Works great on my zerker. Sadly it does not do Stage 2 where the real value lies (Leapstones and Upgrade Crystals) but seeing as it only uses AHK it should be relatively safe unless you get manually reported.
Had the same issue. You probably run a lower version of AHK like I did. I updated to v1.1.33.10 and now the error is gone.Quote:
i'm getting error at line 390
switch farmregion
- this line does not contain a recognized action
can anyone help ?
how do i randomize some of the timers? do u mean edit the delay settings everytime i run it?Quote:
It works great. I had to edit it, the positions could be just a little off but there is a setting for that in the code. Like someone stated above you should randomize some of the timers. I pretty much run it 24/7 doing the highest dungeon. I'm able to buy enough juice materials for 2 hones a day. Not the greatest. 2nd room would make it way more profitable but then you need an injection bot and I personally wouldn't run that.
I clear second room, it's not that difficult but trying to get it to go into red/gold portal is another thing... probably can get it to work but then I spend more time deving and not playing.Quote:
It works great. I had to edit it, the positions could be just a little off but there is a setting for that in the code. Like someone stated above you should randomize some of the timers. I pretty much run it 24/7 doing the highest dungeon. I'm able to buy enough juice materials for 2 hones a day. Not the greatest. 2nd room would make it way more profitable but then you need an injection bot and I personally wouldn't run that.
BasicTargetAttacks := true
UseBasicTargetAttack() {
global
if (!BasicTargetAttacks || !InBattle) {
return
}
Sleep, BasicAttackDelay
;Defining target colour variable detection
DetectedTargetColour := PixelSearch, MiniTargetX, MiniTargetY, 1724, 228, 1764, 188, 0xD01818, 8, Fast
MiniTargetXOffset := MiniTargetX - 1744
MiniTargetYOffset := MiniTargetY - 208
gameWidthOffsetTarget := MiniTargetXOffset * 2.5
gameHeightOffsetTarget := MiniTargetYOffset * 2.5
gameWidthCenter := (gameWidth / 2)
gameHeightCenter := (gameHeight / 2)
TargetX := gameWidthCenter + gameWidthOffsetTarget
TargetY := gameHeightCenter + gameHeightOffsetTarget
if (DetectedTargetColour) {
; Log(">> BasicTargetAttacks: " TargetX " / " TargetY)
RightClickPosition(TargetX, TargetY)
}
}
Would you by chance be able to share the second room ahk coding? I'm also trying to set one up as well but not sure what I'm doing wrong. Much appreciated if you decide to share thanks!Quote:
I clear second room, it's not that difficult but trying to get it to go into red/gold portal is another thing... probably can get it to work but then I spend more time deving and not playing.