[Sammelthread] Addys

02/19/2012 14:10 xBioK1ngz#2086
Local Pitch Vehicle - 9ED91C
Local Yaw Vehicle - 9ED920
02/19/2012 15:53 UnknownData#2087
request

#define ADR_ASM_ARTILLERY 3-6
02/19/2012 18:42 Kniifezz#2088
I Have Big Problem witch "Party Program Detected"

In My hack can some one help me i use only this addys ..
02/19/2012 18:44 xBioK1ngz#2089
Quote:
Originally Posted by Kniifezz View Post
I Have Big Problem witch "Party Program Detected"

In My hack can some one help me i use only this addys ..
Delete your dip and hook only reset & present with a midfunction;)
02/20/2012 11:54 beni1#2090
wo kann mann es runterladen :S

how dis hack to download :O ?
02/20/2012 12:41 _TradEmArk_ ™#2091
Code:
/*============================================*/
/*=========[ TradEmArk™ Addylogger ]==========*/
/*============================================*/
/*================[ Pointer ]=================*/
#define ADR_PLAYERPOINTER           0x9EDD6C
#define ADR_SERVERPOINTER           0x9EDD08
#define ADR_REMOTEPOINTER           0xB0BF00
#define ADR_INFOPOINTER             0xA44020
#define ADR_ROOM                    0x9EE758
#define ADR_BASEPOINTER             0xA44020
#define ADR_VEHICLEBASE             0x9EDA18
#define ADR_DEVICEPOINTER           0x8519D4
#define ADR_ANGELVIEW               0x9ED8B8
/*================[ Adresses ]================*/
#define ADR_STRUCTSIZE              0x1CF8
#define ADR_ROOMSTATE               0x9EDD94
#define ADR_GMWARNING               0xA5250C
#define ADR_WEAPONSTATERELOAD       0x9EDCB4
#define ADR_WEAPONSTATE             0xC4BC
#define ADR_WEAPONSHOT              0x9EDDB8
#define ADR_WEAPONRELOAD            0x9EDCB4
#define ADR_BREAKLIMIT              0x854830
#define ADR_CROSSHAIR               0x9F2788
#define ADR_ANTIAFK                 0xB1AC18
#define ADR_WEAPONGRAVITY           0x8558F0
#define ADR_LADDERQUICKLY           0x854CD0
#define ADR_DEADSPINNER             0x8AFE54
#define ADR_SUPEREXPLOSION          0x855398
#define ADR_HIDEWEAPON              0x826044
#define ADR_FASTLOCKON              0x9ED928
#define ADR_GLASSWALLS              0x9ED9A4
#define ADR_COLORSHOT1              0x9EE9E4
#define ADR_COLORSHOT2              0x9EE9E8
#define ADR_COLORSHOT3              0x9EE9EC
#define ADR_QUICKSPAWN1             0xAD1F60
#define ADR_QUICKSPAWN2             0xB292A0
#define ADR_QUICKSPAWN3             0xAD1F5C
#define ADR_NOBOUNDS1               0xB1AC40
#define ADR_NOBOUNDS2               0xB1AC44
#define ADR_NOBOUNDS3               0xB1AC48
#define ADR_SPEED                   0x854D08
#define ADR_VIRTUALJUMP             0x8549A4
#define ADR_IMDRUNK                 0x9EDC74
#define ADR_NEARFOG                 0x9F4F8C
#define ADR_FARFOG                  0x9F4F94
#define ADR_SCOPE                   0x8B3854
#define ADR_SCOPESIZE               0x8B385C
#define ADR_FULLBRIGHT1             0x9EE9E4
#define ADR_FULLBRIGHT2             0x9EE9E8
#define ADR_FULLBRIGHT3             0x9EE9E8
/*================[ Memorys ]================*/
#define MEM_ACCURACYAS              0x9F2804
#define MEM_ARTILLERY               0x854A70
#define MEM_WALKUNDERWATER          0x9F275C
#define MEM_BONESHOT                0x855960
#define MEM_WTW                     0x825C88
#define MEM_STW                     0x822EE4
#define MEM_WTH                     0x825F14
#define MEM_AUTOMEDIC               0x855958
#define MEM_AUTOAMMO                0x855958
#define MEM_NODELAY                 0x103E0
#define MEM_NORELOAD                0x103DD
#define MEM_QUICKPLANT              0x9ED8DC
#define MEM_QUICKDEFUSE             0x9ED8DC
#define MEM_AUTOREPAIR              0x9ED8D3
#define MEM_RADARHIDEME             0x9F4FAC
#define MEM_INVISIBLE               0x11A2BC
#define MEM_FASTNADEBLAST           0x10100
#define MEM_CRAZYNADE               0x10100
#define MEM_PLANTANYWHERE           0x9ED8FB
#define MEM_DEFUSEANYWHERE          0x8B3868
#define MEM_SUPERNOSPREAD           0x8549F0
#define MEM_UNLAMMO                 0x9EDCE4
#define MEM_STAMINA1                0x82603C
#define MEM_STAMINA2                0x826040
#define MEM_STAMINA3                0x826044
#define MEM_STAMINA4                0x826048
#define MEM_STAMINA5                0x82604C
/*==================[ PX ]===================*/
#define PX_ASSAULTAMMO              0x9EDA3E
#define PX_SNIPERAMMO               0x9ED90F
#define PX_BANDAGE                  0x9ED918
#define PX_EXTRAAMMO1               0x9EDA3E
#define PX_EXTRAAMMO2               0x9ED90F
/*=================[ Fast ]==================*/
#define ADR_FASTAMMO                0x9F275C
#define ADR_FASTHEALTH              0x9F276C
#define ADR_FASTFLAG                0x9F2774
#define ADR_FASTREPAIR              0x9F2764
/*=================[ D3D ]===================*/
#define ADR_USERNAME                0xA449E4
#define ADR_USERIP                  0xA446F8
#define ADR_USERHEALTH              0xA43814
#define ADR_USERREADY               0xA45C50
/*================[ Offsets ]================*/
#define OFS_LOWGRAVITY              0xC4A8
#define OFS_GLOBALINDEX             0x1CF8
#define OFS_LOCALINDEX              0x16104
#define OFS_WEAPON1                 0x101DA
#define OFS_WEAPON2                 0x101DE
#define OFS_WEAPON3                 0x101E2
#define OFS_MAP                     0xFCD34
#define OFS_MASTER                  0xFD160
#define OFS_NOM134IDLE              0x103C4
#define OFS_NOSPREAD                0x100FC
#define OFS_DINAR                   0x11A2A8
#define OFS_LEVEL                   0x11A298
#define OFS_NFD                     0x102C8
#define OFS_X                       0x102E0
#define OFS_Y                       0x102F0
#define OFS_Z                       0x102E8
#define OFS_AUTOPLANT               0x10340
#define OFS_AUTODEFUSE              0x10344
#define OFS_AUTOSHOT                0x10356
#define OFS_VIEW_X                  0x101C0
#define OFS_VIEW_Y                  0x101C4
#define OFS_VIEW_Z                  0x101C8
#define OFS_PITCH                   0x10194
#define OFS_YAW                     0x101B0
#define OFS_PLAYERANIMATION         0xC4BC
#define OFS_ANTISERVERKICK          0x361
#define OFS_1SLOT                   0x1021B4
#define OFS_2SLOT                   0x1021B5
#define OFS_3SLOT                   0x1021B6
#define OFS_4SLOT                   0x1021B7
#define OFS_5SLOT                   0x1021BC
#define OFS_6SLOT                   0x1021B9
#define OFS_7SLOT                   0x1021BA
#define OFS_8SLOT                   0x1021BB
#define OFS_NORECOIL1               0xC34C
#define OFS_NORECOIL2               0xC440
#define OFS_NORECOIL3               0xC444
#define OFS_PREMIUM1                0x58C
#define OFS_PREMIUM2                0x590
/*==============[ Weapon Binder ]=============*/
#define ADR_SERVERBASE              0x9EDD08
#define ADR_WEAPONBASE              0xA0B00C
#define ADR_CLASSBASE               0xA45BC0
#define ADR_SLOTBASE                0x101018
#define OFS_PLAYERSLOT              0x11B804
#define OFS_PLAYERID                0x1CE8
/*================[ Assembler ]===============*/
#define ASM_CALLBACK                0x4DFD25
#define ASM_CRCPATCH                0x417F4B
#define ASM_WTW                     0x70DD12
#define ASM_SUPERCARSOUND           0x4225EA
#define ASM_NORELOAD                0x579AD6
#define ASM_BULLETS                 0x4D4741
#define ASM_AUTOREADY               0x50C243
#define ASM_AUTOSTART               0x50C243
#define ASM_QUICKPLANT              0x4367C4
#define ASM_QUICKDEFUSE             0x4D34C4
#define ASM_MESSAGEBOX              0x418B01
/*==================[ cBase ]=================*/
struct CBase
{
	CPlayer* pLocal;
	char* Unknown0[1171856]
	CPlayer** pGlobal;
};
CBase* pPlayer = (CBase*)0x9EDD6C;
/*============================================*/
/*===========[ Logged 143 Addys ]=============*/
/*==============[ Enjoy it! ]=================*/
/*============================================*/
THX: BlackOne
Give Credits & Thanks
02/20/2012 18:27 Kniifezz#2092
PlayerSize ? ;)
02/20/2012 19:57 xMarekiarox#2093
All Server? Weapon Gravity? :)
02/21/2012 03:04 Subtronics#2094
Addys vom *21.2.2012*

Code:
|#|*************|#|= Pointer =|#|*************|#|
#define ADR_PlayerPointer		0x9EDD6C
#define ADR_ServerPointer		0x9EDD08
#define ADR_RemotePointer		0xB0BF00
#define ADR_WeaponPointer		0x8B3784
#define ADR_DevicePointer		0x8519D4
#define ADR_HealthPointer		0x31FB8
#define ADR_BasePointer 		0xA44020
#define ADR_ViewAngels			0x9ED8B8
#define ADR_UserBase			0x9EEB38
#define ADR_PlayerSize			0x1CF8
#define ADR_StructSize			0x1CF8
#define ADR_RoomClass			0x9EEB2C
																
|#|*************|#|= Address =|#|*************|#|
#define ADR_ImDrunk			0x9EDC74
#define ADR_CqCProne			0x8B3848
#define ADR_NoSpawnWaitCqC		0x9EDB44
#define ADR_VirtualJump			0x8549A4
#define ADR_NearFog			0x9F4F8C
#define ADR_FarFog			0x9F4F94
#define ADR_NoWater1			0x9F4F78
#define ADR_NoWater2			0x9F4F74
#define ADR_AntiAfk			0xB1AC18
#define ADR_Scope			0x8B3854
#define ADR_Speed			0x854D08
#define ADR_SpeedRoll			0x854B30
#define ADR_GlassWall			0x82603C
#define ADR_NoBounds1			0xB1AC40
#define ADR_NoBounds2			0xB1AC44
#define ADR_NoBounds3			0xB1AC48
#define ADR_NoSpawnWait1		0xB1B2A4
#define ADR_NoSpawnWait2		0xB292A0
#define ADR_NoSpawnWait3		0xB1B2AC
#define ADR_FullBright1			0x9EE9E4
#define ADR_FullBright2			0x9EE9E8
#define ADR_FullBright3			0x9EE9E8
#define ADR_ColorShot1			0x9EE9E4
#define ADR_ColorShot2			0x9EE9E8
#define ADR_ColorShot3			0x9EE9EC
#define ADR_Crosshair			0x9F2788
#define ADR_NoSpread			0x9F2804
#define ADR_DeathCam			0xB22AC8
#define ADR_ImmExplosion		0x854AE8
#define ADR_SuperExplosion		0x855398
#define ADR_HighMode			0x854DD8
#define ADR_CameraView			0x8549A4
#define ADR_NoWeaponGravity		0x854968
#define ADR_BreakLimit			0x854910
#define ADR_FastLockOn			0x9ED928
#define ADR_LadderQuickly		0x854CD0
#define ADR_DeadSpinner			0x8AFE54
#define ADR_HideWeapon			0x8AB770
#define ADR_WeaponShot1			0x9EDDBC
#define ADR_WeaponShot2			0x9EDDDC
#define ADR_ChangeRoll			0x8549E8
#define ADR_SilentWalk			0x8500B1AC
#define ADR_PlayerProne			0x9EEB20
#define ADR_CameraPosition1		0x9E7784
#define ADR_CameraPosition2		0x9E7788
#define ADR_QuickPlant			0x9ED8DC
#define ADR_AntiRadar			0x9F4FAC
#define ADR_StaminaRefill		0x979790
																
|#|*************|#|= Offsets =|#|*************|#|
#define OFS_1thSlot			0x1021B8
#define OFS_2thSlot			0x1021B9
#define OFS_3thSlot			0x1021BA
#define OFS_4thSlot			0x1021BB
#define OFS_5thSlot			0x1021BC
#define OFS_6thSlot			0x1021BD
#define OFS_7thSlot			0x1021BE
#define OFS_8thSlot			0x1021BF
#define OFS_NoRecoil1			0xC43C
#define OFS_NoRecoil2			0xC440
#define OFS_NoRecoil3			0xC444
#define OFS_NoFallDamage		0x102C8
#define OFS_X				0x102E0
#define OFS_Y				0x102F0
#define OFS_Z				0x102E8
#define OFS_GravityX			0xC4A4
#define OFS_GravityY			0xC4A8
#define OFS_GravityZ			0xC4AC
#define OFS_OPK_X			0x1024C
#define OFS_Dinar			0x11A2A8
#define OFS_Level			0x11A298
#define OFS_Premium1			0x58C
#define OFS_Premium2			0x590
#define OFS_Master			0xFD160
#define OFS_RoomMaster			0x11B800
#define OFS_NoM134Idle			0x103D8
#define OFS_NoSpread			0x100FC
#define OFS_NoReload			0x103DD
#define OFS_NoDelay			0x103E0
#define OFS_Weapon1			0x101DA
#define OFS_Weapon2			0x101DE
#define OFS_Weapon3			0x101E2
																
|#|*************|#|= MEMORY =|#|*************|#|
#define MEM_BoneShot			0x855960
#define MEM_WTW				0x825C88
#define MEM_STW				0x822EE4
#define MEM_WUW				0x9F4F7C
#define MEM_WTH				0x820BFC
#define MEM_CrazyNade			0x10100
#define MEM_FastNadeBlast		0x10100
#define MEM_UnlimitedAmmo		0x9EDCE4
#define MEM_Invisible			0x11A2BC
#define MEM_PlantAnyWhere		0x9EDA3E
#define MEM_Stamina1			0x82603C
#define MEM_Stamina2			0x826040
#define MEM_Stamina3			0x826044
#define MEM_Stamina4			0x826048
#define MEM_Stamina5			0x82604C
																
|#|*************|#|= PX =|#|*************|#|
#define PX_AssaultAmmo			0x9ED916
#define PX_SniperAmmo			0x9ED914
#define PX_Bandage			0x9ED918
																
|#|*************|#|= Fast =|#|*************|#|
#define ADR_FastMedic			0x9F276C
#define ADR_FastAmmo			0x9F2764
#define ADR_FastFlag			0x9F2774
#define ADR_FastRepair			0x9EEBBC
																
|#|*************|#|= Vehicle =|#|*************|#|
#define ADR_BigCarName			0x854B50
#define ADR_CrazyCar			0x854840
																
|#|*************|#|= D3D =|#|*************|#|
#define ADR_D3DName			0xA449E4
																
|#|*************|#|= Weapon Binder =|#|*************|#|
#define ADR_ServerBase			0x9EDD08
#define ADR_ClassBase			0xA45BC0
#define ADR_WeaponBase			0xA0B00C
#define ADR_SlotBase			0x101018
																
|#|*************|#|= Assembler =|#|*************|#|
#define ASM_AlwaysCrosshair		0x52557C
#define ASM_NoReload			0x579AD6
#define ASM_Bullets			0x4D4741
#define ASM_OPK				0x407DEA
#define ASM_WTW				0x70DD12
#define ASM_STW				0x5D1990
#define ASM_QuickPlant			0x4D34C4
#define ASM_QuickDefuse			0x4367C4
#define ASM_Artillery1			0x40869E
#define ASM_Artillery2			0x4BDB54
#define ASM_EngineText			0x401073
#define ASM_MessageBox			0x418B01
#define ASM_SwitchTime			0x4D9FBB
#define ASM_CRCPatch			0x417F4B
#define ASM_AutoStart			0x50C243
#define ASM_BackToLobby			0x4AA8E7
#define ASM_BackToLobby			0x4A9FD9
#define ASM_SuperCarSound		0x4225EA

/*|#|*************|#|= Pointer =|#|*************|#|
#define ADR_PlayerPointer		0x9EDD6C
#define ADR_ServerPointer		0x9EDD08
#define ADR_RemotePointer		0xB0BF00
#define ADR_WeaponPointer		0x8B3784
#define ADR_DevicePointer		0x8519D4
#define ADR_HealthPointer		0x31FB8
#define ADR_BasePointer 		0xA44020
#define ADR_ViewAngels			0x9ED8B8
#define ADR_UserBase			0x9EEB38
#define ADR_PlayerSize			0x1CF8
#define ADR_StructSize			0x1CF8
#define ADR_RoomClass			0x9EEB2C
																
|#|*************|#|= Address =|#|*************|#|
#define ADR_ImDrunk			0x9EDC74
#define ADR_CqCProne			0x8B3848
#define ADR_NoSpawnWaitCqC		0x9EDB44
#define ADR_VirtualJump			0x8549A4
#define ADR_NearFog			0x9F4F8C
#define ADR_FarFog			0x9F4F94
#define ADR_NoWater1			0x9F4F78
#define ADR_NoWater2			0x9F4F74
#define ADR_AntiAfk			0xB1AC18
#define ADR_Scope			0x8B3854
#define ADR_Speed			0x854D08
#define ADR_SpeedRoll			0x854B30
#define ADR_GlassWall			0x82603C
#define ADR_NoBounds1			0xB1AC40
#define ADR_NoBounds2			0xB1AC44
#define ADR_NoBounds3			0xB1AC48
#define ADR_NoSpawnWait1		0xB1B2A4
#define ADR_NoSpawnWait2		0xB292A0
#define ADR_NoSpawnWait3		0xB1B2AC
#define ADR_FullBright1			0x9EE9E4
#define ADR_FullBright2			0x9EE9E8
#define ADR_FullBright3			0x9EE9E8
#define ADR_ColorShot1			0x9EE9E4
#define ADR_ColorShot2			0x9EE9E8
#define ADR_ColorShot3			0x9EE9EC
#define ADR_Crosshair			0x9F2788
#define ADR_NoSpread			0x9F2804
#define ADR_DeathCam			0xB22AC8
#define ADR_ImmExplosion		0x854AE8
#define ADR_SuperExplosion		0x855398
#define ADR_HighMode			0x854DD8
#define ADR_CameraView			0x8549A4
#define ADR_NoWeaponGravity		0x854968
#define ADR_BreakLimit			0x854910
#define ADR_FastLockOn			0x9ED928
#define ADR_LadderQuickly		0x854CD0
#define ADR_DeadSpinner			0x8AFE54
#define ADR_HideWeapon			0x8AB770
#define ADR_WeaponShot1			0x9EDDBC
#define ADR_WeaponShot2			0x9EDDDC
#define ADR_ChangeRoll			0x8549E8
#define ADR_SilentWalk			0x8500B1AC
#define ADR_PlayerProne			0x9EEB20
#define ADR_CameraPosition1		0x9E7784
#define ADR_CameraPosition2		0x9E7788
#define ADR_QuickPlant			0x9ED8DC
#define ADR_AntiRadar			0x9F4FAC
#define ADR_StaminaRefill		0x979790
																
|#|*************|#|= Offsets =|#|*************|#|
#define OFS_1thSlot			0x1021B8
#define OFS_2thSlot			0x1021B9
#define OFS_3thSlot			0x1021BA
#define OFS_4thSlot			0x1021BB
#define OFS_5thSlot			0x1021BC
#define OFS_6thSlot			0x1021BD
#define OFS_7thSlot			0x1021BE
#define OFS_8thSlot			0x1021BF
#define OFS_NoRecoil1			0xC43C
#define OFS_NoRecoil2			0xC440
#define OFS_NoRecoil3			0xC444
#define OFS_NoFallDamage		0x102C8
#define OFS_X				0x102E0
#define OFS_Y				0x102F0
#define OFS_Z				0x102E8
#define OFS_GravityX			0xC4A4
#define OFS_GravityY			0xC4A8
#define OFS_GravityZ			0xC4AC
#define OFS_OPK_X			0x1024C
#define OFS_Dinar			0x11A2A8
#define OFS_Level			0x11A298
#define OFS_Premium1			0x58C
#define OFS_Premium2			0x590
#define OFS_Master			0xFD160
#define OFS_RoomMaster			0x11B800
#define OFS_NoM134Idle			0x103D8
#define OFS_NoSpread			0x100FC
#define OFS_NoReload			0x103DD
#define OFS_NoDelay			0x103E0
#define OFS_Weapon1			0x101DA
#define OFS_Weapon2			0x101DE
#define OFS_Weapon3			0x101E2
																
|#|*************|#|= MEMORY =|#|*************|#|
#define MEM_BoneShot			0x855960
#define MEM_WTW				0x825C88
#define MEM_STW				0x822EE4
#define MEM_WUW				0x9F4F7C
#define MEM_WTH				0x820BFC
#define MEM_CrazyNade			0x10100
#define MEM_FastNadeBlast		0x10100
#define MEM_UnlimitedAmmo		0x9EDCE4
#define MEM_Invisible			0x11A2BC
#define MEM_PlantAnyWhere		0x9EDA3E
#define MEM_Stamina1			0x82603C
#define MEM_Stamina2			0x826040
#define MEM_Stamina3			0x826044
#define MEM_Stamina4			0x826048
#define MEM_Stamina5			0x82604C
																
|#|*************|#|= PX =|#|*************|#|
#define PX_AssaultAmmo			0x9ED916
#define PX_SniperAmmo			0x9ED914
#define PX_Bandage			0x9ED918
																
|#|*************|#|= Fast =|#|*************|#|
#define ADR_FastMedic			0x9F276C
#define ADR_FastAmmo			0x9F2764
#define ADR_FastFlag			0x9F2774
#define ADR_FastRepair			0x9EEBBC
																
|#|*************|#|= Vehicle =|#|*************|#|
#define ADR_BigCarName			0x854B50
#define ADR_CrazyCar			0x854840
																
|#|*************|#|= D3D =|#|*************|#|
#define ADR_D3DName			0xA449E4
																
|#|*************|#|= Weapon Binder =|#|*************|#|
#define ADR_ServerBase			0x9EDD08
#define ADR_ClassBase			0xA45BC0
#define ADR_WeaponBase			0xA0B00C
#define ADR_SlotBase			0x101018
																
|#|*************|#|= Assembler =|#|*************|#|
#define ASM_AlwaysCrosshair		0x52557C
#define ASM_NoReload			0x579AD6
#define ASM_Bullets			0x4D4741
#define ASM_OPK				0x407DEA
#define ASM_WTW				0x70DD12
#define ASM_STW				0x5D1990
#define ASM_QuickPlant			0x4D34C4
#define ASM_QuickDefuse			0x4367C4
#define ASM_Artillery1			0x40869E
#define ASM_Artillery2			0x4BDB54
#define ASM_EngineText			0x401073
#define ASM_MessageBox			0x418B01
#define ASM_SwitchTime			0x4D9FBB
#define ASM_CRCPatch			0x417F4B
#define ASM_AutoStart			0x50C243
#define ASM_BackToLobby			0x4AA8E7
#define ASM_BackToLobby			0x4A9FD9
#define ASM_SuperCarSound		0x4225EA

/*|#|*************|#|= Pointer =|#|*************|#|*/
#define ADR_PlayerPointer		0x9EDD6C
#define ADR_ServerPointer		0x9EDD08
#define ADR_RemotePointer		0xB0BF00
#define ADR_WeaponPointer		0x8B3784
#define ADR_DevicePointer		0x8519D4
#define ADR_HealthPointer		0x31FB8
#define ADR_BasePointer 		0xA44020
#define ADR_ViewAngels			0x9ED8B8
#define ADR_UserBase			0x9EEB38
#define ADR_PlayerSize			0x1CF8
#define ADR_StructSize			0x1CF8
#define ADR_RoomClass			0x9EEB2C
																
/*|#|*************|#|= Address =|#|*************|#|*/
#define ADR_ImDrunk			0x9EDC74
#define ADR_CqCProne			0x8B3848
#define ADR_NoSpawnWaitCqC		0x9EDB44
#define ADR_VirtualJump			0x8549A4
#define ADR_NearFog			0x9F4F8C
#define ADR_FarFog			0x9F4F94
#define ADR_NoWater1			0x9F4F78
#define ADR_NoWater2			0x9F4F74
#define ADR_AntiAfk			0xB1AC18
#define ADR_Scope			0x8B3854
#define ADR_Speed			0x854D08
#define ADR_SpeedRoll			0x854B30
#define ADR_GlassWall			0x82603C
#define ADR_NoBounds1			0xB1AC40
#define ADR_NoBounds2			0xB1AC44
#define ADR_NoBounds3			0xB1AC48
#define ADR_NoSpawnWait1		0xB1B2A4
#define ADR_NoSpawnWait2		0xB292A0
#define ADR_NoSpawnWait3		0xB1B2AC
#define ADR_FullBright1			0x9EE9E4
#define ADR_FullBright2			0x9EE9E8
#define ADR_FullBright3			0x9EE9E8
#define ADR_ColorShot1			0x9EE9E4
#define ADR_ColorShot2			0x9EE9E8
#define ADR_ColorShot3			0x9EE9EC
#define ADR_Crosshair			0x9F2788
#define ADR_NoSpread			0x9F2804
#define ADR_DeathCam			0xB22AC8
#define ADR_ImmExplosion		0x854AE8
#define ADR_SuperExplosion		0x855398
#define ADR_HighMode			0x854DD8
#define ADR_CameraView			0x8549A4
#define ADR_NoWeaponGravity		0x854968
#define ADR_BreakLimit			0x854910
#define ADR_FastLockOn			0x9ED928
#define ADR_LadderQuickly		0x854CD0
#define ADR_DeadSpinner			0x8AFE54
#define ADR_HideWeapon			0x8AB770
#define ADR_WeaponShot1			0x9EDDBC
#define ADR_WeaponShot2			0x9EDDDC
#define ADR_ChangeRoll			0x8549E8
#define ADR_SilentWalk			0x8500B1AC
#define ADR_PlayerProne			0x9EEB20
#define ADR_CameraPosition1		0x9E7784
#define ADR_CameraPosition2		0x9E7788
#define ADR_QuickPlant			0x9ED8DC
#define ADR_AntiRadar			0x9F4FAC
#define ADR_StaminaRefill		0x979790
																
/*|#|*************|#|= Offsets =|#|*************|#|*/
#define OFS_1thSlot			0x1021B8
#define OFS_2thSlot			0x1021B9
#define OFS_3thSlot			0x1021BA
#define OFS_4thSlot			0x1021BB
#define OFS_5thSlot			0x1021BC
#define OFS_6thSlot			0x1021BD
#define OFS_7thSlot			0x1021BE
#define OFS_8thSlot			0x1021BF
#define OFS_NoRecoil1			0xC43C
#define OFS_NoRecoil2			0xC440
#define OFS_NoRecoil3			0xC444
#define OFS_NoFallDamage		0x102C8
#define OFS_X				0x102E0
#define OFS_Y				0x102F0
#define OFS_Z				0x102E8
#define OFS_GravityX			0xC4A4
#define OFS_GravityY			0xC4A8
#define OFS_GravityZ			0xC4AC
#define OFS_OPK_X			0x1024C
#define OFS_Dinar			0x11A2A8
#define OFS_Level			0x11A298
#define OFS_Premium1			0x58C
#define OFS_Premium2			0x590
#define OFS_Master			0xFD160
#define OFS_RoomMaster			0x11B800
#define OFS_NoM134Idle			0x103D8
#define OFS_NoSpread			0x100FC
#define OFS_NoReload			0x103DD
#define OFS_NoDelay			0x103E0
#define OFS_Weapon1			0x101DA
#define OFS_Weapon2			0x101DE
#define OFS_Weapon3			0x101E2
																
/*|#|*************|#|= MEMORY =|#|*************|#|*/
#define MEM_BoneShot			0x855960
#define MEM_WTW				0x825C88
#define MEM_STW				0x822EE4
#define MEM_WUW				0x9F4F7C
#define MEM_WTH				0x820BFC
#define MEM_CrazyNade			0x10100
#define MEM_FastNadeBlast		0x10100
#define MEM_UnlimitedAmmo		0x9EDCE4
#define MEM_Invisible			0x11A2BC
#define MEM_PlantAnyWhere		0x9EDA3E
#define MEM_Stamina1			0x82603C
#define MEM_Stamina2			0x826040
#define MEM_Stamina3			0x826044
#define MEM_Stamina4			0x826048
#define MEM_Stamina5			0x82604C
																
/*|#|*************|#|= PX =|#|*************|#|*/
#define PX_AssaultAmmo			0x9ED916
#define PX_SniperAmmo			0x9ED914
#define PX_Bandage			0x9ED918
																
/*|#|*************|#|= Fast =|#|*************|#|*/
#define ADR_FastMedic			0x9F276C
#define ADR_FastAmmo			0x9F2764
#define ADR_FastFlag			0x9F2774
#define ADR_FastRepair			0x9EEBBC
																
/*|#|*************|#|= Vehicle =|#|*************|#|*/
#define ADR_BigCarName			0x854B50
#define ADR_CrazyCar			0x854840
																
/*|#|*************|#|= D3D =|#|*************|#|*/
#define ADR_D3DName			0xA449E4
																
/*|#|*************|#|= Weapon Binder =|#|*************|#|*/
#define ADR_ServerBase			0x9EDD08
#define ADR_ClassBase			0xA45BC0
#define ADR_WeaponBase			0xA0B00C
#define ADR_SlotBase			0x101018
																
/*|#|*************|#|= Assembler =|#|*************|#|*/
#define ASM_AlwaysCrosshair		0x52557C
#define ASM_NoReload			0x579AD6
#define ASM_Bullets			0x4D4741
#define ASM_OPK				0x407DEA
#define ASM_WTW				0x70DD12
#define ASM_STW				0x5D1990
#define ASM_QuickPlant			0x4D34C4
#define ASM_QuickDefuse			0x4367C4
#define ASM_Artillery1			0x40869E
#define ASM_Artillery2			0x4BDB54
#define ASM_EngineText			0x401073
#define ASM_MessageBox			0x418B01
#define ASM_SwitchTime			0x4D9FBB
#define ASM_CRCPatch			0x417F4B
#define ASM_AutoStart			0x50C243
#define ASM_BackToLobby			0x4AA8E7
#define ASM_BackToLobby			0x4A9FD9
#define ASM_SuperCarSound		0x4225EA
stastik094
02/21/2012 08:52 xMicroX#2095
Credit : AdrenalinaPL
02/21/2012 09:46 boknoy24#2096
Anti Mines
FlyHack

Addies Please ^^
02/21/2012 11:17 xMicroX#2097
Anti Mines -> ASM
FlyHack -> #define OFS_Z 0x102E8
02/21/2012 11:24 boknoy24#2098
Is there a anti-mines Memory?
02/21/2012 12:21 SkinnLaw#2099
FlyHack source pls
02/21/2012 13:13 boknoy24#2100
and btw i mean flyhack is that you flying not superjump..


flyhack i meaning is like superman.