[Release] BonusMapBot(No Custom Client)

11/10/2014 14:06 KingoD#196
How can I use elite bullets instead of hollow?
It wont shoot any of the NPCs with elite ammo..
11/10/2014 14:42 damiani$4F#197
it does not work for me, what to do? :confused::confused::confused:

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11/10/2014 15:25 trolleras9#198
Quote:
Originally Posted by comproputas View Post
Sometimes it doesn't repair.
Known issue. I will try to fix it within the week
Quote:
Originally Posted by KingoD View Post
How can I use elite bullets instead of hollow?
It wont shoot any of the NPCs with elite ammo..
Set AutochangeAmmo to false
Quote:
Originally Posted by damiani$4F View Post
it does not work for me, what to do? :confused::confused::confused:

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Are you serious? Switch to your seamap before starting it.
If seamap is not found use manual definition

@To all
People, do not just download the script and run it! Dont be so lazy, there are some settings in it which are explained. Do not just write "don't work".
11/10/2014 22:16 yazid03#199
Quote:
Originally Posted by trolleras9 View Post
What do you mean but nothing?
Do you still get DIB handle error?
Remember these coordinates must be written in lines 59-62
Works great nice bot ;)
but still disconnecting sometimes , i don't know but i came to take a look and found that the ship has disconnected .
11/10/2014 22:45 trolleras9#200
Quote:
Originally Posted by yazid03 View Post
Works great nice bot ;)
but still disconnecting sometimes , i don't know but i came to take a look and found that the ship has disconnected .
Did this happen after finishing a map? or server restart?
You'd better send me the debug messages in order to spot the problem faster
11/10/2014 23:54 yazid03#201
Well i didn't get any error MSG :p maybe restart , but it was on wave 10 of virgo :/ so maybe it was sunk
11/10/2014 23:58 trolleras9#202
Quote:
Originally Posted by yazid03 View Post
Well i didn't get any error MSG :p maybe restart , but it was on wave 10 of virgo :/ so maybe it was sunk
I didnt mean error messages. When you start the script, at the bottom of the scar's window there's a box. In there, there are a lot of messages. When something goes wrong, you copy the debug box's content(dont close scar or restart the script, because it will be deleted) and post it here.
11/11/2014 00:02 Denazify#203
This has happened to me before, It's normally because of a server restart but just incase, manual define the sea map because it might be clicking the log out button :)
11/11/2014 00:16 yazid03#204
Quote:
Originally Posted by trolleras9 View Post
I didnt mean error messages. When you start the script, at the bottom of the scar's window there's a box. In there, there are a lot of messages. When something goes wrong, you copy the debug box's content(dont close scar or restart the script, because it will be deleted) and post it here.
I closed it :p maybe next time ^^
11/11/2014 11:20 XfightXX#205
Why in this version is so slow to change and shot npc after sunk? In 1.3 its much faster
11/11/2014 12:53 trolleras9#206
Quote:
Originally Posted by XfightXX View Post
Why in this version is so slow to change and shot npc after sunk? In 1.3 its much faster
Im sorry but the new seafight patch with reloading times whe carrying out an action holds back the scripts at about 1,2 seconds for every target change
11/11/2014 22:13 -ANONS-#207
SeaMap not found! Going to backup definition
Backup definition of seamap failed!
Could not define seamap
Successfully executed
11/11/2014 22:14 trolleras9#208
Quote:
Originally Posted by -ANONS- View Post
SeaMap not found! Going to backup definition
Backup definition of seamap failed!
Could not define seamap
Successfully executed
800x600 resolution?
Seamap's left up corner fully visible?

If both yes, then just use manual definitions
11/12/2014 05:29 -ANONS-#209
Quote:
Originally Posted by trolleras9 View Post
800x600 resolution?
Seamap's left up corner fully visible?

If both yes, then just use manual definitions
yeah bro, all good and that say me :(
11/12/2014 13:33 trolleras9#210
Quote:
Originally Posted by -ANONS- View Post
yeah bro, all good and that say me :(
Then just use manual definition