR_FASTLOCKON 0x00A013C0
//::================D3D=======================:://
#define ADR_D3D_NAME 0x00A58404
#define ADR_D3D_IP 0x00A58118
#define ADR_D3D_HP 0x00A57234
//::===============Ambient====================:://
#define ADR_NOWATER1 0x00A08998
#define ADR_NOWATER1 0x00A0899C
#define ADR_NEARFOG 0x00A089AC
#define ADR_GLASSWALLS 0x00835188
#define ADR_FARFOG 0x00A089B0
#define ADR_FULLBRIGHT1 0x00A02480
#define ADR_FULLBRIGHT2 0x00A02484
#define ADR_FULLBRIGHT3 0x00A02488
#define ADR_FULLBRIGHT4 0x00A0248C
#define ADR_FULLBRIGHT5 0x00A02494
//::===============Px Items===================:://
#define ADR_EXTRAAMMO1 0x000//failed :(
#define ADR_EXTRAAMMO2 0x000//failed :(
#define ADR_BANDAGE 0x000//failed :(
//::================Vheicle===================:://
#define ADR_AUTOREPAIR 0x000
#define ADR_BIGCARNAME 0x00864890 //R3d_L!ne
#define ADR_CRAZYCAR 0x00864578 //R3d_L!ne
//::================Asm=======================:://
#define ADR_AUTOSTART 0x005118FC
#define ADR_UNLIMITEDAMMO 0x004DCCE5
#define ADR_SWITCHTIME 0x004DF323
#define ADR_ENGINETEXT 0x00401073
#define ADR_MESSAGEBOX 0x00418B8D
#define ADR_BACKTOLOBBY 0x004AEA23
#define ADR_MESSAGEBOX 0x00418B8D
#define ADR_ENGINETEXT 0x00401073
#define ADR_ARTILLERY2 0x004088C2
#define ADR_ARTILLERY2 0x000//failed :(
#define ADR_QUICKPLANT 0x004D7A5F
#define ADR_QUICKDEFUSE 0x004363AB
#define ADR_BULLET 0x004D8D1E
#define ADR_NORELOAD 0x00585229
#define ADR_WTW 0x0071A9B2
#define ADR_STW 0x005DECF0
#define ADR_CRCPATCH 0x00417FD5
#define ADR_BACKTOLOBBY 0x004AF33F
#define ADR_ALWAYSCROSS 0x0052ADA9
#define ADR_SUPERCARSOUND 0x004221FB
#define ADR_OPK 0x0040800E
//::================Binder====================:://
#define ADR_SLOTBASE 0x00101018
#define ADR_WEAPONBASE 0x00A1EA2C
#define ADR_CLASSBASE 0x00A595E0
//::================Struct====================:://
#define ADR_PLAYERPOINTER 0x00A01808
#define ADR_REMOTEPOINTER 0x00B1F920
struct CBase
{
CPlayer* local;
char* unknow[1171732]
CPlayer** player;
};
CBase* pPlayer = (CBase*)(0x00A01808);
//::================End=======================:://
/////////////////////////////////SkillZz Private AddyLogger//////////////////////////
//////////////////////////////////Warrock InterNational////////////////////////////////
//////////////////////////Thanks To Cyno And RunDll For Some Suggestions//////////////////////
/////////////////////////////Made For UnReal Skill And WR-LEGENDS///////////////////////////
//--------------------------------------------------------------------------------------------//
//==================================]-{ Pointers Started!! ]-{==========================================//
#define ADR_PlayerPointer 0xA01808
#define ADR_ServerPointer 0xA017A4
#define ADR_DevicePointer 0x86170C
#define ADR_VehiclePointer 0x0
#define ADR_WeaponPointer 0x8C57DC
#define ADR_HealthPointer 0x31FB8
#define ADR_UserPointer 0xA017A4
#define ADR_AngelsPointer #removed by hero9910
#define ADR_GlobalPointer 0x1CF8
#define ADR_LocalPointer #removed by hero9910
#define ADR_StatePointer #removed by hero9910
#define ADR_RoomPointer #removed by hero9910
#define ADR_CBasePointer 0xB1F920
//==================================]-{ Pointers End!! ]-{==========================================//
//=============================]-{ Total Pointers Logged = 12 ]-{==========================================//
//====================================]-{ Adresses Started!! }-{======================================//
#define ADR_SilentWalk 0x8500B2E8
#define ADR_BreakLimit 0x864640
#define ADR_ColorShot 0xA02480
#define ADR_Bullets #removed by hero9910
#define ADR_SuperExplosion 0x8650E0
#define ADR_RollSpeed 0x864870
#define ADR_ChangeRoll #removed by hero9910
#define ADR_Stamina1 0x835188
#define ADR_StaminaRefill 0x98BFA8
#define ADR_NoBounds1 0xB2E898
#define ADR_NoBounds2 0xB2E89C
#define ADR_NoBounds3 0xB2E8A0
#define ADR_ImmExplosion #removed by hero9910
#define ADR_BreakLimit 0x864640
#define ADR_CrossHair 0xA061A8
#define OPK_X #removed by hero9910
#define ADR_WeaponShot1 0xA01858
#define ADR_WeaponShot2 0xA01878
#define ADR_HighMode #removed by hero9910
#define ADR_HideWeapon 0x8BD7C8
#define ADR_AntiRadar #removed by hero9910
#define ADR_FastLadder 0x864A10
#define ADR_CameraView #removed by hero9910
#define ADR_CQCProne 0x8C58A0
#define ADR_DeadSpinner 0x8C1EAC
#define ADR_NoReload 0x103F5
#define ADR_QuickDefuse #removed by hero9910
#define ADR_QuickPlant #removed by hero9910
#define ADR_BoneShot 0x8656B0
#define ADR_NoSpawn1 0x0
#define ADR_NoSpawn2 0xB3CF80
#define ADR_NoReload 0x103F5
#define ADR_NoFallDamage 0x102D4
#define ADR_CrazyNade 0x150
#define ADR_ZeroDelay #removed by hero9910
#define ADR_NoSpawnWait 0x0
#define ADR_FastLockOn 0x998748
#define ADR_SuperNoSpread 0x864730
#define ADR_DefuseAnyWhere #removed by hero9910
#define ADR_PlantAnyWhere 0xA01392
#define ADR_WTH 0x82FD1C
#define ADR_WUW 0xA0899C
#define ADR_STW 0x832004
#define ADR_WTW 0x834DC0
#define ADR_Scope 0x8C58AC
#define ADR_ScopeSize 0x0
#define ADR_Speed 0x864A48
#define ADR_WeaponGravity 0x864698
#define ADR_UnlimitedAmmo 0xA01780
//====================================]-{ Adresses END!! ]-{======================================//
//==============================}-{ Total Adresses Logged = 42 ]-{================================//
//===================================}-{ Memorys Started ]-{==================================//
#define MEM_Stamina #removed by hero9910
#define MEM_Stamina1 #removed by hero9910
#define MEM_AccuracyAs #removed by hero9910
#define MEM_UNL.AMOO #removed by hero9910
#define MEM_WTW 0x834DC0
#define MEM_STW 0x832004
#define MEM_SuperNoSpread 0x0
#define MEM_BoneShot 0x8656B0
#define MEM_NoDelay 0x103F8
#define MEM_NoReload 0x103F5
//==================================]-[ Memorys End!!! ]-{==================================//
//==============================]-{ Total Memorys Logged = 10 ]-{===========================//
//===================================}-{ OffSets Started!! ]-{========================================//
#define OFS_Yaw #removed by hero9910
#define OFS_Pitch #removed by hero9910
#define OFS_PlayerView #removed by hero9910
#define OFS_NoSpread 0x100FC
#define OFS_FastNadeBlast 0x10100
#define OFS_NoServerKick 0x361
#define OFS_OPKX 0x101C4
#define OFS_OPKY 0x101C8
#define OFS_OPKZ 0x101C0
#define OFS_NFD 0x102D4
#define OFS_Weapon1 0x101D8
#define OFS_Weapon2 0x101DA
#define OFS_Weapon3 0x101DC
#define OFS_ReadyRoomSize #removed by hero9910
#define OFS_StartRoomSize #removed by hero9910
#define OFS_LocalSize #removed by hero9910
#define OFS_SuperMaster 0xFD160
#define OFS_Invisible 0x11A2BC
#define OFS_Map #removed by hero9910
#define OFS_WeaponState #removed by hero9910
#define OFS_PlayerState #removed by hero9910
#define OFS_Slot1 0x1021B8
#define OFS_Slot2 0x1021B9
#define OFS_Slot3 0x1021BA
#define OFS_Slot4 0x1021BB
#define OFS_Slot5 0x1021BC
#define OFS_Slot6 0x1021BD
#define OFS_Slot7 0x1021BE
#define OFS_Slot8 0x1021BF
#define OFS_Premium 0x58C
#define OFS_NoRecoil3 0xC444
#define OFS_NoRecoil2 0xC440
#define OFS_NoRecoil1 0xC43C
#define OFS_NoSwitch 0x103F5
#define OFS_NoReload 0x103F5
#define OFS_ZeroDelay #removed by hero9910
#define OFS_Level 0x11A298
#define OFS_Dinar 0x11A2A8
//====================================]-{ OffSets END!! ]-{======================================//
//==============================}-{ Total Adresses Logged = 40 ]-{================================//
//===================================]-{ User Infos Started!!}-[============================================//
#define ADR_HealUser #removed by hero9910
#define ADR_NameUSer #removed by hero9910
#define ADR_TeamUser #removed by hero9910
#define ADR_PointsUser #removed by hero9910
#define ADR_PingUser #removed by hero9910
//====================================]-{ User Info END!! ]-{======================================//
//==============================}-{ Total Adresses Logged = 5 ]-{================================//
//====================================]-{ WeaponBinder Started!! ]-{==============================//
#define ADR_WeaponBase 0xA1EA2C
#define ADR_ServerBase 0xA017A4
#define ADR_ClassBase 0xA595E0
#define ADR_SlotBase 0x101018
//===================================]-{ WeaponBinder End!! ]-{=================================//
//==========================]-{ Total Weaponbinder Adress Logged = 4 ]-{======================//
=================================]-{ FastStuff Addys Started }-[===========================//
#define ADR_FastMedic 0xA0618C
#define ADR_FastAmmo 0XA06184
#define ADR_FastRepair 0xA02658
#define ADR_FastFlag 0xA0899C
//=================================]-{ FastStuff Addys End!! ]-{============================//
//===========================]-{ Total FastStuff Logged = 4 ]-{==============================//
//=================================]-{ D3D Related Addys Started!! }-[=================================//
#define ADR_NoWater1 0xA08994
#define ADR_NoWater2 0xA08998
#define ADR_FullBright1 0xA02480
#define ADR_FullBright2 0xA02484
#define ADR_FullBright3 0xA02484
#define ADR_GlassWalls 0x835188
#define ADR_Crosshair 0xA061A8
Beste :facepalm:Quote:
(...)
CHAR Chowniiqhtz11[20];//0x102D8 FLOAT pos1;//0x102EC CHAR Chowniiqhtz12[4];//0x102F0 FLOAT pos3;//0x102F4 CHAR Chowniiqhtz13[4];//0x102F8 FLOAT pos2;//0x102FC
#define ADR_FULLBRIGHT1 0xA02494 #define ADR_FULLBRIGHT2 0xA02490 #define ADR_FULLBRIGHT3 0xA0248C
Ich weiß nicht ob die richtig sind, aber wenn dann ist die 3. die 1. und die 1. die 3. xD also:Quote:
Fast alle haben falsche FullBright Adressen :confused:
Hier die richtigen:
Searched by MeCode:#define ADR_FULLBRIGHT1 0xA02494 #define ADR_FULLBRIGHT2 0xA02490 #define ADR_FULLBRIGHT3 0xA0248C
Leute is doch ganz einfach heraus zu bekommen welche richtig oder falsch sind. Ihr müsst gucken mit welchem Datentyp die addys benutzt werden (Bsp float - 4 bytes) und addiert die Bytes des Datentyps mit der ersten addy, dann bekommt ihr fullbright2 raus. Wenn ihr dann nochmal addiert bekommt ihr die 3. Addy heraus. Wie ich das hier an flbright 2 & 3 erkennen kann, handelt es sich um einen Datentyp von 4 Bytes (94-90=4) also müsst ihr euch einfach selber überprüfen, dass kann man z.b mit dem Rechner in allen Windows Systemen machen. Ich kann es gerne heute Abend machen, bin derzeit aber nur mit meinem iPhone online, wo es glaube ich nicht mit hex funktioniert, aber ihr koent es ja selber ausprobieren.Quote:
Ich weiß nicht ob die richtig sind, aber wenn dann ist die 3. die 1. und die 1. die 3. xD also:
#define ADR_FULLBRIGHT1 0xA0248C
#define ADR_FULLBRIGHT2 0xA02490
#define ADR_FULLBRIGHT3 0xA02494
1. Die funktionieren (getestet) ;)Quote:
Ich weiß nicht ob die richtig sind, aber wenn dann ist die 3. die 1. und die 1. die 3. xD also:
#define ADR_FULLBRIGHT1 0xA0248C
#define ADR_FULLBRIGHT2 0xA02490
#define ADR_FULLBRIGHT3 0xA02494
#define ADR_FogColor1 0xA024DC #define ADR_FogColor2 0xA024D8 #define ADR_FogColor3 0xA024D4 #define ADR_WaterShallowColor1 0x8C5D80 #define ADR_WaterShallowColor2 0x8C5D7C #define ADR_WaterShallowColor3 0x8C5D78 #define ADR_WaterDeepColor1 0x8C5D8C #define ADR_WaterDeepColor2 0x8C5D88 #define ADR_WaterDeepColor3 0x8C5D84
Quote:
@Request
ARD_GlassWall :D
0x00A01440
Ja ich weiß aber mit der richtigen Reihenfolge ist es besser, naja mit Nutella^^Quote:
1. Die funktionieren (getestet) ;)
2. Die Reihenfolge ist doch eigentlich egal
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Code:#define ADR_FogColor1 0xA024DC #define ADR_FogColor2 0xA024D8 #define ADR_FogColor3 0xA024D4 #define ADR_WaterShallowColor1 0x8C5D80 #define ADR_WaterShallowColor2 0x8C5D7C #define ADR_WaterShallowColor3 0x8C5D78 #define ADR_WaterDeepColor1 0x8C5D8C #define ADR_WaterDeepColor2 0x8C5D88 #define ADR_WaterDeepColor3 0x8C5D84