MaFl_Is
{
setting
{
AddMenu( MMI_DIALOG );
AddMenu( MMI_TRADE );
AddMenu2( MMI_EXCHANGE_ADV "EXCHANGE SHOP" );
// Slot #1
AddShopItem( 0, II_CHR_FOO_COO_REMANTIS ); //Remantis Laccotte
AddShopItem( 0, II_SYS_SYS_SCR_AWAKE ); //Scroll of Awakening
AddShopItem( 0, II_SYS_SYS_SCR_AWAKECANCEL ); //Scroll of Cancel Awakening
AddShopItem( 0, II_SYS_SYS_SCR_BLESSEDNESS ); //Blessing of the Goddess
AddShopItem( 0, II_SYS_SYS_SCR_BLESSING ); //Scroll of Blessing
//AddShopItem( 0, II_SYS_SYS_SCR_RESURRECTION ); //Scroll of Resurrection
AddShopItem( 0, II_SYS_SYS_SCR_SMELPROT ); //Scroll of SProtect
AddShopItem( 0, II_SYS_SYS_SCR_PIEPROT ); //Scroll of GProtect
AddShopItem( 0, II_SYS_SYS_SCR_SMELPROT3 ); //Scroll of Sprotect (Super)
AddShopItem( 0, II_SYS_SYS_SCR_SMELPROT4 ); //Scroll of AProtect
AddShopItem( 0, II_CHR_SYS_SCR_ITEMTRANSY_A ); //Transy(ITM)(A)
AddShopItem( 0, II_CHR_SYS_SCR_ITEMTRANSY_B ); //Transy(ITM)(B)
AddShopItem( 0, II_SYS_SYS_SCR_LEVELDOWN01 ); //Scroll of Level-Down (Low)
AddShopItem( 0, II_SYS_SYS_SCR_LEVELDOWN02 ); //Scroll of Level-Down (High)
AddShopItem( 0, II_SYS_SYS_SCR_SELPAR ); //Advanced Party Scroll
AddShopItem( 0, II_SYS_SYS_SCR_SUPERLEADERPARTY ); //Blessing of Party Leader
AddShopItem( 0, II_SYS_SYS_SCR_PARTYEXPUP01 ); //Scroll of Party EXP (7 Tage)
AddShopItem( 0, II_SYS_SYS_SCR_PARTYEXPUP02 ); //Scroll of Party EXP (15 Tage)
AddShopItem( 0, II_SYS_SYS_SCR_PARTYSKILLUP01 ); //Scroll of Party Skill (7 Tage)
AddShopItem( 0, II_SYS_SYS_SCR_PARTYSKILLUP02 ); //Scroll of Party Skill (15 Tage)
AddShopItem( 0, II_CHR_SYS_SCR_PSKILLFULL15 ); //Full Party Skill (15 Tage)
AddShopItem( 0, II_CHR_SYS_SCR_PSKILLFULL30 ); //Full Party Skill (30 Tage)
AddShopItem( 0, II_CHR_SYS_SCR_SHOUTFULL15 ); //Full Shout (15 Tage)
AddShopItem( 0, II_CHR_SYS_SCR_SHOUTFULL30 ); //Full Shout (30 Tage)
AddShopItem( 0, II_CHR_SYS_SCR_COMMBANK15 ); // Common Bank (15 Tage)
AddShopItem( 0, II_CHR_SYS_SCR_COMMBANK30 ); // Common Bank (30 Tage)
AddShopItem( 0, II_SYS_SYS_SCR_RECCURENCE ); //Reskill
AddShopItem( 0, II_CHR_SYS_SCR_RESTATE_STR ); //Restat (STR)
AddShopItem( 0, II_CHR_SYS_SCR_RESTATE_DEX ); //Restat (DEX)
AddShopItem( 0, II_CHR_SYS_SCR_RESTATE_STA ); //Restat (STA)
AddShopItem( 0, II_CHR_SYS_SCR_RESTATE_INT ); //Restat (INT)
// Slot #2
AddShopItem( 1, II_SYS_TICKET_CISLAND01 ); //Ticket zur Koralleninsel (1 Tag)
AddShopItem( 1, II_SYS_TICKET_KEBARAS01 ); //Azria Ticket (7 Tage)
AddShopItem( 1, II_SYS_TICKET_KEBARAS02 ); //Azria Ticket (15 Tage)
AddShopItem( 1, II_SYS_TICKET_RARTESIA01 ); //Rartesia Ticket (7 Tage)
AddShopItem( 1, II_SYS_TICKET_RARTESIA02 ); //Rartesia Ticket (15 Tage)
// Slot #3
AddShopItem( 2, II_CHR_SYS_SCR_UPCUTSTONE ); //Upcut Stone
AddShopItem( 2, II_SYS_SYS_EVE_CHRISTMASCAKE01 ); //Christmas Cake
AddShopItem( 2, II_SYS_SYS_EVE_CHOCOLATE08 ); //Valentine Chocolate
AddShopItem( 2, II_SYS_SYS_SCR_SCUD ); //Scroll of Sprint
//AddShopItem( 2, II_SYS_SYS_SCR_HOLY ); //Scroll of Holy
AddShopItem( 2, II_SYS_SYS_SCR_ICEMOVESPEED ); //Ice Flake with Lemon Syrup
AddShopItem( 2, II_SYS_SYS_SCR_ICEJUMP ); //Ice Flake with Blue Hawaii Syrup
AddShopItem( 2, II_SYS_SYS_SCR_ICEATKSPEED ); //Ice Flake with Strawberry Syrup
AddShopItem( 2, II_SYS_SYS_EVE_STATUE01 ); //Charm Bronze
AddShopItem( 2, II_SYS_SYS_EVE_HPSONGPYUN ); //White Cake
AddShopItem( 2, II_SYS_SYS_EVE_MPSONGPYUN ); //Green Cake
AddShopItem( 2, II_SYS_SYS_EVE_FPSONGPYUN ); //Pink Cake
AddShopItem( 2, II_SYS_SYS_EVE_FLY01 ); //Fly
AddShopItem( 2, II_SYS_SYS_EVE_FOR01 ); //For
AddShopItem( 2, II_SYS_SYS_EVE_FUN01 ); //Fun
AddShopItem( 2, II_SYS_SYS_SCR_STRONG_ADJDEF ); //Medicine of Strong Defence
AddShopItem( 2, II_SYS_SYS_SCR_STRONG_STR ); //Medicine of Strong STR
AddShopItem( 2, II_SYS_SYS_SCR_STRONG_DEX ); //Medicine of Strong DEX
AddShopItem( 2, II_SYS_SYS_SCR_STRONG_STA ); //Medicine of Strong STA
AddShopItem( 2, II_SYS_SYS_SCR_STRONG_INT ); //Medicine of Strong INT
AddShopItem( 2, II_SYS_SYS_SCR_CHANCECRITICAL ); //Medicine for Sharpness
AddShopItem( 2, II_SYS_SYS_SCR_ATTACKSPEED ); //Medicine for Attack
AddShopItem( 2, II_SYS_SYS_SCR_HITRATE ); //Medicine for Hit
AddShopItem( 2, II_SYS_SYS_SCR_SPELLRATE ); //Medicine for Thinking
AddShopItem( 2, II_SYS_SYS_SCR_RESIST_MAGIC ); //Medicine of Resistance
AddShopItem( 2, II_SYS_SYS_SCR_MPMAX ); //Medicine of MP
AddShopItem( 2, II_SYS_SYS_SCR_ADDMAGIC ); //Medicine of Magic
AddShopItem( 2, II_SYS_SYS_SCR_PARRY ); //Medicine of Evasion
AddShopItem( 2, II_SYS_SYS_SCR_CRITICALBONUS ); //Medicine of Copious Bleeding
AddShopItem( 2, II_SYS_SYS_SCR_REDDROP01 ); //Red Drop
AddShopItem( 2, II_SYS_SYS_SCR_CLEARDROP01 ); //Clear Drop
AddShopItem( 2, II_SYS_SYS_SCR_YELLOWDROP01 ); //Yellow Drop
AddShopItem( 2, II_SYS_SYS_SCR_MACARONINDIGO ); //Dark Blue Macaron
AddShopItem( 2, II_SYS_SYS_SCR_MACARONAZALEA ); //Pink Macaron
AddShopItem( 2, II_SYS_SYS_SCR_MACARONYGREEN ); //Green Macaron
AddShopItem( 2, II_SYS_SYS_SCR_MACARONREDBEAN ); //Red Macaron
AddShopItem( 2, II_SYS_SYS_SCR_MACARONGOLD ); //Gold Macaron
AddShopItem( 2, II_SYS_SYS_EVE_FITAPIECEF ); //FITA Cookie (F)
AddShopItem( 2, II_SYS_SYS_EVE_FITAPIECEI ); //FITA Cookie (I)
AddShopItem( 2, II_SYS_SYS_EVE_FITAPIECET ); //FITA Cookie (T)
AddShopItem( 2, II_SYS_SYS_EVE_FITAPIECEA ); //FITA Cookie (A)
AddShopItem( 2, II_SYS_SYS_EVE_NESCAFE01 ); //Nescafe 3in1 Potion (Original)
AddShopItem( 2, II_SYS_SYS_EVE_NESCAFE02 ); //Nescafe 3in1 Potion (Intensiv)
AddShopItem( 2, II_SYS_SYS_EVE_NESCAFE03 ); //Nescafe 3in1 Potion (Süß& Cremig)
AddShopItem( 2, II_SYS_SYS_SCR_COTTONCANDYBLUE ); //Blue Cotton Candy
AddShopItem( 2, II_SYS_SYS_SCR_COTTONCANDYRED ); //Red Cotton Candy
AddShopItem( 2, II_SYS_SYS_SCR_COTTONCANDYGREEN ); //Green Cotton Candy
AddShopItem( 2, II_SYS_SYS_SCR_COTTONCANDYGRAY ); //Gray Cotton Candy
AddShopItem( 2, II_SYS_SYS_SCR_COTTONCANDYVIOLET ); //Purple Cotton Candy
AddShopItem( 2, II_SYS_SYS_SCR_COTTONCANDYYELLOW ); //Yellow Cotton Candy
AddShopItem( 2, II_SYS_SYS_SCR_COTTONCANDYORANGE ); //Orange Cotton Candy
AddShopItem( 2, II_SYS_SYS_SCR_COTTONCANDYWHITE ); //White Cotton Candy
AddShopItem( 2, II_SYS_SYS_EVE_CORN01 ); //Corn
AddShopItem( 2, II_SYS_SYS_EVE_OCTOPUS01 ); //Octopus
AddShopItem( 2, II_SYS_SYS_EVE_SALT01 ); //Pure Salt
AddShopItem( 2, II_CHR_SYS_SCR_ACTIVITION ); //Activation
AddShopItem( 2, II_CHR_REF_REF_HOLD ); //Refresher Hold
AddShopItem( 2, II_CHR_POT_DRI_VITALX ); //Vitaldrink X
AddShopItem( 2, II_CHR_FOO_COO_BULLHAMS ); //Bull Hamstern
AddShopItem( 2, II_CHR_FOO_COO_GRILLEDEEL ); //Grilled Eel
AddShopItem( 2, II_SYS_SYS_EVE_GINGERBRADE01 ); //Ginger Bread
// Slot #4
AddShopItem( 3, II_ARM_S_CLO_CLO_DARKVADER ); //Shadow Cloak
AddShopItem( 3, II_ARM_S_CLO_CLO_METEDOR01 ); //Matadors Cloak
AddShopItem( 3, II_ARM_S_CLO_CLO_STARCLOUD ); //Rays and Clouds Cloak
AddShopItem( 3, II_ARM_S_CLO_TAEGUK ); //Taegeuk Cloak
AddShopItem( 3, II_ARM_S_CLO_CLO_HOPECLOCK ); //Cloak of Hope
AddShopItem( 3, II_ARM_S_CLO_CLO_TWINDRAGONS ); //Yin-Yang Cloak
AddShopItem( 3, II_ARM_S_CLO_CLO_STARCLOUD ); //Rays and Clouds Cloak
AddShopItem( 3, II_ARM_S_CLO_FLOWER01 ); //Romantic Petal Cloak
AddShopItem( 3, II_ARM_S_CLO_ROSE01 ); //Cloak of The Loving Roses
/*
AddShopItem( 3, II_ARM_S_CLO_CLO_MOUSE ); //Year of the Mouse (Animal Zodiac)
AddShopItem( 3, II_ARM_S_CLO_CLO_COW ); //Year of the OX (Animal Zodiac)
AddShopItem( 3, II_ARM_S_CLO_CLO_TIGER ); //Year of the Tiger (Animal Zodiac)
AddShopItem( 3, II_ARM_S_CLO_CLO_RABBIT ); //Year of the Rabbit (Animal Zodiac)
AddShopItem( 3, II_ARM_S_CLO_CLO_DRAGON ); //Year of the Dragon (Animal Zodiac)
AddShopItem( 3, II_ARM_S_CLO_CLO_SNAKE ); //Year of the Snake (Animal Zodiac)
AddShopItem( 3, II_ARM_S_CLO_CLO_HORSE ); //Year of the Horse (Animal Zodiac)
AddShopItem( 3, II_ARM_S_CLO_CLO_SHEEP ); //Year of the Ram (Animal Zodiac)
AddShopItem( 3, II_ARM_S_CLO_CLO_MONKEY ); //Year of the Monkey (Animal Zodiac)
AddShopItem( 3, II_ARM_S_CLO_CLO_CHICKEN ); //Year of the Rooster (Animal Zodiac)
AddShopItem( 3, II_ARM_S_CLO_CLO_DOG ); //Year of the Dog (Animal Zodiac)
AddShopItem( 3, II_ARM_S_CLO_CLO_PIG ); //Year of the Pig (Animal Zodiac)
AddShopItem( 3, II_ARM_S_CLO_CLO_PIG ); //Year of the Pig (Animal Zodiac)
*/
SetImage
(
IDS_CHARACTER_INC_000064
);
m_szDialog= "MaFl_Is.txt";
}
SetName
(
IDS_CHARACTER_INC_000065
);
AddVendorSlot( 0,
IDS_CHARACTER_INC_001000
);
AddVendorSlot( 1,
IDS_CHARACTER_INC_001001
);
AddVendorSlot( 2,
IDS_CHARACTER_INC_001002
);
AddVendorSlot( 3,
IDS_CHARACTER_INC_001003
);
}
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