can you make a SkillResource91Database.dll pls
public Int32 id { get; set; }
public Int32 text_id { get; set; }
public byte is_valid { get; set; }
public byte elemental { get; set; }
public byte is_passive { get; set; }
public byte is_physical_act { get; set; }
public byte is_harmful { get; set; }
public byte is_need_target { get; set; }
public byte is_corpse { get; set; }
public byte is_toggle { get; set; }
public byte casting_type { get; set; }
public byte casting_level { get; set; }
public Int32 toggle_group { get; set; }
public Int32 cast_range { get; set; }
public Int32 valid_range { get; set; }
public Int32 cost_hp { get; set; }
public Int32 cost_hp_per_skl { get; set; }
public Int32 cost_mp { get; set; }
public Int32 cost_mp_per_skl { get; set; }
public Int32 cost_mp_per_enhance { get; set; }
public float cost_hp_per { get; set; }
public float cost_hp_per_skl_per { get; set; }
public float cost_mp_per { get; set; }
public float cost_mp_per_skl_per { get; set; }
public Int32 cost_havoc { get; set; }
public Int32 cost_havoc_per_skl { get; set; }
public Int32 cost_energy { get; set; }
public Int32 cost_energy_per_skl { get; set; }
public Int32 cost_exp { get; set; }
public Int32 cost_exp_per_enhance { get; set; }
public Int32 cost_jp { get; set; }
public Int32 cost_jp_per_enhance { get; set; }
public Int32 cost_item { get; set; }
public Int32 cost_item_count { get; set; }
public Int32 cost_item_count_per_skl { get; set; }
public Int32 need_level { get; set; }
public Int32 need_hp { get; set; }
public Int32 need_mp { get; set; }
public Int32 need_havoc { get; set; }
public Int32 need_havoc_burst { get; set; }
public Int32 need_state_id { get; set; }
public byte need_state_level { get; set; }
public byte need_state_exhaust { get; set; }
public byte vf_one_hand_sword { get; set; }
public byte vf_two_hand_sword { get; set; }
public byte vf_double_sword { get; set; }
public byte vf_dagger { get; set; }
public byte vf_double_dagger { get; set; }
public byte vf_spear { get; set; }
public byte vf_axe { get; set; }
public byte vf_one_hand_axe { get; set; }
public byte vf_double_axe { get; set; }
public byte vf_one_hand_mace { get; set; }
public byte vf_two_hand_mace { get; set; }
public byte vf_lightbow { get; set; }
public byte vf_heavybow { get; set; }
public byte vf_crossbow { get; set; }
public byte vf_one_hand_staff { get; set; }
public byte vf_two_hand_staff { get; set; }
public byte vf_shield_only { get; set; }
public byte vf_is_not_need_weapon { get; set; }
public decimal delay_cast { get; set; }
public decimal delay_cast_per_skl { get; set; }
public float delay_cast_mode_per_enhance { get; set; }
public decimal delay_common { get; set; }
public decimal delay_cooltime { get; set; }
public decimal delay_cooltime_per_skl { get; set; }
public float delay_cooltime_mode_per_enhance { get; set; }
public Int32 cool_time_group_id { get; set; }
public byte uf_self { get; set; }
public byte uf_party { get; set; }
public byte uf_guild { get; set; }
public byte uf_neutral { get; set; }
public byte uf_purple { get; set; }
public byte uf_enemy { get; set; }
public byte tf_avatar { get; set; }
public byte tf_summon { get; set; }
public byte tf_monster { get; set; }
public Int32 skill_lvup_limit { get; set; }
public Int16 target { get; set; }
public Int16 effect_type { get; set; }
public Int32 skill_enchant_link_id { get; set; }
public Int32 state_id { get; set; }
public Int32 state_level_base { get; set; }
public float state_level_per_skl { get; set; }
public float state_level_per_enhance { get; set; }
public decimal state_second { get; set; }
public decimal state_second_per_level { get; set; }
public decimal state_second_per_enhance { get; set; }
public Int32 probability_on_hit { get; set; }
public Int32 probability_inc_by_slv { get; set; }
public Int16 hit_bonus { get; set; }
public Int16 hit_bonus_per_enhance { get; set; }
public Int16 percentage { get; set; }
public float hate_mod { get; set; }
public Int32 hate_basic { get; set; }
public float hate_per_skl { get; set; }
public float hate_per_enhance { get; set; }
public Int32 critical_bonus { get; set; }
public Int32 critical_bonus_per_skl { get; set; }
public float var1 { get; set; }
public float var2 { get; set; }
public float var3 { get; set; }
public float var4 { get; set; }
public float var5 { get; set; }
public float var6 { get; set; }
public float var7 { get; set; }
public float var8 { get; set; }
public float var9 { get; set; }
public float var10 { get; set; }
public float var11 { get; set; }
public float var12 { get; set; }
public float var13 { get; set; }
public float var14 { get; set; }
public float var15 { get; set; }
public float var16 { get; set; }
public float var17 { get; set; }
public float var18 { get; set; }
public float var19 { get; set; }
public float var20 { get; set; }
public Int32 jp_01 { get; set; }
public Int32 jp_02 { get; set; }
public Int32 jp_03 { get; set; }
public Int32 jp_04 { get; set; }
public Int32 jp_05 { get; set; }
public Int32 jp_06 { get; set; }
public Int32 jp_07 { get; set; }
public Int32 jp_08 { get; set; }
public Int32 jp_09 { get; set; }
public Int32 jp_10 { get; set; }
public Int32 jp_11 { get; set; }
public Int32 jp_12 { get; set; }
public Int32 jp_13 { get; set; }
public Int32 jp_14 { get; set; }
public Int32 jp_15 { get; set; }
public Int32 jp_16 { get; set; }
public Int32 jp_17 { get; set; }
public Int32 jp_18 { get; set; }
public Int32 jp_19 { get; set; }
public Int32 jp_20 { get; set; }
public Int32 jp_21 { get; set; }
public Int32 jp_22 { get; set; }
public Int32 jp_23 { get; set; }
public Int32 jp_24 { get; set; }
public Int32 jp_25 { get; set; }
public Int32 jp_26 { get; set; }
public Int32 jp_27 { get; set; }
public Int32 jp_28 { get; set; }
public Int32 jp_29 { get; set; }
public Int32 jp_30 { get; set; }
public Int32 jp_31 { get; set; }
public Int32 jp_32 { get; set; }
public Int32 jp_33 { get; set; }
public Int32 jp_34 { get; set; }
public Int32 jp_35 { get; set; }
public Int32 jp_36 { get; set; }
public Int32 jp_37 { get; set; }
public Int32 jp_38 { get; set; }
public Int32 jp_39 { get; set; }
public Int32 jp_40 { get; set; }
public Int32 jp_41 { get; set; }
public Int32 jp_42 { get; set; }
public Int32 jp_43 { get; set; }
public Int32 jp_44 { get; set; }
public Int32 jp_45 { get; set; }
public Int32 jp_46 { get; set; }
public Int32 jp_47 { get; set; }
public Int32 jp_48 { get; set; }
public Int32 jp_49 { get; set; }
public Int32 jp_50 { get; set; }
public Int32 tooltip_id { get; set; }
public Int32 icon_id { get; set; }
public string icon_file_name { get; set; }
public byte is_projectile { get; set; }
public float projectile_speed { get; set; }
public float projectile_acceleration { get; set; }