Local Pitch Vehicle - 9ED91C
Local Yaw Vehicle - 9ED920
Local Yaw Vehicle - 9ED920
/*============================================*/
/*=========[ TradEmArk™ Addylogger ]==========*/
/*============================================*/
/*================[ Pointer ]=================*/
#define ADR_PLAYERPOINTER 0x9EDD6C
#define ADR_SERVERPOINTER 0x9EDD08
#define ADR_REMOTEPOINTER 0xB0BF00
#define ADR_INFOPOINTER 0xA44020
#define ADR_ROOM 0x9EE758
#define ADR_BASEPOINTER 0xA44020
#define ADR_VEHICLEBASE 0x9EDA18
#define ADR_DEVICEPOINTER 0x8519D4
#define ADR_ANGELVIEW 0x9ED8B8
/*================[ Adresses ]================*/
#define ADR_STRUCTSIZE 0x1CF8
#define ADR_ROOMSTATE 0x9EDD94
#define ADR_GMWARNING 0xA5250C
#define ADR_WEAPONSTATERELOAD 0x9EDCB4
#define ADR_WEAPONSTATE 0xC4BC
#define ADR_WEAPONSHOT 0x9EDDB8
#define ADR_WEAPONRELOAD 0x9EDCB4
#define ADR_BREAKLIMIT 0x854830
#define ADR_CROSSHAIR 0x9F2788
#define ADR_ANTIAFK 0xB1AC18
#define ADR_WEAPONGRAVITY 0x8558F0
#define ADR_LADDERQUICKLY 0x854CD0
#define ADR_DEADSPINNER 0x8AFE54
#define ADR_SUPEREXPLOSION 0x855398
#define ADR_HIDEWEAPON 0x826044
#define ADR_FASTLOCKON 0x9ED928
#define ADR_GLASSWALLS 0x9ED9A4
#define ADR_COLORSHOT1 0x9EE9E4
#define ADR_COLORSHOT2 0x9EE9E8
#define ADR_COLORSHOT3 0x9EE9EC
#define ADR_QUICKSPAWN1 0xAD1F60
#define ADR_QUICKSPAWN2 0xB292A0
#define ADR_QUICKSPAWN3 0xAD1F5C
#define ADR_NOBOUNDS1 0xB1AC40
#define ADR_NOBOUNDS2 0xB1AC44
#define ADR_NOBOUNDS3 0xB1AC48
#define ADR_SPEED 0x854D08
#define ADR_VIRTUALJUMP 0x8549A4
#define ADR_IMDRUNK 0x9EDC74
#define ADR_NEARFOG 0x9F4F8C
#define ADR_FARFOG 0x9F4F94
#define ADR_SCOPE 0x8B3854
#define ADR_SCOPESIZE 0x8B385C
#define ADR_FULLBRIGHT1 0x9EE9E4
#define ADR_FULLBRIGHT2 0x9EE9E8
#define ADR_FULLBRIGHT3 0x9EE9E8
/*================[ Memorys ]================*/
#define MEM_ACCURACYAS 0x9F2804
#define MEM_ARTILLERY 0x854A70
#define MEM_WALKUNDERWATER 0x9F275C
#define MEM_BONESHOT 0x855960
#define MEM_WTW 0x825C88
#define MEM_STW 0x822EE4
#define MEM_WTH 0x825F14
#define MEM_AUTOMEDIC 0x855958
#define MEM_AUTOAMMO 0x855958
#define MEM_NODELAY 0x103E0
#define MEM_NORELOAD 0x103DD
#define MEM_QUICKPLANT 0x9ED8DC
#define MEM_QUICKDEFUSE 0x9ED8DC
#define MEM_AUTOREPAIR 0x9ED8D3
#define MEM_RADARHIDEME 0x9F4FAC
#define MEM_INVISIBLE 0x11A2BC
#define MEM_FASTNADEBLAST 0x10100
#define MEM_CRAZYNADE 0x10100
#define MEM_PLANTANYWHERE 0x9ED8FB
#define MEM_DEFUSEANYWHERE 0x8B3868
#define MEM_SUPERNOSPREAD 0x8549F0
#define MEM_UNLAMMO 0x9EDCE4
#define MEM_STAMINA1 0x82603C
#define MEM_STAMINA2 0x826040
#define MEM_STAMINA3 0x826044
#define MEM_STAMINA4 0x826048
#define MEM_STAMINA5 0x82604C
/*==================[ PX ]===================*/
#define PX_ASSAULTAMMO 0x9EDA3E
#define PX_SNIPERAMMO 0x9ED90F
#define PX_BANDAGE 0x9ED918
#define PX_EXTRAAMMO1 0x9EDA3E
#define PX_EXTRAAMMO2 0x9ED90F
/*=================[ Fast ]==================*/
#define ADR_FASTAMMO 0x9F275C
#define ADR_FASTHEALTH 0x9F276C
#define ADR_FASTFLAG 0x9F2774
#define ADR_FASTREPAIR 0x9F2764
/*=================[ D3D ]===================*/
#define ADR_USERNAME 0xA449E4
#define ADR_USERIP 0xA446F8
#define ADR_USERHEALTH 0xA43814
#define ADR_USERREADY 0xA45C50
/*================[ Offsets ]================*/
#define OFS_LOWGRAVITY 0xC4A8
#define OFS_GLOBALINDEX 0x1CF8
#define OFS_LOCALINDEX 0x16104
#define OFS_WEAPON1 0x101DA
#define OFS_WEAPON2 0x101DE
#define OFS_WEAPON3 0x101E2
#define OFS_MAP 0xFCD34
#define OFS_MASTER 0xFD160
#define OFS_NOM134IDLE 0x103C4
#define OFS_NOSPREAD 0x100FC
#define OFS_DINAR 0x11A2A8
#define OFS_LEVEL 0x11A298
#define OFS_NFD 0x102C8
#define OFS_X 0x102E0
#define OFS_Y 0x102F0
#define OFS_Z 0x102E8
#define OFS_AUTOPLANT 0x10340
#define OFS_AUTODEFUSE 0x10344
#define OFS_AUTOSHOT 0x10356
#define OFS_VIEW_X 0x101C0
#define OFS_VIEW_Y 0x101C4
#define OFS_VIEW_Z 0x101C8
#define OFS_PITCH 0x10194
#define OFS_YAW 0x101B0
#define OFS_PLAYERANIMATION 0xC4BC
#define OFS_ANTISERVERKICK 0x361
#define OFS_1SLOT 0x1021B4
#define OFS_2SLOT 0x1021B5
#define OFS_3SLOT 0x1021B6
#define OFS_4SLOT 0x1021B7
#define OFS_5SLOT 0x1021BC
#define OFS_6SLOT 0x1021B9
#define OFS_7SLOT 0x1021BA
#define OFS_8SLOT 0x1021BB
#define OFS_NORECOIL1 0xC34C
#define OFS_NORECOIL2 0xC440
#define OFS_NORECOIL3 0xC444
#define OFS_PREMIUM1 0x58C
#define OFS_PREMIUM2 0x590
/*==============[ Weapon Binder ]=============*/
#define ADR_SERVERBASE 0x9EDD08
#define ADR_WEAPONBASE 0xA0B00C
#define ADR_CLASSBASE 0xA45BC0
#define ADR_SLOTBASE 0x101018
#define OFS_PLAYERSLOT 0x11B804
#define OFS_PLAYERID 0x1CE8
/*================[ Assembler ]===============*/
#define ASM_CALLBACK 0x4DFD25
#define ASM_CRCPATCH 0x417F4B
#define ASM_WTW 0x70DD12
#define ASM_SUPERCARSOUND 0x4225EA
#define ASM_NORELOAD 0x579AD6
#define ASM_BULLETS 0x4D4741
#define ASM_AUTOREADY 0x50C243
#define ASM_AUTOSTART 0x50C243
#define ASM_QUICKPLANT 0x4367C4
#define ASM_QUICKDEFUSE 0x4D34C4
#define ASM_MESSAGEBOX 0x418B01
/*==================[ cBase ]=================*/
struct CBase
{
CPlayer* pLocal;
char* Unknown0[1171856]
CPlayer** pGlobal;
};
CBase* pPlayer = (CBase*)0x9EDD6C;
/*============================================*/
/*===========[ Logged 143 Addys ]=============*/
/*==============[ Enjoy it! ]=================*/
/*============================================*/
|#|*************|#|= Pointer =|#|*************|#| #define ADR_PlayerPointer 0x9EDD6C #define ADR_ServerPointer 0x9EDD08 #define ADR_RemotePointer 0xB0BF00 #define ADR_WeaponPointer 0x8B3784 #define ADR_DevicePointer 0x8519D4 #define ADR_HealthPointer 0x31FB8 #define ADR_BasePointer 0xA44020 #define ADR_ViewAngels 0x9ED8B8 #define ADR_UserBase 0x9EEB38 #define ADR_PlayerSize 0x1CF8 #define ADR_StructSize 0x1CF8 #define ADR_RoomClass 0x9EEB2C |#|*************|#|= Address =|#|*************|#| #define ADR_ImDrunk 0x9EDC74 #define ADR_CqCProne 0x8B3848 #define ADR_NoSpawnWaitCqC 0x9EDB44 #define ADR_VirtualJump 0x8549A4 #define ADR_NearFog 0x9F4F8C #define ADR_FarFog 0x9F4F94 #define ADR_NoWater1 0x9F4F78 #define ADR_NoWater2 0x9F4F74 #define ADR_AntiAfk 0xB1AC18 #define ADR_Scope 0x8B3854 #define ADR_Speed 0x854D08 #define ADR_SpeedRoll 0x854B30 #define ADR_GlassWall 0x82603C #define ADR_NoBounds1 0xB1AC40 #define ADR_NoBounds2 0xB1AC44 #define ADR_NoBounds3 0xB1AC48 #define ADR_NoSpawnWait1 0xB1B2A4 #define ADR_NoSpawnWait2 0xB292A0 #define ADR_NoSpawnWait3 0xB1B2AC #define ADR_FullBright1 0x9EE9E4 #define ADR_FullBright2 0x9EE9E8 #define ADR_FullBright3 0x9EE9E8 #define ADR_ColorShot1 0x9EE9E4 #define ADR_ColorShot2 0x9EE9E8 #define ADR_ColorShot3 0x9EE9EC #define ADR_Crosshair 0x9F2788 #define ADR_NoSpread 0x9F2804 #define ADR_DeathCam 0xB22AC8 #define ADR_ImmExplosion 0x854AE8 #define ADR_SuperExplosion 0x855398 #define ADR_HighMode 0x854DD8 #define ADR_CameraView 0x8549A4 #define ADR_NoWeaponGravity 0x854968 #define ADR_BreakLimit 0x854910 #define ADR_FastLockOn 0x9ED928 #define ADR_LadderQuickly 0x854CD0 #define ADR_DeadSpinner 0x8AFE54 #define ADR_HideWeapon 0x8AB770 #define ADR_WeaponShot1 0x9EDDBC #define ADR_WeaponShot2 0x9EDDDC #define ADR_ChangeRoll 0x8549E8 #define ADR_SilentWalk 0x8500B1AC #define ADR_PlayerProne 0x9EEB20 #define ADR_CameraPosition1 0x9E7784 #define ADR_CameraPosition2 0x9E7788 #define ADR_QuickPlant 0x9ED8DC #define ADR_AntiRadar 0x9F4FAC #define ADR_StaminaRefill 0x979790 |#|*************|#|= Offsets =|#|*************|#| #define OFS_1thSlot 0x1021B8 #define OFS_2thSlot 0x1021B9 #define OFS_3thSlot 0x1021BA #define OFS_4thSlot 0x1021BB #define OFS_5thSlot 0x1021BC #define OFS_6thSlot 0x1021BD #define OFS_7thSlot 0x1021BE #define OFS_8thSlot 0x1021BF #define OFS_NoRecoil1 0xC43C #define OFS_NoRecoil2 0xC440 #define OFS_NoRecoil3 0xC444 #define OFS_NoFallDamage 0x102C8 #define OFS_X 0x102E0 #define OFS_Y 0x102F0 #define OFS_Z 0x102E8 #define OFS_GravityX 0xC4A4 #define OFS_GravityY 0xC4A8 #define OFS_GravityZ 0xC4AC #define OFS_OPK_X 0x1024C #define OFS_Dinar 0x11A2A8 #define OFS_Level 0x11A298 #define OFS_Premium1 0x58C #define OFS_Premium2 0x590 #define OFS_Master 0xFD160 #define OFS_RoomMaster 0x11B800 #define OFS_NoM134Idle 0x103D8 #define OFS_NoSpread 0x100FC #define OFS_NoReload 0x103DD #define OFS_NoDelay 0x103E0 #define OFS_Weapon1 0x101DA #define OFS_Weapon2 0x101DE #define OFS_Weapon3 0x101E2 |#|*************|#|= MEMORY =|#|*************|#| #define MEM_BoneShot 0x855960 #define MEM_WTW 0x825C88 #define MEM_STW 0x822EE4 #define MEM_WUW 0x9F4F7C #define MEM_WTH 0x820BFC #define MEM_CrazyNade 0x10100 #define MEM_FastNadeBlast 0x10100 #define MEM_UnlimitedAmmo 0x9EDCE4 #define MEM_Invisible 0x11A2BC #define MEM_PlantAnyWhere 0x9EDA3E #define MEM_Stamina1 0x82603C #define MEM_Stamina2 0x826040 #define MEM_Stamina3 0x826044 #define MEM_Stamina4 0x826048 #define MEM_Stamina5 0x82604C |#|*************|#|= PX =|#|*************|#| #define PX_AssaultAmmo 0x9ED916 #define PX_SniperAmmo 0x9ED914 #define PX_Bandage 0x9ED918 |#|*************|#|= Fast =|#|*************|#| #define ADR_FastMedic 0x9F276C #define ADR_FastAmmo 0x9F2764 #define ADR_FastFlag 0x9F2774 #define ADR_FastRepair 0x9EEBBC |#|*************|#|= Vehicle =|#|*************|#| #define ADR_BigCarName 0x854B50 #define ADR_CrazyCar 0x854840 |#|*************|#|= D3D =|#|*************|#| #define ADR_D3DName 0xA449E4 |#|*************|#|= Weapon Binder =|#|*************|#| #define ADR_ServerBase 0x9EDD08 #define ADR_ClassBase 0xA45BC0 #define ADR_WeaponBase 0xA0B00C #define ADR_SlotBase 0x101018 |#|*************|#|= Assembler =|#|*************|#| #define ASM_AlwaysCrosshair 0x52557C #define ASM_NoReload 0x579AD6 #define ASM_Bullets 0x4D4741 #define ASM_OPK 0x407DEA #define ASM_WTW 0x70DD12 #define ASM_STW 0x5D1990 #define ASM_QuickPlant 0x4D34C4 #define ASM_QuickDefuse 0x4367C4 #define ASM_Artillery1 0x40869E #define ASM_Artillery2 0x4BDB54 #define ASM_EngineText 0x401073 #define ASM_MessageBox 0x418B01 #define ASM_SwitchTime 0x4D9FBB #define ASM_CRCPatch 0x417F4B #define ASM_AutoStart 0x50C243 #define ASM_BackToLobby 0x4AA8E7 #define ASM_BackToLobby 0x4A9FD9 #define ASM_SuperCarSound 0x4225EA /*|#|*************|#|= Pointer =|#|*************|#| #define ADR_PlayerPointer 0x9EDD6C #define ADR_ServerPointer 0x9EDD08 #define ADR_RemotePointer 0xB0BF00 #define ADR_WeaponPointer 0x8B3784 #define ADR_DevicePointer 0x8519D4 #define ADR_HealthPointer 0x31FB8 #define ADR_BasePointer 0xA44020 #define ADR_ViewAngels 0x9ED8B8 #define ADR_UserBase 0x9EEB38 #define ADR_PlayerSize 0x1CF8 #define ADR_StructSize 0x1CF8 #define ADR_RoomClass 0x9EEB2C |#|*************|#|= Address =|#|*************|#| #define ADR_ImDrunk 0x9EDC74 #define ADR_CqCProne 0x8B3848 #define ADR_NoSpawnWaitCqC 0x9EDB44 #define ADR_VirtualJump 0x8549A4 #define ADR_NearFog 0x9F4F8C #define ADR_FarFog 0x9F4F94 #define ADR_NoWater1 0x9F4F78 #define ADR_NoWater2 0x9F4F74 #define ADR_AntiAfk 0xB1AC18 #define ADR_Scope 0x8B3854 #define ADR_Speed 0x854D08 #define ADR_SpeedRoll 0x854B30 #define ADR_GlassWall 0x82603C #define ADR_NoBounds1 0xB1AC40 #define ADR_NoBounds2 0xB1AC44 #define ADR_NoBounds3 0xB1AC48 #define ADR_NoSpawnWait1 0xB1B2A4 #define ADR_NoSpawnWait2 0xB292A0 #define ADR_NoSpawnWait3 0xB1B2AC #define ADR_FullBright1 0x9EE9E4 #define ADR_FullBright2 0x9EE9E8 #define ADR_FullBright3 0x9EE9E8 #define ADR_ColorShot1 0x9EE9E4 #define ADR_ColorShot2 0x9EE9E8 #define ADR_ColorShot3 0x9EE9EC #define ADR_Crosshair 0x9F2788 #define ADR_NoSpread 0x9F2804 #define ADR_DeathCam 0xB22AC8 #define ADR_ImmExplosion 0x854AE8 #define ADR_SuperExplosion 0x855398 #define ADR_HighMode 0x854DD8 #define ADR_CameraView 0x8549A4 #define ADR_NoWeaponGravity 0x854968 #define ADR_BreakLimit 0x854910 #define ADR_FastLockOn 0x9ED928 #define ADR_LadderQuickly 0x854CD0 #define ADR_DeadSpinner 0x8AFE54 #define ADR_HideWeapon 0x8AB770 #define ADR_WeaponShot1 0x9EDDBC #define ADR_WeaponShot2 0x9EDDDC #define ADR_ChangeRoll 0x8549E8 #define ADR_SilentWalk 0x8500B1AC #define ADR_PlayerProne 0x9EEB20 #define ADR_CameraPosition1 0x9E7784 #define ADR_CameraPosition2 0x9E7788 #define ADR_QuickPlant 0x9ED8DC #define ADR_AntiRadar 0x9F4FAC #define ADR_StaminaRefill 0x979790 |#|*************|#|= Offsets =|#|*************|#| #define OFS_1thSlot 0x1021B8 #define OFS_2thSlot 0x1021B9 #define OFS_3thSlot 0x1021BA #define OFS_4thSlot 0x1021BB #define OFS_5thSlot 0x1021BC #define OFS_6thSlot 0x1021BD #define OFS_7thSlot 0x1021BE #define OFS_8thSlot 0x1021BF #define OFS_NoRecoil1 0xC43C #define OFS_NoRecoil2 0xC440 #define OFS_NoRecoil3 0xC444 #define OFS_NoFallDamage 0x102C8 #define OFS_X 0x102E0 #define OFS_Y 0x102F0 #define OFS_Z 0x102E8 #define OFS_GravityX 0xC4A4 #define OFS_GravityY 0xC4A8 #define OFS_GravityZ 0xC4AC #define OFS_OPK_X 0x1024C #define OFS_Dinar 0x11A2A8 #define OFS_Level 0x11A298 #define OFS_Premium1 0x58C #define OFS_Premium2 0x590 #define OFS_Master 0xFD160 #define OFS_RoomMaster 0x11B800 #define OFS_NoM134Idle 0x103D8 #define OFS_NoSpread 0x100FC #define OFS_NoReload 0x103DD #define OFS_NoDelay 0x103E0 #define OFS_Weapon1 0x101DA #define OFS_Weapon2 0x101DE #define OFS_Weapon3 0x101E2 |#|*************|#|= MEMORY =|#|*************|#| #define MEM_BoneShot 0x855960 #define MEM_WTW 0x825C88 #define MEM_STW 0x822EE4 #define MEM_WUW 0x9F4F7C #define MEM_WTH 0x820BFC #define MEM_CrazyNade 0x10100 #define MEM_FastNadeBlast 0x10100 #define MEM_UnlimitedAmmo 0x9EDCE4 #define MEM_Invisible 0x11A2BC #define MEM_PlantAnyWhere 0x9EDA3E #define MEM_Stamina1 0x82603C #define MEM_Stamina2 0x826040 #define MEM_Stamina3 0x826044 #define MEM_Stamina4 0x826048 #define MEM_Stamina5 0x82604C |#|*************|#|= PX =|#|*************|#| #define PX_AssaultAmmo 0x9ED916 #define PX_SniperAmmo 0x9ED914 #define PX_Bandage 0x9ED918 |#|*************|#|= Fast =|#|*************|#| #define ADR_FastMedic 0x9F276C #define ADR_FastAmmo 0x9F2764 #define ADR_FastFlag 0x9F2774 #define ADR_FastRepair 0x9EEBBC |#|*************|#|= Vehicle =|#|*************|#| #define ADR_BigCarName 0x854B50 #define ADR_CrazyCar 0x854840 |#|*************|#|= D3D =|#|*************|#| #define ADR_D3DName 0xA449E4 |#|*************|#|= Weapon Binder =|#|*************|#| #define ADR_ServerBase 0x9EDD08 #define ADR_ClassBase 0xA45BC0 #define ADR_WeaponBase 0xA0B00C #define ADR_SlotBase 0x101018 |#|*************|#|= Assembler =|#|*************|#| #define ASM_AlwaysCrosshair 0x52557C #define ASM_NoReload 0x579AD6 #define ASM_Bullets 0x4D4741 #define ASM_OPK 0x407DEA #define ASM_WTW 0x70DD12 #define ASM_STW 0x5D1990 #define ASM_QuickPlant 0x4D34C4 #define ASM_QuickDefuse 0x4367C4 #define ASM_Artillery1 0x40869E #define ASM_Artillery2 0x4BDB54 #define ASM_EngineText 0x401073 #define ASM_MessageBox 0x418B01 #define ASM_SwitchTime 0x4D9FBB #define ASM_CRCPatch 0x417F4B #define ASM_AutoStart 0x50C243 #define ASM_BackToLobby 0x4AA8E7 #define ASM_BackToLobby 0x4A9FD9 #define ASM_SuperCarSound 0x4225EA /*|#|*************|#|= Pointer =|#|*************|#|*/ #define ADR_PlayerPointer 0x9EDD6C #define ADR_ServerPointer 0x9EDD08 #define ADR_RemotePointer 0xB0BF00 #define ADR_WeaponPointer 0x8B3784 #define ADR_DevicePointer 0x8519D4 #define ADR_HealthPointer 0x31FB8 #define ADR_BasePointer 0xA44020 #define ADR_ViewAngels 0x9ED8B8 #define ADR_UserBase 0x9EEB38 #define ADR_PlayerSize 0x1CF8 #define ADR_StructSize 0x1CF8 #define ADR_RoomClass 0x9EEB2C /*|#|*************|#|= Address =|#|*************|#|*/ #define ADR_ImDrunk 0x9EDC74 #define ADR_CqCProne 0x8B3848 #define ADR_NoSpawnWaitCqC 0x9EDB44 #define ADR_VirtualJump 0x8549A4 #define ADR_NearFog 0x9F4F8C #define ADR_FarFog 0x9F4F94 #define ADR_NoWater1 0x9F4F78 #define ADR_NoWater2 0x9F4F74 #define ADR_AntiAfk 0xB1AC18 #define ADR_Scope 0x8B3854 #define ADR_Speed 0x854D08 #define ADR_SpeedRoll 0x854B30 #define ADR_GlassWall 0x82603C #define ADR_NoBounds1 0xB1AC40 #define ADR_NoBounds2 0xB1AC44 #define ADR_NoBounds3 0xB1AC48 #define ADR_NoSpawnWait1 0xB1B2A4 #define ADR_NoSpawnWait2 0xB292A0 #define ADR_NoSpawnWait3 0xB1B2AC #define ADR_FullBright1 0x9EE9E4 #define ADR_FullBright2 0x9EE9E8 #define ADR_FullBright3 0x9EE9E8 #define ADR_ColorShot1 0x9EE9E4 #define ADR_ColorShot2 0x9EE9E8 #define ADR_ColorShot3 0x9EE9EC #define ADR_Crosshair 0x9F2788 #define ADR_NoSpread 0x9F2804 #define ADR_DeathCam 0xB22AC8 #define ADR_ImmExplosion 0x854AE8 #define ADR_SuperExplosion 0x855398 #define ADR_HighMode 0x854DD8 #define ADR_CameraView 0x8549A4 #define ADR_NoWeaponGravity 0x854968 #define ADR_BreakLimit 0x854910 #define ADR_FastLockOn 0x9ED928 #define ADR_LadderQuickly 0x854CD0 #define ADR_DeadSpinner 0x8AFE54 #define ADR_HideWeapon 0x8AB770 #define ADR_WeaponShot1 0x9EDDBC #define ADR_WeaponShot2 0x9EDDDC #define ADR_ChangeRoll 0x8549E8 #define ADR_SilentWalk 0x8500B1AC #define ADR_PlayerProne 0x9EEB20 #define ADR_CameraPosition1 0x9E7784 #define ADR_CameraPosition2 0x9E7788 #define ADR_QuickPlant 0x9ED8DC #define ADR_AntiRadar 0x9F4FAC #define ADR_StaminaRefill 0x979790 /*|#|*************|#|= Offsets =|#|*************|#|*/ #define OFS_1thSlot 0x1021B8 #define OFS_2thSlot 0x1021B9 #define OFS_3thSlot 0x1021BA #define OFS_4thSlot 0x1021BB #define OFS_5thSlot 0x1021BC #define OFS_6thSlot 0x1021BD #define OFS_7thSlot 0x1021BE #define OFS_8thSlot 0x1021BF #define OFS_NoRecoil1 0xC43C #define OFS_NoRecoil2 0xC440 #define OFS_NoRecoil3 0xC444 #define OFS_NoFallDamage 0x102C8 #define OFS_X 0x102E0 #define OFS_Y 0x102F0 #define OFS_Z 0x102E8 #define OFS_GravityX 0xC4A4 #define OFS_GravityY 0xC4A8 #define OFS_GravityZ 0xC4AC #define OFS_OPK_X 0x1024C #define OFS_Dinar 0x11A2A8 #define OFS_Level 0x11A298 #define OFS_Premium1 0x58C #define OFS_Premium2 0x590 #define OFS_Master 0xFD160 #define OFS_RoomMaster 0x11B800 #define OFS_NoM134Idle 0x103D8 #define OFS_NoSpread 0x100FC #define OFS_NoReload 0x103DD #define OFS_NoDelay 0x103E0 #define OFS_Weapon1 0x101DA #define OFS_Weapon2 0x101DE #define OFS_Weapon3 0x101E2 /*|#|*************|#|= MEMORY =|#|*************|#|*/ #define MEM_BoneShot 0x855960 #define MEM_WTW 0x825C88 #define MEM_STW 0x822EE4 #define MEM_WUW 0x9F4F7C #define MEM_WTH 0x820BFC #define MEM_CrazyNade 0x10100 #define MEM_FastNadeBlast 0x10100 #define MEM_UnlimitedAmmo 0x9EDCE4 #define MEM_Invisible 0x11A2BC #define MEM_PlantAnyWhere 0x9EDA3E #define MEM_Stamina1 0x82603C #define MEM_Stamina2 0x826040 #define MEM_Stamina3 0x826044 #define MEM_Stamina4 0x826048 #define MEM_Stamina5 0x82604C /*|#|*************|#|= PX =|#|*************|#|*/ #define PX_AssaultAmmo 0x9ED916 #define PX_SniperAmmo 0x9ED914 #define PX_Bandage 0x9ED918 /*|#|*************|#|= Fast =|#|*************|#|*/ #define ADR_FastMedic 0x9F276C #define ADR_FastAmmo 0x9F2764 #define ADR_FastFlag 0x9F2774 #define ADR_FastRepair 0x9EEBBC /*|#|*************|#|= Vehicle =|#|*************|#|*/ #define ADR_BigCarName 0x854B50 #define ADR_CrazyCar 0x854840 /*|#|*************|#|= D3D =|#|*************|#|*/ #define ADR_D3DName 0xA449E4 /*|#|*************|#|= Weapon Binder =|#|*************|#|*/ #define ADR_ServerBase 0x9EDD08 #define ADR_ClassBase 0xA45BC0 #define ADR_WeaponBase 0xA0B00C #define ADR_SlotBase 0x101018 /*|#|*************|#|= Assembler =|#|*************|#|*/ #define ASM_AlwaysCrosshair 0x52557C #define ASM_NoReload 0x579AD6 #define ASM_Bullets 0x4D4741 #define ASM_OPK 0x407DEA #define ASM_WTW 0x70DD12 #define ASM_STW 0x5D1990 #define ASM_QuickPlant 0x4D34C4 #define ASM_QuickDefuse 0x4367C4 #define ASM_Artillery1 0x40869E #define ASM_Artillery2 0x4BDB54 #define ASM_EngineText 0x401073 #define ASM_MessageBox 0x418B01 #define ASM_SwitchTime 0x4D9FBB #define ASM_CRCPatch 0x417F4B #define ASM_AutoStart 0x50C243 #define ASM_BackToLobby 0x4AA8E7 #define ASM_BackToLobby 0x4A9FD9 #define ASM_SuperCarSound 0x4225EA