Quote:
Originally Posted by OELABOELA
Btw p4n, has the speedhack system something todo with the push you have added in Timestamp.cs? Because if so, must i push somekind of timestamp in the packet that im sending to the server?
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Timestamps are involved, yes. There is more to it then that though.
Not really something anyone who has ever told me about how it worked would want me spreading though.
Basically the concept involves either
A: boosting
or
B: resetting the server timestamp for last jump so that you can jump again without delay.