Visual Studio 2017 Source + Files

05/25/2018 23:55 parthcool#196
Quote:
Originally Posted by yazuka21 View Post
How to fix "fatal error C1083: Cannot open include file: 'new.h': No such file or directory"

There's an error with SQL...
Did you find out how to fix?

Why do i get the error cannot open file new.h?
05/26/2018 04:20 yazuka21#197
Quote:
Originally Posted by parthcool View Post
Did you find out how to fix?

Why do i get the error cannot open file new.h?
Follow these steps;
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And make sure youre using batch build.
06/06/2018 16:01 khemomo#198
How to turn back the cursor? and what is the reason why Blouflash remove it?
thank you :)
06/06/2018 16:13 Marc~#199
Quote:
Originally Posted by khemomo View Post
How to turn back the cursor? and what is the reason why Blouflash remove it?
thank you :)
I suppose to eliminate or pre-fix the problem which affects players using a bigger resolution screen. For myself, I use 3840x2160 and once I run the neuz.exe my cursor keeps sliding off of it if the individual server uses the standard Flyff cursor (which will show as the standard Windows 10 cursor on my screen anyways lol).

- I think it is regarding the rendering of the individual cursor resolution according to the resolution
06/06/2018 16:40 Blouflash#200
Quote:
Originally Posted by khemomo View Post
How to turn back the cursor? and what is the reason why Blouflash remove it?
thank you :)
I did not removed the cursors, they are just loaded different.
Make sure you have the Cursor Folder inside your client with all the cursor files in it.
06/07/2018 12:18 KingKeesie#201
Quote:
Originally Posted by Blouflash View Post
I did not removed the cursors, they are just loaded different.
Make sure you have the Cursor Folder inside your client with all the cursor files in it.
Sir where can we set from where it loades the cursors? so we can let them load from the project again
06/07/2018 17:08 Rhea03#202
PinkUp Nearby Item not working which part in the source can find this?
06/08/2018 00:45 - DK#203
Lets start my short preview:

I use this files the last 7 months.. I add and edit some systems.. i use different tools for edit something in this files (atools) and i wanna say: This files are very beautiful..

If you had some bugs or something like that, check your own mistakes, before you say this files are buggy or this files are crappy.. or other shit..

Thanks for this fine base.

Kind regards,
Mister Black
06/08/2018 16:20 Barameu#204
Use for 3 month no crash :) and still using now
06/08/2018 19:23 Tiparaco#205
Quote:
Originally Posted by - Mr.Black View Post
Lets start my short preview:

I use this files the last 7 months.. I add and edit some systems.. i use different tools for edit something in this files (atools) and i wanna say: This files are very beautiful..

If you had some bugs or something like that, check your own mistakes, before you say this files are buggy or this files are crappy.. or other shit..

Thanks for this fine base.

Kind regards,
Mister Black
You know how can i fix the map system , i can only open once
06/08/2018 20:16 Tweeney#206
Quote:
Originally Posted by Tiparaco View Post
You know how can i fix the map system , i can only open once
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06/08/2018 21:39 Blouflash#207
Quote:
Originally Posted by Tiparaco View Post
You know how can i fix the map system , i can only open once
Search for:

Code:
#ifdef __IMPROVE_MAP_SYSTEM
		if( pWndChild->GetWndId() == APP_MAP_EX )
		{
			CWndMap* pWndMap = (CWndMap*) pWndChild;
			if( m_mapMap.Lookup( pWndMap->m_szMapFile, (void*&) pWndMap ) == TRUE )
			{
				m_mapMap.RemoveKey( pWndMap->m_szMapFile );
				SAFE_DELETE( pWndMap );
				//return;
			}
		}
		else
#endif // __IMPROVE_MAP_SYSTEM
and change to:

Code:
#ifndef __IMPROVE_MAP_SYSTEM
		if( pWndChild->GetWndId() == APP_MAP_EX )
		{
			CWndMap* pWndMap = (CWndMap*) pWndChild;
			if( m_mapMap.Lookup( pWndMap->m_szMapFile, (void*&) pWndMap ) == TRUE )
			{
				m_mapMap.RemoveKey( pWndMap->m_szMapFile );
				SAFE_DELETE( pWndMap );
				//return;
			}
		}
		else
#endif // __IMPROVE_MAP_SYSTEM
06/09/2018 02:18 Tiparaco#208
Quote:
Originally Posted by Blouflash View Post
Search for:

Code:
#ifdef __IMPROVE_MAP_SYSTEM
		if( pWndChild->GetWndId() == APP_MAP_EX )
		{
			CWndMap* pWndMap = (CWndMap*) pWndChild;
			if( m_mapMap.Lookup( pWndMap->m_szMapFile, (void*&) pWndMap ) == TRUE )
			{
				m_mapMap.RemoveKey( pWndMap->m_szMapFile );
				SAFE_DELETE( pWndMap );
				//return;
			}
		}
		else
#endif // __IMPROVE_MAP_SYSTEM
and change to:

Code:
#ifndef __IMPROVE_MAP_SYSTEM
		if( pWndChild->GetWndId() == APP_MAP_EX )
		{
			CWndMap* pWndMap = (CWndMap*) pWndChild;
			if( m_mapMap.Lookup( pWndMap->m_szMapFile, (void*&) pWndMap ) == TRUE )
			{
				m_mapMap.RemoveKey( pWndMap->m_szMapFile );
				SAFE_DELETE( pWndMap );
				//return;
			}
		}
		else
#endif // __IMPROVE_MAP_SYSTEM
Thanks
07/07/2018 10:26 TheCrawler#209
Some keybinds like "i" for inventory doesn't seem to work... anyone knows why?
07/07/2018 15:53 Wezzy_Dev#210
is there any update to version 16 or 17?