1) I don't know, when I was coding the bot I didn't pay much attention to the details, maybe they have got some server-sided anti-cheat that is capable to detect packet timing inaccuracy, but honestly that is bit risky from their side, because the timing also depends on your ping to the server etc
2) They can't know if you inject something to your client, because there isn't any client-side anticheat on the EU GameForge version of the game.
3) No, they don't have any remote controll
Apart from the questions
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the bot sends to the server a lot of attack packages, collection, use of skills, etc ...
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you know, your client does exactly the same while you are playing