[Sammelthread] Addys

06/08/2011 23:57 _marcel_ :)#196
ich habe hir ein paar addy habe ich irgedwie wurden die auf mein pc gespeichert :D
sind von 08.06.2011 20:56:89


Code:
/============POINTERS============\
#define ADR_PLAYERPOINTER 0x000
#define ADR_SERVERPOINTER 0x00B791B8
#define ADR_BASEPOINTER 0x00BB3818
#define ADR_DEVICEPOINTER 0x009B4720
#define ADR_HEALTHPOINTER 0x00BB53AC
#define ADR_USERPOINTER 0x00C7E88C
#define ADR_VIEWANGELS 0x00AFEC1C
/============ADDYS============\
#define ADR_NOSPAWN1 0x00B32FF8
#define ADR_NOSPAWN2 0x00B32FFC
#define ADR_NOSPAWN3 0x00B33000
#define ADR_NOBOUNDS1 0x00B2A35C
#define ADR_NOBOUNDS2 0x00B2A360
#define ADR_NOBOUNDS3 0x00B2A364
#define ADR_MAPCOLOR1 0x00B059BC
#define ADR_MAPCOLOR2 0x00B059C0
#define ADR_MAPCOLOR3 0x00B059C4
#define ADR_WATERCOLOR1 0x00A231D4
#define ADR_WATERCOLOR2 0x00A231D8
#define ADR_WATERCOLOR3 0x00A231DC
#define ADR_FULLBRIGHT1 0x00B05988
#define ADR_FULLBRIGHT2 0x00B0598C
#define ADR_FULLBRIGHT3 0x00B05990
#define ADR_COLORSHOT1 0x00B05988
#define ADR_COLORSHOT2 0x00B0598C
#define ADR_COLORSHOT3 0x00B05990
#define ADR_SUPERNOSPREAD 0x0098CEE8
#define ADR_WEAPONGRAVITY 0x00989AE0
#define ADR_VIRTUALJUMP 0x00989808
#define ADR_GMWARNING 0x00BB53A0
#define ADR_ANTIAFK 0x00B0F4DC
#define ADR_GLASSWALL 0x009897D0
#define ADR_SCOPE 0x00A23140
#define ADR_SCOPESIZE 0x00A23148
#define ADR_FARFOG 0x00B02F8C
#define ADR_NEARFOG 0x00B02FA8
#define ADR_SPEED 0x0099A65C
#define ADR_FASTAMMO 0x00B02F9C
#define ADR_FASTREPAIR 0x00B02FA4
#define ADR_FASTFLAG 0x00B02FA8
#define ADR_FASTHEALTH 0x00B02FA0
#define ADR_CQCSPAWN 0x00A23130
#define ADR_IMDRUNK 0x00B2F180
/============D3D============\
#define D3D_NAME 0x00BB41DC
#define D3D_HEALTH 0x00BB53AC
#define D3D_BRANCHE 0x00BB53B8
#define D3D_PING 0x00BB3ED4
/============STAMINA============\
#define ADR_STAMINA1 0x0098A9C4
#define ADR_STAMINA2 0x0098A9C8
#define ADR_STAMINA3 0x0098A9CC
#define ADR_STAMINA4 0x0098A9D0
#define ADR_STAMINA5 0x0098A9D4
/============OFFSETS============\
#define OFS_X	 0x000102E4
#define OFS_Y	 0x000102F4
#define OFS_Z	 0x000102EC
#define OFS_NFD 0x00102CC
#define OFS_PLAYERSIZE 0x001CF0
#define OFS_PREMIUM1 0x0057C
#define OFS_PREMIUM2 0x00580
#define OFS_1SLOT 0x001021A0
#define OFS_2SLOT 0x001021A1
#define OFS_3SLOT 0x001021A2
#define OFS_4SLOT 0x001021A3
#define OFS_5SLOT 0x001021A4
#define OFS_6SLOT 0x001021A5
#define OFS_7SLOT 0x001021A6
#define OFS_8SLOT 0x001021A7
#define OFS_LEVEL 0x0011A288
#define OFS_DINAR 0x0011A298
#define OFS_ROOMMASTER 0x00FD148
#define OFS_PLAYERSLOT 0x0011B7E8
#define OFS_INVISIBLE 0x0011A2AC
/============PX============\
#define PX_SNIPERAMMO 0x00AFFACE
#define PX_EXTRAAMMO1 0x00AFFACC
#define PX_EXTRAAMMO1 0x00AFFACD
#define PX_ASSAULTAMMO 0x00AFFAD0
#define PX_BANDAGE 0x00AFFAD2
/============ASM============\
#define ASM_QUICKPLANT 0x00528951
#define ASM_QUICKDEFUSE 0x00527864
#define ASM_STW 0x0060F5F0
#define ASM_WTW 0x007F8B97
#define ASM_FORCEKICK 0x004FDC85
#define ASM_ESCALATOR 0x007F99F7
#define ASM_ESCALATOR2 0x007F99FB

credits to: ??????

ich weiß nit ma wie die auf mein pc komme
06/09/2011 15:19 _de4dj0k3r™#197
hat jmnd GMMode ?
06/09/2011 16:00 xMicroX#198
Quote:
Originally Posted by _marcel_ :) View Post
ich habe hir ein paar addy habe ich irgedwie wurden die auf mein pc gespeichert :D
sind von 08.06.2011 20:56:89


Code:
/============POINTERS============\
#define ADR_PLAYERPOINTER 0x000
#define ADR_SERVERPOINTER 0x00B791B8
#define ADR_BASEPOINTER 0x00BB3818
#define ADR_DEVICEPOINTER 0x009B4720
#define ADR_HEALTHPOINTER 0x00BB53AC
#define ADR_USERPOINTER 0x00C7E88C
#define ADR_VIEWANGELS 0x00AFEC1C
/============ADDYS============\
#define ADR_NOSPAWN1 0x00B32FF8
#define ADR_NOSPAWN2 0x00B32FFC
#define ADR_NOSPAWN3 0x00B33000
#define ADR_NOBOUNDS1 0x00B2A35C
#define ADR_NOBOUNDS2 0x00B2A360
#define ADR_NOBOUNDS3 0x00B2A364
#define ADR_MAPCOLOR1 0x00B059BC
#define ADR_MAPCOLOR2 0x00B059C0
#define ADR_MAPCOLOR3 0x00B059C4
#define ADR_WATERCOLOR1 0x00A231D4
#define ADR_WATERCOLOR2 0x00A231D8
#define ADR_WATERCOLOR3 0x00A231DC
#define ADR_FULLBRIGHT1 0x00B05988
#define ADR_FULLBRIGHT2 0x00B0598C
#define ADR_FULLBRIGHT3 0x00B05990
#define ADR_COLORSHOT1 0x00B05988
#define ADR_COLORSHOT2 0x00B0598C
#define ADR_COLORSHOT3 0x00B05990
#define ADR_SUPERNOSPREAD 0x0098CEE8
#define ADR_WEAPONGRAVITY 0x00989AE0
#define ADR_VIRTUALJUMP 0x00989808
#define ADR_GMWARNING 0x00BB53A0
#define ADR_ANTIAFK 0x00B0F4DC
#define ADR_GLASSWALL 0x009897D0
#define ADR_SCOPE 0x00A23140
#define ADR_SCOPESIZE 0x00A23148
#define ADR_FARFOG 0x00B02F8C
#define ADR_NEARFOG 0x00B02FA8
#define ADR_SPEED 0x0099A65C
#define ADR_FASTAMMO 0x00B02F9C
#define ADR_FASTREPAIR 0x00B02FA4
#define ADR_FASTFLAG 0x00B02FA8
#define ADR_FASTHEALTH 0x00B02FA0
#define ADR_CQCSPAWN 0x00A23130
#define ADR_IMDRUNK 0x00B2F180
/============D3D============\
#define D3D_NAME 0x00BB41DC
#define D3D_HEALTH 0x00BB53AC
#define D3D_BRANCHE 0x00BB53B8
#define D3D_PING 0x00BB3ED4
/============STAMINA============\
#define ADR_STAMINA1 0x0098A9C4
#define ADR_STAMINA2 0x0098A9C8
#define ADR_STAMINA3 0x0098A9CC
#define ADR_STAMINA4 0x0098A9D0
#define ADR_STAMINA5 0x0098A9D4
/============OFFSETS============\
#define OFS_X	 0x000102E4
#define OFS_Y	 0x000102F4
#define OFS_Z	 0x000102EC
#define OFS_NFD 0x00102CC
#define OFS_PLAYERSIZE 0x001CF0
#define OFS_PREMIUM1 0x0057C
#define OFS_PREMIUM2 0x00580
#define OFS_1SLOT 0x001021A0
#define OFS_2SLOT 0x001021A1
#define OFS_3SLOT 0x001021A2
#define OFS_4SLOT 0x001021A3
#define OFS_5SLOT 0x001021A4
#define OFS_6SLOT 0x001021A5
#define OFS_7SLOT 0x001021A6
#define OFS_8SLOT 0x001021A7
#define OFS_LEVEL 0x0011A288
#define OFS_DINAR 0x0011A298
#define OFS_ROOMMASTER 0x00FD148
#define OFS_PLAYERSLOT 0x0011B7E8
#define OFS_INVISIBLE 0x0011A2AC
/============PX============\
#define PX_SNIPERAMMO 0x00AFFACE
#define PX_EXTRAAMMO1 0x00AFFACC
#define PX_EXTRAAMMO1 0x00AFFACD
#define PX_ASSAULTAMMO 0x00AFFAD0
#define PX_BANDAGE 0x00AFFAD2
/============ASM============\
#define ASM_QUICKPLANT 0x00528951
#define ASM_QUICKDEFUSE 0x00527864
#define ASM_STW 0x0060F5F0
#define ASM_WTW 0x007F8B97
#define ASM_FORCEKICK 0x004FDC85
#define ASM_ESCALATOR 0x007F99F7
#define ASM_ESCALATOR2 0x007F99FB

credits to: ??????

ich weiß nit ma wie die auf mein pc komme
credits to: me

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06/10/2011 08:20 icebox2010#199
Kann jemand haben HackShield Addie?

English : Please Hackshield Addie!!
06/10/2011 12:53 .star™#200
Quote:
Kann jemand haben HackShield Addie?

English : Please Hackshield Addie!!
wenn du meinst du kannst damit "deinen" Bypass updaten

=> Publ. Bypass is DT (=CRASHT)

antispam:


WeaponBase = 0xB7AB14
06/10/2011 13:36 Yazzn :)#201
Code:
/*-----------------------------------------------|
|            WarRock Logger Started              |
|               www.WR-CHEATS.net                |
|              - Private Release -               |
|-----------------------------------------------*/

#define ADR_PLAYERPOINTER                 0xC7E840 // Found at 0x472E91 ( WarRock.exe [0x400000] + 0x072E91 )
#define ADR_SERVERPOINTER                 0xB791B8 // Found at 0x479800 ( WarRock.exe [0x400000] + 0x079800 )
#define ADR_WEAPONPOINTER                 0xA23338 // Found at 0x4388FD ( WarRock.exe [0x400000] + 0x0388FD )
#define ADR_PINFOPOINTER                  0xBB3818 // Found at 0x4912F8 ( WarRock.exe [0x400000] + 0x0912F8 )
#define ADR_VIEWPOINTER                   0xB791B8 // Found at 0x479800 ( WarRock.exe [0x400000] + 0x079800 )
#define ADR_SUPERNOSPREAD                 0x98CEE8 // Found at 0x442E0A ( WarRock.exe [0x400000] + 0x042E0A )
#define ADR_QUICKPLANT                    0x528951 // Found at 0x528951 ( WarRock.exe [0x400000] + 0x128951 )
#define ADR_QUICKDEFUSE                   0x527864 // Found at 0x527864 ( WarRock.exe [0x400000] + 0x127864 )
#define ADR_WALKTROUGHWALLS               0x7F8B97 // Found at 0x7F8B97 ( WarRock.exe [0x400000] + 0x3F8B97 )
#define ADR_SHOOTROUGHWALLS               0x60F4B0 // Found at 0x60F4B0 ( WarRock.exe [0x400000] + 0x20F4B0 )
#define ADR_PRONECQC                      0x50AF95 // Found at 0x50AF95 ( WarRock.exe [0x400000] + 0x10AF95 )
#define OFS_FORCEKICK                     0x0F99B8 // Found at 0x41C4E4 ( WarRock.exe [0x400000] + 0x01C4E4 )
#define OFS_POSITION_X                    0x0102E4 // Found at 0x49D810 ( WarRock.exe [0x400000] + 0x09D810 )
#define OFS_NOFALLDAMAGE                  0x0102CC // Found at 0x52A68E ( WarRock.exe [0x400000] + 0x12A68E )
Kleiner Testlog :D
06/10/2011 22:29 Angel-Piece#202
[22:28:28] SubZerom™: #define ADR_MedicNackt 0x94DF65
[22:29:04] SubZerom™: #define ADR_HeavyNackt 0x94DF68
06/10/2011 22:31 .Son Goku#203
#define ADR_INVISIBLE 0x102CC

Source direkt:
*(float*)(ADR_SERVERPOINTER + ADR_INVISIBLE) = 999999;
06/10/2011 22:31 SubZerom_#204
Quote:
Originally Posted by Angel-Piece View Post
[22:28:28] SubZerom™: #define ADR_MedicNackt 0x94DF65
[22:29:04] SubZerom™: #define ADR_HeavyNackt 0x94DF68
Updated:
#define ADR_EngineerNackt 0x94DF64
#define ADR_MedicNackt 0x94DF65
#define ADR_SniperNackt 0x94DF66
#define ADR_AssaultNackt 0x94DF67
#define ADR_HeavyNackt 0x94DF68

Nicht sicher ob sie klappen :p
06/10/2011 23:37 .xD1997™#205
Quote:
Originally Posted by .Son Goku View Post
#define ADR_INVISIBLE 0x102CC

Source direkt:
*(float*)(ADR_SERVERPOINTER + ADR_INVISIBLE) = 999999;
Danke, das hab ich gesucht. Aber muss es nicht Playerpointer heißen, für SelfKill? *rofl*

Quote:
Originally Posted by SubZerom_ View Post
Updated:
#define ADR_EngineerNackt 0x94DF64
#define ADR_MedicNackt 0x94DF65
#define ADR_SniperNackt 0x94DF66
#define ADR_AssaultNackt 0x94DF67
#define ADR_HeavyNackt 0x94DF68

Nicht sicher ob sie klappen :p
Source? :awesome:

Antispam:
#define ADR_WEAPONBASE 0x00B7AB14
06/11/2011 00:28 .Son Goku#206
Quote:
Originally Posted by .xD1997™ View Post
Danke, das hab ich gesucht. Aber muss es nicht Playerpointer heißen, für SelfKill? *rofl*
Das ist ja der "Witz" ^^ 2 "Witze" in einem.
#define OFS_PREMIUM 0x57C
06/11/2011 08:47 .star™#207
#define ASM_NODELAY 0x00528951
#define ASM_WTW 0x007F8B97
#define ASM_Stamina5 0x0043BACB

#define ADR_WATERCOLOR1 0x00A231D4
#define ADR_WATERCOLOR2 0x00A231D8
#define ADR_WATERCOLOR3 0x00A231DC

und ich dachte immer Invi Source geht so:

Code:
if(Items.Invisible==1)
{
ExitProcess(0);
}
:D :D :D
:D :awesome: :D
:D :awesome: :D
:D :D :D
06/11/2011 09:36 4pr000only#208
Who has adress glasswall ?
06/11/2011 09:43 .star™#209
#define ADR_GLASSWALL 0x009897D0
06/11/2011 12:03 .FreeZoNe™#210
Hat wer schon die Neuen Addys? für mich hehe ;)


AntiSpam: