evan: You dont mind if I give you some feed back right? I was just having fun with this macro and test it in different maps.
1. It has problem with maps which have red trees or other red pixels in the background.
2. Also when boundary and random walk is checked, sometimes it would stop in one spot(stationary). I need to move the character for it to start moving again. This might be from the uneven terrain of new desert city.
here is some suggestion that might be meaningless.
1. have a HP limit sliderbar option for when to disconnect, instead of hard coded. and maybe when hp = 0 delay disconnect for 5 sec.
2. Oh BTW I am in the process of changing the MapItemIcon.Ani to show all elite and super items as your paws. using the item.txt from a1b. I'll post it here when its done or if you done it already then tell me so I can stop..:p
Anyways this is a cool little macro to use when I am working on something else and watch it on my game machine. thanks for making it.
1. It has problem with maps which have red trees or other red pixels in the background.
2. Also when boundary and random walk is checked, sometimes it would stop in one spot(stationary). I need to move the character for it to start moving again. This might be from the uneven terrain of new desert city.
here is some suggestion that might be meaningless.
1. have a HP limit sliderbar option for when to disconnect, instead of hard coded. and maybe when hp = 0 delay disconnect for 5 sec.
2. Oh BTW I am in the process of changing the MapItemIcon.Ani to show all elite and super items as your paws. using the item.txt from a1b. I'll post it here when its done or if you done it already then tell me so I can stop..:p
Anyways this is a cool little macro to use when I am working on something else and watch it on my game machine. thanks for making it.