Quote:
Yeah, there is.
But you have to find addresses and offsets.
Which one?
Code:namespace LocalPlayerAddys { // LocalPlayer static int xOffsets[] = { 0x164 }; static int yOffsets[] = { 0x168 }; static int zOffsets[] = { 0x16c }; static int hpOffsets[] = { 0x720 }; static int rangeOffsets[] = { 0x12b4 }; static int speedOffsets[] = { 0x1178 }; static DWORD usernameBase = 0x8AB690; static DWORD playerBase = 0x008AA060; };Code:namespace EntityAddys { // Entity static int xOffsets[] = { 0x164 }; static int yOffsets[] = { 0x168 }; static int zOffsets[] = { 0x16c }; static int hpOffsets[] = { 0x720 }; static int mpOffsets[] = { 0x724 }; static DWORD entityBase = 0x00A5FAE8; static DWORD entityDist = 0x4; // Selected Entity static DWORD selectedEntityBase = 0x008AA420; static int selectedEntityOffsets[] = { 0x20 }; };
Thanks Gelz!
Sir I don't quite get this. How do I get this to work on the PServer I'm currently playing on?