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Did you find out how to fix?
Why do i get the error cannot open file new.h?
I suppose to eliminate or pre-fix the problem which affects players using a bigger resolution screen. For myself, I use 3840x2160 and once I run the neuz.exe my cursor keeps sliding off of it if the individual server uses the standard Flyff cursor (which will show as the standard Windows 10 cursor on my screen anyways lol).Quote:
How to turn back the cursor? and what is the reason why Blouflash remove it?
thank you :)
You know how can i fix the map system , i can only open onceQuote:
Lets start my short preview:
I use this files the last 7 months.. I add and edit some systems.. i use different tools for edit something in this files (atools) and i wanna say: This files are very beautiful..
If you had some bugs or something like that, check your own mistakes, before you say this files are buggy or this files are crappy.. or other shit..
Thanks for this fine base.
Kind regards,
Mister Black
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You know how can i fix the map system , i can only open once
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You know how can i fix the map system , i can only open once
#ifdef __IMPROVE_MAP_SYSTEM
if( pWndChild->GetWndId() == APP_MAP_EX )
{
CWndMap* pWndMap = (CWndMap*) pWndChild;
if( m_mapMap.Lookup( pWndMap->m_szMapFile, (void*&) pWndMap ) == TRUE )
{
m_mapMap.RemoveKey( pWndMap->m_szMapFile );
SAFE_DELETE( pWndMap );
//return;
}
}
else
#endif // __IMPROVE_MAP_SYSTEM
#ifndef __IMPROVE_MAP_SYSTEM
if( pWndChild->GetWndId() == APP_MAP_EX )
{
CWndMap* pWndMap = (CWndMap*) pWndChild;
if( m_mapMap.Lookup( pWndMap->m_szMapFile, (void*&) pWndMap ) == TRUE )
{
m_mapMap.RemoveKey( pWndMap->m_szMapFile );
SAFE_DELETE( pWndMap );
//return;
}
}
else
#endif // __IMPROVE_MAP_SYSTEM
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and change to:Code:#ifdef __IMPROVE_MAP_SYSTEM if( pWndChild->GetWndId() == APP_MAP_EX ) { CWndMap* pWndMap = (CWndMap*) pWndChild; if( m_mapMap.Lookup( pWndMap->m_szMapFile, (void*&) pWndMap ) == TRUE ) { m_mapMap.RemoveKey( pWndMap->m_szMapFile ); SAFE_DELETE( pWndMap ); //return; } } else #endif // __IMPROVE_MAP_SYSTEM
Code:#ifndef __IMPROVE_MAP_SYSTEM if( pWndChild->GetWndId() == APP_MAP_EX ) { CWndMap* pWndMap = (CWndMap*) pWndChild; if( m_mapMap.Lookup( pWndMap->m_szMapFile, (void*&) pWndMap ) == TRUE ) { m_mapMap.RemoveKey( pWndMap->m_szMapFile ); SAFE_DELETE( pWndMap ); //return; } } else #endif // __IMPROVE_MAP_SYSTEM