A lot of chat about xp/drop rates. The one thing to keep in mind is the original reason for what is considered 100% rates. That reason was decided by the people marketing the game, not the designers.
2 main reasons for the rates:
1. make more money! The game had just went FTP, so there was now no sub money coming in. The longer it took for the player to get what he/she was looking for, the more money it was likely to cost to get it.
2. There really isn't much "end game" content in AL. The lvling had to be lengthened in order to make it as impossible as possible for players to get max lvl to avoid having to continuously add new end game content. Although as we found out, NHN had been working on more content but CM would not publish it because, as we found out again, it was even more bugged than what was currently being played and near game breaking bugs were not being fixed before releasing new content.
Now, osiy, is faced with the decision of keeping the rates set by the marketing/bean counting team or adjusting to what he feels he needs to continue keeping his version running. That is a huge decision, glad it's him and not me TBH. He has a really nice looking and running server. Sure there's still issues, but what's AL with issues?!?!
Good luck to all. We will see soon enough how the decisions play out, some will be happy, some will just cry no matter.
See y'all soon!!
Fister
2 main reasons for the rates:
1. make more money! The game had just went FTP, so there was now no sub money coming in. The longer it took for the player to get what he/she was looking for, the more money it was likely to cost to get it.
2. There really isn't much "end game" content in AL. The lvling had to be lengthened in order to make it as impossible as possible for players to get max lvl to avoid having to continuously add new end game content. Although as we found out, NHN had been working on more content but CM would not publish it because, as we found out again, it was even more bugged than what was currently being played and near game breaking bugs were not being fixed before releasing new content.
Now, osiy, is faced with the decision of keeping the rates set by the marketing/bean counting team or adjusting to what he feels he needs to continue keeping his version running. That is a huge decision, glad it's him and not me TBH. He has a really nice looking and running server. Sure there's still issues, but what's AL with issues?!?!
Good luck to all. We will see soon enough how the decisions play out, some will be happy, some will just cry no matter.
See y'all soon!!
Fister