[Release] Superman (vSRO) anti-exploit FREE

07/18/2015 12:47 ​Goofie​#196
Quote:
Originally Posted by B1Q B0SS View Post
iam Batman..Prepare your anus
To bad your parents died.

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New filter(Big update)

Config file
* Added new config file support(.cfg)
* Adjusted coding, made config more professional.
* Made config easier to edit and add stuff.
* The config no longer give you aids when you open it (RIP eyes).

Exploits
* Added a new opcode to the blocklist.

Delays
* Added Global message delay.

New config(Preview)

Working on
* SQL connection(HOST,USERNAME,PASSWORD).
* Reverse block(JOB).
* Res scrolls block(JOB).

ETA
When I'm ready for the release.
07/19/2015 01:31 B1Q B0SS#197
Quote:
Originally Posted by Gray Face View Post
To bad your parents died.
why so serious ?
07/19/2015 16:26 spinal2#198
Thats Program Protect With a Possible DDos Atack in gateway ?
07/19/2015 16:30 ​Goofie​#199
Quote:
Originally Posted by spinal2 View Post
Thats Program Protect With a Possible DDos Atack in gateway ?
SUPERMAN is a guard to protect against exploits and floods(DoS) attacks from a single machine, it cannot protect against DDoS attacks.

If you need "Anti-DDoS" your options is OVH(Disconnect all players under attack) Hyperfilter(Expensive but good) DoctorDDoS(Hyperfilter, but cheap as fck). Or test some other companies, I do not believe they have the same capacity.
07/20/2015 04:56 ​Goofie​#200
Updated main thread

Added donation "support". If you want to support me the same way I support you guys, consider to spare some bucks so I can eat and get healthy!
07/20/2015 09:21 vnkzo01#201
how can i show member's IP address.
All ip in _Iplogs table go to local ip @@
07/20/2015 15:24 ​Goofie​#202
Quote:
Originally Posted by vnkzo01 View Post
how can i show member's IP address.
All ip in _Iplogs table go to local ip @@
SUPERMAN is a "slang" of a proxy. All members connect to the secured ports and sends to the unsecured ones. That's why all IP's are local ip because your server redirects them.

I will make a command later to see username/ip.
07/20/2015 16:56 vnkzo01#203
Okey, thank's you. waiting for you :D.
07/21/2015 00:05 ​Goofie​#204
Preview of new functions

New config.cfg

Working on:
* CTF required level.
* Maybe will add database to see (User ID, Charname, Active IP, HWID) etc...

Fixed bugs
* Notice not sending before moving or doing something else ingame.

Searching for more ideas!
07/21/2015 00:39 @$$#205
Gobal dealy aslo is useless as far you can add delay from _Refobjitem
07/21/2015 00:49 witchymoo#206
Quote:
Originally Posted by @$$ View Post
Gobal dealy aslo is useless as far you can add delay from _Refobjitem
Not sure how it works, but intercepting from filter agent might do the trick either you put delay in _RefObjItem or not. (and it's _RefObjItem not _RefObjCommon)
07/21/2015 02:43 terawly#207
Super hero mode activated :D
07/21/2015 08:20 hancook1st#208
Quote:
Originally Posted by Gray Face View Post
Preview of new functions

New config.cfg

Working on:
* CTF required level.
* Maybe will add database to see (User ID, Charname, Active IP, HWID) etc...

Fixed bugs
* Notice not sending before moving or doing something else ingame.

Searching for more ideas!
Watting For New Files ;):cool:
07/21/2015 09:07 ​Goofie​#209
Quote:
Originally Posted by @$$ View Post
Gobal dealy aslo is useless as far you can add delay from _Refobjitem
Both yes and no. The good part is that you do not need to modify Client/Server database in order to change the delay. Also its easier to have it in the filter just /reload and the global time is increased to prevent spam.

Quote:
Originally Posted by witchymoo View Post
Not sure how it works, but intercepting from filter agent might do the trick either you put delay in _RefObjItem or not. (and it's _RefObjItem not _RefObjCommon)
My filter do not put a delay in the DB, actually it do not modify the DB at all. And its Param4 Desc4 or Param5 Desc5 u can really choose which one u want to edit. I believe its in RefObjItem also in client, so harder and longer time to edit the global delay since need client update and bla bla.

Quote:
Originally Posted by terawly View Post
Super hero mode activated :D
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De-bug:
* Fixed bug when people could exchange a "trader, hunter, thief". The target cannot "accept or approve" the trade, in other words its not possible to trade items.
* Totally fixed the bug when notice do not appear correctly, it will now work and tell the player instantly what's wrong.

Ideas
Searching for more cool ideas to add to the filter.
07/22/2015 04:08 .Network#210
plus limit
disable res in ctf
trade zone
disable party invetion in a special region (like what i choose) for events
academy system disable or enbale
table for insert (username,charname ip,hwid)
add servername instead of [superman] in notice (my reason it will look nice and better)

good luck gray