I added in the GameMap.DAT - 2000 as the ID, I added map/map/newcanyons.DMap as the path I copy pasted map/map/newcanyon.DMap and renamed it the actual DMap itself in the map folder and added the size of which it says the map is 256 in the GameMap.DAT for map/map/newcanyon.DMap
I replaced all needed files with the new GameMap.DAT client + source and well the maps are copy/pasted and renamed correctly and added it to:
public static ArrayList MapsNeeded = new ArrayList() { 700, 1038, 1000, 1001, 1002, 1036, 1037, 1039, 1011, 1015, 1020, 1217, 1028, 1785, 1351, 1352, 1353, 1354, 1043, 1044, 1045, 1046, 1047, 1048, 1049, 1601, 1508, 1507, 1214, 1098, 1099, 2000 }; <- I highlight in green for you but still it doesnt load the map when I go into the game and yes I have rebuilt the source before loading it
Console says it has loaded the copy/pasted map with id 2000 but when I tele there it still gets stuck on black loading screen
I used :
[Only registered and activated users can see links. Click Here To Register...] to edit my GameMap.DAT and its put it in and everything this is a quick line from my GameMap.DAT " map/map/mission.DMap€ ê map/map/fairylandPK-02.DMap Ð map/map/newcanyons.DMap" you can see its been added to it
I am so close to finishing it can you guys please help, I have looked for ages now and cant seem to find why its not loading. :D
Thanks I finally did it!!
Guide 5165 Source: Download the GameMap.DAT editor and put your source GameMap.DAT in the folder and run the programme click create .txt and open it and it will give you a list of all your maps with MapIDs get the Map location(Path) for what map you want to duplicate and the size(Size is the number at the end like 256) then enter a unique ID for it one that does not exist allready. Make sure you do this for source and client then you just open your source and add it to your DMaps loading sequence and you now have any new map you want :) Dont forget to add your GameMap.DAT files back into your source/client .ini folders!