Stripped ProjectAlchemy Source Code

12/11/2010 21:46 OELABOELA#196
Quote:
Originally Posted by gabrola View Post
I guess you can remove the shift packet from the source and re-upload it, we should avoid TQ patching it plus only people interested already have the current source, would be quite useless to have it patched for having it up to the public even though no one is making use of it. Not like I care anyway, I have other methods *cough*, but it's always nice to have backup plans ^^
How you mean, are they gonna patch bots?
12/11/2010 22:21 jakos111#197
i have trouble how to install the bot can some one help me? please
12/11/2010 22:27 demon17#198
Quote:
Originally Posted by OELABOELA View Post
How you mean, are they gonna patch bots?
I guess will be nice to remove the DL link P4n ... Who wanted it downloaded , and made a nice work like oelaboela ..
12/11/2010 22:35 OELABOELA#199
Quote:
Originally Posted by demon17 View Post
I guess will be nice to remove the DL link P4n ... Who wanted it downloaded , and made a nice work like oelaboela ..
Thank you, but he could upload the project to, remove the Cli and jump packets, + give them the wiki of the jumps, so they just have todo it themselfs.

(I got my item_usage working to, with some help. But at the end i did much myself for that packet.)
12/11/2010 23:16 pro4never#200
Quote:
Originally Posted by gabrola View Post
I guess you can remove the shift packet from the source and re-upload it, we should avoid TQ patching it plus only people interested already have the current source, would be quite useless to have it patched for having it up to the public even though no one is making use of it. Not like I care anyway, I have other methods *cough*, but it's always nice to have backup plans ^^
Yah I didn't originally intend to even include the shift packet in it but had already uploaded it so I didn't see much point in re-uploading.

It's already been downloaded just off of facebook over 500 times so I don't really feel doing a re-upload will do much of anything at this point.
12/12/2010 00:02 OELABOELA#201
Btw p4n, has the speedhack system something todo with the push you have added in Timestamp.cs? Because if so, must i push somekind of timestamp in the packet that im sending to the server?
12/12/2010 00:42 pro4never#202
Quote:
Originally Posted by OELABOELA View Post
Btw p4n, has the speedhack system something todo with the push you have added in Timestamp.cs? Because if so, must i push somekind of timestamp in the packet that im sending to the server?
Timestamps are involved, yes. There is more to it then that though.

Not really something anyone who has ever told me about how it worked would want me spreading though.

Basically the concept involves either

A: boosting

or

B: resetting the server timestamp for last jump so that you can jump again without delay.
12/12/2010 00:52 OELABOELA#203
Quote:
Originally Posted by pro4never View Post
Timestamps are involved, yes. There is more to it then that though.

Not really something anyone who has ever told me about how it worked would want me spreading though.

Basically the concept involves either

A: boosting

or

B: resetting the server timestamp for last jump so that you can jump again without delay.

What's boosting exactly?
12/12/2010 01:41 pro4never#204
Quote:
Originally Posted by OELABOELA View Post
What's boosting exactly?
Increasing.
12/12/2010 01:43 OELABOELA#205
Quote:
Originally Posted by pro4never View Post
Increasing.
Increasing the stamp?
12/12/2010 10:19 killerofthehell#206
Who want to transform in a GolderBox need to write the nexts:
/update 11 141
12/12/2010 10:29 demon17#207
GoldenBox for what ? ;))
12/12/2010 13:58 OELABOELA#208
Quote:
Originally Posted by killerofthehell View Post
Who want to transform in a GolderBox need to write the nexts:
/update 11 141
Your char turns into it? Because if so, ill code it into my proxy as somekind of fun thing.

<EDIT>
Tried it, it turns you into a golden box :)
12/12/2010 14:10 demon17#209
HE IS MY BRO ;))
- we tested alot ;)) all commands ;))
the player can be turned to any kind of monster/thing ( only you can see it )
12/12/2010 15:04 OELABOELA#210
Quote:
Originally Posted by demon17 View Post
HE IS MY BRO ;))
- we tested alot ;)) all commands ;))
the player can be turned to any kind of monster/thing ( only you can see it )
If you have more like those, tell them to me :)