[Sammelthread] Addys

03/09/2012 21:14 tiomas#2191
what is a addys of weapon pointer and vehicule jump 1,2,3 ?
thx
03/10/2012 11:52 _TradEmArk_ ™#2192
Request:
Code:
ADR_COMMAND

Release:
Code:
/*============================================*/
/*=========[ TradEmArk™ Addylogger ]==========*/
/*============================================*/
/*================[ Pointer ]=================*/
#define ADR_PLAYERPOINTER           0x9EDD6C
#define ADR_SERVERPOINTER           0x9EDD08
#define ADR_REMOTEPOINTER           0xB0BF00
#define ADR_INFOPOINTER             0xA44020
#define ADR_ROOM                    0x9EE758
#define ADR_BASEPOINTER             0xA44020
#define ADR_VEHICLEBASE             0x9EDA18
#define ADR_DEVICEPOINTER           0x8519D4
#define ADR_ANGELVIEW               0x9ED8B8
/*================[ Adresses ]================*/
#define ADR_STRUCTSIZE              0x1CF8
#define ADR_ROOMSTATE               0x9EDD94
#define ADR_GMWARNING               0xA5250C
#define ADR_WEAPONSTATERELOAD       0x9EDCB4
#define ADR_WEAPONSTATE             0xC4BC
#define ADR_WEAPONSHOT              0x9EDDB8
#define ADR_WEAPONRELOAD            0x9EDCB4
#define ADR_BREAKLIMIT              0x854830
#define ADR_CROSSHAIR               0x9F2788
#define ADR_ANTIAFK                 0xB1AC18
#define ADR_WEAPONGRAVITY           0x8558F0
#define ADR_LADDERQUICKLY           0x854CD0
#define ADR_DEADSPINNER             0x8AFE54
#define ADR_SUPEREXPLOSION          0x855398
#define ADR_HIDEWEAPON              0x826044
#define ADR_FASTLOCKON              0x9ED928
#define ADR_GLASSWALLS              0x9ED9A4
#define ADR_COLORSHOT1              0x9EE9E4
#define ADR_COLORSHOT2              0x9EE9E8
#define ADR_COLORSHOT3              0x9EE9EC
#define ADR_QUICKSPAWN1             0xAD1F60
#define ADR_QUICKSPAWN2             0xB292A0
#define ADR_QUICKSPAWN3             0xAD1F5C
#define ADR_NOBOUNDS1               0xB1AC40
#define ADR_NOBOUNDS2               0xB1AC44
#define ADR_NOBOUNDS3               0xB1AC48
#define ADR_SPEED                   0x854D08
#define ADR_VIRTUALJUMP             0x8549A4
#define ADR_IMDRUNK                 0x9EDC74
#define ADR_NEARFOG                 0x9F4F8C
#define ADR_FARFOG                  0x9F4F94
#define ADR_SCOPE                   0x8B3854
#define ADR_SCOPESIZE               0x8B385C
#define ADR_FULLBRIGHT1             0x9EE9E4
#define ADR_FULLBRIGHT2             0x9EE9E8
#define ADR_FULLBRIGHT3             0x9EE9E8
/*================[ Memorys ]================*/
#define MEM_ACCURACYAS              0x9F2804
#define MEM_ARTILLERY               0x854A70
#define MEM_WALKUNDERWATER          0x9F275C
#define MEM_BONESHOT                0x855960
#define MEM_WTW                     0x825C88
#define MEM_STW                     0x822EE4
#define MEM_WTH                     0x825F14
#define MEM_AUTOMEDIC               0x855958
#define MEM_AUTOAMMO                0x855958
#define MEM_NODELAY                 0x103E0
#define MEM_NORELOAD                0x103DD
#define MEM_QUICKPLANT              0x9ED8DC
#define MEM_QUICKDEFUSE             0x9ED8DC
#define MEM_AUTOREPAIR              0x9ED8D3
#define MEM_RADARHIDEME             0x9F4FAC
#define MEM_INVISIBLE               0x11A2BC
#define MEM_FASTNADEBLAST           0x10100
#define MEM_CRAZYNADE               0x10100
#define MEM_PLANTANYWHERE           0x9ED8FB
#define MEM_DEFUSEANYWHERE          0x8B3868
#define MEM_SUPERNOSPREAD           0x8549F0
#define MEM_UNLAMMO                 0x9EDCE4
#define MEM_STAMINA1                0x82603C
#define MEM_STAMINA2                0x826040
#define MEM_STAMINA3                0x826044
#define MEM_STAMINA4                0x826048
#define MEM_STAMINA5                0x82604C
/*==================[ PX ]===================*/
#define PX_ASSAULTAMMO              0x9EDA3E
#define PX_SNIPERAMMO               0x9ED90F
#define PX_BANDAGE                  0x9ED918
#define PX_EXTRAAMMO1               0x9EDA3E
#define PX_EXTRAAMMO2               0x9ED90F
/*=================[ Fast ]==================*/
#define ADR_FASTAMMO                0x9F275C
#define ADR_FASTHEALTH              0x9F276C
#define ADR_FASTFLAG                0x9F2774
#define ADR_FASTREPAIR              0x9F2764
/*=================[ D3D ]===================*/
#define ADR_USERNAME                0xA449E4
#define ADR_USERIP                  0xA446F8
#define ADR_USERHEALTH              0xA43814
#define ADR_USERREADY               0xA45C50
/*================[ Offsets ]================*/
#define OFS_LOWGRAVITY              0xC4A8
#define OFS_GLOBALINDEX             0x1CF8
#define OFS_LOCALINDEX              0x16104
#define OFS_WEAPON1                 0x101DA
#define OFS_WEAPON2                 0x101DE
#define OFS_WEAPON3                 0x101E2
#define OFS_MAP                     0xFCD34
#define OFS_MASTER                  0xFD160
#define OFS_NOM134IDLE              0x103C4
#define OFS_NOSPREAD                0x100FC
#define OFS_DINAR                   0x11A2A8
#define OFS_LEVEL                   0x11A298
#define OFS_NFD                     0x102C8
#define OFS_X                       0x102E0
#define OFS_Y                       0x102F0
#define OFS_Z                       0x102E8
#define OFS_AUTOPLANT               0x10340
#define OFS_AUTODEFUSE              0x10344
#define OFS_AUTOSHOT                0x10356
#define OFS_VIEW_X                  0x101C0
#define OFS_VIEW_Y                  0x101C4
#define OFS_VIEW_Z                  0x101C8
#define OFS_PITCH                   0x10194
#define OFS_YAW                     0x101B0
#define OFS_PLAYERANIMATION         0xC4BC
#define OFS_ANTISERVERKICK          0x361
#define OFS_1SLOT                   0x1021B4
#define OFS_2SLOT                   0x1021B5
#define OFS_3SLOT                   0x1021B6
#define OFS_4SLOT                   0x1021B7
#define OFS_5SLOT                   0x1021BC
#define OFS_6SLOT                   0x1021B9
#define OFS_7SLOT                   0x1021BA
#define OFS_8SLOT                   0x1021BB
#define OFS_NORECOIL1               0xC34C
#define OFS_NORECOIL2               0xC440
#define OFS_NORECOIL3               0xC444
#define OFS_PREMIUM1                0x58C
#define OFS_PREMIUM2                0x590
/*==============[ Weapon Binder ]=============*/
#define ADR_SERVERBASE              0x9EDD08
#define ADR_WEAPONBASE              0xA0B00C
#define ADR_CLASSBASE               0xA45BC0
#define ADR_SLOTBASE                0x101018
#define OFS_PLAYERSLOT              0x11B804
#define OFS_PLAYERID                0x1CE8
/*================[ Assembler ]===============*/
#define ASM_CALLBACK                0x4DFD25
#define ASM_CRCPATCH                0x417F4B
#define ASM_WTW                     0x70DD12
#define ASM_SUPERCARSOUND           0x4225EA
#define ASM_NORELOAD                0x579AD6
#define ASM_BULLETS                 0x4D4741
#define ASM_AUTOREADY               0x50C243
#define ASM_AUTOSTART               0x50C243
#define ASM_QUICKPLANT              0x4367C4
#define ASM_QUICKDEFUSE             0x4D34C4
#define ASM_MESSAGEBOX              0x418B01
/*==================[ cBase ]=================*/
struct CBase
{
	CPlayer* pLocal;
	char* Unknown0[1171856]
	CPlayer** pGlobal;
};
CBase* pPlayer = (CBase*)0x9EDD6C;
/*============================================*/
/*===========[ Logged 143 Addys ]=============*/
/*==============[ Enjoy it! ]=================*/
/*============================================*/
03/10/2012 17:20 -Marekiarox-#2193
Nice Thanks :D
03/11/2012 13:32 __BuRn3R#2194
Last Log for Public:

Code:
/*=================================================*/
/*========= [BuRn3R Addy & Struct Logger] =========*/
/*=================================================*/
/*================== [Pointers] ===================*/
#define ADR_PLAYERPOINTER                  0x9EDD6C
#define ADR_SERVERPOINTER                  0x9EDD08
#define ADR_REMOTEPOINTER                  0xB0BF00
#define ADR_BASEPOINTER                    0xA44020
#define ADR_HEALTHPOINTER                  0x31FB8
#define ADR_GPUPOINTER                     0x9ED8B4
#define ADR_WEAPONPOINTER                  0xA0B00C
#define ADR_DEVICEPOINTER                  0x9ED8BC
#define ADR_USERBASE                       0xB0BF00
#define ADR_VEHICLEBASE                    0x***** // Echt oda?
#define ADR_ANGELS                         0x9ED8B8
#define ADR_CLASSROOMPOINTER               0x9EE758
#define ADR_INFO                           0xA44020
#define ADR_CLASSBASE                      0xA45BC0
#define ADR_MATRIX                         0x97DD68
#define ADR_SLOTBASE                       0x101018
/*=================== [Adresses] ===================*/
#define ADR_STRUCTSIZE                     0x1CF8
#define ADR_VEHICLEANIMATION               0x***** // Echt oda?
#define ADR_NOSPAWNWAITCQC                 0x9EDB44
#define ADR_SCOPE                          0x8B3854
#define ADR_SCOPESIZE                      0x8B385C
#define ADR_DEATHCAM                       0x***** // Echt oda?
#define ADR_ROOMSTATE                      0x9EDD94
#define ADR_IMREADY                        0xA45C50
#define ADR_IMDRUNK                        0x9EDE64
#define ADR_CQCPRONE                       0x8B3848
#define ADR_SUPERNOSPREAD                  0x8549F0
#define ADR_CAMERAPOSITION1                0x9E7784
#define ADR_CAMERAPOSITION2                0x9E7788
#define ADR_NOBOUNDS1                      0xB1AC40
#define ADR_NOBOUNDS2                      0xB1AC44
#define ADR_NOBOUNDS3                      0xB1AC48
#define ADR_NOSPAWN1                       0xB1B2A4
#define ADR_NOSPAWN2                       0xB292A0
#define ADR_ANTIAFK                        0xB1AC18
#define ADR_ACCURACYAS                     0x9F2804
#define ADR_GMWARNING                      0xA5250C
#define ADR_CROSSHAIR                      0x9F2788
#define ADR_STAMINA1                       0x82603C
#define ADR_STAMINA2                       0x826040
#define ADR_STAMINA3                       0x826044
#define ADR_STAMINA4                       0x826048
#define ADR_STAMINA5                       0x82604C
#define ADR_FULLBRIGHT1                    0x9EE9E4
#define ADR_FULLBRIGHT2                    0x9EE9E8
#define ADR_FULLBRIGHT3                    0x9EE9EC
#define ADR_PLANTANYWHERE                  0x9ED8FB
#define ADR_DEFUSEANYWHERE                 0x8B3868
#define ADR_BONESHOOT                      0x855960
#define ADR_WTW                            0x825C88
#define ADR_STW                            0x822EE4
#define ADR_WTH                            0x825F14
#define ADR_ARTILLERY                      0x***** // Echt oda?
#define ADR_FARFOG                         0x9F4F94
#define ADR_NEARFOG                        0x9FC1B6
#define ADR_GLASSWALLS                     0x9ED9A4
#define ADR_AUTOREPAIR                     0x9ED8D3
#define ADR_AUTOAMMO                       0x***** // Echt oda?
#define ADR_AUTOMEDIC                      0x855958
#define ADR_QUICKPLANTDEFUSE               0x9ED8DC
#define ADR_DISTANCEBETWEENGUN1            0x855590
#define ADR_UNLAMMO                        0x9EDDF4
#define ADR_WEAPONRELOAD                   0x9EDCB4
#define ADR_WEAPONSHOT                     0x9EDDB8
#define ADR_RADARHIDEME                    0x9F4FAC
#define ADR_HIDEWEAPON                     0x826044
#define ADR_NOWEAPONGRAVITY                0x854968
#define ADR_SUPERJUMP                      0x8B38A0
#define ADR_SKIN                           0x8B3768
#define ADR_BREAKLIMIT                     0x854910
#define ADR_LADDERQUICKLY                  0x854CD0
#define ADR_ROLLSPEED                      0x854B30
#define ADR_RUNSPEED                       0x854B30
#define ADR_WALKSPEED                      0x854D08
#define ADR_WALKUNDERWATER                 0x9F4F7C
#define ADR_NOWATER1                       0x9F4F78
#define ADR_NOWATER2                       0x9F4F74
#define ADR_SUPEREXPLOSION                 0x855398
#define ADR_CAMERAVIEW                     0x8549A4
#define ADR_STAMINAREFILL                  0x***** // Echt oda?
/*=================== [Offsets] ====================*/
#define OFS_AUTOSHOT                       0x10356
#define OFS_AUTOPLANT                      0x10340
#define OFS_AUTODEFUSE                     0x10344
#define OFS_LOWGRAVITY                     0xC4A8
#define OFS_HEADPOS                        0x***** // Echt oda?
#define OFS_NOFALLDAMAGE                   0x102C8
#define OFS_GLOBALINDEX                    0x1CF8
#define OFS_LOCALINDEX                     0x160FC
#define OFS_NOSPREAD                       0x100FC
#define OFS_PLAYERSIZE                     0x1CF8
#define OFS_FASTNADEBLAST                  0x10100
#define OFS_ANTIABNORMAL1                  0x124
#define OFS_ANTIABNORMAL2                  0x125
#define OFS_ANTIABNORMAL3                  0x360
#define OFS_ANTIABNORMAL4                  0x361
#define OFS_MAP                            0xFCD34
#define OFS_ROOMMASTER                     0xFCD30
#define OFS_PING                           0x77C
#define OFS_X                              0x102E0
#define OFS_Y                              0x102D8
#define OFS_Z                              0x102E8
#define OFS_SLOTS1                         0x1021B8
#define OFS_SLOTS2                         0x1021B9
#define OFS_SLOTS3                         0x1021BA
#define OFS_SLOTS4                         0x1021BB
#define OFS_SLOTS5                         0x1021BC
#define OFS_SLOTS6                         0x1021BD
#define OFS_SLOTS7                         0x1021BE
#define OFS_SLOTS8                         0x1021BF
#define OFS_GRAVITYX                       0xC4A4
#define OFS_GRAVITYY                       0xC4A8
#define OFS_GRAVITYZ                       0xC4AC
#define OFS_INVISIBLE                      0x11A2BC
#define OFS_NORECOIL1                      0xC43C
#define OFS_NORECOIL2                      0xC440
#define OFS_NORECOIL3                      0xC444
#define OFS_NOM134IDLE                     0x103C4
#define OFS_SUPERMASTER                    0xFCD40
#define OFS_PREMIUM1                       0x58C
#define OFS_PREMIUM2                       0x590
#define OFS_NODELAY                        0x103E0
#define OFS_WEAPON1                        0x101D8
#define OFS_WEAPON2                        0x101DA
#define OFS_WEAPON3                        0x101DC
#define OFS_DINAR                          0x11A2A0
#define OFS_LEVEL                          0x11A290
#define OFS_PITCH                          0x10194
#define OFS_YAW                            0x101B0
#define OFS_VEHICLEPITCH                   0x***** // Echt oda?
#define OFS_VEHICLEYAW                     0x***** // Echt oda?
#define OFS_PLAYERSPEED                    0x100F8
#define OFS_PLAYERSTATE                    0xC4BC
#define OFS_VIEWX                          0x101C0
#define OFS_VIEWY                          0x101C4
#define OFS_VIEWZ                          0x101C8
#define OFS_INDEX                          0xC48D
#define OFS_PLAYERANIMATION                0xC4B8
#define OFS_WEAPONSTATE                    0xC4BC
#define OFS_MYSIZE                         0x11B7F8
#define OFS_IMMASTER                       0xFD158
#define OFS_PLAYERSLOT                     0x11B804
#define OFS_PLAYERID                       0x1CE8
/*====================== [PX] ======================*/
#define PX_EXTRAAMMO1                      0x9EDA46
#define PX_EXTRAAMMO2                      0x9EDA43
#define PX_SNIPERAMMO                      0x9EDA43
#define PX_ASSAULTAMMO                     0x9EDA3E
#define PX_BANDAGE                         0x9EDA4C
/*===================== [Fast] =====================*/
#define ADR_FASTHEALTH                     0x9F276C
#define ADR_FASTAMMO                       0x9F275C
#define ADR_FASTREPAIR                     0x9F2764
#define ADR_FASTFLAG                       0x9F2774
/*====================== [D3D] =====================*/
#define ADR_D3DNAME                        0x8B5F58
#define ADR_D3DIP                          0xA446F8
/*==================== [Account] ===================*/
#define ADR_USERHEALTH                     0xA43814
#define ADR_USERREADY                      0xA45C50
#define ADR_NICKNAME                       0x8B6178
#define ADR_USERNAME                       0x8B5F58
#define ADR_PASSWORD                       0x8B6158
/*==================== [Vehicle] ===================*/
#define ADR_CRAZYCAR                       0x826044
#define ADR_BIGCARNAME                     0x854B50
#define ADR_RADARCOLLER                    0x825F14
/*=================== [Assembler] ==================*/
#define ASM_AUTOSTART                      0x50C243
#define ASM_MESSAGEBOX                     0x418B01
#define ASM_CRCPATCH                       0x417F4B
#define ASM_NORELOAD                       0x4DF9E7
#define ASM_WTW                            0x70DCB2
#define ASM_STW                            0x7875D7
#define ASM_RADARGPS                       0x547408
#define ASM_OXIGEN                         0x4D0ACF
#define ASM_SWITCHTIME                     0x4D9FBB
#define ASM_ENGINETEXT                     0x401073
#define ASM_FAKEKICK                       0x53B4AC
#define ASM_MOVETOLOBBY                    0x4AAF95
#define ASM_ALLSERVER                      0x4B05B6
#define ASM_SERVERJUMP                     0x4B05BD
#define ASM_BACKTOLOBBY                    0x4AA8E7
#define ASM_ALWAYSCROSSHAIR                0x52557C
#define ASM_CROSSHAIRCHECK                 0x4E8732
#define ASM_UNLAMMO                        0x70DCB2
#define ASM_SUPERNOSPREAD                  0x42700A
#define ASM_QUICKPLANT                     0x4D6FE8
#define ASM_QUICKDEFUSE                    0x4D34C4
#define ASM_AUTOREPAIRSOUND                0x4226B9
#define ASM_SUPERCARSOUND                  0x4225EA
#define ASM_BULLETS                        0x4D4741
#define ASM_CALLBACK                       0x4DFD25
/*=================== [Structs] ===================*/
struct CPlayer
{
	char xUnknown1[50236];//0x00
	float NoRecoil1;//0xC43C
	float NoRecoil2;//0xC440
	float NoRecoil3;//0xC444
	char xUnknown2[69];//0xC448
	BYTE Index;//0xC48D
	char xUnknown3[22];//0xC48E
	float GravityX;//0xC4A4
	float GravityY;//0xC4A8
	float GravityZ;//0xC4AC
	char xUnknown4[12];//0xC4B0
	int WeaponState;//0xC4BC
	char xUnknown5[15420];//0xC4C0
	float NoSpread;//0x100FC
	float FastNadeBlast;//0x10100
	char xUnknown6[144];//0x10104
	float Pitch;//0x10194
	char xUnknown7[24];//0x10198
	float Yaw;//0x101B0
	char xUnknown8[12];//0x101B4
	float ViewX;//0x101C0
	float ViewY;//0x101C4
	float ViewZ;//0x101C8
	char xUnknown9[12];//0x101CC
	WORD Weapon1;//0x101D8
	WORD Weapon2;//0x101DA
	WORD Weapon3;//0x101DC
	char xUnknown10[15650];//0x101DE
	BYTE PlayerState;//0xC4BC
	char xUnknown11[15883];//0xC4BD
	float NoFallDamage;//0x102C8
	char xUnknown12[20];//0x102CC
	float PosX;//0x102E0
	char xUnknown13[12];//0x102E4
	float PosY;//0x102D8
	char xUnknown14[12];//0x102DC
	float PosZ;//0x102E8
	char xUnknown15[84];//0x102EC
	DWORD AutoPlant;//0x10340
	DWORD AutoDefuse;//0x10344
	char xUnknown16[14];//0x10348
	DWORD AutoShot;//0x10356
	char xUnknown17[106];//0x1035A
	float NoM134Idle;//0x103C4
	char xUnknown18[24];//0x103C8
	DWORD NoDelay;//0x103E0
}

struct CServer
{
	char* xUnknown1[1420];//0x00
	int Premium;//0x58C
	long PremiumDays;//0x590
	char xUnknown2[488];//0x594
	int Ping;//0x77C
	char xUnknown3[1033648];//0x780
	int RoomMaster;//0xFCD30
	char xUnknown4[12];//0xFCD34
	int SuperMaster;//0xFCD40
	char xUnknown5[21624];//0xFCD44
	BYTE Slot5;//0x1021BC
	BYTE Slot6;//0x1021BD
	BYTE Slot7;//0x1021BE
	BYTE Slot8;//0x1021BF
	char xUnknown6[98509];//0x1021C3
	long Level;//0x11A290
	char xUnknown7[12];//0x11A294
	long Dinar;//0x11A2A0
	char xUnknown8[24];//0x11A2A4
	long Invisible;//0x11A2BC
};

struct CBase
{
	CPlayer* pLocal;
	char* xUnknown1[1171856];
	CPlayer** pGlobal;
};
/*=================================================*/
/*=============== [Logged 186 Addys] ==============*/
/*=== [Logged CPlayer, CServer & CBase Structs] ===*/
/*================== [Enjoy It!] ==================*/
/*=================================================*/
Credits:
BuRn3R
Red_L!n3
Chowniiqhtz

Have Fun & give Credits!
03/11/2012 13:55 Chown¡¡qhtz#2195
Quote:
Originally Posted by _BuRn3R_ View Post
Last Log for Public:

Code:
/*=================================================*/
/*========= [BuRn3R Addy & Struct Logger] =========*/
/*=================================================*/
/*================== [Pointers] ===================*/
#define ADR_PLAYERPOINTER                  0x9EDD6C
#define ADR_SERVERPOINTER                  0x9EDD08
#define ADR_REMOTEPOINTER                  0xB0BF00
#define ADR_BASEPOINTER                    0xA44020
#define ADR_HEALTHPOINTER                  0x31FB8
#define ADR_GPUPOINTER                     0x9ED8B4
#define ADR_WEAPONPOINTER                  0xA0B00C
#define ADR_DEVICEPOINTER                  0x9ED8BC
#define ADR_USERBASE                       0xB0BF00
#define ADR_VEHICLEBASE                    0x***** // Echt oda?
#define ADR_ANGELS                         0x9ED8B8
#define ADR_CLASSROOMPOINTER               0x9EE758
#define ADR_INFO                           0xA44020
#define ADR_CLASSBASE                      0xA45BC0
#define ADR_MATRIX                         0x97DD68
#define ADR_SLOTBASE                       0x101018
/*=================== [Adresses] ===================*/
#define ADR_STRUCTSIZE                     0x1CF8
#define ADR_VEHICLEANIMATION               0x***** // Echt oda?
#define ADR_NOSPAWNWAITCQC                 0x9EDB44
#define ADR_SCOPE                          0x8B3854
#define ADR_SCOPESIZE                      0x8B385C
#define ADR_DEATHCAM                       0xB22AC8
#define ADR_ROOMSTATE                      0x9EDD94
#define ADR_IMREADY                        0xA45C50
#define ADR_IMDRUNK                        0x9EDE64
#define ADR_CQCPRONE                       0x8B3848
#define ADR_SUPERNOSPREAD                  0x8549F0
#define ADR_CAMERAPOSITION1                0x9E7784
#define ADR_CAMERAPOSITION2                0x9E7788
#define ADR_NOBOUNDS1                      0xB1AC40
#define ADR_NOBOUNDS2                      0xB1AC44
#define ADR_NOBOUNDS3                      0xB1AC48
#define ADR_NOSPAWN1                       0xB1B2A4
#define ADR_NOSPAWN2                       0xB292A0
#define ADR_ANTIAFK                        0xB1AC18
#define ADR_ACCURACYAS                     0x9F2804
#define ADR_GMWARNING                      0xA5250C
#define ADR_CROSSHAIR                      0x9F2788
#define ADR_STAMINA1                       0x82603C
#define ADR_STAMINA2                       0x826040
#define ADR_STAMINA3                       0x826044
#define ADR_STAMINA4                       0x826048
#define ADR_STAMINA5                       0x82604C
#define ADR_FULLBRIGHT1                    0x9EE9E4
#define ADR_FULLBRIGHT2                    0x9EE9E8
#define ADR_FULLBRIGHT3                    0x9EE9EC
#define ADR_PLANTANYWHERE                  0x9ED8FB
#define ADR_DEFUSEANYWHERE                 0x8B3868
#define ADR_BONESHOOT                      0x855960
#define ADR_WTW                            0x825C88
#define ADR_STW                            0x822EE4
#define ADR_WTH                            0x825F14
#define ADR_ARTILLERY                      0x***** // Echt oda?
#define ADR_FARFOG                         0x9F4F94
#define ADR_NEARFOG                        0x9FC1B6
#define ADR_GLASSWALLS                     0x9ED9A4
#define ADR_AUTOREPAIR                     0x9ED8D3
#define ADR_AUTOAMMO                       0x***** // Echt oda?
#define ADR_AUTOMEDIC                      0x855958
#define ADR_QUICKPLANTDEFUSE               0x9ED8DC
#define ADR_DISTANCEBETWEENGUN1            0x855590
#define ADR_UNLAMMO                        0x9EDDF4
#define ADR_WEAPONRELOAD                   0x9EDCB4
#define ADR_WEAPONSHOT                     0x9EDDB8
#define ADR_RADARHIDEME                    0x9F4FAC
#define ADR_HIDEWEAPON                     0x826044
#define ADR_NOWEAPONGRAVITY                0x854968
#define ADR_SUPERJUMP                      0x8B38A0
#define ADR_SKIN                           0x8B3768
#define ADR_BREAKLIMIT                     0x854910
#define ADR_LADDERQUICKLY                  0x854CD0
#define ADR_ROLLSPEED                      0x854B30
#define ADR_RUNSPEED                       0x854B30
#define ADR_WALKSPEED                      0x854D08
#define ADR_WALKUNDERWATER                 0x9F4F7C
#define ADR_NOWATER1                       0x9F4F78
#define ADR_NOWATER2                       0x9F4F74
#define ADR_SUPEREXPLOSION                 0x855398
#define ADR_CAMERAVIEW                     0x8549A4
#define ADR_STAMINAREFILL                  0x***** // Echt oda?
/*=================== [Offsets] ====================*/
#define OFS_AUTOSHOT                       0x10356
#define OFS_AUTOPLANT                      0x10340
#define OFS_AUTODEFUSE                     0x10344
#define OFS_LOWGRAVITY                     0xC4A8
#define OFS_HEADPOS                        0x***** // Echt oda?
#define OFS_NOFALLDAMAGE                   0x102C8
#define OFS_GLOBALINDEX                    0x1CF8
#define OFS_LOCALINDEX                     0x160FC
#define OFS_NOSPREAD                       0x100FC
#define OFS_PLAYERSIZE                     0x1CF8
#define OFS_FASTNADEBLAST                  0x10100
#define OFS_ANTIABNORMAL1                  0x124
#define OFS_ANTIABNORMAL2                  0x125
#define OFS_ANTIABNORMAL3                  0x360
#define OFS_ANTIABNORMAL4                  0x361
#define OFS_MAP                            0xFCD34
#define OFS_ROOMMASTER                     0xFCD30
#define OFS_PING                           0x77C
#define OFS_X                              0x102E0
#define OFS_Y                              0x102D8
#define OFS_Z                              0x102E8
#define OFS_SLOTS1                         0x1021B8
#define OFS_SLOTS2                         0x1021B9
#define OFS_SLOTS3                         0x1021BA
#define OFS_SLOTS4                         0x1021BB
#define OFS_SLOTS5                         0x1021BC
#define OFS_SLOTS6                         0x1021BD
#define OFS_SLOTS7                         0x1021BE
#define OFS_SLOTS8                         0x1021BF
#define OFS_GRAVITYX                       0xC4A4
#define OFS_GRAVITYY                       0xC4A8
#define OFS_GRAVITYZ                       0xC4AC
#define OFS_INVISIBLE                      0x11A2BC
#define OFS_NORECOIL1                      0xC43C
#define OFS_NORECOIL2                      0xC440
#define OFS_NORECOIL3                      0xC444
#define OFS_NOM134IDLE                     0x103C4
#define OFS_SUPERMASTER                    0xFCD40
#define OFS_PREMIUM1                       0x58C
#define OFS_PREMIUM2                       0x590
#define OFS_NODELAY                        0x103E0
#define OFS_WEAPON1                        0x101D8
#define OFS_WEAPON2                        0x101DA
#define OFS_WEAPON3                        0x101DC
#define OFS_DINAR                          0x11A2A0
#define OFS_LEVEL                          0x11A290
#define OFS_PITCH                          0x10194
#define OFS_YAW                            0x101B0
#define OFS_VEHICLEPITCH                   0x***** // Echt oda?
#define OFS_VEHICLEYAW                     0x***** // Echt oda?
#define OFS_PLAYERSPEED                    0x100F8
#define OFS_PLAYERSTATE                    0xC4BC
#define OFS_VIEWX                          0x101C0
#define OFS_VIEWY                          0x101C4
#define OFS_VIEWZ                          0x101C8
#define OFS_INDEX                          0xC48D
#define OFS_PLAYERANIMATION                0xC4B8
#define OFS_WEAPONSTATE                    0xC4BC
#define OFS_MYSIZE                         0x11B7F8
#define OFS_IMMASTER                       0xFD158
#define OFS_PLAYERSLOT                     0x11B804
#define OFS_PLAYERID                       0x1CE8
/*====================== [PX] ======================*/
#define PX_EXTRAAMMO1                      0x9EDA46
#define PX_EXTRAAMMO2                      0x9EDA43
#define PX_SNIPERAMMO                      0x9EDA43
#define PX_ASSAULTAMMO                     0x9EDA3E
#define PX_BANDAGE                         0x9EDA4C
/*===================== [Fast] =====================*/
#define ADR_FASTHEALTH                     0x9F276C
#define ADR_FASTAMMO                       0x9F275C
#define ADR_FASTREPAIR                     0x9F2764
#define ADR_FASTFLAG                       0x9F2774
/*====================== [D3D] =====================*/
#define ADR_D3DNAME                        0x8B5F58
#define ADR_D3DIP                          0xA446F8
/*==================== [Account] ===================*/
#define ADR_USERHEALTH                     0xA43814
#define ADR_USERREADY                      0xA45C50
#define ADR_NICKNAME                       0x8B6178
#define ADR_USERNAME                       0x8B5F58
#define ADR_PASSWORD                       0x8B6158
/*==================== [Vehicle] ===================*/
#define ADR_CRAZYCAR                       0x826044
#define ADR_BIGCARNAME                     0x854B50
#define ADR_RADARCOLLER                    0x825F14
/*=================== [Assembler] ==================*/
#define ASM_AUTOSTART                      0x50C243
#define ASM_MESSAGEBOX                     0x418B01
#define ASM_CRCPATCH                       0x417F4B
#define ASM_NORELOAD                       0x4DF9E7
#define ASM_WTW                            0x70DCB2
#define ASM_STW                            0x7875D7
#define ASM_RADARGPS                       0x547408
#define ASM_OXIGEN                         0x4D0ACF
#define ASM_SWITCHTIME                     0x4D9FBB
#define ASM_ENGINETEXT                     0x401073
#define ASM_FAKEKICK                       0x53B4AC
#define ASM_MOVETOLOBBY                    0x4AAF95
#define ASM_ALLSERVER                      0x4B05B6
#define ASM_SERVERJUMP                     0x4B05BD
#define ASM_BACKTOLOBBY                    0x4AA8E7
#define ASM_ALWAYSCROSSHAIR                0x52557C
#define ASM_CROSSHAIRCHECK                 0x4E8732
#define ASM_UNLAMMO                        0x70DCB2
#define ASM_SUPERNOSPREAD                  0x42700A
#define ASM_QUICKPLANT                     0x4D6FE8
#define ASM_QUICKDEFUSE                    0x4D34C4
#define ASM_AUTOREPAIRSOUND                0x4226B9
#define ASM_SUPERCARSOUND                  0x4225EA
#define ASM_BULLETS                        0x4D4741
#define ASM_CALLBACK                       0x4DFD25
/*=================== [Structs] ===================*/
struct CPlayer
{
	char xUnknown1[50236];//0x00
	float NoRecoil1;//0xC43C
	float NoRecoil2;//0xC440
	float NoRecoil3;//0xC444
	char xUnknown2[69];//0xC448
	BYTE Index;//0xC48D
	char xUnknown3[22];//0xC48E
	float GravityX;//0xC4A4
	float GravityY;//0xC4A8
	float GravityZ;//0xC4AC
	char xUnknown4[12];//0xC4B0
	int WeaponState;//0xC4BC
	char xUnknown5[15420];//0xC4C0
	float NoSpread;//0x100FC
	float FastNadeBlast;//0x10100
	char xUnknown6[144];//0x10104
	float Pitch;//0x10194
	char xUnknown7[24];//0x10198
	float Yaw;//0x101B0
	char xUnknown8[12];//0x101B4
	float ViewX;//0x101C0
	float ViewY;//0x101C4
	float ViewZ;//0x101C8
	char xUnknown9[12];//0x101CC
	WORD Weapon1;//0x101D8
	WORD Weapon2;//0x101DA
	WORD Weapon3;//0x101DC
	char xUnknown10[15650];//0x101DE
	BYTE PlayerState;//0xC4BC
	char xUnknown11[15883];//0xC4BD
	float NoFallDamage;//0x102C8
	char xUnknown12[20];//0x102CC
	float PosX;//0x102E0
	char xUnknown13[-12];//0x102E4
	float PosY;//0x102D8
	char xUnknown14[12];//0x102DC
	float PosZ;//0x102E8
	char xUnknown14[84];//0x102EC
	DWORD AutoPlant;//0x10340
	DWORD AutoDefuse;//0x10344
	char xUnknown14[14];//0x10348
	DWORD AutoShot;//0x10356
	char xUnknown14[106];//0x1035A
	float NoM134Idle;//0x103C4
	char xUnknown14[24];//0x103C8
	DWORD NoDelay;//0x103E0
}

struct CServer
{
	char* xUnknown1[1420];//0x00
	int Premium;//0x58C
	long PremiumDays;//0x590
	char xUnknown2[488];//0x594
	int Ping;//0x77C
	char xUnknown3[1033648];//0x780
	int RoomMaster;//0xFCD30
	char xUnknown4[12];//0xFCD34
	int SuperMaster;//0xFCD40
	char xUnknown5[21624];//0xFCD44
	BYTE Slot5;//0x1021BC
	BYTE Slot6;//0x1021BD
	BYTE Slot7;//0x1021BE
	BYTE Slot8;//0x1021BF
	char xUnknown5[98509];//0x1021C3
	long Level;//0x11A290
	char xUnknown5[12];//0x11A294
	long Dinar;//0x11A2A0
	char xUnknown5[24];//0x11A2A4
	long Invisible;//0x11A2BC
};

struct CBase
{
	CPlayer* pLocal;
	char* xUnknown1[1171856];
	CPlayer** pGlobal;
};
/*=================================================*/
/*=============== [Logged 186 Addys] ==============*/
/*=== [Logged CPlayer, CServer & CBase Structs] ===*/
/*================== [Enjoy It!] ==================*/
/*=================================================*/
Credits:
BuRn3R
Red_L!n3
Chowniiqhtz

Have Fun & give Credits!
Danke für Credits bro,
haben auch lange dran gesessen gestern und heute ;)
03/12/2012 00:00 [WR-S]~UnknownEngine™#2196
Code:
//===============================[-• .Unkn0wnEngine Addylogger •-]===============================================//
//===============================[-• For Warrock International •-]===============================================//
//=============================[-• Give Credits And Thanks To Me •-]=============================================//
//============================[-• Made by .Unkn0wnEngie & SkillZz •-]============================================//
//==============================[-• Visit: WwW.Wr-Selection.NeT •-]==============================================//
 
 
//===========================================[-• Pointers •-]======================================//

#define ADR_PlayerPointer                     0x9EDD6C
#define ADR_ServerPointer                     0x9EDD08
#define ADR_DevicePointer                     0x9ED8BC
#define ADR_WeaponPointer                     0xA0B00C
#define ADR_MatrixPointer                     0x97DD68
#define ADR_AngelsPointer                     0x9ED8B8
#define ADR_StatePointer                      0x9EDD94
#define ADR_BasePointer                       0xA44020
#define ADR_RoomPointer                       0x9EE758
#define ADR_HealthPointer                     0x31FB8
#define ADR_UserPointer                       0x9EDD08
#define ADR_UserBAse                          0x9EEB38
#define ADR_StructCBase                       0xB0BF00
#define ADR_GPUPointer                        0x9ED8B4
#define ADR_InfoPointer                       0xA44020
#define ADR_RemotePointer                     0xB0BF00
#define ADR_MySizePointer                     0x11B800
#define ADR_GloBalPointer                     0x1CF8
#define ADR_LocalPointer                      0x16104
#define ADR_PlayerSize                        0x1CF8

//============================================[-• Pointers End •-]==========================================//
 
 
//==============================================[-• Adresses •-]=========================================//

#define ADR_Artillery                         0x854A70
#define ADR_SuperExplosion                    0x855398
#define ADR_RollSpeed                         0x854B30
#define ADR_FastLockOn                        0x9ED928
#define ADR_ChangeRoll                        0x8549E8
#define ADR_CQCProne                          0x8B3848
#define ADR_StaminaRefill                     0x979790
#define ADR_SwitchTime                        0x4D9FBB
#define ADR_DeathCam                          0xB22AC8
#define ADR_FastNadeBlast                     0x10100
#define ADR_VirtualJump                       0x8549A4
#define ADR_ImDrunk                           0x9EDC74
#define ADR_UnlimitedAmmo                     0x4D7AF7
#define ADR_AntiAFK                           0xB1AC18
#define ADR_BoneShot                          0x855960
#define ADR_WTW                               0x825C88
#define ADR_STW                               0x822EE4
#define ADR_NoBounds1                         0xB1AC40
#define ADR_NoBounds2                         0xB1AC44
#define ADR_NoBounds3                         0xB1AC48
#define ADR_NoSpawnWait1                      0xB1B2A4
#define ADR_NoSpawnWait2                      0xB1B2A8
#define ADR_NoSpawnWait3                      0xB1B2AC
#define ADR_Scope                             0x8B3854
#define ADR_Speed                             0x854D08
#define ADR_WeaponGravity                     0x854968
#define ADR_PlantAnyWhere                     0x9EDA3E
#define ADR_DefuseAnyWhere                    0x8B3868
#define ADR_QuickPlant                        0x9ED8DC
#define ADR_DeadSpinner                       0x8AFE54
#define ADR_WUW                               0x9F4F7C
#define ADR_WTH                               0x820BFC
#define ADR_SilentWalk                        0xB1AC44
#define ADR_LadderQuickly                     0x854CD0
#define ADR_WeaponShot1                       0x9EDDBC
#define ADR_WeaponShot2                       0x9EDDDC
#define ADR_HighMode                          0x854DD8
#define ADR_HideWeapon                        0x8AB770
#define ADR_AntiRadar                         0x9F4FAC
#define ADR_CrossHair                         0x9F2788
#define ADR_BreakLimit                        0x854910
#define ADR_ImmeExplosion                     0x854AE8
#define ADR_AutoStart                         0x50C243
#define ADR_FullBright1                       0x9EE9E4
#define ADR_FullBright2                       0x9EE9E8
#define ADR_FullBright3                       0x9EE9EC
#define ADR_NoWater1                          0x9F4F74
#define ADR_NoWater2                          0x9F4F78
#define ADR_AutoRepair                        0x9ED903
#define ADR_FastAmmo                          0x9F2764
#define ADR_FastFlag                          0x9F2774
#define ADR_FastHealth                        0x9F276C
#define ADR_FastRepair                        0x9EEBBC
#define ADR_Stamina1                          0x82603C
#define ADR_Stamina2                          0x826040
#define ADR_Stamina3                          0x826044
#define ADR_Stamina4                          0x826048
#define ADR_Stamina5                          0x82604C
#define ADR_CameraView                        0x9E7784

//============================================[-• Adresses End •-]==========================================//
 
 
//==============================================[-• OffSets •-]======================================//

#define OFS_Premium                             0x58C
#define OFS_NoRecoil1                           0xC43C
#define OFS_NoRecoil2                           0xC440
#define OFS_NoRecoil3                           0xC444
#define OFS_PlayerSize                          0x1CF8
#define OFS_Dinar                               0x11A2A8
#define OFS_Invisible                           0x11A2BC
#define OFS_NFD                                 0x102C8
#define OFS_Nade                                0x10100
#define OFS_NoDelay                             0x103E0
#define OFS_NoReload                            0x103DD
#define OPS_SuperMasterPx                       0xFD160
#define OFS_NoSpread                            0x9F2804
#define OFS_NoSwitch                            0x103DD
#define OFS_X                                    0x102E0
#define OFS_Y                                   0x102F0
#define OFS_Z                                   0x102E8
#define ViewX                                   0x101C0
#define ViewY                                   0x101C4
#define ViewZ                                   0x101C8
#define OFS_Slot1                               0x1021B8
#define OFS_Slot2                               0x1021B9
#define OFS_Slot3                               0x1021BA
#define OFS_Slot4                               0x1021BB
#define OFS_Slot5                               0x1021BC
#define OFS_Slot6                               0x1021BD
#define OFS_Slot7                               0x1021BE
#define OFS_Slot8                               0x1021BF
#define OFS_PlayerState                         0xC4B8
#define OFS_WeaponState                         0xC4BC
#define OFS_Map                                 0xFCD14
#define OFS_Weapon1                             0x101D8
#define OFS_Weapon2                             0x101DA
#define OFS_Weapon3                             0x101DC
#define OFS_Gravity                             0xC4A8
#define OFS_Level                               0x11A298
#define OFS_Pitch                               0x10194
#define OFS_Yaw                                 0x101B0
#define OFS_NoServerKick                        0x361
#define OFS_PlayerView                          0x1018C
#define OFS_PlayerSpeed                         0x100F8
#define OFS_NoSpread                            0x100FC
#define OFS_FastNadeBlast                       0x10100
#define OFS_GlobalIndex                         0x854CD0
#define OPK_X                                   0x102E0
#define OPK_Y                                   0x102E8
#define OPK_Z                                   0x102F0

//============================================[-• Offsets End •-]==========================================//

 
//===========================================[-• Weapon Binder •-]======================================//

#define ADR_ClassBase                         0xA45BC0
#define OFS_SlotBase                          0x101018
#define ADR_WeaponBase                        0xA0B00C

//========================================[-• Weapon Binder End •-]====================================//

//================================================[-• cBase •-]============================================//

struct CBase
{
	CPlayer* pLocal;
	char* Unknown0[1171856]
	CPlayer** pGlobal;
};
CBase* pPlayer = (CBase*)0x9EDD6C;
 

//===================================================================================================//
//===========================================[-• Logged 155 Addys •-]================================//
//================================================[ Enjoy it! ]======================================//
//===================================================================================================//
Credits:
UnknownEngine
SkillZz
Cyno™
RunDll

Have fun & give Credits :)
03/12/2012 18:44 __BuRn3R#2197
Quote:
Originally Posted by [WR-S]~UnknownEngine™ View Post
Code:
//===============================[-• .Unkn0wnEngine Addylogger •-]===============================================//
//===============================[-• For Warrock International •-]===============================================//
//=============================[-• Give Credits And Thanks To Me •-]=============================================//
//============================[-• Made by .Unkn0wnEngie & SkillZz •-]============================================//
//==============================[-• Visit: WwW.Wr-Selection.NeT •-]==============================================//
 
 
//===========================================[-• Pointers •-]======================================//

#define ADR_PlayerPointer                     0x9EDD6C
#define ADR_ServerPointer                     0x9EDD08
#define ADR_DevicePointer                     0x9ED8BC
#define ADR_WeaponPointer                     0xA0B00C
#define ADR_MatrixPointer                     0x97DD68
#define ADR_AngelsPointer                     0x9ED8B8
#define ADR_StatePointer                      0x9EDD94
#define ADR_BasePointer                       0xA44020
#define ADR_RoomPointer                       0x9EE758
#define ADR_HealthPointer                     0x31FB8
#define ADR_UserPointer                       0x9EDD08
#define ADR_UserBAse                          0x9EEB38
#define ADR_StructCBase                       0xB0BF00
#define ADR_GPUPointer                        0x9ED8B4
#define ADR_InfoPointer                       0xA44020
#define ADR_RemotePointer                     0xB0BF00
#define ADR_MySizePointer                     0x11B800
#define ADR_GloBalPointer                     0x1CF8
#define ADR_LocalPointer                      0x16104
#define ADR_PlayerSize                        0x1CF8

//============================================[-• Pointers End •-]==========================================//
 
 
//==============================================[-• Adresses •-]=========================================//

#define ADR_Artillery                         0x854A70
#define ADR_SuperExplosion                    0x855398
#define ADR_RollSpeed                         0x854B30
#define ADR_FastLockOn                        0x9ED928
#define ADR_ChangeRoll                        0x8549E8
#define ADR_CQCProne                          0x8B3848
#define ADR_StaminaRefill                     0x979790
#define ADR_SwitchTime                        0x4D9FBB
#define ADR_DeathCam                          0xB22AC8
#define ADR_FastNadeBlast                     0x10100
#define ADR_VirtualJump                       0x8549A4
#define ADR_ImDrunk                           0x9EDC74
#define ADR_UnlimitedAmmo                     0x4D7AF7
#define ADR_AntiAFK                           0xB1AC18
#define ADR_BoneShot                          0x855960
#define ADR_WTW                               0x825C88
#define ADR_STW                               0x822EE4
#define ADR_NoBounds1                         0xB1AC40
#define ADR_NoBounds2                         0xB1AC44
#define ADR_NoBounds3                         0xB1AC48
#define ADR_NoSpawnWait1                      0xB1B2A4
#define ADR_NoSpawnWait2                      0xB1B2A8
#define ADR_NoSpawnWait3                      0xB1B2AC
#define ADR_Scope                             0x8B3854
#define ADR_Speed                             0x854D08
#define ADR_WeaponGravity                     0x854968
#define ADR_PlantAnyWhere                     0x9EDA3E
#define ADR_DefuseAnyWhere                    0x8B3868
#define ADR_QuickPlant                        0x9ED8DC
#define ADR_DeadSpinner                       0x8AFE54
#define ADR_WUW                               0x9F4F7C
#define ADR_WTH                               0x820BFC
#define ADR_SilentWalk                        0xB1AC44
#define ADR_LadderQuickly                     0x854CD0
#define ADR_WeaponShot1                       0x9EDDBC
#define ADR_WeaponShot2                       0x9EDDDC
#define ADR_HighMode                          0x854DD8
#define ADR_HideWeapon                        0x8AB770
#define ADR_AntiRadar                         0x9F4FAC
#define ADR_CrossHair                         0x9F2788
#define ADR_BreakLimit                        0x854910
#define ADR_ImmeExplosion                     0x854AE8
#define ADR_AutoStart                         0x50C243
#define ADR_FullBright1                       0x9EE9E4
#define ADR_FullBright2                       0x9EE9E8
#define ADR_FullBright3                       0x9EE9EC
#define ADR_NoWater1                          0x9F4F74
#define ADR_NoWater2                          0x9F4F78
#define ADR_AutoRepair                        0x9ED903
#define ADR_FastAmmo                          0x9F2764
#define ADR_FastFlag                          0x9F2774
#define ADR_FastHealth                        0x9F276C
#define ADR_FastRepair                        0x9EEBBC
#define ADR_Stamina1                          0x82603C
#define ADR_Stamina2                          0x826040
#define ADR_Stamina3                          0x826044
#define ADR_Stamina4                          0x826048
#define ADR_Stamina5                          0x82604C
#define ADR_CameraView                        0x9E7784

//============================================[-• Adresses End •-]==========================================//
 
 
//==============================================[-• OffSets •-]======================================//

#define OFS_Premium                             0x58C
#define OFS_NoRecoil1                           0xC43C
#define OFS_NoRecoil2                           0xC440
#define OFS_NoRecoil3                           0xC444
#define OFS_PlayerSize                          0x1CF8
#define OFS_Dinar                               0x11A2A8
#define OFS_Invisible                           0x11A2BC
#define OFS_NFD                                 0x102C8
#define OFS_Nade                                0x10100
#define OFS_NoDelay                             0x103E0
#define OFS_NoReload                            0x103DD
#define OPS_SuperMasterPx                       0xFD160
#define OFS_NoSpread                            0x9F2804
#define OFS_NoSwitch                            0x103DD
#define OFS_X                                    0x102E0
#define OFS_Y                                   0x102F0
#define OFS_Z                                   0x102E8
#define ViewX                                   0x101C0
#define ViewY                                   0x101C4
#define ViewZ                                   0x101C8
#define OFS_Slot1                               0x1021B8
#define OFS_Slot2                               0x1021B9
#define OFS_Slot3                               0x1021BA
#define OFS_Slot4                               0x1021BB
#define OFS_Slot5                               0x1021BC
#define OFS_Slot6                               0x1021BD
#define OFS_Slot7                               0x1021BE
#define OFS_Slot8                               0x1021BF
#define OFS_PlayerState                         0xC4B8
#define OFS_WeaponState                         0xC4BC
#define OFS_Map                                 0xFCD14
#define OFS_Weapon1                             0x101D8
#define OFS_Weapon2                             0x101DA
#define OFS_Weapon3                             0x101DC
#define OFS_Gravity                             0xC4A8
#define OFS_Level                               0x11A298
#define OFS_Pitch                               0x10194
#define OFS_Yaw                                 0x101B0
#define OFS_NoServerKick                        0x361
#define OFS_PlayerView                          0x1018C
#define OFS_PlayerSpeed                         0x100F8
#define OFS_NoSpread                            0x100FC
#define OFS_FastNadeBlast                       0x10100
#define OFS_GlobalIndex                         0x854CD0
#define OPK_X                                   0x102E0
#define OPK_Y                                   0x102E8
#define OPK_Z                                   0x102F0

//============================================[-• Offsets End •-]==========================================//

 
//===========================================[-• Weapon Binder •-]======================================//

#define ADR_ClassBase                         0xA45BC0
#define OFS_SlotBase                          0x101018
#define ADR_WeaponBase                        0xA0B00C

//========================================[-• Weapon Binder End •-]====================================//

//================================================[-• cBase •-]============================================//

struct CBase
{
	CPlayer* pLocal;
	char* Unknown0[1171856]
	CPlayer** pGlobal;
};
CBase* pPlayer = (CBase*)0x9EDD6C;
 

//===================================================================================================//
//===========================================[-• Logged 155 Addys •-]================================//
//================================================[ Enjoy it! ]======================================//
//===================================================================================================//
Credits:
UnknownEngine
SkillZz
Cyno™
RunDll

Have fun & give Credits :)
Da fehlen aber noch Credits, GPUPointer => Red_L!n3, RemotePointer => xKarraKa.
03/14/2012 04:19 rapper1400#2198
Code:
//==============-[>*..*<]==============//
//==== [>*.Rapp3r´s Addylogger.*<] ====//
//==== [>*.Made by rapper1400 .*<] ====//
//==== [>*.   14.03.2012      .*<] ====//
//==============-[>*..*<]==============//



///////////////////////////////////////
//--------------POINTER--------------//
///////////////////////////////////////

#define ADR_PlayerPointer   |   0x9EDD6C
#define ADR_ServerPointer   |   0x9EDD08
#define ADR_UserPointer     |   0x9EDD08
#define ADR_HealthPointer   |   0x31FB8


///////////////////////////////////////
//--------------ADRESSES-------------//
///////////////////////////////////////

#define ADR_FastLockOn      |   0x9ED928
#define ADR_RollSpeed       |   0x854B30
#define ADR_Stamina1        |   0x82603C
#define ADR_Stamina2        |   0x826040
#define ADR_Stamina3        |   0x826044
#define ADR_Stamina4        |   0x826048
#define ADR_Stamina5        |   0x82604C
#define ADR_NoSpawn         |   0xB1B2A4
#define ADR_NoSpawn2        |   0xB1B2A8
#define ADR_NoSpawn3        |   0xB1B2AC
#define ADR_Scope           |   0x8B3854
#define ADR_Speed           |   0x854D08
#define ADR_CrossHair       |   0x9F2788
#define ADR_WTW             |   0x000000
#define ADR_ImDrunk         |   0x9EDC74
#define ADR_UnlimitedAmmo   |   0x4D7AF7
#define ADR_AntiAFK         |   0xB1AC18
#define ADR_FastAmmo        |   0x9F2764
#define ADR_FastFlag        |   0x9F2774
#define ADR_FastHealth      |   0x9F276C
#define ADR_FastRepair      |   0x9EEBBC
#define ADR_CQCProne        |   0x8B3848


///////////////////////////////////////
//--------------OFFSETS--------------//
///////////////////////////////////////

#define OFS_PlayerSize      |   0x1CF8
#define OFS_Premium         |   0x58C
#define OFS_Level           |   0x11A298
#define OFS_Dinar           |   0x11A2A8
#define OFS_NoDelay         |   0x103E0
#define OFS_NoReload        |   0x103D
#define OFS_Invisible       |   0x00000
#define OFS_NFD             |   0x102C8
#define OFS_NoRecoil1       |   0xC43C
#define OFS_NoRecoil2       |   0xC440
#define OFS_NoRecoil3       |   0xC444
#define OFS_Slot1           |   0x1021B8
#define OFS_Slot2           |   0x1021B9
#define OFS_Slot3           |   0x1021BA
#define OFS_Slot4           |   0x1021BB
#define OFS_Slot5           |   0x1021BC
#define OFS_Slot6           |   0x1021BD
#define OFS_Slot7           |   0x1021BE
#define OFS_Slot8           |   0x1021BF
#define OFS_X               |   0x102E0
#define OFS_Y               |   0x102F0
#define OFS_Z               |   0x102E8


//==============-[>*..*<]==============//
      //==== [>*. End Log .*<] ====//
//==== [>*. 14.03.2012 / 04:18 .*<] ====//
//==============-[>*..*<]==============//
03/16/2012 00:14 Pu3Mi2o#2199
Code:
//**********************************************//
//*********** CyberRazzer AddyLogger ***********//
//*********** War Rock International ***********//
//************** Version Private ***************//
//**********************************************//
//================ [ Pointers ] ================//
DWORD ADR_POINTER_PLAYER          = 0xA01808;
DWORD ADR_POINTER_SERVER          = 0xA017A4;
DWORD ADR_POINTER_WEAPON          = 0xA1EA2C;
DWORD ADR_POINTER_DEVICE          = 0xA01354;
DWORD ADR_POINTER_MATRIX          = 0x991690;
DWORD ADR_POINTER_ANGELS          = 0xA01350;
DWORD ADR_POINTER_STATE           = 0xA01830;
DWORD ADR_POINTER_BASE            = 0xA57A40;
DWORD ADR_POINTER_ROOM            = 0xA021F4;
//================ [ Memorys ] =================//
DWORD ADR_MEMORY_WALKTHROUGHWALLS = 0x834DC0;
DWORD ADR_MEMORY_DEFUSEANYWHERE   = 0x8C58C0;
DWORD ADR_MEMORY_PLANTANYWHERE    = 0xA01392;
DWORD ADR_MEMORY_SUPERNOSPREAD    = 0x864730;
DWORD ADR_MEMORY_ANTIAFKKICK      = 0xB2E898;
DWORD ADR_MEMORY_NOSPAWNWAIT      = 0x0;
DWORD ADR_MEMORY_QUICKDEFUSE      = 0xA01374;
DWORD ADR_MEMORY_QUICKPLANT       = 0xA01374;
DWORD ADR_MEMORY_FASTLOCKON       = 0x998748;
DWORD ADR_MEMORY_AUTOREPAIR       = 0xA0139B;
DWORD ADR_MEMORY_FASTREPAIR       = 0xA02658;
DWORD ADR_MEMORY_FASTHEALTH       = 0xA0618C;
DWORD ADR_MEMORY_NOWATER_1        = 0xA08994;
DWORD ADR_MEMORY_NOWATER_2        = 0xA08998;
DWORD ADR_MEMORY_AUTOMEDIC        = 0x8656A8;
DWORD ADR_MEMORY_AUTOAMMO         = 0x8656A8;
DWORD ADR_MEMORY_FASTAMMO         = 0xA06184;
DWORD ADR_MEMORY_FASTFLAG         = 0xA06194;
DWORD ADR_MEMORY_NOBOUNDS         = 0xB3E788;
DWORD ADR_MEMORY_NODELAY          = 0xA0BA40;
DWORD ADR_MEMORY_UNLAMMO          = 0xA01780;
DWORD ADR_MEMORY_SCOPE            = 0x8C58AC;
//================ [ Offsets ] =================//
DWORD ADR_OFFSET_GLOBALPLAYERSIZE = 0x1CF8;
DWORD ADR_OFFSET_LOCALPLAYERSIZE  = 0x16104;
DWORD ADR_OFFSET_READYROOMSIZE    = 0x8E0;
DWORD ADR_OFFSET_STARTROOMSIZE    = 0xA8;
DWORD ADR_OFFSET_FASTNADEBLAST    = 0x10100;
DWORD ADR_OFFSET_NOFALLDAMAGE     = 0x102D4;
DWORD ADR_OFFSET_3DPLAYERVIEW     = 0x1018C;
DWORD ADR_OFFSET_NOSERVERKICK     = 0x361;
DWORD ADR_OFFSET_PLAYERSPEED      = 0x100F8;
DWORD ADR_OFFSET_PLAYERSTATE      = 0xC4B8;
DWORD ADR_OFFSET_WEAPONSTATE      = 0x0;
DWORD ADR_OFFSET_POSITION_X       = 0x102EC;
DWORD ADR_OFFSET_POSITION_Y       = 0x102FC;
DWORD ADR_OFFSET_POSITION_Z       = 0x102F4;
DWORD ADR_OFFSET_NORECOIL_1       = 0xC43C;
DWORD ADR_OFFSET_NORECOIL_2       = 0xC440;
DWORD ADR_OFFSET_NORECOIL_3       = 0xC444;
DWORD ADR_OFFSET_AUTODEFUSE       = 0x1035C;
DWORD ADR_OFFSET_AUTOPLANT        = 0x10358;
DWORD ADR_OFFSET_INVISIBLE        = 0x11A2BC;
DWORD ADR_OFFSET_GRAVITY_Y        = 0xC4A8;
DWORD ADR_OFFSET_AUTOSHOT         = 0x1036E;
DWORD ADR_OFFSET_WEAPON_1         = 0x101D8;
DWORD ADR_OFFSET_WEAPON_2         = 0x101DA;
DWORD ADR_OFFSET_WEAPON_3         = 0x101DC;
DWORD ADR_OFFSET_SLOTBASE         = 0x101018;
DWORD ADR_OFFSET_NOSWITCH         = 0x103F5;
DWORD ADR_OFFSET_NORELOAD         = 0x103F5;
DWORD ADR_OFFSET_NOSPREAD         = 0x100FC;
DWORD ADR_OFFSET_USERNAME         = 0x11A4EC;
DWORD ADR_OFFSET_PREMIUM          = 0x58C;
DWORD ADR_OFFSET_NODELAY          = 0x0;
DWORD ADR_OFFSET_VIEW_X           = 0x101C0;
DWORD ADR_OFFSET_VIEW_Y           = 0x101C8;
DWORD ADR_OFFSET_VIEW_Z           = 0x101C4;
DWORD ADR_OFFSET_SLOT_1           = 0x1021B8;
DWORD ADR_OFFSET_SLOT_2           = 0x1021B9;
DWORD ADR_OFFSET_SLOT_3           = 0x1021BA;
DWORD ADR_OFFSET_SLOT_4           = 0x1021BB;
DWORD ADR_OFFSET_SLOT_5           = 0x1021BC;
DWORD ADR_OFFSET_SLOT_6           = 0x1021BD;
DWORD ADR_OFFSET_SLOT_7           = 0x1021BE;
DWORD ADR_OFFSET_SLOT_8           = 0x1021BF;
DWORD ADR_OFFSET_MASTER           = 0xFD160;
DWORD ADR_OFFSET_LEVEL            = 0x11A298;
DWORD ADR_OFFSET_DINAR            = 0x11A2A8;
DWORD ADR_OFFSET_PITCH            = 0x10194;
DWORD ADR_OFFSET_YAW              = 0x101B0;
DWORD ADR_OFFSET_MAP              = 0xFCD14;
//================= [ States ] =================//
DWORD ADR_STATE_WEAPON_RELOAD     = 0xA01860;
DWORD ADR_STATE_WEAPON_SHOT       = 0xA01854;
DWORD ADR_STATE_PLAYER_VEHICLE    = 0xA0184C;
DWORD ADR_STATE_PLAYER_PRONE      = 0xA01840;
//=============== [ User Infos ] ===============//
DWORD ADR_USER_HEALTH             = 0xA595D4;
DWORD ADR_USER_POINTS             = 0xA58A58;
DWORD ADR_USER_READY              = 0xA59670;
DWORD ADR_USER_PING               = 0xA580FC;
DWORD ADR_USER_NAME               = 0xA58404;
DWORD ADR_USER_TEAM               = 0xA5971C;
//================ [ Assembly ] ================//
DWORD ADR_ASSEMBLY_MESSAGEBOX     = 0x418B8D;
DWORD ADR_ASSEMBLY_AUTOREADY      = 0x5118FC;
DWORD ADR_ASSEMBLY_AUTOSTART      = 0x5118FC;
DWORD ADR_ASSEMBLY_UNLAMMO        = 0x4DCCE5;
//**********************************************//
//***************** Logged: 76 *****************//
//***************** End Logging ****************//
//**********************************************//
Credits : CyberRazer
03/16/2012 10:20 AdrenalinaPL#2200
Code:
|#|******************************************************************************|#|
|#|******************************************************************************|#|
|#|*********************|#|Adrenalina v2.5 Address Logger|#|*********************|#|
|#|******************************************************************************|#|
|#|******************************************************************************|#|
|#|****************************|#|Credits: hackerX|#|****************************|#|
|#|******************************************************************************|#|
|#|******************************************************************************|#|
																
~ Started...													
																
|#|*************|#|= Pointer =|#|*************|#|
#define ADR_PlayerPointer		0xA01808
#define ADR_ServerPointer		0xA017A4
#define ADR_RemotePointer		0xB1F920
#define ADR_WeaponPointer		0x8C57DC
#define ADR_DevicePointer		0x86170C
#define ADR_HealthPointer		0x31FB8
#define ADR_BasePointer 		0xA57A40
#define ADR_ViewAngels			0xA01350
#define ADR_UserBase			0xA025D4
#define ADR_PlayerSize			0x1CF8
#define ADR_StructSize			0x1CF8
#define ADR_RoomClass			0xA025C8
																
|#|*************|#|= Address =|#|*************|#|
#define ADR_ImDrunk			0xA01710
#define ADR_CqCProne			0x8C58A0
#define ADR_NoSpawnWaitCqC		0xA015E0
#define ADR_VirtualJump			0x834DF4
#define ADR_NearFog			0xA089AC
#define ADR_FarFog			0xA089B4
#define ADR_NoWater1			0xA08998
#define ADR_NoWater2			0xA08994
#define ADR_AntiAfk			0xB2E870
#define ADR_Scope			0x8C58AC
#define ADR_Speed			0x864A48
#define ADR_SpeedRoll			0x864870
#define ADR_GlassWall			0x835188
#define ADR_NoBounds1			0xB2E898
#define ADR_NoBounds2			0xB2E89C
#define ADR_NoBounds3			0xB2E8A0
#define ADR_NoSpawnWait1		0x0
#define ADR_NoSpawnWait2		0xB3CF80
#define ADR_NoSpawnWait3		0x8
#define ADR_FullBright1			0xA02480
#define ADR_FullBright2			0xA02484
#define ADR_FullBright3			0xA02484
#define ADR_ColorShot1			0xA02480
#define ADR_ColorShot2			0xA02484
#define ADR_ColorShot3			0xA02488
#define ADR_Crosshair			0xA061A8
#define ADR_NoSpread			0xA06224
#define ADR_DeathCam			0xB367A0
#define ADR_ImmExplosion		0x864828
#define ADR_SuperExplosion		0x8650E0
#define ADR_HighMode			0x864B18
#define ADR_CameraView			0x8646EC
#define ADR_NoWeaponGravity		0x864698
#define ADR_BreakLimit			0x864640
#define ADR_FastLockOn			0xA013C0
#define ADR_LadderQuickly		0x864A10
#define ADR_DeadSpinner			0x8C1EAC
#define ADR_HideWeapon			0x8BD7C8
#define ADR_WeaponShot1			0xA01858
#define ADR_WeaponShot2			0xA01878
#define ADR_ChangeRoll			0x864728
#define ADR_SilentWalk			0x8500B2E8
#define ADR_PlayerProne			0xA025BC
#define ADR_CameraPosition1		0x9FB21C
#define ADR_CameraPosition2		0x9FB220
#define ADR_QuickPlant			0xA01374
#define ADR_AntiRadar			0xA089CC
#define ADR_StaminaRefill		0x98BFA8
																
|#|*************|#|= Offsets =|#|*************|#|
#define OFS_1thSlot			0x1021B8
#define OFS_2thSlot			0x1021B9
#define OFS_3thSlot			0x1021BA
#define OFS_4thSlot			0x1021BB
#define OFS_5thSlot			0x1021BC
#define OFS_6thSlot			0x1021BD
#define OFS_7thSlot			0x1021BE
#define OFS_8thSlot			0x1021BF
#define OFS_NoRecoil1			0xC43C
#define OFS_NoRecoil2			0xC440
#define OFS_NoRecoil3			0xC444
#define OFS_NoFallDamage		0x102D4
#define OFS_X				0x102EC
#define OFS_Y				0x102FC
#define OFS_Z				0x102F4
#define OFS_GravityX			0xC4A4
#define OFS_GravityY			0xC4A8
#define OFS_GravityZ			0xC4AC
#define OFS_OPK_X			0x1024C
#define OFS_Dinar			0x11A2A8
#define OFS_Level			0x11A298
#define OFS_Premium1			0x58C
#define OFS_Premium2			0x590
#define OFS_Master			0xFD160
#define OFS_RoomMaster			0x11B800
#define OFS_NoM134Idle			0x103E4
#define OFS_NoSpread			0x10108
#define OFS_NoReload			0x103F5
#define OFS_NoDelay			0x103F8
#define OFS_Weapon1			0x101DA
#define OFS_Weapon2			0x101DE
#define OFS_Weapon3			0x101E2
																
|#|*************|#|= MEMORY =|#|*************|#|
#define MEM_BoneShot			0x8656B0
#define MEM_WTW				0x834DC0
#define MEM_STW				0x832004
#define MEM_WUW				0xA0899C
#define MEM_WTH				0x82FD1C
#define MEM_CrazyNade			0x10100
#define MEM_FastNadeBlast		0x10100
#define MEM_UnlimitedAmmo		0xA01780
#define MEM_Invisible			0x11A2BC
#define MEM_PlantAnyWhere		0xA014DA
#define MEM_Stamina1			0x835188
#define MEM_Stamina2			0x83518C
#define MEM_Stamina3			0x835190
#define MEM_Stamina4			0x835194
#define MEM_Stamina5			0x835198
																
|#|*************|#|= PX =|#|*************|#|
#define PX_AssaultAmmo			0xA013AE
#define PX_SniperAmmo			0xA013AC
#define PX_Bandage			0xA013B0
																
|#|*************|#|= Fast =|#|*************|#|
#define ADR_FastMedic			0xA0618C
#define ADR_FastAmmo			0xA06184
#define ADR_FastFlag			0xA06194
#define ADR_FastRepair			0xA02658
																
|#|*************|#|= Vehicle =|#|*************|#|
#define ADR_BigCarName			0x864890
#define ADR_CrazyCar			0x864578
																
|#|*************|#|= D3D =|#|*************|#|
#define ADR_D3DName			0xA58404
																
|#|*************|#|= Weapon Binder =|#|*************|#|
#define ADR_ServerBase			0xA017A4
#define ADR_ClassBase			0xA595E0
#define ADR_WeaponBase			0xA1EA2C
#define ADR_SlotBase			0x101018
																
|#|*************|#|= Assembler =|#|*************|#|
#define ASM_AlwaysCrosshair		0x52ADA9
#define ASM_NoReload			0x585229
#define ASM_Bullets			0x4D8D1E
#define ASM_OPK				0x40800E
#define ASM_WTW				0x71A9B2
#define ASM_STW				0x5DECF0
#define ASM_QuickPlant			0x4D7A5F
#define ASM_QuickDefuse			0x4363AB
#define ASM_Artillery1			0x4088C2
#define ASM_Artillery2			0x0
#define ASM_EngineText			0x401073
#define ASM_MessageBox			0x418B8D
#define ASM_SwitchTime			0x4DF323
#define ASM_CRCPatch			0x417FD5
#define ASM_AutoStart			0x5118FC
#define ASM_BackToLobby			0x4AF33F
#define ASM_BackToLobby			0x4AEA23
#define ASM_SuperCarSound		0x4221FB
																
~ Stopped...													
																
|#|******************************************************************************|#|
03/16/2012 12:40 UnknownData#2201
Quote:
/*============================================*/
/*=========[ TradEmArk™ Addylogger ]==========*/
/*============================================*/
/*================[ Pointer ]=================*/
#define ADR_PLAYERPOINTER 0xA01808
#define ADR_SERVERPOINTER 0xA017A4
#define ADR_REMOTEPOINTER 0xB1F920
#define ADR_INFOPOINTER 0xA57A40
#define ADR_BASEPOINTER 0xA57A40
#define ADR_VEHICLEBASE 0xA014B4
#define ADR_DEVICEPOINTER 0x86170C
#define ADR_LOCALINDEX 0x59003A89
#define ADR_ANGELVIEW 0xA01350
/*================[ Adresses ]================*/
#define ADR_STRUCTSIZE 0x1CF8
#define ADR_WEAPONSTATERELOAD 0xA01750
#define ADR_WEAPONSTATE 0x174
#define ADR_WEAPONSHOT 0xA01854
#define ADR_WEAPONRELOAD 0xA01750
#define ADR_BREAKLIMIT 0x864568
#define ADR_CROSSHAIR 0xA061A8
#define ADR_ANTIAFK 0xB2E870
#define ADR_WEAPONGRAVITY 0x864B18
#define ADR_LADDERQUICKLY 0x864A10
#define ADR_DEADSPINNER 0x8C1EAC
#define ADR_SUPEREXPLOSION 0x8650E0
#define ADR_HIDEWEAPON 0x835190
#define ADR_FASTLOCKON 0xA013C0
#define ADR_GLASSWALLS 0xA01440
#define ADR_COLORSHOT1 0xA02480
#define ADR_COLORSHOT2 0xA02484
#define ADR_COLORSHOT3 0xA02488
#define ADR_QUICKSPAWN1 0xAE5C40
#define ADR_QUICKSPAWN2 0xB3CF80
#define ADR_QUICKSPAWN3 0xAE5C3C
#define ADR_NOBOUNDS1 0xB2E898
#define ADR_NOBOUNDS2 0xB2E89C
#define ADR_NOBOUNDS3 0xB2E8A0
#define ADR_SPEED 0x864A48
#define ADR_VIRTUALJUMP 0x834DF4
#define ADR_IMDRUNK 0xA01710
#define ADR_NEARFOG 0xA089AC
#define ADR_FARFOG 0xA089B4
#define ADR_SCOPE 0x8C58AC
#define ADR_SCOPESIZE 0x8C58B4
#define ADR_FULLBRIGHT1 0xA02480
#define ADR_FULLBRIGHT2 0xA02484
#define ADR_FULLBRIGHT3 0xA02484
/*================[ Memorys ]================*/
#define MEM_ACCURACYAS 0xA06224
#define MEM_ARTILLERY 0x8647B0
#define MEM_WALKUNDERWATER 0xA0617C
#define MEM_BONESHOT 0x8656B0
#define MEM_WTW 0x834DC0
#define MEM_STW 0x832004
#define MEM_WTH 0x835060
#define MEM_NODELAY 0x103F8
#define MEM_NORELOAD 0x103F5
#define MEM_QUICKPLANT 0xA01374
#define MEM_QUICKDEFUSE 0xA01374
#define MEM_AUTOREPAIR 0xA0136B
#define MEM_RADARHIDEME 0xA089CC
#define MEM_INVISIBLE 0x11A2BC
#define MEM_FASTNADEBLAST 0x10100
#define MEM_CRAZYNADE 0x10100
#define MEM_PLANTANYWHERE 0xA01393
#define MEM_DEFUSEANYWHERE 0x8C58C0
#define MEM_SUPERNOSPREAD 0x864730
#define MEM_UNLAMMO 0xA01780
#define MEM_STAMINA1 0x835188
#define MEM_STAMINA2 0x83518C
#define MEM_STAMINA3 0x835190
#define MEM_STAMINA4 0x835194
#define MEM_STAMINA5 0x835198
/*==================[ PX ]===================*/
#define PX_ASSAULTAMMO 0xA014DA
#define PX_SNIPERAMMO 0xA013A7
#define PX_BANDAGE 0xA013B0
#define PX_EXTRAAMMO1 0xA014DA
#define PX_EXTRAAMMO2 0xA013A7
/*=================[ Fast ]==================*/
#define ADR_FASTAMMO 0xA0617C
#define ADR_FASTHEALTH 0xA0618C
#define ADR_FASTFLAG 0xA06194
#define ADR_FASTREPAIR 0xA06184
/*=================[ D3D ]===================*/
#define ADR_USERNAME 0xA58404
#define ADR_USERIP 0xA58118
#define ADR_USERHP 0xA57234
/*================[ Offsets ]================*/
#define OFS_LOWGRAVITY 0xC4A8
#define OFS_WEAPON1 0x101DA
#define OFS_WEAPON2 0x101DE
#define OFS_WEAPON3 0x101E2
#define OFS_NOM134IDLE 0x103DC
#define OFS_NOSPREAD 0x100FC
#define OFS_DINAR 0x11A2A8
#define OFS_LEVEL 0x11A298
#define OFS_NFD 0x102D4
#define OFS_X 0x102EC
#define OFS_Y 0x102FC
#define OFS_Z 0x102F4
#define OFS_PLAYERANIMATION 0xC4B8
#define OFS_1SLOT 0x1021B4
#define OFS_2SLOT 0x1021B5
#define OFS_3SLOT 0x1021B6
#define OFS_4SLOT 0x1021B7
#define OFS_5SLOT 0x1021BC
#define OFS_6SLOT 0x1021B9
#define OFS_7SLOT 0x1021BA
#define OFS_8SLOT 0x1021BB
#define OFS_NORECOIL1 0xC34C
#define OFS_NORECOIL2 0xC440
#define OFS_NORECOIL3 0xC444
#define OFS_PREMIUM1 0x0
#define OFS_PREMIUM2 0x4
/*==============[ Weapon Binder ]=============*/
#define ADR_SERVERBASE 0xA017A4
#define ADR_WEAPONBASE 0xA1EA2C
#define ADR_CLASSBASE 0xA595E0
#define ADR_SLOTBASE 0x101018
#define OFS_PLAYERSLOT 0x11B804
#define OFS_PLAYERID 0x1CE8
/*================[ Assembler ]===============*/
#define ASM_CALLBACK 0x4E5156
#define ASM_CRCPATCH 0x417FD5
#define ASM_WTW 0x71A9B2
#define ASM_SUPERCARSOUND 0x4221FB
#define ASM_NORELOAD 0x57E853
#define ASM_BULLETS 0x0
#define ASM_QUICKPLANT 0x4363AB
#define ASM_QUICKDEFUSE 0x4D7A5F
/*==================[ cBase ]=================*/
struct CBase
{
CPlayer* pLocal;
char* Unknown0[1171732]
CPlayer** pGlobal;
};
CBase* pPlayer = (CBase*)0xA01808;
/*============================================*/
/*===============[ Enjoy it! ]=================*/
/*============================================*/
Pattern Update?
03/16/2012 13:00 _TradEmArk_ ™#2202
Quote:
Originally Posted by UnknownData View Post
Pattern Update?
Code:
/*============================================*/
/*=========[ TradEmArk™ Addylogger ]==========*/
/*============================================*/
Command 0
Command 1
/*================[ Pointer ]=================*/
#define ADR_PLAYERPOINTER           0xA01808
#define ADR_SERVERPOINTER           0xA017A4
#define ADR_REMOTEPOINTER           0xB1F920
#define ADR_INFOPOINTER             0xA57A40
#define ADR_ROOM                    0x0
#define ADR_BASEPOINTER             0xA57A40
#define ADR_VEHICLEBASE             0xA014B4
#define ADR_DEVICEPOINTER           0x86170C
#define ADR_ANGELVIEW               0xA01350
/*================[ Adresses ]================*/
#define ADR_STRUCTSIZE              0x1CF8
#define ADR_ROOMSTATE               0x0
#define ADR_GMWARNING               0xA65F2C
#define ADR_WEAPONSTATERELOAD       0xA01750
#define ADR_WEAPONSTATE             0x174
#define ADR_WEAPONSHOT              0xA01854
#define ADR_WEAPONRELOAD            0xA01750
#define ADR_BREAKLIMIT              0x864568
#define ADR_CROSSHAIR               0xA061A8
#define ADR_ANTIAFK                 0xB2E870
#define ADR_WEAPONGRAVITY           0x864B18
#define ADR_LADDERQUICKLY           0x864A10
#define ADR_DEADSPINNER             0x8C1EAC
#define ADR_SUPEREXPLOSION          0x8650E0
#define ADR_HIDEWEAPON              0x835190
#define ADR_FASTLOCKON              0xA013C0
#define ADR_GLASSWALLS              0xA01440
#define ADR_COLORSHOT1              0xA02480
#define ADR_COLORSHOT2              0xA02484
#define ADR_COLORSHOT3              0xA02488
#define ADR_QUICKSPAWN1             0xAE5C40
#define ADR_QUICKSPAWN2             0xB3CF80
#define ADR_QUICKSPAWN3             0xAE5C3C
#define ADR_NOBOUNDS1               0xB2E898
#define ADR_NOBOUNDS2               0xB2E89C
#define ADR_NOBOUNDS3               0xB2E8A0
#define ADR_SPEED                   0x864A48
#define ADR_VIRTUALJUMP             0x834DF4
#define ADR_IMDRUNK                 0xA01710
#define ADR_NEARFOG                 0xA089AC
#define ADR_FARFOG                  0xA089B4
#define ADR_SCOPE                   0x8C58AC
#define ADR_SCOPESIZE               0x8C58B4
#define ADR_FULLBRIGHT1             0xA02480
#define ADR_FULLBRIGHT2             0xA02484
#define ADR_FULLBRIGHT3             0xA02484
/*================[ Memorys ]================*/
#define MEM_ACCURACYAS              0xA06224
#define MEM_ARTILLERY               0x8647B0
#define MEM_WALKUNDERWATER          0xA0617C
#define MEM_BONESHOT                0x8656B0
#define MEM_WTW                     0x834DC0
#define MEM_STW                     0x832004
#define MEM_WTH                     0x835060
#define MEM_AUTOMEDIC               0x0
#define MEM_AUTOAMMO                0x0
#define MEM_NODELAY                 0x103F8
#define MEM_NORELOAD                0x103F5
#define MEM_QUICKPLANT              0xA01374
#define MEM_QUICKDEFUSE             0xA01374
#define MEM_AUTOREPAIR              0xA0136B
#define MEM_RADARHIDEME             0xA089CC
#define MEM_INVISIBLE               0x11A2BC
#define MEM_FASTNADEBLAST           0x10100
#define MEM_CRAZYNADE               0x10100
#define MEM_PLANTANYWHERE           0xA01393
#define MEM_DEFUSEANYWHERE          0x8C58C0
#define MEM_SUPERNOSPREAD           0x864730
#define MEM_UNLAMMO                 0xA01780
#define MEM_STAMINA1                0x835188
#define MEM_STAMINA2                0x83518C
#define MEM_STAMINA3                0x835190
#define MEM_STAMINA4                0x835194
#define MEM_STAMINA5                0x835198
/*==================[ PX ]===================*/
#define PX_ASSAULTAMMO              0xA014DA
#define PX_SNIPERAMMO               0xA013A7
#define PX_BANDAGE                  0xA013B0
#define PX_EXTRAAMMO1               0xA014DA
#define PX_EXTRAAMMO2               0xA013A7
/*=================[ Fast ]==================*/
#define ADR_FASTAMMO                0xA0617C
#define ADR_FASTHEALTH              0xA0618C
#define ADR_FASTFLAG                0xA06194
#define ADR_FASTREPAIR              0xA06184
/*=================[ D3D ]===================*/
#define ADR_USERNAME                0xA58404
#define ADR_USERIP                  0xA58118
#define ADR_USERHEALTH              0xA57234
#define ADR_USERREADY               0x0
/*================[ Offsets ]================*/
#define OFS_LOWGRAVITY              0xC4A8
#define OFS_GLOBALINDEX             0x1CF8
#define OFS_LOCALINDEX              0x16104
#define OFS_WEAPON1                 0x101DA
#define OFS_WEAPON2                 0x101DE
#define OFS_WEAPON3                 0x101E2
#define OFS_MAP                     0xFCD34
#define OFS_MASTER                  0xFD160
#define OFS_NOM134IDLE              0x103DC
#define OFS_NOSPREAD                0x100FC
#define OFS_DINAR                   0x11A2A8
#define OFS_LEVEL                   0x11A298
#define OFS_NFD                     0x102D4
#define OFS_X                       0x102EC
#define OFS_Y                       0x102FC
#define OFS_Z                       0x102F4
#define OFS_AUTOPLANT               0xFFFFFFFC
#define OFS_AUTODEFUSE              0x0
#define OFS_AUTOSHOT                0x12
#define OFS_VIEW_X                  0x101C0
#define OFS_VIEW_Y                  0x101C4
#define OFS_VIEW_Z                  0x101C8
#define OFS_PITCH                   0x10194
#define OFS_YAW                     0x101B0
#define OFS_PLAYERANIMATION         0xC4B8
#define OFS_ANTISERVERKICK          0x361
#define OFS_1SLOT                   0x1021B4
#define OFS_2SLOT                   0x1021B5
#define OFS_3SLOT                   0x1021B6
#define OFS_4SLOT                   0x1021B7
#define OFS_5SLOT                   0x1021BC
#define OFS_6SLOT                   0x1021B9
#define OFS_7SLOT                   0x1021BA
#define OFS_8SLOT                   0x1021BB
#define OFS_NORECOIL1               0xC34C
#define OFS_NORECOIL2               0xC440
#define OFS_NORECOIL3               0xC444
#define OFS_PREMIUM1                0x0
#define OFS_PREMIUM2                0x4
/*==============[ Weapon Binder ]=============*/
#define ADR_SERVERBASE              0xA017A4
#define ADR_WEAPONBASE              0xA1EA2C
#define ADR_CLASSBASE               0xA595E0
#define ADR_SLOTBASE                0x101018
#define OFS_PLAYERSLOT              0x11B804
#define OFS_PLAYERID                0x1CE8
/*================[ Assembler ]===============*/
#define ASM_CALLBACK                0x4E5156
#define ASM_CRCPATCH                0x417FD5
#define ASM_WTW                     0x71A9B2
#define ASM_SUPERCARSOUND           0x4221FB
#define ASM_NORELOAD                0x57E853
#define ASM_BULLETS                 0x0
#define ASM_AUTOREADY               0x0
#define ASM_AUTOSTART               0x0
#define ASM_QUICKPLANT              0x4363AB
#define ASM_QUICKDEFUSE             0x4D7A5F
#define ASM_MESSAGEBOX              0x418B8D
/*==================[ cBase ]=================*/
struct CBase
{
	CPlayer* pLocal;
	char* Unknown0[1171732]
	CPlayer** pGlobal;
};
CBase* pPlayer = (CBase*)0xA01808;
/*============================================*/
/*===========[ Logged 143 Addys ]=============*/
/*==============[ Enjoy it! ]=================*/
/*============================================*/
03/16/2012 13:34 UnknownData#2203
Trade komm mal Skype( BUUBLE )

Anti:

#define ASM_QUICKPLANT 0x4367C4
#define ASM_QUICKDEFUSE 0x4D34C4
03/16/2012 13:43 AdrenalinaPL#2204
@request

AutoPlant
AutoDefuse
03/16/2012 13:52 _TradEmArk_ ™#2205
Quote:
Originally Posted by AdrenalinaPL View Post
@request

AutoPlant
AutoDefuse
AutoDefuse 0x1035C
AutoPlant 0x10358


Enjoy ^.^