League of Legends Chit-Chat II

11/30/2011 00:25 Chagano#21721
Liq ist normal, hab jetzt auch 3 infolge wegen ultra tards verloren. Who cares?!:D
SOLOQ nerf it!
11/30/2011 00:25 complexlol#21722
Tryndamere mit guardians angel und unendlich lifesteal und du kannst nicht 1v5 carrien? Müsste doch alles 3hit liegen
11/30/2011 00:37 Dribble Joy#21723
auf bobs stream grad ein wukong nen penta gemacht der ausser sheen und brutalizer keine items hat Oo
11/30/2011 01:00 Liq.#21724
Quote:
Originally Posted by complexlol View Post
Tryndamere mit guardians angel und unendlich lifesteal und du kannst nicht 1v5 carrien? Müsste doch alles 3hit liegen
2x quadra gemacht 1 vs 5 weil mein Team so elitär den Tank fokussiert hat. Mein ulti hält eben nur 5 Sek hue hue hue hue
11/30/2011 03:13 SynT@x_#21725
Patch wird gerade reingearbeitet. Bin mal gespannt. Obwohl ich nichts von diesem Jungle Update halte.
11/30/2011 07:36 Loli Fantasy#21726
Der Patch wird witzig sein, ich freu mich auf full hp ganks in der 4. min ;o
11/30/2011 07:57 Wergez#21727
Quote:
Originally Posted by Dribble Joy View Post
auf bobs stream grad ein wukong nen penta gemacht der ausser sheen und brutalizer keine items hat Oo
Wkongs Cyclone macht ja auch over 1k Schaden...
11/30/2011 08:28 Akiyama Mio#21728
Leavertime is incoming!

Ich hab kein Voli bekommen, tzz dann leave ich halt -.-
11/30/2011 09:04 .Coxx#21729
Wurden Jungle mobs jez eig generft ?`oder gebufft
11/30/2011 10:22 HolGORE#21730
Ich hab mal den neuen im Jungle getestet.
Mit Level 5 nach ca 5 Minuten bin ich back weil ich fast kein mana mehr hatte :D

Von den Timings her ist es echt gut, geht jetzt einfach schneller.
11/30/2011 11:28 Goku.#21731
wieder wurde die rota zerschossen :DD

sonst ist volibear voll up :DD mit graves easy zum killen
11/30/2011 11:33 Shinaru.#21732
Patch is nice :>
11/30/2011 11:42 Akiyama Mio#21733
Jop, das mit den ständig wechelnden Rotas ist verwirrend. Naja interessiert mich eh nur für meinen Smurf, auf dem Main habe ich ja sowieso alle...

@Shinaru

Finde ich auch, ich teste mal Sivir :D


PS:

Das mit den Jungleänderungen ist ja lustig, dass wird glatt nochmal geändert -.-

Quote:
Hey folks,

After letting the jungle settle for a day and not only reading the feedback on the forums, but watching streamers, discussing with high-level players, and running some additional internal testing and mathcraft, we will be making changes to the jungle, likely tomorrow.

What will be the scope of these changes, and what are we trying to fix?

* XP Rate: This isn't as smoothed out as we'd liked (or was intended) and has been the most noticeable problem in the new jungle. While we do think this is not as drastically far off as some believe, it is lower than intended. We'll likely make updates here, especially relating to small camps.

* Penalty of missed ganks: While we do like this tradeoff, we don't like the tradeoff ratio here, something you guys have also felt pretty substantially. Changes made will effect this for the better, whether in increased reward or reduced resource loss.

* Gold Rate: Jungler gold is slightly lower than needed, and this is also related to small camp gold. We will be more careful here as to not make counter-jungling worse (since it revolves largely on stealing the big monsters out of camps), but will be evaluating this.

Classick, Guinsoo and I will be doing some final proposals and mathcraft in the morning, in hopes to release it in a hotfix. I'll try to provide status updates as we get more information. Details to come.
11/30/2011 11:50 complexlol#21734
20 Minuten durchjunglen, mit soviel Gold wie ne solo lane rauskommen, nur noch zu 5t roamen, profit

Gleich mal udyr und karthus testen

Quote:
Hey folks,

After letting the jungle settle for a day and not only reading the feedback on the forums, but watching streamers, discussing with high-level players, and running some additional internal testing and mathcraft, we will be making changes to the jungle, likely tomorrow.

What will be the scope of these changes, and what are we trying to fix?

* XP Rate: This isn't as smoothed out as we'd liked (or was intended) and has been the most noticeable problem in the new jungle. While we do think this is not as drastically far off as some believe, it is lower than intended. We'll likely make updates here, especially relating to small camps.

* Penalty of missed ganks: While we do like this tradeoff, we don't like the tradeoff ratio here, something you guys have also felt pretty substantially. Changes made will effect this for the better, whether in increased reward or reduced resource loss.

* Gold Rate: Jungler gold is slightly lower than needed, and this is also related to small camp gold. We will be more careful here as to not make counter-jungling worse (since it revolves largely on stealing the big monsters out of camps), but will be evaluating this.

Classick, Guinsoo and I will be doing some final proposals and mathcraft in the morning, in hopes to release it in a hotfix. I'll try to provide status updates as we get more information. Details to come.
Und die unterschwellige Botschaft darhinter:

Quote:
Classick, Guinsoo and I will be doing some final proposals and mathcraft in the morning, in hopes to be able to nerf Irelia with no one noticing it. Details not to come.
11/30/2011 11:56 The Zorkas#21735

das is ja mal mehr als lächerlich.. der könnte auch ohne items starten, lol.


€: naja, np. ich spiel ab jetzt nur noch farm jungler. sind jetzt op as fuck. lol.
yi, shyvana und udyr incoming. :3