[Release] Aura Kingdom Hack

04/14/2015 13:12 Suriki#196
Quote:
Originally Posted by Professor Linebeck View Post
This hack will never be updated~
You are not being useful.
04/19/2015 17:00 ken12#197
Sorry I lost my source codes and notes, what remains is the MainGUI. Too bad I forgot to back them up.. >.<

Code:
#Region ; * * ** Directives created by AutoIt3Wrapper_GUI  * * **
#AutoIt3wrapper_If_Run
#Autoit3Wrapper_If_Compile
	#AutoIt3Wrapper_Icon=ICO/XK.ico
	#AutoIt3Wrapper_Outfile=AKTrainer.exe

	#AutoIt3Wrapper_UseUpx=n
	#AutoIt3Wrapper_UPX_Parameters=--best --lzma
	#AutoIt3Wrapper_Res_Fileversion=0.3.0.0
	#AutoIt3Wrapper_Res_LegalCopyright=XK17© 2012-2013
	#AutoIt3Wrapper_Res_requestedExecutionLevel=requireAdministrator

	#AutoIt3Wrapper_Run_Au3Stripper=y
;~ 		#Au3Stripper_Ignore_Funcs=_ULAnim
;~ 		#Au3Stripper_Ignore_Funcs=_ULRetn
;~ 		#Au3Stripper_Ignore_Funcs=_ULTele
;~ 		#Au3Stripper_Ignore_Funcs=_ULJump
;~ 		#Au3Stripper_Ignore_Funcs=_ULGM
;~ 		#Au3Stripper_Ignore_Funcs=_ULLoot
	#Au3Stripper_Parameters=/SO /RM
	#AutoIt3Wrapper_Run_AU3Check=n
	#AutoIt3Wrapper_Run_After=del /f /q "%scriptdir%\%scriptfile%_stripped.au3"
#AutoIt3Wrapper_EndIf
#EndRegion ; * * ** Directives created by AutoIt3Wrapper_GUI  * * **

#include <ButtonConstants.au3>
#include <GUIConstantsEx.au3>
#include <StaticConstants.au3>
#include <WindowsConstants.au3>
#include <_DLLInjection.au3>
#include <NamedPipes.au3>

Global $hPipe
Global Const $AKModule = @ScriptDir & "\Module\AKModule.dll"
#Region ### START Koda GUI section ### Form=
$Form1 = GUICreate("AK Private Server", 242, 127, 25, 25)
$chkFly = GUICtrlCreateCheckbox("Infinite Fly Hack", 8, 8, 97, 17)
GUICtrlSetState(-1, $GUI_DISABLE)
$chkTele = GUICtrlCreateCheckbox("Teleport Farming", 8, 24, 97, 17)
GUICtrlSetState(-1, $GUI_DISABLE)
$chkPortal = GUICtrlCreateCheckbox("Portal Interface", 8, 40, 97, 17)
GUICtrlSetState(-1, $GUI_DISABLE)
$chkFishLock = GUICtrlCreateCheckbox("Fishing Lock Hack", 128, 8, 113, 17)
GUICtrlSetState(-1, $GUI_DISABLE)
$chkReviveHack = GUICtrlCreateCheckbox("Full Health Revive", 128, 24, 113, 17)
GUICtrlSetState(-1, $GUI_DISABLE)
$LaunchAK = GUICtrlCreateButton("Start AuraKingdom", 8, 64, 227, 33)
GUICtrlCreateLabel("Created By: XKhen0017", 120, 104, 118, 17)


; * Context menus * ;
$hMenu = GUICtrlCreateContextMenu()
$hMenuItem = GUICtrlCreateMenuItem("Inject AKTrainer", $hMenu)
GUISetState(@SW_SHOW)
#EndRegion ### END Koda GUI section ###

While 1
	$nMsg = GUIGetMsg()
	Switch $nMsg
		Case $GUI_EVENT_CLOSE
			Exit
		Case $chkFly
			If GUICtrlRead($chkFly) == $GUI_CHECKED Then
				SendRPC("FlyHack;1")
			Else
				SendRPC("FlyHack;0")
			EndIf

		Case $chkTele
			If GUICtrlRead($chkTele) == $GUI_CHECKED Then
				SendRPC("TeleFarm;1")
			Else
				SendRPC("TeleFarm;0")
			EndIf

		Case $chkFishLock
			If GUICtrlRead($chkFishLock) == $GUI_CHECKED Then
				SendRPC("Fishing;1")
			Else
				SendRPC("Fishing;0")
			EndIf

		Case $chkReviveHack
			If GUICtrlRead($chkReviveHack) == $GUI_CHECKED Then
				SendRPC("Revive;1")
			Else
				SendRPC("Revive;0")
			EndIf

		Case $chkPortal
			If GUICtrlRead($chkPortal) == $GUI_CHECKED Then
				SendRPC("PortalWnd;1")
			Else
				SendRPC("PortalWnd;0")
			EndIf

		Case $LaunchAK
			LaunchAK()
			GUICtrlSetState($LaunchAK, $GUI_DISABLE)

		Case $hMenuItem
			If ProcessExists("game.bin") Then
				LaunchAK(True)
			EndIf
	EndSwitch
WEnd

Func LaunchAK($fInject = False)
	If Not $fInject Then
		$iPID = Run(@ScriptDir & "\game.bin EasyFun", @ScriptDir)
		ProcessWait("game.bin")
	Else
		$iPID = ProcessExists("game.bin")
	EndIf
	$hPipe = _NamedPipes_CreateNamedPipe("\\.\pipe\AKModule-OUT-" & $iPID, 2, 2, 0, 1, 1, 0, 1)
	_DLLInject($iPID, $AKModule)
	If @error Then
		MsgBox(64, "Error", "Please try launching the trainer again..")
		Exit
	EndIf
	_NamedPipes_ConnectNamedPipe($hPipe)
	GUICtrlSetState($chkFly, $GUI_ENABLE)
	GUICtrlSetState($chkTele, $GUI_ENABLE)
	GUICtrlSetState($chkFishLock, $GUI_ENABLE)
	GUICtrlSetState($chkReviveHack, $GUI_ENABLE)
	GUICtrlSetState($chkPortal, $GUI_ENABLE)
EndFunc   ;==>LaunchAK

Func SendRPC($vBuffer, $fMulti = False)
	Local $nBytes = 0, $GetPID
	Local $tBuffer = DllStructCreate('wchar[4096]')
	Local $pBuffer = DllStructGetPtr($tBuffer)
	DllStructSetData($tBuffer, 1, $vBuffer)
	_WinAPI_WriteFile($hPipe, $pBuffer, 4096, $nBytes)
EndFunc   ;==>SendRPC
04/19/2015 19:04 jamestirius#198
so it means you have to start over ?
04/25/2015 13:25 council001#199
Quote:
Originally Posted by ken12 View Post
Sorry I lost my source codes and notes, what remains is the MainGUI. Too bad I forgot to back them up.. >.<

Code:
#Region ; * * ** Directives created by AutoIt3Wrapper_GUI  * * **
#AutoIt3wrapper_If_Run
#Autoit3Wrapper_If_Compile
	#AutoIt3Wrapper_Icon=ICO/XK.ico
	#AutoIt3Wrapper_Outfile=AKTrainer.exe

	#AutoIt3Wrapper_UseUpx=n
	#AutoIt3Wrapper_UPX_Parameters=--best --lzma
	#AutoIt3Wrapper_Res_Fileversion=0.3.0.0
	#AutoIt3Wrapper_Res_LegalCopyright=XK17© 2012-2013
	#AutoIt3Wrapper_Res_requestedExecutionLevel=requireAdministrator

	#AutoIt3Wrapper_Run_Au3Stripper=y
;~ 		#Au3Stripper_Ignore_Funcs=_ULAnim
;~ 		#Au3Stripper_Ignore_Funcs=_ULRetn
;~ 		#Au3Stripper_Ignore_Funcs=_ULTele
;~ 		#Au3Stripper_Ignore_Funcs=_ULJump
;~ 		#Au3Stripper_Ignore_Funcs=_ULGM
;~ 		#Au3Stripper_Ignore_Funcs=_ULLoot
	#Au3Stripper_Parameters=/SO /RM
	#AutoIt3Wrapper_Run_AU3Check=n
	#AutoIt3Wrapper_Run_After=del /f /q "%scriptdir%\%scriptfile%_stripped.au3"
#AutoIt3Wrapper_EndIf
#EndRegion ; * * ** Directives created by AutoIt3Wrapper_GUI  * * **

#include <ButtonConstants.au3>
#include <GUIConstantsEx.au3>
#include <StaticConstants.au3>
#include <WindowsConstants.au3>
#include <_DLLInjection.au3>
#include <NamedPipes.au3>

Global $hPipe
Global Const $AKModule = @ScriptDir & "\Module\AKModule.dll"
#Region ### START Koda GUI section ### Form=
$Form1 = GUICreate("AK Private Server", 242, 127, 25, 25)
$chkFly = GUICtrlCreateCheckbox("Infinite Fly Hack", 8, 8, 97, 17)
GUICtrlSetState(-1, $GUI_DISABLE)
$chkTele = GUICtrlCreateCheckbox("Teleport Farming", 8, 24, 97, 17)
GUICtrlSetState(-1, $GUI_DISABLE)
$chkPortal = GUICtrlCreateCheckbox("Portal Interface", 8, 40, 97, 17)
GUICtrlSetState(-1, $GUI_DISABLE)
$chkFishLock = GUICtrlCreateCheckbox("Fishing Lock Hack", 128, 8, 113, 17)
GUICtrlSetState(-1, $GUI_DISABLE)
$chkReviveHack = GUICtrlCreateCheckbox("Full Health Revive", 128, 24, 113, 17)
GUICtrlSetState(-1, $GUI_DISABLE)
$LaunchAK = GUICtrlCreateButton("Start AuraKingdom", 8, 64, 227, 33)
GUICtrlCreateLabel("Created By: XKhen0017", 120, 104, 118, 17)


; * Context menus * ;
$hMenu = GUICtrlCreateContextMenu()
$hMenuItem = GUICtrlCreateMenuItem("Inject AKTrainer", $hMenu)
GUISetState(@SW_SHOW)
#EndRegion ### END Koda GUI section ###

While 1
	$nMsg = GUIGetMsg()
	Switch $nMsg
		Case $GUI_EVENT_CLOSE
			Exit
		Case $chkFly
			If GUICtrlRead($chkFly) == $GUI_CHECKED Then
				SendRPC("FlyHack;1")
			Else
				SendRPC("FlyHack;0")
			EndIf

		Case $chkTele
			If GUICtrlRead($chkTele) == $GUI_CHECKED Then
				SendRPC("TeleFarm;1")
			Else
				SendRPC("TeleFarm;0")
			EndIf

		Case $chkFishLock
			If GUICtrlRead($chkFishLock) == $GUI_CHECKED Then
				SendRPC("Fishing;1")
			Else
				SendRPC("Fishing;0")
			EndIf

		Case $chkReviveHack
			If GUICtrlRead($chkReviveHack) == $GUI_CHECKED Then
				SendRPC("Revive;1")
			Else
				SendRPC("Revive;0")
			EndIf

		Case $chkPortal
			If GUICtrlRead($chkPortal) == $GUI_CHECKED Then
				SendRPC("PortalWnd;1")
			Else
				SendRPC("PortalWnd;0")
			EndIf

		Case $LaunchAK
			LaunchAK()
			GUICtrlSetState($LaunchAK, $GUI_DISABLE)

		Case $hMenuItem
			If ProcessExists("game.bin") Then
				LaunchAK(True)
			EndIf
	EndSwitch
WEnd

Func LaunchAK($fInject = False)
	If Not $fInject Then
		$iPID = Run(@ScriptDir & "\game.bin EasyFun", @ScriptDir)
		ProcessWait("game.bin")
	Else
		$iPID = ProcessExists("game.bin")
	EndIf
	$hPipe = _NamedPipes_CreateNamedPipe("\\.\pipe\AKModule-OUT-" & $iPID, 2, 2, 0, 1, 1, 0, 1)
	_DLLInject($iPID, $AKModule)
	If @error Then
		MsgBox(64, "Error", "Please try launching the trainer again..")
		Exit
	EndIf
	_NamedPipes_ConnectNamedPipe($hPipe)
	GUICtrlSetState($chkFly, $GUI_ENABLE)
	GUICtrlSetState($chkTele, $GUI_ENABLE)
	GUICtrlSetState($chkFishLock, $GUI_ENABLE)
	GUICtrlSetState($chkReviveHack, $GUI_ENABLE)
	GUICtrlSetState($chkPortal, $GUI_ENABLE)
EndFunc   ;==>LaunchAK

Func SendRPC($vBuffer, $fMulti = False)
	Local $nBytes = 0, $GetPID
	Local $tBuffer = DllStructCreate('wchar[4096]')
	Local $pBuffer = DllStructGetPtr($tBuffer)
	DllStructSetData($tBuffer, 1, $vBuffer)
	_WinAPI_WriteFile($hPipe, $pBuffer, 4096, $nBytes)
EndFunc   ;==>SendRPC
nice khen i have faith in u :D
05/07/2015 09:17 sutansah#200
Quote:
Originally Posted by ken12 View Post
Sorry I lost my source codes and notes, what remains is the MainGUI. Too bad I forgot to back them up.. >.<

Code:
#Region ; * * ** Directives created by AutoIt3Wrapper_GUI  * * **
#AutoIt3wrapper_If_Run
#Autoit3Wrapper_If_Compile
	#AutoIt3Wrapper_Icon=ICO/XK.ico
	#AutoIt3Wrapper_Outfile=AKTrainer.exe

	#AutoIt3Wrapper_UseUpx=n
	#AutoIt3Wrapper_UPX_Parameters=--best --lzma
	#AutoIt3Wrapper_Res_Fileversion=0.3.0.0
	#AutoIt3Wrapper_Res_LegalCopyright=XK17© 2012-2013
	#AutoIt3Wrapper_Res_requestedExecutionLevel=requireAdministrator

	#AutoIt3Wrapper_Run_Au3Stripper=y
;~ 		#Au3Stripper_Ignore_Funcs=_ULAnim
;~ 		#Au3Stripper_Ignore_Funcs=_ULRetn
;~ 		#Au3Stripper_Ignore_Funcs=_ULTele
;~ 		#Au3Stripper_Ignore_Funcs=_ULJump
;~ 		#Au3Stripper_Ignore_Funcs=_ULGM
;~ 		#Au3Stripper_Ignore_Funcs=_ULLoot
	#Au3Stripper_Parameters=/SO /RM
	#AutoIt3Wrapper_Run_AU3Check=n
	#AutoIt3Wrapper_Run_After=del /f /q "%scriptdir%\%scriptfile%_stripped.au3"
#AutoIt3Wrapper_EndIf
#EndRegion ; * * ** Directives created by AutoIt3Wrapper_GUI  * * **

#include <ButtonConstants.au3>
#include <GUIConstantsEx.au3>
#include <StaticConstants.au3>
#include <WindowsConstants.au3>
#include <_DLLInjection.au3>
#include <NamedPipes.au3>

Global $hPipe
Global Const $AKModule = @ScriptDir & "\Module\AKModule.dll"
#Region ### START Koda GUI section ### Form=
$Form1 = GUICreate("AK Private Server", 242, 127, 25, 25)
$chkFly = GUICtrlCreateCheckbox("Infinite Fly Hack", 8, 8, 97, 17)
GUICtrlSetState(-1, $GUI_DISABLE)
$chkTele = GUICtrlCreateCheckbox("Teleport Farming", 8, 24, 97, 17)
GUICtrlSetState(-1, $GUI_DISABLE)
$chkPortal = GUICtrlCreateCheckbox("Portal Interface", 8, 40, 97, 17)
GUICtrlSetState(-1, $GUI_DISABLE)
$chkFishLock = GUICtrlCreateCheckbox("Fishing Lock Hack", 128, 8, 113, 17)
GUICtrlSetState(-1, $GUI_DISABLE)
$chkReviveHack = GUICtrlCreateCheckbox("Full Health Revive", 128, 24, 113, 17)
GUICtrlSetState(-1, $GUI_DISABLE)
$LaunchAK = GUICtrlCreateButton("Start AuraKingdom", 8, 64, 227, 33)
GUICtrlCreateLabel("Created By: XKhen0017", 120, 104, 118, 17)


; * Context menus * ;
$hMenu = GUICtrlCreateContextMenu()
$hMenuItem = GUICtrlCreateMenuItem("Inject AKTrainer", $hMenu)
GUISetState(@SW_SHOW)
#EndRegion ### END Koda GUI section ###

While 1
	$nMsg = GUIGetMsg()
	Switch $nMsg
		Case $GUI_EVENT_CLOSE
			Exit
		Case $chkFly
			If GUICtrlRead($chkFly) == $GUI_CHECKED Then
				SendRPC("FlyHack;1")
			Else
				SendRPC("FlyHack;0")
			EndIf

		Case $chkTele
			If GUICtrlRead($chkTele) == $GUI_CHECKED Then
				SendRPC("TeleFarm;1")
			Else
				SendRPC("TeleFarm;0")
			EndIf

		Case $chkFishLock
			If GUICtrlRead($chkFishLock) == $GUI_CHECKED Then
				SendRPC("Fishing;1")
			Else
				SendRPC("Fishing;0")
			EndIf

		Case $chkReviveHack
			If GUICtrlRead($chkReviveHack) == $GUI_CHECKED Then
				SendRPC("Revive;1")
			Else
				SendRPC("Revive;0")
			EndIf

		Case $chkPortal
			If GUICtrlRead($chkPortal) == $GUI_CHECKED Then
				SendRPC("PortalWnd;1")
			Else
				SendRPC("PortalWnd;0")
			EndIf

		Case $LaunchAK
			LaunchAK()
			GUICtrlSetState($LaunchAK, $GUI_DISABLE)

		Case $hMenuItem
			If ProcessExists("game.bin") Then
				LaunchAK(True)
			EndIf
	EndSwitch
WEnd

Func LaunchAK($fInject = False)
	If Not $fInject Then
		$iPID = Run(@ScriptDir & "\game.bin EasyFun", @ScriptDir)
		ProcessWait("game.bin")
	Else
		$iPID = ProcessExists("game.bin")
	EndIf
	$hPipe = _NamedPipes_CreateNamedPipe("\\.\pipe\AKModule-OUT-" & $iPID, 2, 2, 0, 1, 1, 0, 1)
	_DLLInject($iPID, $AKModule)
	If @error Then
		MsgBox(64, "Error", "Please try launching the trainer again..")
		Exit
	EndIf
	_NamedPipes_ConnectNamedPipe($hPipe)
	GUICtrlSetState($chkFly, $GUI_ENABLE)
	GUICtrlSetState($chkTele, $GUI_ENABLE)
	GUICtrlSetState($chkFishLock, $GUI_ENABLE)
	GUICtrlSetState($chkReviveHack, $GUI_ENABLE)
	GUICtrlSetState($chkPortal, $GUI_ENABLE)
EndFunc   ;==>LaunchAK

Func SendRPC($vBuffer, $fMulti = False)
	Local $nBytes = 0, $GetPID
	Local $tBuffer = DllStructCreate('wchar[4096]')
	Local $pBuffer = DllStructGetPtr($tBuffer)
	DllStructSetData($tBuffer, 1, $vBuffer)
	_WinAPI_WriteFile($hPipe, $pBuffer, 4096, $nBytes)
EndFunc   ;==>SendRPC
ken12 can u make hack manual cooking ?
05/07/2015 23:24 pipereano#201
ken where is the old flyhack from your friend? it was working for AK-ES can u pass the link?
07/06/2015 19:10 zaichi#202
i want make some like this but i confused...

what i need to understand before i make something this :'

i just was making movespeed hack by aob but still it's really take long time for just to find automatic.. the address to edit



and
how to make something like this(i mean the "dll" files to editing memory...) ?? what software i need to use for this ???

sorry :') for asking... if you dont mind :')
07/14/2015 16:30 wanganlun26#203
When ever i open the trainer and start the game it beeps but when i check the hack it autoclose

How to fix help PLS
07/14/2015 17:46 Daifoku#204
last update: january 2015

....
07/19/2015 22:32 SillPlain#205
so i quited AK official server because of its awesomely long maintenance. and moved to private server, so i hoped this bot will be updated soon! :) can't wait to use bots on AK private server, can't find it anywhere now tho.
07/23/2015 09:26 Ega97#206
Is this discussion is still active ..?
If so I would like to ask
07/23/2015 19:36 Assa75#207
you have posibility for creat hack for eden pls
07/27/2015 03:42 xtiankeangaming#208
Dude it Doesn't work on me Help Me
:
Error
Please Try launching the trainer again..
07/30/2015 21:48 kuudare#209
Quote:
Originally Posted by ken12 View Post
Haha okie wait i'll reupload this time the whole trainer.


EDIT

new download link

[Only registered and activated users can see links. Click Here To Register...]

please dont forget to install visual studio c++ redistribute 2013
[Only registered and activated users can see links. Click Here To Register...]
link broken bro :confused:
08/03/2015 08:10 kentpachi#210
avast deleted the .exe because it detected as malware