[Release] Grepolis 2 bot

11/16/2013 19:53 Hellymutus#2086
Quote:
Originally Posted by Quigonjeen View Post
this version detects ressources correctly?
If not, do you plan to change this behaviour or is there a workaround to get the cultural festivals running more reliably?
11/17/2013 00:06 Utharnl#2087
@Quigonjeen
@Hellymutus
No, for the time being the festivals/trading will only work for towns that are looting farmers and for towns that are using the unit/building queue.

When I have more time I'll experiment with the server request and try to find a better way to update the resources. But that wont be any time soon.

@Quigonjeen
The "Apply All" button only turns on/off the feature in all towns. It doesn't do anything with the other settings.

~Uthar
11/17/2013 13:23 Hellymutus#2088
OK, I will then set my farming requests to a shorter time intervall
11/17/2013 22:42 giugiu98#2089
Hi,
there are problems with building queue.
I use an example.
I have barracks at level 5, farm at level 6 and senate at level 6.
I have a construction queue updated to 7 building via administrator.
Now the bot give me the feedback about level5, 6 and 6 correctly.
I work on the bot and now I add to building queue senate twice so I can arrive to level 8 and I want add academy but it isn't possible. I go to the browser tab, I add senate twice in the construction queue and I wait 6 minutes timer. The construction queue of the bot is now updated and I can see the senate added twice but I cannot now add the academy.
I return newly to the browser tab I add the academy to the construction queue and I wait 6 minutes. The construction queue of the bot is updated but I cannot add the academy level 2.
A suggestion derived from old version of the bot.
In the old bot the building level status was obtained adding the actual level and the number of levels inserted into construction queue so as told at the top the senate was at level 8 not 6.
Actually the bot mantain the phisical level obtained when building is finished and not the logical one (the sum of phisical or real level and the levels added into construction queue).
As showed before level 6 of senate and 2 senate added in construction queue the logical senate level is now 8 and the academy can be added.
In previous version like 45 worked fine

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11/19/2013 10:37 c4strolk#2090
Hi, in which server does it work? In italian servers does?

Thanks for the answer ;)

I see in one post only for some english servers..
11/19/2013 21:29 giugiu98#2091
Quote:
Originally Posted by c4strolk View Post
Hi, in which server does it work? In italian servers does?

Thanks for the answer ;)

I see in one post only for some english servers..
As usual ... italian player that plays onestly :D
11/20/2013 01:33 Utharnl#2092
@giugiu98
This bug was probably introduced when I fixed another bug with the building queue (related to the target mode). Maybe I can look at this next weekend.

@c4strolk
Not sure which post you are talking about but this bot works for every server, the language doesn't matter.

~Uthar
11/28/2013 12:09 danuta121#2093
New update of grepolis v2.50 carry some interface changes...
I have noticed that sometimes when you click command "next" ( ">" or "->" )
you return to the first town....
The same now happens to the bot if you eg. "pause"
Resume goes to the first town :(
11/28/2013 18:40 Utharnl#2094
I haven't been able to reproduce this yet, what version of IE are you using?

Not exactly sure what you mean with the pause/resume problem. You mean that the browser tab then somehow shows your first town? Or do you mean that the bot starts updating again at your first town even when you paused the bot, for example, at your tenth town? (That is supposed to happen)

~Uthar
11/30/2013 00:04 Utharnl#2095
Version: 2.50.0.1 Date: 29-11-2013
-Added option to turn off a specific feature for all towns (At first tab).
-Removed “apply to all” button.
-Fixed some parse errors that caused reconnects.
-Fixed building level calculation.

~Uthar
11/30/2013 11:34 Hellymutus#2096
Did you also find time to rework the poll of ressources and start of cultural events?
12/01/2013 00:43 Utharnl#2097
No, not yet.

~Uthar
12/02/2013 14:24 cinuslca#2098
Utharnl I do not understand completely how to set up a system to trading, for example, how should I store it at 25,500 to the caller so that was left near 23,000 eg, how to set it because now I'm supposed to Enable and do not send me raw, I have 10 cities, you can give photos like this the best and universally set?

I greet you and thank you for what you do, but must be such to something like a better guide.
12/03/2013 11:08 Utharnl#2099
I can't explain it any better than in the guide:
-Mode: Sets if the current town should receive resources or send them.
-Min. Resources: (Mode send only) The minimum amount of resources you want to keep in your warehouse.
-Max. Resources (%): (Mode receive only) The maximum amount of resources you want to receive in your warehouse.
-Min. capacity to use: (Mode send only): The minimum amount of resources you want to send each time.

And you need to have towns in 'Send' and 'Receive' mode. If for example all your towns are in 'Receive' mode you don't have any towns left that can send resources.

~Uthar
12/09/2013 00:54 Utharnl#2100
Version: 2.50.0.2 Date: 9-12-2013
-Fixed incoming attack sound.
-Fixed issue with cultural festivals when resources were not updated.

~Uthar