PVPuniverse: Revamped [PRIVATE SERVER]

08/18/2013 10:06 Niko09185#2056
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Online but dont work for me.
Why?
08/18/2013 10:10 hghkg1#2057
Quote:
Originally Posted by Niko09185 View Post
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Online but dont work for me.
Why?
its for every1
08/18/2013 10:17 xPryZey#2058
Quote:
Originally Posted by Niko09185 View Post
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Online but dont work for me.
Why?
the site is online but the spacemap is ofline
08/18/2013 10:29 Niko09185#2059
Quote:
Originally Posted by xPryZey View Post
the site is online but the spacemap is ofline
AHAA thanks :)
08/18/2013 11:19 Dаnny#2060
hmmm, ok look admins verry good know BIG LAG on server.. so why you not make 2 maps 4-4 and 4-3 mada faka? yes now is verry good 250 players on 1 small map ;)) and make no 2, make 3 maps 4-3 4-2 4-1 4-4, or 4-4 4-3... and players on map is verry small ~52 :/
i don't understand working on server... 5 mounts is off. and now on for 40 min. and then 40 min. have a big lag
08/18/2013 11:35 *-Linkin™-*ITA#2061
YOU ARE BEST GUYS !!!!
i really liked your server.
08/18/2013 12:22 Nommo#2062
Quote:
Originally Posted by danito8202 View Post
hmmm, ok look admins verry good know BIG LAG on server.. so why you not make 2 maps 4-4 and 4-3 mada faka? yes now is verry good 250 players on 1 small map ;)) and make no 2, make 3 maps 4-3 4-2 4-1 4-4, or 4-4 4-3... and players on map is verry small ~52 :/
i don't understand working on server... 5 mounts is off. and now on for 40 min. and then 40 min. have a big lag

2 maps on 1 server = worser than 1 map on 1 server.

Give them 2000€/month to buy great servers in central Europe next to your home, than they can put evey map which you want to >.>

Please! Ppl who don't know anything about coding / server etc. DON'T TALK ANYTHING, CUZ 99% OF YOUR POSTS IS SPAM, WITHOUT ANY LOGICAL SENSE...

Regards,
Nommo.
08/18/2013 12:31 olitis1#2063
Now its closed, but i play in it 5 minuts and i really like it :)
08/18/2013 13:03 »jD«#2064
Quote:
Originally Posted by Nommo View Post
2 maps on 1 server = worser than 1 map on 1 server.

Give them 2000€/month to buy great servers in central Europe next to your home, than they can put evey map which you want to >.>

Please! Ppl who don't know anything about coding / server etc. DON'T TALK ANYTHING, CUZ 99% OF YOUR POSTS IS SPAM, WITHOUT ANY LOGICAL SENSE...

Regards,
Nommo.
Nommo, we run 2 maps on my dual core laptop...

Also, its faster to run more than one map, than one map for LOTS of reasons. To name just a few:
  • Less lock contention. With more than one map, you can split the load across and each map can have their own unique "locks" meaning you almost double the asynchronicity when you have 2 maps over 1.
  • As more players per map join, so does the array size for holding players, npcs, attacks, techs etc. As searching over arrays/lists is O(n), the more players you have per map the longer it takes to "search" arrays, meaning a simple player lookup can get VERY slow with large amounts of players. Adding a second map means that rather than one array becoming large, its split over two giving faster searches all round.

Thats just SOME optimizations when running two maps (or more)

-jD
08/18/2013 13:04 Sήřwy#2065
That's perfect haha :D...enjoy the laptop power..rocks!
08/18/2013 13:11 »Barney«#2066
Quote:
Originally Posted by »jD« View Post
Nommo, we run 2 maps on my dual core laptop...

Also, its faster to run more than one map, than one map for LOTS of reasons. To name just a few:
  • Less lock contention. With more than one map, you can split the load across and each map can have their own unique "locks" meaning you almost double the asynchronicity when you have 2 maps over 1.
  • As more players per map join, so does the array size for holding players, npcs, attacks, techs etc. As searching over arrays/lists is O(n), the more players you have per map the longer it takes to "search" arrays, meaning a simple player lookup can get VERY slow with large amounts of players. Adding a second map means that rather than one array becoming large, its split over two giving faster searches all round.

Thats just SOME optimizations when running two maps (or more)

-jD
That's true... all those foreach loops trying to find a client in a 100-user collection from a simple request to lock someone... far slower than having 2 maps ;)
08/18/2013 13:16 »jD«#2067
Quote:
Originally Posted by chichi011 View Post
That's true... all those foreach loops trying to find a client in a 100-user collection from a simple request to lock someone... far slower than having 2 maps ;)
Exactly, and considering LINQ is just a glorified foreach loop (which is a glorified "for" loop) its just as slow. We use a simple distribution algorithm to split the users DB up.

-jD
08/18/2013 13:27 Nommo#2068
Ye, but as I know, with their script it would be problematic. Btw. They have already at least 2 servers (I don't remember how they split it, but if I remember good, for map is old server and for website is the new one, bcs of some BP things[longer story to tell...]).

Anyway we need to wait until they develop new files, cuz old files are just make more lag etc. (worser wrote scripts for example). Btw. There are holidays and everyone wants to take a break :) So pls stop spamming (I am not according to any -Jds/Barney posts, just to posts "WHEN THE **** SERVER WILL BE READY", "WTF LAG LAG LAG STUPID SERVER," NOOB ADMIN IS NOT DOING ANYTHING o,o".).

Regards,
Nommo.
08/18/2013 14:48 o1kinq32#2069
Hey plase fix this lag :((
08/18/2013 15:43 MΣDΣΣA#2070
Delete some accounts at random, and remain 50 accounts, and remove Register ;)